save: https://drive.google.com/file/d/14xGD7nuznV8LcU_c03qQGoPN_9SX4zhE/view?usp=sharing, disregard mods, load as vanilla (file uploads on the forum still not working for me on firefox)
copied from discord
[07:47]Sopel:
image1.png
[07:47]Sopel: I assume these checks are done every tick?
[07:47 ...
Search found 106 matches
- Thu Jan 09, 2025 8:15 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 439
- Views: 303869
- Fri Dec 27, 2024 2:22 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.28] Space platforms drop requests very slowly
- Replies: 7
- Views: 1924
Re: [2.0.28] Space platforms drop requests very slowly
it may be related to requests going up to platforms too, I started building another ship with automatic construction requests, where some parts were unsatisfiable, and then I got a warning that my prometheum science was not unloading fast enough - indeed, it was unloading 2-3x slower than normal ...
- Thu Dec 26, 2024 3:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.28] Space platforms drop requests very slowly
- Replies: 7
- Views: 1924
Re: [2.0.28] Space platforms drop requests very slowly
this bug is now inhibiting my progress, I'm unable to drop science fast enough
- Wed Dec 25, 2024 9:26 am
- Forum: Duplicates
- Topic: [2.0.28] Radars stopped working
- Replies: 3
- Views: 330
Re: [2.0.28] Radars stopped working
If this is considered not a bug then please include the maximum number of scanned chunks per tick in radar's description, thanks
- Wed Dec 25, 2024 8:03 am
- Forum: Duplicates
- Topic: [2.0.28] Radars stopped working
- Replies: 3
- Views: 330
Re: [2.0.28] Radars stopped working
hilarious
- Wed Dec 25, 2024 7:27 am
- Forum: Duplicates
- Topic: [2.0.28] Radars stopped working
- Replies: 3
- Views: 330
[2.0.28] Radars stopped working
radars on nauvis don't work on this save https://www.swisstransfer.com/d/5ae58cfe-98da-46a0-8bc8-493a1f487aaa (available for a month from now, I can't attach on the forum because it doesn't let me on firefox). disregard mods, load as plain space-age
I believe this happened after I fired a few ...
I believe this happened after I fired a few ...
- Mon Dec 23, 2024 5:54 pm
- Forum: Duplicates
- Topic: [StrangePan][2.0.21] SegmentedUnit very high CPU usage
- Replies: 14
- Views: 1876
Re: [2.0.21] SegmentedUnit very high CPU usage
Yes, it is due to demolishers, that's why I have a mod that kills them, as a workaround to this problem. I should have been clearer, sorry.
local big_demolisher = data.raw["segmented-unit"]["big-demolisher"]
local medium_demolisher = data.raw["segmented-unit"]["medium-demolisher"]
local ...
- Sun Dec 22, 2024 1:17 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.28] Space platforms drop requests very slowly
- Replies: 7
- Views: 1924
[2.0.28] Space platforms drop requests very slowly
please don't tell me I have too few cargo bays, there's 2 ships, 100 bays on each, and 3k on the ground
this is the same problem as the one one with rocket silos that has been fixed, just in reverse
video is around 20 UPS
this is the same problem as the one one with rocket silos that has been fixed, just in reverse
video is around 20 UPS
- Fri Dec 20, 2024 3:14 pm
- Forum: Ideas and Suggestions
- Topic: Alternative way to view and interact with inventories.
- Replies: 2
- Views: 261
- Fri Dec 20, 2024 4:54 am
- Forum: Ideas and Suggestions
- Topic: Alternative way to view and interact with inventories.
- Replies: 2
- Views: 261
Alternative way to view and interact with inventories.
Large inventories are annoying to search for items manually. With hubs now providing ridiculously large inventories this issue is further exacerbated. The items also move a lot in sorted inventories when bots move items quickly. This is annoying, whenever I want to take something out of the hub it's ...
- Mon Dec 16, 2024 7:18 pm
- Forum: Technical Help
- Topic: Slower rendering on 7800XT than 780M
- Replies: 7
- Views: 618
Re: Slower rendering on 7800XT than 780M
that's abysmal and I would not be surprised if the source of the problem4xPCIe3.0
- Mon Dec 16, 2024 5:31 pm
- Forum: Releases
- Topic: Version 2.0.26
- Replies: 7
- Views: 9547
Re: Version 2.0.26
GOATEDImproved asteroid collector performance - we estimate it should be 5x - 15x faster when there are thousands of asteroid chunks on the map. (118736)
Improved asteroid update performance by up to 20%.
- Sun Dec 15, 2024 2:49 am
- Forum: Ideas and Suggestions
- Topic: Freehand lasso selection
- Replies: 10
- Views: 1163
Re: "Lasso" selection.
bounding box
- Sat Dec 14, 2024 10:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.20] Not all rockets launching when ready
- Replies: 12
- Views: 2877
- Sat Dec 14, 2024 9:45 pm
- Forum: Duplicates
- Topic: [2.0.22] Rockets get sent at 1/s rate tops in some circumstances.
- Replies: 4
- Views: 710
Re: [2.0.22] Rockets get sent at 1/s rate tops in some circumstances.
still a problem in 2.0.25
- Sat Dec 14, 2024 2:01 pm
- Forum: Ideas and Suggestions
- Topic: Freehand lasso selection
- Replies: 10
- Views: 1163
Re: "Lasso" selection.
> It's not so hard with blueprints to right-click away what you don't want.
it's only viable for small selections
it's only viable for small selections
- Mon Dec 09, 2024 3:08 pm
- Forum: Ideas and Suggestions
- Topic: Freehand lasso selection
- Replies: 10
- Views: 1163
"Lasso" selection.
Add a way for a free shape selection (AKA "lasso") for everything that takes a bounding box area, though blueprints and deconstruction planners are the most crucial. Creating blueprints of partial setups is incredibly annoying right now.
- Fri Dec 06, 2024 4:31 am
- Forum: Ideas and Suggestions
- Topic: Improve sprite interpolation or allow using higher than native resolution
- Replies: 0
- Views: 165
Improve sprite interpolation or allow using higher than native resolution
Current interpolation is worse than bicubic. Link to a comparison with a native 1080p and native 2160p scaled to 1080p via bicubic interpolation, max zoom - https://slow.pics/c/9mcNhIKd. Note how jagged everything looks on the 1080p native version. Especially visible on the biolab and [underground ...
- Fri Dec 06, 2024 12:29 am
- Forum: Releases
- Topic: Version 2.0.24
- Replies: 54
- Views: 26188
Re: Version 2.0.24
Mines should only destroy tiles that are on the edge of the ship (in other words, tiles that don't create holes). This would prevent the common cheese of using it against asteroids while allowing the use for biters. It also makes some sense because the structure should be less sturdy around the edges.
- Thu Dec 05, 2024 4:14 pm
- Forum: Releases
- Topic: Version 2.0.24
- Replies: 54
- Views: 26188
Re: Version 2.0.24
yea, for me I was bound by inserter throughput and needed to move some stuff to accomodate more of them