Search found 100 matches
- Fri Jan 08, 2021 4:54 am
- Forum: Releases
- Topic: Version 1.1.8
- Replies: 26
- Views: 13402
Re: Version 1.1.8
Welcome back from christmas holidays and thanks for the update!
- Tue Dec 15, 2020 9:19 pm
- Forum: General discussion
- Topic: New development team member? Welcome Lou
- Replies: 2
- Views: 385
Re: New development team member? Welcome Lou
welcome Lou!
- Tue Dec 15, 2020 9:16 pm
- Forum: Translations
- Topic: German localization discussion
- Replies: 186
- Views: 62991
- Tue Dec 15, 2020 9:54 am
- Forum: Minor issues
- Topic: [1.1.5] Ghost beacons after copy-paste wrong number of speed packs
- Replies: 3
- Views: 485
Re: [1.1.5] Ghost beacons after copy-paste wrong number of speed packs
This bug exists for a looong time. even pre-1.0 noticed this sometimes. could never reproduce. Never seen double modules before, but random empty beacons.
I'm now trained to double-check if all beacons got modules when finalizing blueprints.
I'm now trained to double-check if all beacons got modules when finalizing blueprints.
- Sat Dec 12, 2020 10:03 pm
- Forum: General discussion
- Topic: The game needs advice.
- Replies: 6
- Views: 537
Re: The game needs advice.
well, do the tutorial :) You have the freedom of choice, how to play this game. If you don't like to be in a hurry, turn off biters or enable peace mode. Congrats for your first lab running. You could turn your spaghetti into a blueprint (make a copy) for later games, then move on to green science. ...
- Fri Dec 11, 2020 3:08 pm
- Forum: Duplicates
- Topic: [1.1.5] Ghost has more module requests than it can take
- Replies: 3
- Views: 539
Re: [1.1.5] 6 modules ghosts
I'm sorry, could not find reproduction steps no matter the mods, yet. I have no idea .. was building the line, and noticed mixing pipes. then cut / input the line to find a proper placement. Reproduction, even with mods disabled: Load the auto save, press undo 2 times. module bug _autosave1.zip I kn...
- Fri Dec 11, 2020 2:49 pm
- Forum: Duplicates
- Topic: [1.1.5] Ghost has more module requests than it can take
- Replies: 3
- Views: 539
Re: [1.1.5] 6 modules ghosts
save file:
- Fri Dec 11, 2020 2:33 pm
- Forum: Duplicates
- Topic: [1.1.5] Ghost has more module requests than it can take
- Replies: 3
- Views: 539
[1.1.5] Ghost has more module requests than it can take
Bild_2020-12-11_152346.png Happened in the process of rebuilding my coal liquefication line after multiple build, cut, undo, build, undo .. bots try to deliver 6 modules, but don't input the extra 3. After the 6th one arriving, the reservation removes and everything back to normal. Now trying to re...
- Fri Dec 11, 2020 7:24 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.1.0] Blueprint does not show preview
- Replies: 12
- Views: 840
Re: [1.1.0] Blueprint does not show preview
same issue here. most of the bp's i generated in 1.0 got offset with snap to grid actived itself in 1.1.1 Blueprint strings or in-save (or in blueprint library) blueprints? Do you have 1.0 blueprint I could reproduce this with? The one in the first post is already version 1.1.1 and technically work...
- Thu Dec 10, 2020 5:46 pm
- Forum: Energy Production
- Topic: Compact Uranium all in one (ore processing +Kovarex enrichment + train fuel + fuel cell + reprocessing)
- Replies: 3
- Views: 523
Re: Compact Uranium all in one (ore processing +Kovarex enrichment + train fuel + fuel cell + reprocessing)
My approach: * build it early without bots or modules * nuclear energy before kovarex, but keep enough to start it * enough fuel for 10k spm megabase nuclear only Bild_2020-12-10_184133.png 0eNrVXe1y28YOfRWPfksd7jeZuXNf4D7CvZ6MLDE2pzKlUpTbTibvfknLsdbyrnQOHDaTH20nbnywwAJYAIsFv87uNod61zVtP/v0dbau96uu2...
- Thu Dec 10, 2020 2:50 pm
- Forum: Gameplay Help
- Topic: Advanced circuit network conditions for train behavior in 1.1
- Replies: 21
- Views: 1584
Re: Advanced circuit network conditions for train behavior in 1.1
is there a final bp for this?
- Thu Dec 10, 2020 11:09 am
- Forum: Duplicates
- Topic: [1.1.5] power poles not connecting
- Replies: 1
- Views: 292
[1.1.5] power poles not connecting
I'm building a lot from map view. Though I have recognized this annoying problem. Trying to move a power pole a bit, and wondering later why there is no connection when there should. https://ttprivatenew.s3.amazonaws.com/pulse/burninghey/attachments/15478072/TinyTake10-12-2020-12-01-33.mp4 What I'm ...
- Sat Dec 05, 2020 5:32 am
- Forum: Not a bug
- Topic: [1.1.5] new train behaviour introduce refuel problem
- Replies: 5
- Views: 308
[1.1.5] new train behaviour introduce refuel problem
Train waiting for reserved station via train limit 1 -> considered "en route", no refuel Train waiting for blocked station because disabled while full -> stopped train, refuel ok Train waiting for reserved station via train limit 1 + disabled while full -> stopped train, refuel ok Trains running on ...
- Fri Dec 04, 2020 5:01 am
- Forum: Balancing
- Topic: 7 Slots for Spaceship
- Replies: 2
- Views: 364
7 Slots for Spaceship
tl:dr; give Spaceship 7 slots rather than 5 why I like to use this setup, but it's only viable as long as you are still at 5 different science packs. Need 7 slots to continue this to endgame. How it works: count incoming and outgoing science packs and keep them below 1 stack size in spaceship Bild_...
- Fri Dec 04, 2020 3:12 am
- Forum: Not a bug
- Topic: [1.1.4] Inconsistency - replace with ghosts
- Replies: 1
- Views: 100
[1.1.4] Inconsistency - replace with ghosts
With 1.1 the game is teaching me, how easy it is to replace belts with ghosts. But I'm missing the same functionality for: - replace belts with more than 1 piece at the same time - replacing walls with gates - place an assembling machine with modules over one without - upgrade assembling machines to...
- Fri Dec 04, 2020 1:59 am
- Forum: Translations
- Topic: German localization discussion
- Replies: 186
- Views: 62991
Re: German localization discussion
Schön, wenn mit 1.1.4 einige fehlende Übersetzungen nun da sind. Deshalb werde ich aber nicht aufhören, weiter Meldungen zu schreiben wenn mir was auffällt ;) Natürlich könnte ich selbst mit schreiben, aber ihr macht das schon gut und wie ich ein paar Beiträge weiter oben gelesen habe, verfolgt ihr ...
- Thu Dec 03, 2020 7:41 pm
- Forum: Translations
- Topic: German localization discussion
- Replies: 186
- Views: 62991
Re: German localization discussion
Okay, ich weiß allerdings nicht ob es dafür wirklich eine bessere Lösung gibt. 1.0 war vielleicht auch speziell, weil es für den Spidertron so überhaupt keine beta gegeben hat. Für 1.1 haben wir die beta, daher poste ich das was ich finde damit nichts übersehen wird. Eine weitere gefunden: Bild_2020...
- Thu Dec 03, 2020 10:34 am
- Forum: Translations
- Topic: German localization discussion
- Replies: 186
- Views: 62991
Re: German localization discussion
1.1.3 ist doch experimentell 

- Thu Dec 03, 2020 3:56 am
- Forum: Translations
- Topic: German localization discussion
- Replies: 186
- Views: 62991
Re: German localization discussion
Fehlende Übersetzung (1.1.3)
- Sat Nov 28, 2020 5:52 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1357
- Views: 189745