Search found 4 matches

by Raziaar
Fri Jul 19, 2013 6:38 pm
Forum: Ideas and Suggestions
Topic: Spotlights
Replies: 5
Views: 7544

Re: Spotlights

Spotlights would be awesome. Instead of saturating an area with lamps and power poles to support them, you could set up powerful spotlights that shine out in the distance, and perhaps rotate in a set arc. Especially if the night cycle is extra long on some maps, as if you're on a planet which experi...
by Raziaar
Tue Jul 16, 2013 12:27 am
Forum: Ideas and Suggestions
Topic: Massive construction projects
Replies: 1
Views: 5242

Massive construction projects

I would love to see some sort of end game goal, which revolves around taking contracts for certain factions that develop either on the planet, or in the local solar system. I kind of envision a sort of bidding system, where you bid on contracts for corporations, government or military clients to cre...
by Raziaar
Wed Jul 03, 2013 12:12 am
Forum: Ideas and Suggestions
Topic: Mineral prospecting
Replies: 5
Views: 10640

Re: Mineral prospecting

Oh man, I love the idea you mentioned of dealing with large amounts of unknown rocks, trying to sort and filter out the good from the bad. I can just imagine building up costly and expansive mining operations that collect and sift through tons and tons of resources, sending them through different si...
by Raziaar
Tue Jul 02, 2013 1:17 am
Forum: Ideas and Suggestions
Topic: Mineral prospecting
Replies: 5
Views: 10640

Mineral prospecting

I have read the idea of hidden ores on these forums, and this is along those lines. I would like to see the game shift from everything on the surface, to very minimal amounts of visible surface deposits. These would facilitate start-up and maybe smaller industries, but to expand and grow large in sc...

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