Search found 43 matches

by Tobias1595
Mon Jun 02, 2025 9:51 am
Forum: Resolved Problems and Bugs
Topic: [tobias] [2.0.32] Inconsistent handling of logistic robot item over-reservations between different chest types
Replies: 1
Views: 497

Re: [tobias] [2.0.32] Inconsistent handling of logistic robot item over-reservations between different chest types

This bug has been fixed alongside with https://forums.factorio.com/128584 for version 2.0.48. Now all chests' contents are included in the calculation, and only the items actually missing from the network as a whole appear in the "missing requests" signals. Delivery reservations towards requesters ...
by Tobias1595
Mon Jun 02, 2025 8:10 am
Forum: Resolved Problems and Bugs
Topic: [Tobias] [2.0.15] Rocket silo orbital requests flicker unrequested items rapidly
Replies: 8
Views: 1861

Re: [Tobias] [2.0.15] Rocket silo orbital requests flicker unrequested items rapidly

This bug seems to have been fixed alongside 121003 and 127058 for version 2.0.46.

Erroneous negative/too low signals should not appear any more. If there is flickering with positive signals, please tell us.
by Tobias1595
Mon Jun 02, 2025 8:10 am
Forum: Resolved Problems and Bugs
Topic: [Tobias] [2.0.16] Rocket silo incorrectly reads orbital requests
Replies: 5
Views: 1203

Re: [Tobias] [2.0.16] Rocket silo incorrectly reads orbital requests

This bug has been fixed alongside https://forums.factorio.com/121003 and https://forums.factorio.com/127058 for version 2.0.46.

The issue was *not* that the requested items weren't present in the planet-side logistics system, the problem was that the platform did not have enough inventory space to ...
by Tobias1595
Thu Nov 21, 2024 2:59 pm
Forum: Not a bug
Topic: [2.0.20] Rail network stuck after "fix"
Replies: 12
Views: 2433

Re: [2.0.20] Rail network stuck after "fix"

The main argument brought up in TrooperTony's post is that the new behaviour is in conflict with what FFF-389 and FFF-395 show. I believe that the setup in these FFFs has been misunderstood.

The setup that Wacker presented has separate station names for each individual item's loading station, and ...
by Tobias1595
Thu Nov 21, 2024 2:42 pm
Forum: Resolved Problems and Bugs
Topic: [Tobias] [2.0.5] Train interrupt on destination full skips the full stop completely
Replies: 10
Views: 4077

Re: [Tobias] [2.0.5] Train interrupt on destination full skips the full stop completely

A new bug report has been opened to ask about the reversal of this change: 122309 I would kindly ask all discussion to be directed over there, to have everything in one place.
by Tobias1595
Wed Nov 20, 2024 8:39 am
Forum: Resolved Problems and Bugs
Topic: [Tobias] [2.0.10] Crash removing station from train group schedule (Schedulable.cpp:324: Invalid current index: 1 >= 1)
Replies: 2
Views: 2252

Re: [Tobias] [2.0.10] Crash removing station from train group schedule (Schedulable.cpp:324: Invalid current index: 1 >=

Thank you for the report, your autosave helped narrowing down what the issue was. A fix will be included in the 2.0.21 update.

For those interested, this crash had to do with "waypoint" stops, stops in the schedule without any conditions, causing the train to pass through the station without ...
by Tobias1595
Tue Nov 19, 2024 8:31 am
Forum: Resolved Problems and Bugs
Topic: [Tobias] [2.0.11] Train built from blueprint has settings reset (MR)
Replies: 1
Views: 2412

Re: [Tobias] [2.0.11] Train built from blueprint has settings reset

Thanks for the report. This issue will be addressed in the next version.
by Tobias1595
Fri Nov 15, 2024 10:57 am
Forum: Not a bug
Topic: [2.0.11] Decider combinator only shows first condition to be true if all are true
Replies: 1
Views: 375

Re: [2.0.11] Decider combinator only shows first condition to be true if all are true

This is not a bug, this is a deliberate choice made specifically for conditions containing the "Each" signal.

It's possible to setup conditions like e.g. "Each > 10 AND Each < 100", where it's tricky to find highlighting rules that are both intuitive and easy to implement. Therefore conditions with ...
by Tobias1595
Thu Nov 07, 2024 9:59 am
Forum: Not a bug
Topic: [2.0.9] Blueprint grid values change on entity removal
Replies: 2
Views: 501

Re: [2.0.9] Blueprint grid values change on entity removal

This is not a bug, this is intended behavior. Rails need to conform to the 2x2 grid, and blueprints get adjusted to follow these rules.
If you tried saving the blueprint after step 3, it would have given you an error.
If you want to keep the odd grid position, either pick an odd absolute position to ...
by Tobias1595
Wed Nov 06, 2024 12:20 pm
Forum: Resolved Problems and Bugs
Topic: [Tobias] [2.0.5] Train interrupt on destination full skips the full stop completely
Replies: 10
Views: 4077

Re: [Tobias] [2.0.5] Train interrupt on destination full skips the full stop completely

Thank you for the report. A fix for this issue will come with the next update.
by Tobias1595
Mon Nov 04, 2024 2:49 pm
Forum: Duplicates
Topic: [2.0.9] Train interrupt "Destination full or no path" inserts temporary stop at wrong position in schedule
Replies: 4
Views: 1390

Re: [2.0.9] Train interrupt "Destination full or no path" inserts temporary stop at wrong position in schedule

Looking into it, this is a duplicate of 115988. In this case here, the schedule advanced, looped around to the top to the 'Supply' station, and then (erroneously) placed the interrupt station after that station. It only seems to go backwards because of how short the schedule is.
by Tobias1595
Mon Nov 04, 2024 10:13 am
Forum: Resolved Problems and Bugs
Topic: [Tobias] [2.0.9] Display Panel still display if no condition is fullfilled
Replies: 1
Views: 1377

Re: [Tobias] [2.0.9] Display Panel still display if no condition is fullfilled

Thanks for the report. The issue has been addressed in the next update.
by Tobias1595
Wed Oct 30, 2024 9:04 am
Forum: Pending
Topic: [2.0.9] Custom keybinds - Pipette on mouse button collides with modified mining
Replies: 1
Views: 532

Re: [2.0.9] Custom keybinds - Pipette on mouse button collides with modified mining

I can't replicate the issue using the steps you named. With just these two changes to the keybinds the furnace gets mined immediately.

Do you have more keybinds that differ from the default?
by Tobias1595
Tue Mar 14, 2023 11:36 am
Forum: Resolved Problems and Bugs
Topic: [Tobias][1.1.57] Tooltip horizontal line not using full width
Replies: 1
Views: 2725

Re: [Tobias][1.1.57] Tooltip horizontal line not using full width

Thank you for bringing this pressing issue to attention. A fix will be included in the next release.

And you were right, the bug happened when the description was long enough to need line wrapping.
by Tobias1595
Mon Mar 13, 2023 3:04 pm
Forum: Resolved Problems and Bugs
Topic: [Tobias][1.1.61] Right-clicking train fuel in blueprint editor makes is disappear
Replies: 1
Views: 6012

Re: [Tobias][1.1.61] Right-clicking train fuel in blueprint editor makes is disappear

Thanks for the report. A fix will be included in the upcoming release.

Both your suggestions have been implemented, in order to have fuels and modules behave the same:

Excluded fuels get listed with a count of 0, as long as there are other, non-excluded fuels still present.
The same logic was ...

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