Search found 70 matches
- Thu Nov 21, 2024 6:54 pm
- Forum: Ideas and Suggestions
- Topic: Allow adding new blueprint parameters during blueprint creation or allow using self in a formula.
- Replies: 0
- Views: 40
Allow adding new blueprint parameters during blueprint creation or allow using self in a formula.
It is not possible to add a new parameter to a blueprint. This means that, for example, if there's only one parametrisable value in the blueprint it's not possible to use a formula to derive the final value based on user's input. This 0eNqVUs1uwjAMfhXkczpRoEztU+ywG0JV2prNWptEqcNWobz7nAICTdom1Ets5/vx...
- Sat Nov 16, 2024 9:47 pm
- Forum: Ideas and Suggestions
- Topic: Allow restricting turret coverage
- Replies: 3
- Views: 227
Re: Allow restricting turret coverage
This is what 30 legendary railguns can max out at when going to like 400000km to shattered planet. 11-16-2024, 22-46-19.png This is 8 times (!!!) lower than their maximum combined theoretical consumption of ~0.86/s * 30 * 60 == 1548. Yes, when going past 300km/s it does get regularly hit by huge ast...
- Fri Nov 15, 2024 2:40 am
- Forum: Ideas and Suggestions
- Topic: Allow restricting turret coverage
- Replies: 3
- Views: 227
Re: Allow restricting turret coverage
example of 8 legendary railguns completely failing to shoot down a huge asteroid due to some weird ass shit don't ask me how it's possible that in 5 seconds it didn't get destroyed. This is like 10000km off aquilo
- Thu Nov 14, 2024 2:20 pm
- Forum: Ideas and Suggestions
- Topic: Allow restricting turret coverage
- Replies: 3
- Views: 227
Allow restricting turret coverage
In particular allow restricting the targeting cone of railguns, or make them completely stationary - just constantly fire in front. As it stands the animation takes too long to utilize shooting speed, and sometimes they even get caught in endless retargetting loop causing huge asteroids to hit my pl...
- Thu Nov 14, 2024 1:26 pm
- Forum: Ideas and Suggestions
- Topic: Rocket silo logistic is just broken
- Replies: 107
- Views: 6625
Re: Rocket silo logistic is just broken
A few pain points that I discovered: 1. It's not possible to set a circuit condition on a request. I have a platform that makes prometheum science and I need it to work in 2 stages - first load a large amount of biter eggs for 30 minutes of time I have to produce it in transit, after that the chunks...
- Sun Nov 10, 2024 12:57 am
- Forum: Bug Reports
- Topic: [2.0.16] Lack of control over food slot
- Replies: 1
- Views: 148
[2.0.16] Lack of control over food slot
11-10-2024, 01-54-31.png Food insertion has priority over ingredient insertion. You can't filter the food slot to only accept common nutrient. You can't use circuits to detect empty food slot because "read contents" does not provide food information. Can't use circuits for timing (i.e. al...
- Fri Jun 28, 2024 9:13 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion for parametrization of 2.0 fluid system.
- Replies: 7
- Views: 695
Re: Suggestion for parametrization of 2.0 fluid system.
This will be a mix of high-level and implementation detail, as I want to make it clear that it is implementable with almost zero-overhead. This is a suggestion for yet unavailable content, so if my assumptions are incorrect please let me know. I couldn't tell for all the assumptions, but there is t...
- Fri Jun 28, 2024 5:52 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion for parametrization of 2.0 fluid system.
- Replies: 7
- Views: 695
Re: Suggestion for parametrization of 2.0 fluid system.
Only problem I can think of, it does not matter where in the pipeline you connect a plant, it will still be bottlenecked by the length of the entire pipeline, even tho it might be sitting very close to the source. Yes, you understand correctly, it's the only realistic disadvantage I can think of. T...
- Fri Jun 28, 2024 12:25 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion for parametrization of 2.0 fluid system.
- Replies: 7
- Views: 695
Suggestion for parametrization of 2.0 fluid system.
This will be a mix of high-level and implementation detail, as I want to make it clear that it is implementable with almost zero-overhead. This is a suggestion for yet unavailable content, so if my assumptions are incorrect please let me know. The fluid system as described in https://factorio.com/bl...
- Mon Aug 22, 2022 10:42 pm
- Forum: Not a bug
- Topic: [1.1.68] Blueprint results in unconnected poles with possible connections available.
- Replies: 3
- Views: 985
Re: [1.1.68] Blueprint results in unconnected poles with possible connections available.
Hmm, now I see that pole connections are preserved in the blueprints (redoing the blueprint with correct connections preserves them on subsequent pastes). I have no idea however why the blueprint was like that, because I never disconnected any poles (and when designing it I made sure specifically fo...
- Mon Aug 22, 2022 10:24 pm
- Forum: Not a bug
- Topic: [1.1.68] Blueprint results in unconnected poles with possible connections available.
- Replies: 3
- Views: 985
[1.1.68] Blueprint results in unconnected poles with possible connections available.
0eNqdnduuHsdxRl/F2NdUMN090we9Ri4DISAdwiEgkQJFBRYEvXv2L5MiYfaqqcUbw06s5X/X9OHrrqqvf3969eOvr39+/+bth6fvf3968/d3b395+v6/fn/65c0/3r788fF/+/Dbz6+fvn968+H1T08vnt6+/Onxn3559+PL99/9/PLt6x+f/njx9Obt/7z+59P35Y8fXjy9fvvhzYc3r/+F+fM//Pbfb3/96dXr98//hS3gxdPP7355/mfevX387z1zvjv7f1wvnn77+O/++OPFV6SaJbU7UsuSjjvSmS...
- Fri Jul 01, 2022 10:01 am
- Forum: Not a bug
- Topic: [1.1.61] Empty whitelist filter in selection-tool.*_filters is treated as no filter.
- Replies: 7
- Views: 2436
[1.1.61] Empty whitelist filter in selection-tool.*_filters is treated as no filter.
https://wiki.factorio.com/Prototype/Sel ... le_filters when set to an empty table (={}), along with filter_mode set to "whitelist", results in everything being whitelisted, which is consistent with the filter being nil. An empty whitelist should mean nothing is allowed.
- Tue Jun 28, 2022 10:27 pm
- Forum: Implemented mod requests
- Topic: Additional railway queries API
- Replies: 3
- Views: 2022
Re: Additional railway queries API
Thank you, this is more than I expected. Definitely covers everything that I can forseeably need.
- Sun Jun 26, 2022 4:20 pm
- Forum: Implemented mod requests
- Topic: Additional railway queries API
- Replies: 3
- Views: 2022
Additional railway queries API
1. Make `get_connected_rail` also return the connection direction of the returned rail. So for example with the following setup F - front, B - back, [a-z] - identifiers, -> - connection rail(F a B) -> rail(B b F) a.get_connected_rail(defines.rail_direction.back, ...) -> (b, defines.rail_direction.ba...
- Fri Jun 24, 2022 12:19 am
- Forum: Assigned
- Topic: [raiguard] [1.0.0] Updated blueprint has no entities during on_player_setup_blueprint
- Replies: 19
- Views: 10439
Re: [kovarex] [1.0.0] Updated blueprint has no entities during on_player_setup_blueprint
This appears to be the best possible solution to this bug right now.
- Fri Apr 15, 2022 6:35 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 420
- Views: 275848
Re: Performance optimization - post your saves
I got curious and tried to profile factorio on some 10k spm megabase https://forums.factorio.com/viewtopic.php?t=90233 (thanks for leaving debug symbols in btw, it's the second time they are helpful). I focused on the main thread, and I'm happy to see that belts and trains account for about 10% run...
- Thu Apr 14, 2022 3:07 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 420
- Views: 275848
Re: Performance optimization - post your saves
I got curious and tried to profile factorio on some 10k spm megabase https://forums.factorio.com/viewtopic.php?t=90233 (thanks for leaving debug symbols in btw, it's the second time they are helpful). I focused on the main thread, and I'm happy to see that belts and trains account for about 10% runt...
- Mon Nov 22, 2021 12:03 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 419
- Views: 217128
Re: 3 and 4 way intersections
Thank you for your effort! This thread was really needed. One note, Compressed Multicross can, I think, be tested with unsafe output. Even though the signals on the output lanes are placed closer than train length apart there are no chain signals there. Additional safe output would only be needed if...
- Wed Jan 13, 2021 11:54 pm
- Forum: PyMods
- Topic: [MOD 1.1.0] Composite Factories: PyBlock
- Replies: 0
- Views: 1779
[MOD 1.1.0] Composite Factories: PyBlock
Playing PyBlock inevitably leads to placing down a huge amount of simple blueprints that locally produce the most basic products. Many entities are devoted to producing tar, electricity, tailings, saline water, and other basic things. This leads to a significant amount of entities that no one really...
- Fri Oct 16, 2020 10:35 pm
- Forum: Outdated/Not implemented
- Topic: Train station priority to complement train station limits.
- Replies: 13
- Views: 5736
Re: Train station priority to complement train station limits.
Producer priority is of an issue because the train could repath while being already on route, so for this to work properly train would have to copy this value and keep it when traveling. I guess travelling trains could have the highest priority. Otherwise they could end up stopping anywhere on a re...