How to reproduce: go to map editor, load supply scenario and put water/out of map tiles under the player. Crash! Expected results: remove player and place tiles without crash. if I remove the player normally, with 'X' key and then place tiles wont crash.
Can we please get an ability to draw rail lines on the map, which puts down ghost rail? Pretty please? This could make vanilla have almost-FARL levels of long-distance rail building!
And how the ghost rails will be built? Player running/driving with personal roboport? Or ghost Roboport ...
Where can I find the full changelog? The last version on my pc was 0.13.* Go to your factorio game folder, find the data folder and inside there, you will find a changelog.txt for up to your version you have install. If you havent the latest and be afraid to install it, just download the latest ...
As we know, the team are busy trying to make the terrain more diverse. i think a suitable addition could be geothermal vents. largish "hole" where steam pours out. can be harnessed by a geothermal boiler. naturally aliens flock around and form nests near the vents. sulfur crystals precipitate near ...
I have seen map editors that you can test the map (run like in the game) right away but not the other way around. Nice idea. Maybe an easy implementation (in singleplayer) of what you are saying would be to have a shortcut button at the pause menu while in game to save current map and load it at the ...
Why? (e.g. why do you need this, what do you want to achieve?) How? (e.g. how do you want to build so exact, that you can use the map view?) I think I somehow answer your questions. If I want to build a perimeter wall arround a base, why building it one by one and not using a blueprint, the tool ...
I dont know if there is something similar, but I was thinking about making something like prefab or blueprint for building in the map editor, for example, when build a walls with turret and ammo (inside them), use something like copy paste (rotating maybe) of the build and use it like a blueprint in ...