Search found 70 matches

by Sopel
Thu Nov 21, 2024 6:54 pm
Forum: Ideas and Suggestions
Topic: Allow adding new blueprint parameters during blueprint creation or allow using self in a formula.
Replies: 0
Views: 40

Allow adding new blueprint parameters during blueprint creation or allow using self in a formula.

It is not possible to add a new parameter to a blueprint. This means that, for example, if there's only one parametrisable value in the blueprint it's not possible to use a formula to derive the final value based on user's input. This 0eNqVUs1uwjAMfhXkczpRoEztU+ywG0JV2prNWptEqcNWobz7nAICTdom1Ets5/vx...
by Sopel
Sat Nov 16, 2024 9:47 pm
Forum: Ideas and Suggestions
Topic: Allow restricting turret coverage
Replies: 3
Views: 227

Re: Allow restricting turret coverage

This is what 30 legendary railguns can max out at when going to like 400000km to shattered planet. 11-16-2024, 22-46-19.png This is 8 times (!!!) lower than their maximum combined theoretical consumption of ~0.86/s * 30 * 60 == 1548. Yes, when going past 300km/s it does get regularly hit by huge ast...
by Sopel
Fri Nov 15, 2024 2:40 am
Forum: Ideas and Suggestions
Topic: Allow restricting turret coverage
Replies: 3
Views: 227

Re: Allow restricting turret coverage

example of 8 legendary railguns completely failing to shoot down a huge asteroid due to some weird ass shit don't ask me how it's possible that in 5 seconds it didn't get destroyed. This is like 10000km off aquilo
11-15-2024, 03-40-09.png
11-15-2024, 03-40-09.png (538.08 KiB) Viewed 180 times
by Sopel
Thu Nov 14, 2024 2:20 pm
Forum: Ideas and Suggestions
Topic: Allow restricting turret coverage
Replies: 3
Views: 227

Allow restricting turret coverage

In particular allow restricting the targeting cone of railguns, or make them completely stationary - just constantly fire in front. As it stands the animation takes too long to utilize shooting speed, and sometimes they even get caught in endless retargetting loop causing huge asteroids to hit my pl...
by Sopel
Thu Nov 14, 2024 1:26 pm
Forum: Ideas and Suggestions
Topic: Rocket silo logistic is just broken
Replies: 107
Views: 6625

Re: Rocket silo logistic is just broken

A few pain points that I discovered: 1. It's not possible to set a circuit condition on a request. I have a platform that makes prometheum science and I need it to work in 2 stages - first load a large amount of biter eggs for 30 minutes of time I have to produce it in transit, after that the chunks...
by Sopel
Sun Nov 10, 2024 12:57 am
Forum: Bug Reports
Topic: [2.0.16] Lack of control over food slot
Replies: 1
Views: 148

[2.0.16] Lack of control over food slot

11-10-2024, 01-54-31.png Food insertion has priority over ingredient insertion. You can't filter the food slot to only accept common nutrient. You can't use circuits to detect empty food slot because "read contents" does not provide food information. Can't use circuits for timing (i.e. al...
by Sopel
Fri Jun 28, 2024 9:13 pm
Forum: Ideas and Suggestions
Topic: Suggestion for parametrization of 2.0 fluid system.
Replies: 7
Views: 695

Re: Suggestion for parametrization of 2.0 fluid system.

This will be a mix of high-level and implementation detail, as I want to make it clear that it is implementable with almost zero-overhead. This is a suggestion for yet unavailable content, so if my assumptions are incorrect please let me know. I couldn't tell for all the assumptions, but there is t...
by Sopel
Fri Jun 28, 2024 5:52 pm
Forum: Ideas and Suggestions
Topic: Suggestion for parametrization of 2.0 fluid system.
Replies: 7
Views: 695

Re: Suggestion for parametrization of 2.0 fluid system.

Only problem I can think of, it does not matter where in the pipeline you connect a plant, it will still be bottlenecked by the length of the entire pipeline, even tho it might be sitting very close to the source. Yes, you understand correctly, it's the only realistic disadvantage I can think of. T...
by Sopel
Fri Jun 28, 2024 12:25 pm
Forum: Ideas and Suggestions
Topic: Suggestion for parametrization of 2.0 fluid system.
Replies: 7
Views: 695

Suggestion for parametrization of 2.0 fluid system.

This will be a mix of high-level and implementation detail, as I want to make it clear that it is implementable with almost zero-overhead. This is a suggestion for yet unavailable content, so if my assumptions are incorrect please let me know. The fluid system as described in https://factorio.com/bl...
by Sopel
Mon Aug 22, 2022 10:42 pm
Forum: Not a bug
Topic: [1.1.68] Blueprint results in unconnected poles with possible connections available.
Replies: 3
Views: 985

Re: [1.1.68] Blueprint results in unconnected poles with possible connections available.

Hmm, now I see that pole connections are preserved in the blueprints (redoing the blueprint with correct connections preserves them on subsequent pastes). I have no idea however why the blueprint was like that, because I never disconnected any poles (and when designing it I made sure specifically fo...
by Sopel
Mon Aug 22, 2022 10:24 pm
Forum: Not a bug
Topic: [1.1.68] Blueprint results in unconnected poles with possible connections available.
Replies: 3
Views: 985

[1.1.68] Blueprint results in unconnected poles with possible connections available.

0eNqdnduuHsdxRl/F2NdUMN090we9Ri4DISAdwiEgkQJFBRYEvXv2L5MiYfaqqcUbw06s5X/X9OHrrqqvf3969eOvr39+/+bth6fvf3968/d3b395+v6/fn/65c0/3r788fF/+/Dbz6+fvn968+H1T08vnt6+/Onxn3559+PL99/9/PLt6x+f/njx9Obt/7z+59P35Y8fXjy9fvvhzYc3r/+F+fM//Pbfb3/96dXr98//hS3gxdPP7355/mfevX387z1zvjv7f1wvnn77+O/++OPFV6SaJbU7UsuSjjvSmS...
by Sopel
Fri Jul 01, 2022 10:01 am
Forum: Not a bug
Topic: [1.1.61] Empty whitelist filter in selection-tool.*_filters is treated as no filter.
Replies: 7
Views: 2436

[1.1.61] Empty whitelist filter in selection-tool.*_filters is treated as no filter.

https://wiki.factorio.com/Prototype/Sel ... le_filters when set to an empty table (={}), along with filter_mode set to "whitelist", results in everything being whitelisted, which is consistent with the filter being nil. An empty whitelist should mean nothing is allowed.
by Sopel
Tue Jun 28, 2022 10:27 pm
Forum: Implemented mod requests
Topic: Additional railway queries API
Replies: 3
Views: 2022

Re: Additional railway queries API

Thank you, this is more than I expected. Definitely covers everything that I can forseeably need.
by Sopel
Sun Jun 26, 2022 4:20 pm
Forum: Implemented mod requests
Topic: Additional railway queries API
Replies: 3
Views: 2022

Additional railway queries API

1. Make `get_connected_rail` also return the connection direction of the returned rail. So for example with the following setup F - front, B - back, [a-z] - identifiers, -> - connection rail(F a B) -> rail(B b F) a.get_connected_rail(defines.rail_direction.back, ...) -> (b, defines.rail_direction.ba...
by Sopel
Fri Jun 24, 2022 12:19 am
Forum: Assigned
Topic: [raiguard] [1.0.0] Updated blueprint has no entities during on_player_setup_blueprint
Replies: 19
Views: 10439

Re: [kovarex] [1.0.0] Updated blueprint has no entities during on_player_setup_blueprint

This appears to be the best possible solution to this bug right now.
tmp.PNG
tmp.PNG (591.81 KiB) Viewed 7141 times
by Sopel
Fri Apr 15, 2022 6:35 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 420
Views: 275848

Re: Performance optimization - post your saves

I got curious and tried to profile factorio on some 10k spm megabase https://forums.factorio.com/viewtopic.php?t=90233 (thanks for leaving debug symbols in btw, it's the second time they are helpful). I focused on the main thread, and I'm happy to see that belts and trains account for about 10% run...
by Sopel
Thu Apr 14, 2022 3:07 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 420
Views: 275848

Re: Performance optimization - post your saves

I got curious and tried to profile factorio on some 10k spm megabase https://forums.factorio.com/viewtopic.php?t=90233 (thanks for leaving debug symbols in btw, it's the second time they are helpful). I focused on the main thread, and I'm happy to see that belts and trains account for about 10% runt...
by Sopel
Mon Nov 22, 2021 12:03 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 419
Views: 217128

Re: 3 and 4 way intersections

Thank you for your effort! This thread was really needed. One note, Compressed Multicross can, I think, be tested with unsafe output. Even though the signals on the output lanes are placed closer than train length apart there are no chain signals there. Additional safe output would only be needed if...
by Sopel
Wed Jan 13, 2021 11:54 pm
Forum: PyMods
Topic: [MOD 1.1.0] Composite Factories: PyBlock
Replies: 0
Views: 1779

[MOD 1.1.0] Composite Factories: PyBlock

Playing PyBlock inevitably leads to placing down a huge amount of simple blueprints that locally produce the most basic products. Many entities are devoted to producing tar, electricity, tailings, saline water, and other basic things. This leads to a significant amount of entities that no one really...
by Sopel
Fri Oct 16, 2020 10:35 pm
Forum: Outdated/Not implemented
Topic: Train station priority to complement train station limits.
Replies: 13
Views: 5736

Re: Train station priority to complement train station limits.

Producer priority is of an issue because the train could repath while being already on route, so for this to work properly train would have to copy this value and keep it when traveling. I guess travelling trains could have the highest priority. Otherwise they could end up stopping anywhere on a re...

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