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by nightfortress
Sat May 15, 2021 12:15 am
Forum: 1 / 0 magic
Topic: [1.1.33] Crash (GraphicsInterfaceDX11::swapBuffers)
Replies: 5
Views: 2053

Re: [1.1.33] Crash (GraphicsInterfaceDX11::swapBuffers)

I used OBS for recording, but did have Steam and Discord Overlay running.
I also thought that pipes shouldn't be able to be do that?
by nightfortress
Fri May 14, 2021 9:09 pm
Forum: 1 / 0 magic
Topic: [1.1.33] Crash (GraphicsInterfaceDX11::swapBuffers)
Replies: 5
Views: 2053

[1.1.33] Crash (GraphicsInterfaceDX11::swapBuffers)

Hi, Playing a multiplayer game (hosting and joining), and I cannot place a pipe connecting two petroleum pipes, but bots can? Same thing occurs with undergrounds. Playing around with this, caused the entire game to crash. (Turns out heavy oil and petrol are in the same pipe, which shouldn't happen?)...
by nightfortress
Sat Jun 08, 2019 1:32 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.47] Crash: "this->reservedSignalsClose[0].signal == signal was not true"
Replies: 11
Views: 4097

Re: [0.17.47] Crash: "this->reservedSignalsClose[0].signal == signal was not true"

Hey, getting the same error.
Was placing some new track and about to select a signal from inventory when everything froze.
Two trains are passing the junction I was working on, and I may be about to be hit by a train?
Version 0.17.47

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