The main argument brought up in TrooperTony's post is that the new behaviour is in conflict with what FFF-389 and FFF-395 show. I believe that the setup in these FFFs has been misunderstood.
The setup that Wacker presented has separate station names for each individual item's loading station, and ...
Search found 40 matches
- Thu Nov 21, 2024 2:59 pm
- Forum: Not a bug
- Topic: [2.0.20] Rail network stuck after "fix"
- Replies: 12
- Views: 1355
- Thu Nov 21, 2024 2:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [Tobias] [2.0.5] Train interrupt on destination full skips the full stop completely
- Replies: 10
- Views: 3030
Re: [Tobias] [2.0.5] Train interrupt on destination full skips the full stop completely
A new bug report has been opened to ask about the reversal of this change: 122309 I would kindly ask all discussion to be directed over there, to have everything in one place.
- Wed Nov 20, 2024 9:03 am
- Forum: Resolved Problems and Bugs
- Topic: [Tobias][2.0.16] Custom minimum payload slider lets you select 0 as minimum payload and then resets
- Replies: 7
- Views: 2995
Re: [Tobias][2.0.16] Custom minimum payload slider lets you select 0 as minimum payload and then resets
Thanks again for the report. Starting with 2.0.21, the GUI won't allow entries below 1.
- Wed Nov 20, 2024 8:39 am
- Forum: Resolved Problems and Bugs
- Topic: [Tobias] [2.0.10] Crash removing station from train group schedule (Schedulable.cpp:324: Invalid current index: 1 >= 1)
- Replies: 2
- Views: 1822
Re: [Tobias] [2.0.10] Crash removing station from train group schedule (Schedulable.cpp:324: Invalid current index: 1 >=
Thank you for the report, your autosave helped narrowing down what the issue was. A fix will be included in the 2.0.21 update.
For those interested, this crash had to do with "waypoint" stops, stops in the schedule without any conditions, causing the train to pass through the station without ...
For those interested, this crash had to do with "waypoint" stops, stops in the schedule without any conditions, causing the train to pass through the station without ...
- Wed Nov 20, 2024 8:12 am
- Forum: Resolved Problems and Bugs
- Topic: [Tobias][2.0.10] Crash attaching rolling stock (Rail.cpp:181: this->state == RailConnectionDirection::None was not true)
- Replies: 2
- Views: 1855
Re: [Tobias][2.0.10] Crash attaching rolling stock (Rail.cpp:181: this->state == RailConnectionDirection::None was not t
Thanks for the report. A fix for this issue will arrive in version 2.0.21.
- Tue Nov 19, 2024 8:31 am
- Forum: Resolved Problems and Bugs
- Topic: [Tobias] [2.0.11] Train built from blueprint has settings reset (MR)
- Replies: 1
- Views: 1929
Re: [Tobias] [2.0.11] Train built from blueprint has settings reset
Thanks for the report. This issue will be addressed in the next version.
- Fri Nov 15, 2024 10:57 am
- Forum: Not a bug
- Topic: [2.0.11] Decider combinator only shows first condition to be true if all are true
- Replies: 1
- Views: 219
Re: [2.0.11] Decider combinator only shows first condition to be true if all are true
This is not a bug, this is a deliberate choice made specifically for conditions containing the "Each" signal.
It's possible to setup conditions like e.g. "Each > 10 AND Each < 100", where it's tricky to find highlighting rules that are both intuitive and easy to implement. Therefore conditions with ...
It's possible to setup conditions like e.g. "Each > 10 AND Each < 100", where it's tricky to find highlighting rules that are both intuitive and easy to implement. Therefore conditions with ...
- Thu Nov 07, 2024 9:59 am
- Forum: Not a bug
- Topic: [2.0.9] Blueprint grid values change on entity removal
- Replies: 2
- Views: 312
Re: [2.0.9] Blueprint grid values change on entity removal
This is not a bug, this is intended behavior. Rails need to conform to the 2x2 grid, and blueprints get adjusted to follow these rules.
If you tried saving the blueprint after step 3, it would have given you an error.
If you want to keep the odd grid position, either pick an odd absolute position to ...
If you tried saving the blueprint after step 3, it would have given you an error.
If you want to keep the odd grid position, either pick an odd absolute position to ...
- Wed Nov 06, 2024 12:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [Tobias] [2.0.5] Train interrupt on destination full skips the full stop completely
- Replies: 10
- Views: 3030
Re: [Tobias] [2.0.5] Train interrupt on destination full skips the full stop completely
Thank you for the report. A fix for this issue will come with the next update.
- Wed Nov 06, 2024 12:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [Tobias] [2.0.9] Deconstruction selection is not cancelled after exiting remote view
- Replies: 1
- Views: 982
Re: [Tobias] [2.0.9] Deconstruction selection is not cancelled after exiting remote view
Thank you for the report. The issue will be resolved in the next release.
- Mon Nov 04, 2024 2:49 pm
- Forum: Duplicates
- Topic: [2.0.9] Train interrupt "Destination full or no path" inserts temporary stop at wrong position in schedule
- Replies: 4
- Views: 930
Re: [2.0.9] Train interrupt "Destination full or no path" inserts temporary stop at wrong position in schedule
Looking into it, this is a duplicate of 115988. In this case here, the schedule advanced, looped around to the top to the 'Supply' station, and then (erroneously) placed the interrupt station after that station. It only seems to go backwards because of how short the schedule is.
- Mon Nov 04, 2024 10:13 am
- Forum: Resolved Problems and Bugs
- Topic: [Tobias] [2.0.9] Display Panel still display if no condition is fullfilled
- Replies: 1
- Views: 958
Re: [Tobias] [2.0.9] Display Panel still display if no condition is fullfilled
Thanks for the report. The issue has been addressed in the next update.
- Mon Nov 04, 2024 9:08 am
- Forum: Resolved Problems and Bugs
- Topic: [Tobias] [2.0.8] rail blueprint default grid snap wrong size with curved-rail-a
- Replies: 1
- Views: 776
Re: [Tobias] [2.0.8] rail blueprint default grid snap wrong size with curved-rail-a
Thank you for the report. The issue has been fixed in the next version.
- Wed Oct 30, 2024 9:04 am
- Forum: Pending
- Topic: [2.0.9] Custom keybinds - Pipette on mouse button collides with modified mining
- Replies: 1
- Views: 297
Re: [2.0.9] Custom keybinds - Pipette on mouse button collides with modified mining
I can't replicate the issue using the steps you named. With just these two changes to the keybinds the furnace gets mined immediately.
Do you have more keybinds that differ from the default?
Do you have more keybinds that differ from the default?
- Mon May 08, 2023 10:25 am
- Forum: Resolved Problems and Bugs
- Topic: [Tobias][1.1.76] on_equipment_inserted not triggered for locomotives with grid when using item request proxy/bots
- Replies: 1
- Views: 1016
Re: [Tobias][1.1.76] on_equipment_inserted not triggered for locomotives with grid when using item request proxy/bots
Thanks for the report. The issue will be resolved in the next release.
- Tue Mar 14, 2023 11:36 am
- Forum: Resolved Problems and Bugs
- Topic: [Tobias][1.1.57] Tooltip horizontal line not using full width
- Replies: 1
- Views: 2449
Re: [Tobias][1.1.57] Tooltip horizontal line not using full width
Thank you for bringing this pressing issue to attention. A fix will be included in the next release.
And you were right, the bug happened when the description was long enough to need line wrapping.
And you were right, the bug happened when the description was long enough to need line wrapping.
- Mon Mar 13, 2023 3:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [Tobias][1.1.61] Right-clicking train fuel in blueprint editor makes is disappear
- Replies: 1
- Views: 5100
Re: [Tobias][1.1.61] Right-clicking train fuel in blueprint editor makes is disappear
Thanks for the report. A fix will be included in the upcoming release.
Both your suggestions have been implemented, in order to have fuels and modules behave the same:
Excluded fuels get listed with a count of 0, as long as there are other, non-excluded fuels still present.
The same logic was ...
Both your suggestions have been implemented, in order to have fuels and modules behave the same:
Excluded fuels get listed with a count of 0, as long as there are other, non-excluded fuels still present.
The same logic was ...
- Fri Jan 13, 2023 9:00 am
- Forum: Resolved Problems and Bugs
- Topic: [Tobias][1.1.72] Belt overly compressing
- Replies: 3
- Views: 2981
Re: [Tobias][1.1.72] Belt overly compressing
I investigated further, and found the culprit for creating the overcompression: Neither you nor your friend have rotated the belts hundreds of times, but a mod has. "EditorExtensions" rotates every built and upgraded belt clockwise one full circle in search for the mod's infinity-loaders and linked ...
- Fri Jan 13, 2023 7:16 am
- Forum: Resolved Problems and Bugs
- Topic: [Tobias][1.1.74] on_entity_renamed for a train stop doesn't contain player_index when triggered by copy paste
- Replies: 1
- Views: 2048
Re: [Tobias][1.1.74] on_entity_renamed for a train stop doesn't contain player_index when triggered by copy paste
Thanks for the report. A fix will be included in the next release.
- Mon Jan 09, 2023 7:25 am
- Forum: Resolved Problems and Bugs
- Topic: [Tobias][1.1.72] Belt overly compressing
- Replies: 3
- Views: 2981
Re: [Tobias][1.1.72] Belt overly compressing
Thank you for the report. While I could not figure out how that line of items got compressed like that, a fix for the overcompression not disappearing will be included in the next release.