Search found 40 matches

by Tobias1595
Thu Nov 21, 2024 2:59 pm
Forum: Not a bug
Topic: [2.0.20] Rail network stuck after "fix"
Replies: 12
Views: 1355

Re: [2.0.20] Rail network stuck after "fix"

The main argument brought up in TrooperTony's post is that the new behaviour is in conflict with what FFF-389 and FFF-395 show. I believe that the setup in these FFFs has been misunderstood.

The setup that Wacker presented has separate station names for each individual item's loading station, and ...
by Tobias1595
Thu Nov 21, 2024 2:42 pm
Forum: Resolved Problems and Bugs
Topic: [Tobias] [2.0.5] Train interrupt on destination full skips the full stop completely
Replies: 10
Views: 3030

Re: [Tobias] [2.0.5] Train interrupt on destination full skips the full stop completely

A new bug report has been opened to ask about the reversal of this change: 122309 I would kindly ask all discussion to be directed over there, to have everything in one place.
by Tobias1595
Wed Nov 20, 2024 8:39 am
Forum: Resolved Problems and Bugs
Topic: [Tobias] [2.0.10] Crash removing station from train group schedule (Schedulable.cpp:324: Invalid current index: 1 >= 1)
Replies: 2
Views: 1822

Re: [Tobias] [2.0.10] Crash removing station from train group schedule (Schedulable.cpp:324: Invalid current index: 1 >=

Thank you for the report, your autosave helped narrowing down what the issue was. A fix will be included in the 2.0.21 update.

For those interested, this crash had to do with "waypoint" stops, stops in the schedule without any conditions, causing the train to pass through the station without ...
by Tobias1595
Tue Nov 19, 2024 8:31 am
Forum: Resolved Problems and Bugs
Topic: [Tobias] [2.0.11] Train built from blueprint has settings reset (MR)
Replies: 1
Views: 1929

Re: [Tobias] [2.0.11] Train built from blueprint has settings reset

Thanks for the report. This issue will be addressed in the next version.
by Tobias1595
Fri Nov 15, 2024 10:57 am
Forum: Not a bug
Topic: [2.0.11] Decider combinator only shows first condition to be true if all are true
Replies: 1
Views: 219

Re: [2.0.11] Decider combinator only shows first condition to be true if all are true

This is not a bug, this is a deliberate choice made specifically for conditions containing the "Each" signal.

It's possible to setup conditions like e.g. "Each > 10 AND Each < 100", where it's tricky to find highlighting rules that are both intuitive and easy to implement. Therefore conditions with ...
by Tobias1595
Thu Nov 07, 2024 9:59 am
Forum: Not a bug
Topic: [2.0.9] Blueprint grid values change on entity removal
Replies: 2
Views: 312

Re: [2.0.9] Blueprint grid values change on entity removal

This is not a bug, this is intended behavior. Rails need to conform to the 2x2 grid, and blueprints get adjusted to follow these rules.
If you tried saving the blueprint after step 3, it would have given you an error.
If you want to keep the odd grid position, either pick an odd absolute position to ...
by Tobias1595
Wed Nov 06, 2024 12:20 pm
Forum: Resolved Problems and Bugs
Topic: [Tobias] [2.0.5] Train interrupt on destination full skips the full stop completely
Replies: 10
Views: 3030

Re: [Tobias] [2.0.5] Train interrupt on destination full skips the full stop completely

Thank you for the report. A fix for this issue will come with the next update.
by Tobias1595
Mon Nov 04, 2024 2:49 pm
Forum: Duplicates
Topic: [2.0.9] Train interrupt "Destination full or no path" inserts temporary stop at wrong position in schedule
Replies: 4
Views: 930

Re: [2.0.9] Train interrupt "Destination full or no path" inserts temporary stop at wrong position in schedule

Looking into it, this is a duplicate of 115988. In this case here, the schedule advanced, looped around to the top to the 'Supply' station, and then (erroneously) placed the interrupt station after that station. It only seems to go backwards because of how short the schedule is.
by Tobias1595
Mon Nov 04, 2024 10:13 am
Forum: Resolved Problems and Bugs
Topic: [Tobias] [2.0.9] Display Panel still display if no condition is fullfilled
Replies: 1
Views: 958

Re: [Tobias] [2.0.9] Display Panel still display if no condition is fullfilled

Thanks for the report. The issue has been addressed in the next update.
by Tobias1595
Wed Oct 30, 2024 9:04 am
Forum: Pending
Topic: [2.0.9] Custom keybinds - Pipette on mouse button collides with modified mining
Replies: 1
Views: 297

Re: [2.0.9] Custom keybinds - Pipette on mouse button collides with modified mining

I can't replicate the issue using the steps you named. With just these two changes to the keybinds the furnace gets mined immediately.

Do you have more keybinds that differ from the default?
by Tobias1595
Tue Mar 14, 2023 11:36 am
Forum: Resolved Problems and Bugs
Topic: [Tobias][1.1.57] Tooltip horizontal line not using full width
Replies: 1
Views: 2449

Re: [Tobias][1.1.57] Tooltip horizontal line not using full width

Thank you for bringing this pressing issue to attention. A fix will be included in the next release.

And you were right, the bug happened when the description was long enough to need line wrapping.
by Tobias1595
Mon Mar 13, 2023 3:04 pm
Forum: Resolved Problems and Bugs
Topic: [Tobias][1.1.61] Right-clicking train fuel in blueprint editor makes is disappear
Replies: 1
Views: 5100

Re: [Tobias][1.1.61] Right-clicking train fuel in blueprint editor makes is disappear

Thanks for the report. A fix will be included in the upcoming release.

Both your suggestions have been implemented, in order to have fuels and modules behave the same:

Excluded fuels get listed with a count of 0, as long as there are other, non-excluded fuels still present.
The same logic was ...
by Tobias1595
Fri Jan 13, 2023 9:00 am
Forum: Resolved Problems and Bugs
Topic: [Tobias][1.1.72] Belt overly compressing
Replies: 3
Views: 2981

Re: [Tobias][1.1.72] Belt overly compressing

I investigated further, and found the culprit for creating the overcompression: Neither you nor your friend have rotated the belts hundreds of times, but a mod has. "EditorExtensions" rotates every built and upgraded belt clockwise one full circle in search for the mod's infinity-loaders and linked ...
by Tobias1595
Mon Jan 09, 2023 7:25 am
Forum: Resolved Problems and Bugs
Topic: [Tobias][1.1.72] Belt overly compressing
Replies: 3
Views: 2981

Re: [Tobias][1.1.72] Belt overly compressing

Thank you for the report. While I could not figure out how that line of items got compressed like that, a fix for the overcompression not disappearing will be included in the next release.

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