Search found 7 matches

by MONOmah_V
Sat Mar 12, 2016 5:48 pm
Forum: Mods
Topic: [MOD 0.15] ModuleInserter 2.0.0
Replies: 133
Views: 91055

Re: [MOD 0.12.12+] ModuleInserter 0.1.32

Thanks for the report (and the reminder via pm, totally forgot :D ) Updated to 0.1.32 fixes inserting into 2x2 machines and the rocket silo. It's a generic fix, so it should work for every mod i guess. Thank you so much! Btw, link is broken -- https://github.com/Choumiko/ModuleInserter/releases/dow...
by MONOmah_V
Tue Mar 01, 2016 8:08 pm
Forum: Mods
Topic: [MOD 0.12.x] The 8L Train Project v1.2.3 (Updated '16-05-01)
Replies: 71
Views: 68026

Re: [MOD 0.12.x]Train position and length fix (updated 2016-2-13

I don't have a repository, though I am working on including graphics and such for other mods which so far is just using Photoshop to enlarge the sprite sheets. If I was really shooting for the stars I could make this into something like "The 8L Train Project" where I'd end up supporting a...
by MONOmah_V
Mon Feb 29, 2016 5:34 pm
Forum: Mods
Topic: [MOD 0.12.x] The 8L Train Project v1.2.3 (Updated '16-05-01)
Replies: 71
Views: 68026

Re: [MOD 0.12.x]Train position and length fix (updated 2016-2-13

I'm trying to expand this fix to Bob's mod's Mk{2,3,armoured} cargo wagons and locos. FIrst of all -- just changing joint and connection distances wouldnt work, Factorio will tell you that something is wrong with collision and/or selection boxes (if modded versions of wagons used values from base )....
by MONOmah_V
Mon Feb 29, 2016 4:23 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 307714

Re: [0.11.22/0.12.x][v0.12.7] Bob's Logistics mod

Hello. Thank you for your mods, Bob! They're truly awesome. While trying to extend Train position and length fix -mod, I've noticed that you missed setting mined sound in declaration of Mk{2,3,armoured} cargo wagons and locos. mined_sound = {filename = "__core__/sound/deconstruct-medium.ogg&quo...
by MONOmah_V
Sun Feb 28, 2016 5:27 pm
Forum: Mods
Topic: [MOD 0.15] ModuleInserter 2.0.0
Replies: 133
Views: 91055

Re: [MOD 0.12.12+] ModuleInserter 0.1.31

thatsIch wrote:I think I found a misbehaviour:

I am using bobs mod for circuit production
and the Electronics Assembling Machine is only 2x2.

The module inserter can not insert into that and I believe that is because of the size

cheers
Confirm.
by MONOmah_V
Fri Feb 26, 2016 4:28 pm
Forum: Mods
Topic: [MOD 0.12.x] Robot Cargo Size 0.1.0
Replies: 9
Views: 14695

Re: [MOD 0.12.x] Robot Cargo Size 0.1.0

You can easily add support of Bob's mods science pack 4, if they are available in the game. Just for more balanced research. if data.raw.tool["science-pack-4"] then bobmods.lib.add_technology_prerequisite("logistic-robot-storage-4", "advanced-research") bobmods.lib.add_...
by MONOmah_V
Tue Feb 23, 2016 4:39 pm
Forum: Mods
Topic: [MOD 0.12.x] Logistic Combinators
Replies: 49
Views: 42404

Re: [MOD 0.12.x] Logistic Combinators

Hello. Thank you for awesome mod. But I've found a strange bug which I can't really reproduce. There is two screenshots, on first there is info about LC (logistic combinator) that was placed an hour or two ago (non-stop playing). And on second one info from LC, built just before I took that screensh...

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