Search found 3 matches
- Tue May 23, 2023 12:33 am
- Forum: Modding interface requests
- Topic: [Request] Redraw flag for vanilla gui's
- Replies: 0
- Views: 505
[Request] Redraw flag for vanilla gui's
Currently vanilla gui's do not update to reflect changes in data done through scripts (see https://forums.factorio.com/viewtopic.php?p=585326#p585326). The workaround that is generally used in the modding community is to close the gui, wait a tick, and then reopen it to force a redraw. The issue is ...
- Sun May 21, 2023 6:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.81] LuaEntity.set_filter does not update open GUI
- Replies: 3
- Views: 1240
[1.1.81] LuaEntity.set_filter does not update open GUI
Calling set_filter on a LuaEntity does not visually update the filter slots in an already open entity gui. What did you do? Call set_filter(1, "iron-plate") from a Lua Snippet with a filter inserter gui open. What happened? The filter slots on the filter inserter do not visually update to ...
- Fri Jul 12, 2019 4:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.56] Error when enabling blueprint sync w/o the file
- Replies: 1
- Views: 1950
[posila] [0.17.56] Error when enabling blueprint sync w/o the file
What did you do? Enable blueprint sync on a new steam install of factorio.
What happened? Game crashed with error message.
What did you expect to happen instead? Blueprint sync to be enabled and not crash.
Happens every time when enabling blueprint sync without the blueprint file existing.
What happened? Game crashed with error message.
What did you expect to happen instead? Blueprint sync to be enabled and not crash.
Happens every time when enabling blueprint sync without the blueprint file existing.