Search found 26 matches

by Sopel
Tue Feb 04, 2020 4:02 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 391
Views: 36345

Re: pY Alien Life - Discussion

Zemoff wrote:
Tue Feb 04, 2020 3:24 pm
Mayby we can get empty mod to start new game and update it later for existing map?
that's not how this works
by Sopel
Tue Feb 04, 2020 12:35 pm
Forum: Ideas and Suggestions
Topic: Use 64-bit integers for signals
Replies: 20
Views: 647

Re: Use 64-bit integers for signals

"There's no performance impact, except for division, but then again, it's from 2011, it's migth be better." This is a microbenchmark. When you take cache into consideration it has an impact. Though the whole system is complex and such a little change would likely not matter in the end. "A second tie...
by Sopel
Tue Feb 04, 2020 11:49 am
Forum: Mods
Topic: [MOD 0.17 - 0.18] Loader Redux
Replies: 123
Views: 32354

Re: [MOD 0.17 - 0.18] Loader Redux

good job mod portal...
Image
is it somehow moderated?
by Sopel
Sun Jan 26, 2020 10:50 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 391
Views: 36345

Re: pY Alien Life - Discussion

I'm concerned about what BlueTemplar brought up already, that is how expensive the higher tiers of "animal modules" are. Regarding the science complexity now. One solution would be to add a science pack below red, which would be used just for a few essential researches like automation, logistics. Bu...
by Sopel
Tue Jan 21, 2020 1:59 pm
Forum: Logistic Train Network
Topic: Restrict trains to certain resources only?
Replies: 10
Views: 294

Re: Restrict trains to certain resources only?

It's not complex at all! That's the best part. The only thing one has to do is set the depo stop to "Read train contents" and "Enable/disable" on Anything>0. Wires only required if you want the programmable speaker part. My understanding of the enable/disable option was that it creates an "enable" ...
by Sopel
Tue Jan 21, 2020 12:52 am
Forum: Logistic Train Network
Topic: Restrict trains to certain resources only?
Replies: 10
Views: 294

Re: Restrict trains to certain resources only?

It's not complex at all! That's the best part. The only thing one has to do is set the depo stop to "Read train contents" and "Enable/disable" on Anything>0. Wires only required if you want the programmable speaker part.
by Sopel
Mon Jan 20, 2020 6:29 pm
Forum: Logistic Train Network
Topic: Restrict trains to certain resources only?
Replies: 10
Views: 294

Re: Restrict trains to certain resources only?

I would consider having a train in depo with any resources to be a bug in one's railway network. It should always be ensured that providers load only as much as is requested and requesters have enough space to unload everything. Instead of doing complex filtering when unloading and handling unwanted...
by Sopel
Sat Jan 04, 2020 11:22 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 391
Views: 36345

Re: pY Alien Life - Discussion

I'm very excited for this one, and waiting for it to be finished before starting a next playthrough including your mods. Are you anywhere close to finishing it? Could you estimate when we can expect it to be released?
by Sopel
Sat Jan 04, 2020 6:34 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 927
Views: 80679

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Is anyone playing with both PyRO and angel's ore stuff? Are they going along well together or is it better to just use angel's when mixing ab with py? I'm mostly interested in whether PyRO is better at anything. Or does it add anything important that other py mods utilize?
by Sopel
Sat Dec 14, 2019 11:07 pm
Forum: Mod Packs / Libs / Special Interest
Topic: Masotorio. [0.17.45 (anything higher at your own risk)]
Replies: 37
Views: 14661

Re: Masotorio. [0.17.45 (anything higher at your own risk)]

There should be a recipe in High Distillation Tower to make coke from coal/wood
by Sopel
Wed Dec 11, 2019 11:50 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 991
Views: 120693

Re: [MOD 0.17] Industrial Revolution

Started playing with this mod today. I can only say one thing.
Image

And seeing momo is interested in these, and has a mod on top of IR&Krastorio the future is looking bright.
by Sopel
Tue Dec 10, 2019 5:39 pm
Forum: Mods
Topic: [0.17+] Circuitissimo / Circuit Warehouses / Factorissimo-Style Combinator
Replies: 3
Views: 469

Re: [0.17+] Circuitissimo / Circuit Warehouses / Factorissimo-Style Combinator

This is super cool. And using normal combinators but scaled to fit more in a single tile is very clever, and should have no impact on performance. I will cetrainly use it when I happen to need more complicated circuitry.
by Sopel
Mon Dec 09, 2019 4:02 pm
Forum: Mod Packs / Libs / Special Interest
Topic: Masotorio. [0.17.45 (anything higher at your own risk)]
Replies: 37
Views: 14661

Re: Masotorio. [0.17.45 (anything higher at your own risk)]

Sorry, I'll not be touching this until final stable 0.17 is released as it seems past versions disappear very quickly (which in my opinion totally kills the mod scene but whatever. In minecraft I can still play versions from years ago and it was always understood, for any game, that modpacks are har...
by Sopel
Mon Jun 17, 2019 12:57 pm
Forum: Mod Packs / Libs / Special Interest
Topic: Masotorio. [0.17.45 (anything higher at your own risk)]
Replies: 37
Views: 14661

Re: Masotorio. [0.17.45+]

Hi guys : Do I miss something, or is the mod locked from the beginning ? To get Science packs I need Circuit Substrate 1... which is to be done by an industry needing this very item. ? You can make them by hand using a different recipe The modpack as is has it unlocked from the beginning on 0.17.45...
by Sopel
Wed Jun 12, 2019 4:17 pm
Forum: Mod Packs / Libs / Special Interest
Topic: Masotorio. [0.17.45 (anything higher at your own risk)]
Replies: 37
Views: 14661

Re: Masotorio. [0.17.45+]

17.45 is still available, I won't update the pack here because I don't care about further versions unless critical bugs appear
either downgrade or update the mods yourself
by Sopel
Wed Jun 05, 2019 9:22 am
Forum: Mod Packs / Libs / Special Interest
Topic: Masotorio. [0.17.45 (anything higher at your own risk)]
Replies: 37
Views: 14661

Re: Masotorio. [0.17.45+]

Updated.
Surprisingly little amount of problems this time.
by Sopel
Tue Jun 04, 2019 11:29 am
Forum: Mod Packs / Libs / Special Interest
Topic: Masotorio. [0.17.45 (anything higher at your own risk)]
Replies: 37
Views: 14661

Re: Masotorio. [0.17.15+]

Sorry for not keeping it up to date, but the constant factorio updates, and mods breaking exchausted me and I just took a break. Didn't even know many people were using it. Thanks to those who managed to get it on their own and posted solutions. I wanted to wait for a more stable release, but seeing...
by Sopel
Tue Apr 16, 2019 8:59 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 494
Views: 30852

Re: [0.17] Please post bugs and balance issues here.

I will have to change it to 11.25xN, I only noticed it after 50h of playing and need backwards compatibility.
Nevertheless, it should be possible to give at least correct values in the tooltip, as the only problem I have with it is that it's a silent difference that breaks your factory at some point.
by Sopel
Tue Apr 16, 2019 1:54 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 494
Views: 30852

Re: [0.17] Please post bugs and balance issues here.

I have a suspicion that belts from overhaul are slower than they claim. I had a processing line that processes exactly 20/s but the last machine had quite long breaks. Then I used this https://www.reddit.com/r/factorio/comments/6m80qe/very_accurate_belt_throughput_counter_without/ counter to measure...
by Sopel
Mon Apr 01, 2019 7:39 pm
Forum: Mod Packs / Libs / Special Interest
Topic: Masotorio. [0.17.45 (anything higher at your own risk)]
Replies: 37
Views: 14661

Re: Masotorio. [0.17.15+]

I will do an update soon as 2 days ago there were some significant updates, and try to write up all the 'breaking' changes made by mods and by my fixes.

updated

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