Search found 106 matches

by Sopel
Thu Jan 09, 2025 8:15 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 439
Views: 303869

Re: Performance optimization - post your saves

save: https://drive.google.com/file/d/14xGD7nuznV8LcU_c03qQGoPN_9SX4zhE/view?usp=sharing, disregard mods, load as vanilla (file uploads on the forum still not working for me on firefox)

copied from discord
[07:47]Sopel:
image1.png
[07:47]Sopel: I assume these checks are done every tick?
[07:47 ...
by Sopel
Fri Dec 27, 2024 2:22 am
Forum: Resolved Problems and Bugs
Topic: [2.0.28] Space platforms drop requests very slowly
Replies: 7
Views: 1924

Re: [2.0.28] Space platforms drop requests very slowly

it may be related to requests going up to platforms too, I started building another ship with automatic construction requests, where some parts were unsatisfiable, and then I got a warning that my prometheum science was not unloading fast enough - indeed, it was unloading 2-3x slower than normal ...
by Sopel
Thu Dec 26, 2024 3:50 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.28] Space platforms drop requests very slowly
Replies: 7
Views: 1924

Re: [2.0.28] Space platforms drop requests very slowly

this bug is now inhibiting my progress, I'm unable to drop science fast enough
by Sopel
Wed Dec 25, 2024 9:26 am
Forum: Duplicates
Topic: [2.0.28] Radars stopped working
Replies: 3
Views: 330

Re: [2.0.28] Radars stopped working

If this is considered not a bug then please include the maximum number of scanned chunks per tick in radar's description, thanks
by Sopel
Wed Dec 25, 2024 8:03 am
Forum: Duplicates
Topic: [2.0.28] Radars stopped working
Replies: 3
Views: 330

Re: [2.0.28] Radars stopped working

hilarious
Recording 2024-12-25 090331.mp4
(12.65 MiB) Downloaded 32 times
by Sopel
Wed Dec 25, 2024 7:27 am
Forum: Duplicates
Topic: [2.0.28] Radars stopped working
Replies: 3
Views: 330

[2.0.28] Radars stopped working

radars on nauvis don't work on this save https://www.swisstransfer.com/d/5ae58cfe-98da-46a0-8bc8-493a1f487aaa (available for a month from now, I can't attach on the forum because it doesn't let me on firefox). disregard mods, load as plain space-age

I believe this happened after I fired a few ...
by Sopel
Mon Dec 23, 2024 5:54 pm
Forum: Duplicates
Topic: [StrangePan][2.0.21] SegmentedUnit very high CPU usage
Replies: 14
Views: 1876

Re: [2.0.21] SegmentedUnit very high CPU usage



Yes, it is due to demolishers, that's why I have a mod that kills them, as a workaround to this problem. I should have been clearer, sorry.



local big_demolisher = data.raw["segmented-unit"]["big-demolisher"]
local medium_demolisher = data.raw["segmented-unit"]["medium-demolisher"]
local ...
by Sopel
Sun Dec 22, 2024 1:17 am
Forum: Resolved Problems and Bugs
Topic: [2.0.28] Space platforms drop requests very slowly
Replies: 7
Views: 1924

[2.0.28] Space platforms drop requests very slowly

please don't tell me I have too few cargo bays, there's 2 ships, 100 bays on each, and 3k on the ground

this is the same problem as the one one with rocket silos that has been fixed, just in reverse

video is around 20 UPS
by Sopel
Fri Dec 20, 2024 4:54 am
Forum: Ideas and Suggestions
Topic: Alternative way to view and interact with inventories.
Replies: 2
Views: 261

Alternative way to view and interact with inventories.

Large inventories are annoying to search for items manually. With hubs now providing ridiculously large inventories this issue is further exacerbated. The items also move a lot in sorted inventories when bots move items quickly. This is annoying, whenever I want to take something out of the hub it's ...
by Sopel
Mon Dec 16, 2024 7:18 pm
Forum: Technical Help
Topic: Slower rendering on 7800XT than 780M
Replies: 7
Views: 618

Re: Slower rendering on 7800XT than 780M

4xPCIe3.0
that's abysmal and I would not be surprised if the source of the problem
by Sopel
Mon Dec 16, 2024 5:31 pm
Forum: Releases
Topic: Version 2.0.26
Replies: 7
Views: 9547

Re: Version 2.0.26

Improved asteroid collector performance - we estimate it should be 5x - 15x faster when there are thousands of asteroid chunks on the map. (118736)
Improved asteroid update performance by up to 20%.
GOATED
by Sopel
Sun Dec 15, 2024 2:49 am
Forum: Ideas and Suggestions
Topic: Freehand lasso selection
Replies: 10
Views: 1163

Re: "Lasso" selection.

bounding box
by Sopel
Sat Dec 14, 2024 9:45 pm
Forum: Duplicates
Topic: [2.0.22] Rockets get sent at 1/s rate tops in some circumstances.
Replies: 4
Views: 710

Re: [2.0.22] Rockets get sent at 1/s rate tops in some circumstances.

still a problem in 2.0.25
20241214-2143-37.1367980.mp4
(825.42 KiB) Downloaded 32 times
by Sopel
Sat Dec 14, 2024 2:01 pm
Forum: Ideas and Suggestions
Topic: Freehand lasso selection
Replies: 10
Views: 1163

Re: "Lasso" selection.

> It's not so hard with blueprints to right-click away what you don't want.

it's only viable for small selections
by Sopel
Mon Dec 09, 2024 3:08 pm
Forum: Ideas and Suggestions
Topic: Freehand lasso selection
Replies: 10
Views: 1163

"Lasso" selection.

Add a way for a free shape selection (AKA "lasso") for everything that takes a bounding box area, though blueprints and deconstruction planners are the most crucial. Creating blueprints of partial setups is incredibly annoying right now.
by Sopel
Fri Dec 06, 2024 4:31 am
Forum: Ideas and Suggestions
Topic: Improve sprite interpolation or allow using higher than native resolution
Replies: 0
Views: 165

Improve sprite interpolation or allow using higher than native resolution

Current interpolation is worse than bicubic. Link to a comparison with a native 1080p and native 2160p scaled to 1080p via bicubic interpolation, max zoom - https://slow.pics/c/9mcNhIKd. Note how jagged everything looks on the 1080p native version. Especially visible on the biolab and [underground ...
by Sopel
Fri Dec 06, 2024 12:29 am
Forum: Releases
Topic: Version 2.0.24
Replies: 54
Views: 26188

Re: Version 2.0.24

Mines should only destroy tiles that are on the edge of the ship (in other words, tiles that don't create holes). This would prevent the common cheese of using it against asteroids while allowing the use for biters. It also makes some sense because the structure should be less sturdy around the edges.
by Sopel
Thu Dec 05, 2024 4:14 pm
Forum: Releases
Topic: Version 2.0.24
Replies: 54
Views: 26188

Re: Version 2.0.24

yea, for me I was bound by inserter throughput and needed to move some stuff to accomodate more of them

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