I think trains are becoming OP, I should start using them more often.
I love flintstone-style!
Search found 39 matches
- Fri Mar 22, 2024 12:25 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 132
- Views: 29564
- Fri Sep 22, 2017 7:21 pm
- Forum: News
- Topic: Friday Facts #209 - Optimisation is a way of life
- Replies: 95
- Views: 60305
Re: Friday Facts #209 - Optimisation is a way of life
I am the only one who think that this FFF is the forth year anniversary?
BTW nice stone path.
PS: you should go see a doctor about addictions
BTW nice stone path.
PS: you should go see a doctor about addictions
- Fri Sep 22, 2017 6:51 pm
- Forum: Fan Art
- Topic: Factorio Logo Cake!
- Replies: 3
- Views: 4683
Re: Factorio Logo Cake!
It was tasty!
- Sun May 14, 2017 8:09 pm
- Forum: Fan Art
- Topic: Factorio Logo Cake!
- Replies: 3
- Views: 4683
Factorio Logo Cake!
Here is my birthday Cake!
Factorio_Cake
- Wed May 10, 2017 7:56 pm
- Forum: Balancing
- Topic: Speed modules cost and tier1-2-3 balancing
- Replies: 28
- Views: 16562
Re: [0.15.9] [Harkonnen] module crafting
The only usefulness of T2 was that they didnt need alien artifact like T3, now that alien artifacts removed there are no use of T2.
- Wed May 03, 2017 1:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.x] [Klonan] Supply Scenario/Map Editor
- Replies: 2
- Views: 1336
Re: [0.15.x] [Klonan] Supply Scenario/Map Editor
You're welcome.
Yeah, I have see the multi-desync issue, no need to report it
Yeah, I have see the multi-desync issue, no need to report it
- Wed May 03, 2017 1:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.x] [Klonan] Supply Scenario/Map Editor
- Replies: 2
- Views: 1336
[0.15.x] [Klonan] Supply Scenario/Map Editor
How to reproduce: go to map editor, load supply scenario and put water/out of map tiles under the player. Crash! Expected results: remove player and place tiles without crash. if I remove the player normally, with 'X' key and then place tiles wont crash. Why it has a player on the first place?? I do...
- Fri Mar 03, 2017 5:08 pm
- Forum: News
- Topic: Friday Facts #180 - Map interaction
- Replies: 161
- Views: 74270
Re: Friday Facts #180 - Map interaction
Can we please get an ability to draw rail lines on the map, which puts down ghost rail? Pretty please? This could make vanilla have almost-FARL levels of long-distance rail building! And how the ghost rails will be built? Player running/driving with personal roboport? Or ghost Roboport placement?
- Sun Nov 06, 2016 11:59 pm
- Forum: Releases
- Topic: Version 0.14.19
- Replies: 27
- Views: 24710
Re: Version 0.14.19
Where can I find the full changelog? The last version on my pc was 0.13.* Go to your factorio game folder, find the data folder and inside there, you will find a changelog.txt for up to your version you have install. If you havent the latest and be afraid to install it, just download the latest ver...
- Thu Oct 27, 2016 11:34 pm
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 182141
Re: Count to 1,000,000
I just googled "435" and most results was about lumia 435.
- Mon Aug 15, 2016 12:39 pm
- Forum: Spread the Word
- Topic: Factorio need IRL Stuff (Merchandise).
- Replies: 73
- Views: 53503
Re: Factorio need IRL Stuff.
Me too!Nexela wrote:CMH wrote:Plushies are an easy one. Logistic bot plushie sounds cool. Same with cute-ified biters/spitters. or just plushify everything.
Maybe inserter desk-lamp?
I would buy both of those!
- Mon Aug 15, 2016 12:35 pm
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 182141
Re: Count to 1,000,000
The 433 MHz is a UHF band in which licence free communication devices are allowed to operate.
https://en.wikipedia.org/wiki/LPD433
https://en.wikipedia.org/wiki/LPD433
- Mon Aug 15, 2016 12:29 pm
- Forum: Ideas and Suggestions
- Topic: Geothermal Vents
- Replies: 7
- Views: 3873
Re: Geothermal Vents
As we know, the team are busy trying to make the terrain more diverse. i think a suitable addition could be geothermal vents. largish "hole" where steam pours out. can be harnessed by a geothermal boiler. naturally aliens flock around and form nests near the vents. sulfur crystals precipi...
- Mon Aug 08, 2016 5:25 pm
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 182141
- Wed Aug 03, 2016 11:04 am
- Forum: Implemented Suggestions
- Topic: The Map Editor Should have Copy/Paste (Map Editor Blueprint Building)
- Replies: 7
- Views: 5842
Re: The Map Editor Should have Copy/Paste (Map Editor Blueprint Building)
I have seen map editors that you can test the map (run like in the game) right away but not the other way around. Nice idea. Maybe an easy implementation (in singleplayer) of what you are saying would be to have a shortcut button at the pause menu while in game to save current map and load it at the...
- Tue Aug 02, 2016 8:51 pm
- Forum: Implemented Suggestions
- Topic: The Map Editor Should have Copy/Paste (Map Editor Blueprint Building)
- Replies: 7
- Views: 5842
Re: The Map Editor Should have Copy/Paste (Map Editor Blueprint Building)
Ok, I just suggest it.
- Tue Aug 02, 2016 10:14 am
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 182141
Re: Count to 1,000,000
I have read 426 posts in 1 hour, so 426 + 1 = 427
EDIT: Posts are actually 430 but 4 numbers are missing
EDIT: Posts are actually 430 but 4 numbers are missing
- Tue Aug 02, 2016 9:00 am
- Forum: Implemented Suggestions
- Topic: The Map Editor Should have Copy/Paste (Map Editor Blueprint Building)
- Replies: 7
- Views: 5842
Re: Map Editor Blueprint Building
Why? (e.g. why do you need this, what do you want to achieve?) How? (e.g. how do you want to build so exact, that you can use the map view?) I think I somehow answer your questions. If I want to build a perimeter wall arround a base, why building it one by one and not using a blueprint, the tool is...
- Sun Jul 31, 2016 9:39 pm
- Forum: Implemented Suggestions
- Topic: The Map Editor Should have Copy/Paste (Map Editor Blueprint Building)
- Replies: 7
- Views: 5842
The Map Editor Should have Copy/Paste (Map Editor Blueprint Building)
I dont know if there is something similar, but I was thinking about making something like prefab or blueprint for building in the map editor, for example, when build a walls with turret and ammo (inside them), use something like copy paste (rotating maybe) of the build and use it like a blueprint in...
- Sun Jul 17, 2016 11:23 am
- Forum: Not a bug
- Topic: [0.13.x] A Feature, dual wielding!
- Replies: 3
- Views: 1577
Re: [0.13.x] A Feature, dual wielding!
Yeah, very useful feature. Especially when mining rocks near bases