Search found 15 matches
- Tue Feb 11, 2014 3:32 am
- Forum: General discussion
- Topic: Music for Factorio
- Replies: 14
- Views: 8861
Re: Music for Factorio
Have any of you played FTL (Faster Than Light)? Just wanted to say I find the soundtrack amazing and actually think it's somewhat corresponding to the ambient that the Factorio shows when I am playing...
- Tue Aug 06, 2013 8:01 pm
- Forum: Ideas and Suggestions
- Topic: Isle of tune mod
- Replies: 21
- Views: 23568
Re: Isle of tune mod
Ssilk I think that's amazing, that would really make me focus in the game, like using every sense to be able to track how the factory is running and where/what needs optimization. Though the kind of sounds that the track made out from ableton that you showed seems something taken from the "osmos ...
- Sat Jul 27, 2013 10:04 pm
- Forum: Releases
- Topic: Update 0.6.0
- Replies: 34
- Views: 35960
Re: Update 0.6.0
What happened with the right button of the mouse to just leave a piece of the selected resource? Now it doesn't work... Also I tried other buttons like Ctrl and the mouse middle button and at the last one the game crashed... :/
Though I love the changelog, is looking very promising.
Though I love the changelog, is looking very promising.

- Mon Jul 15, 2013 8:53 pm
- Forum: General discussion
- Topic: I decided to stop monitoring this place daily
- Replies: 6
- Views: 10827
Re: I decided to stop monitoring this place daily
I read this post time some time ago and now found it useful to post my question regarding to RSS feed...
I want to know if possible where are the RSS links for specific parts of the forum and the forum itself (the whole), and if there's any possibility to subscribe to receive news by email.
Thanks
I want to know if possible where are the RSS links for specific parts of the forum and the forum itself (the whole), and if there's any possibility to subscribe to receive news by email.
Thanks

- Wed Jul 10, 2013 9:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.5.3] Selecting resources from hot-bar
- Replies: 3
- Views: 2550
Re: [0.5.3] Selecting resources from hot-bar
That wasn't a real game that I was playing but rather a test play to take some screen-shots and show the problem I've experiencing in every game I play... When I play windowed and have a big queue of things to make, it can have some items on top of the first item on the hot-bar but in either way ...
- Sat Jul 06, 2013 4:56 am
- Forum: Resolved Problems and Bugs
- Topic: [0.5.3] Picking resources from chest
- Replies: 3
- Views: 2752
Re: [0.5.3] Picking resources from chest
And so that also explains why if I do it continually it gets down to only one plus...
- Fri Jul 05, 2013 3:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.5.3] Selecting resources from hot-bar
- Replies: 3
- Views: 2550
[0.5.3] Selecting resources from hot-bar
I usually run the game in windowed mode since my computer is very slow running the simulation and I only go full-screen when I want to check the energy statistics. Though, since I am running on windowed when I have a somewhat big queue line of things the character is making I can't select with the ...
- Fri Jul 05, 2013 2:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.5.3] Picking resources from chest
- Replies: 3
- Views: 2752
[0.5.3] Picking resources from chest
It seemed to be a bug when I grabbed the resources from a chest a few times and whenever the text appeared saying the number of resources I grabbed (in this situation coal) the number saying the final amount after grabbing is wrong. In this image it appears 32 instead of 20. When I mined coal ...
- Thu Jul 04, 2013 11:30 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Industry Giant like mod
- Replies: 8
- Views: 10237
Re: [Request] Industry Giant like mod
I finished playing the campaign now and I saw there is a level with the concept of market already and currency... that is already a big approach of what I wrote here in fact.
- Thu Jul 04, 2013 10:54 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Industry Giant like mod
- Replies: 8
- Views: 10237
Re: [Request] Industry Giant like mod
I would suggest if you're going to look at various economic models to use with games, that you look into using Open Transport Tycoon Deluxe as a source, firstly because it's open source; Second, because it's still maintained and worked on.
Unfortunately I can't make a mod since my ability for ...
Unfortunately I can't make a mod since my ability for ...
- Thu Jul 04, 2013 10:49 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Industry Giant like mod
- Replies: 8
- Views: 10237
Re: [Request] Industry Giant like mod
Epic ideas...Epic decisions.

- Thu Jul 04, 2013 10:47 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Farming mod
- Replies: 2
- Views: 4646
Re: [Request] Farming mod
Sweet
let's see also if there'll be something more aimed towards food 


- Thu Jul 04, 2013 5:03 am
- Forum: General discussion
- Topic: Energy work and a question
- Replies: 0
- Views: 4474
Energy work and a question
Hi,
I don't know if here is the best place for thanks being held though I thank very much the creators of this game for the intricate and very complex structure there is already regarding how electricity works in the game and the detailed graphs-statistics there is for the player's best ...
I don't know if here is the best place for thanks being held though I thank very much the creators of this game for the intricate and very complex structure there is already regarding how electricity works in the game and the detailed graphs-statistics there is for the player's best ...
- Thu Jul 04, 2013 4:52 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Farming mod
- Replies: 2
- Views: 4646
[Request] Farming mod
Hi again,
I see after playing almost a full day how important are the fishes we can catch on the game, though the fishes are in small quantity, specially on the level I played (the one after the demo) and how in low quantity they heal the player's health. Let me say in the beginning that I am chef ...
I see after playing almost a full day how important are the fishes we can catch on the game, though the fishes are in small quantity, specially on the level I played (the one after the demo) and how in low quantity they heal the player's health. Let me say in the beginning that I am chef ...
- Thu Jul 04, 2013 4:46 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Industry Giant like mod
- Replies: 8
- Views: 10237
[Request] Industry Giant like mod
Hi,
I already saw someone asking/telling in another forum/site how good it would be if there was a mod or even if the game itself approached some characteristics of the Industry Giant II game. Somethings like "economics need" of some place from the game, if there was villages for example created at ...
I already saw someone asking/telling in another forum/site how good it would be if there was a mod or even if the game itself approached some characteristics of the Industry Giant II game. Somethings like "economics need" of some place from the game, if there was villages for example created at ...