Hello there,
I was wondering how's this mod doing nowadays. I saw it ages ago and as I see it is still developed witch is great. But as I tested it out yesterday on sandbox map there doesn't seem to be much to do. A whole 'ore to matter' doesn't feel right to me so I would not use it, and with that ...
Search found 13 matches
- Sun May 26, 2019 10:52 am
- Forum: Mods
- Topic: [MOD 0.17.x] Krastorio
- Replies: 24
- Views: 20069
- Thu May 09, 2019 9:14 pm
- Forum: PyMods
- Topic: Py Beginner advice - map settings / bus
- Replies: 30
- Views: 13130
Re: Py Beginner advice - map settings / bus
I do city blocks with LTN. The city blocks are pretty big (200x200 interior space). They typically take in quite a few things and export quite a few things...I pretty much shove stuff in until I either feel like the block is getting cramped or I have a plan for the space I'm not using yet ...
- Thu May 09, 2019 7:57 pm
- Forum: PyMods
- Topic: Py Beginner advice - map settings / bus
- Replies: 30
- Views: 13130
Re: Py Beginner advice - map settings / bus
Robots/roboports, can be built really early (red science, once you get rubber and stuff sorted).
I built a few and deconstructed my old iron mine but then they just sat there because they didn't have anywhere to offload.
Am I missing something or do you need to research loads of green science to ...
- Mon May 06, 2019 7:02 pm
- Forum: Ideas and Requests For Mods
- Topic: Evolution factor rebalance?
- Replies: 3
- Views: 1573
Re: Evolution factor rebalance?
Fun fact, I've seen a recent discussion just about this in the Balancing subforum : https://forums.factorio.com/viewtopic.php?p=427629#p427629.
@OP does it match what you ask for ?
Well, the part of balance around pollution could is pretty much the same what I asked about here. Mod like that ...
- Fri May 03, 2019 11:41 pm
- Forum: Modding help
- Topic: Unable to get properly working mod in 0.17
- Replies: 1
- Views: 886
Unable to get properly working mod in 0.17
Hello, I tried to refresh abandoned mod - https://mods.factorio.com/mod/Additional-Turret-016 to .17. However, I modified the original mod so only laser turrets and acid one stays in it (deleted code for the rest). Could anyone help me with getting it to work in the latest patch? I put in on Github ...
- Fri May 03, 2019 11:25 pm
- Forum: Ideas and Requests For Mods
- Topic: Evolution factor rebalance?
- Replies: 3
- Views: 1573
Evolution factor rebalance?
Hello, I was wondering if anyone could make a mod to rework how the evolution factor works in this game. I never understood why evolution factor is not equal to the pollution cloud. Why enemies should evolve with time and/or pollution IF it pollution cloud does not reach enemy bases at all (since ...
- Fri May 03, 2019 1:43 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 244027
Re: pY Petroleum Handling
well, with most of the added buildings having ~ 50 pollutions/min, is there any way to combat it? most of pY buildings have 0,06 pollution/min but those have 833 times more pollution than anything else in pY mod packs. I understand that it is supposed to be a "dirty" industry but 83300%? Can we get ...
- Thu May 02, 2019 9:44 am
- Forum: PyMods
- Topic: Show Me Your...
- Replies: 173
- Views: 61503
Re: Show Me Your...
Hello, I wanted to share with you my early base - looking for improvements since I just decided to start over again with everything I learned so far :)
Early power setup that also generates coke for furnaces - inserted manually - I was really happy to get it going.
https://i.ibb.co/GsTJrsN/5a.jpg ...
Early power setup that also generates coke for furnaces - inserted manually - I was really happy to get it going.
https://i.ibb.co/GsTJrsN/5a.jpg ...
- Sun Apr 28, 2019 10:26 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 306904
Re: pY HighTech Discussion
Hi pyanodon,
can I have a small request - can we get red/yellow bot's chests earlier (or meaby internal storage for items in pyroboports)? There is no point at all to unlock bots and placing roboports in your base as soon as you unlock engine technology if the chests itself are much later on.
I was ...
can I have a small request - can we get red/yellow bot's chests earlier (or meaby internal storage for items in pyroboports)? There is no point at all to unlock bots and placing roboports in your base as soon as you unlock engine technology if the chests itself are much later on.
I was ...
- Tue Apr 23, 2019 9:23 am
- Forum: Reika's Mods
- Topic: Geothermal - A clean, but powerful power source all day long
- Replies: 57
- Views: 34445
Re: Geothermal - A clean, but powerful power source all day long
Anyone else having issues with 0.17 update? seems like incorrect sprite


- Sat Nov 03, 2018 8:23 am
- Forum: News
- Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
- Replies: 120
- Views: 56414
Re: Friday Facts #267 - Experiments, Explosives & Extended tags
can we get a simple creative/sandbox mode for building blueprints? it doesn't even have to generate a whole world, just grey area with tile marks on the ground + infinite power + infinite resource (incl fluids).. right now every single time I want to test something I have to go to sandbox, enable ...
- Sat Sep 29, 2018 2:43 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 742860
Re: pY Coal Processing - Discussion
Hello,
is it just me or starting out in this mod is really confusing? There are so many buildings unlocked since the start and in the end to create the first tier of science I just need 2 (not counting soil extractor). Most of them are just used for tier 2 science - should be a prerequisite of it ...
is it just me or starting out in this mod is really confusing? There are so many buildings unlocked since the start and in the end to create the first tier of science I just need 2 (not counting soil extractor). Most of them are just used for tier 2 science - should be a prerequisite of it ...
- Sat Sep 29, 2018 1:38 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 306904
Re: pY HighTech Discussion
Can something be made about the early game? This is legit confusing what I should do at the start. Could some buildings like: washer, tar processing unit (that thing needs steel - cant make it instantly in early game), reactors, moondrop generators, pulp mills and many more be locked behind research ...