Search found 39 matches

by DjTeo
Fri Mar 22, 2024 12:25 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 132
Views: 29564

Re: Friday Facts #403 - Train stops 2.0

I think trains are becoming OP, I should start using them more often. :D
I love flintstone-style!
by DjTeo
Fri Sep 22, 2017 7:21 pm
Forum: News
Topic: Friday Facts #209 - Optimisation is a way of life
Replies: 95
Views: 60305

Re: Friday Facts #209 - Optimisation is a way of life

I am the only one who think that this FFF is the forth year anniversary?

BTW nice stone path.

PS: you should go see a doctor about addictions :lol:
by DjTeo
Fri Sep 22, 2017 6:51 pm
Forum: Fan Art
Topic: Factorio Logo Cake!
Replies: 3
Views: 4683

Re: Factorio Logo Cake!

It was tasty!
by DjTeo
Sun May 14, 2017 8:09 pm
Forum: Fan Art
Topic: Factorio Logo Cake!
Replies: 3
Views: 4683

Factorio Logo Cake!

Here is my birthday Cake!
Factorio_Cake
by DjTeo
Wed May 10, 2017 7:56 pm
Forum: Balancing
Topic: Speed modules cost and tier1-2-3 balancing
Replies: 28
Views: 16562

Re: [0.15.9] [Harkonnen] module crafting

The only usefulness of T2 was that they didnt need alien artifact like T3, now that alien artifacts removed there are no use of T2.
by DjTeo
Wed May 03, 2017 1:59 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.x] [Klonan] Supply Scenario/Map Editor
Replies: 2
Views: 1336

Re: [0.15.x] [Klonan] Supply Scenario/Map Editor

You're welcome.
Yeah, I have see the multi-desync issue, no need to report it :lol:
by DjTeo
Wed May 03, 2017 1:31 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.x] [Klonan] Supply Scenario/Map Editor
Replies: 2
Views: 1336

[0.15.x] [Klonan] Supply Scenario/Map Editor

How to reproduce: go to map editor, load supply scenario and put water/out of map tiles under the player. Crash! Expected results: remove player and place tiles without crash. if I remove the player normally, with 'X' key and then place tiles wont crash. Why it has a player on the first place?? I do...
by DjTeo
Fri Mar 03, 2017 5:08 pm
Forum: News
Topic: Friday Facts #180 - Map interaction
Replies: 161
Views: 74270

Re: Friday Facts #180 - Map interaction

Can we please get an ability to draw rail lines on the map, which puts down ghost rail? Pretty please? This could make vanilla have almost-FARL levels of long-distance rail building! And how the ghost rails will be built? Player running/driving with personal roboport? Or ghost Roboport placement?
by DjTeo
Sun Nov 06, 2016 11:59 pm
Forum: Releases
Topic: Version 0.14.19
Replies: 27
Views: 24710

Re: Version 0.14.19

Where can I find the full changelog? The last version on my pc was 0.13.* Go to your factorio game folder, find the data folder and inside there, you will find a changelog.txt for up to your version you have install. If you havent the latest and be afraid to install it, just download the latest ver...
by DjTeo
Thu Oct 27, 2016 11:34 pm
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 182141

Re: Count to 1,000,000

I just googled "435" and most results was about lumia 435.
by DjTeo
Mon Aug 15, 2016 12:39 pm
Forum: Spread the Word
Topic: Factorio need IRL Stuff (Merchandise).
Replies: 73
Views: 53503

Re: Factorio need IRL Stuff.

Nexela wrote:
CMH wrote:Plushies are an easy one. Logistic bot plushie sounds cool. Same with cute-ified biters/spitters. or just plushify everything.

Maybe inserter desk-lamp?

I would buy both of those!
Me too!
by DjTeo
Mon Aug 15, 2016 12:35 pm
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 182141

Re: Count to 1,000,000

The 433 MHz is a UHF band in which licence free communication devices are allowed to operate.
https://en.wikipedia.org/wiki/LPD433
by DjTeo
Mon Aug 15, 2016 12:29 pm
Forum: Ideas and Suggestions
Topic: Geothermal Vents
Replies: 7
Views: 3873

Re: Geothermal Vents

As we know, the team are busy trying to make the terrain more diverse. i think a suitable addition could be geothermal vents. largish "hole" where steam pours out. can be harnessed by a geothermal boiler. naturally aliens flock around and form nests near the vents. sulfur crystals precipi...
by DjTeo
Mon Aug 08, 2016 5:25 pm
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 182141

Re: Count to 1,000,000

Image
by DjTeo
Wed Aug 03, 2016 11:04 am
Forum: Implemented Suggestions
Topic: The Map Editor Should have Copy/Paste (Map Editor Blueprint Building)
Replies: 7
Views: 5842

Re: The Map Editor Should have Copy/Paste (Map Editor Blueprint Building)

I have seen map editors that you can test the map (run like in the game) right away but not the other way around. Nice idea. Maybe an easy implementation (in singleplayer) of what you are saying would be to have a shortcut button at the pause menu while in game to save current map and load it at the...
by DjTeo
Tue Aug 02, 2016 10:14 am
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 182141

Re: Count to 1,000,000

I have read 426 posts in 1 hour, so 426 + 1 = 427

EDIT: Posts are actually 430 but 4 numbers are missing
by DjTeo
Tue Aug 02, 2016 9:00 am
Forum: Implemented Suggestions
Topic: The Map Editor Should have Copy/Paste (Map Editor Blueprint Building)
Replies: 7
Views: 5842

Re: Map Editor Blueprint Building

Why? (e.g. why do you need this, what do you want to achieve?) How? (e.g. how do you want to build so exact, that you can use the map view?) I think I somehow answer your questions. If I want to build a perimeter wall arround a base, why building it one by one and not using a blueprint, the tool is...
by DjTeo
Sun Jul 31, 2016 9:39 pm
Forum: Implemented Suggestions
Topic: The Map Editor Should have Copy/Paste (Map Editor Blueprint Building)
Replies: 7
Views: 5842

The Map Editor Should have Copy/Paste (Map Editor Blueprint Building)

I dont know if there is something similar, but I was thinking about making something like prefab or blueprint for building in the map editor, for example, when build a walls with turret and ammo (inside them), use something like copy paste (rotating maybe) of the build and use it like a blueprint in...
by DjTeo
Sun Jul 17, 2016 11:23 am
Forum: Not a bug
Topic: [0.13.x] A Feature, dual wielding!
Replies: 3
Views: 1577

Re: [0.13.x] A Feature, dual wielding!

Yeah, very useful feature. Especially when mining rocks near bases :)

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