Search found 178 matches

by burninghey
Wed Aug 26, 2026 4:40 pm
Forum: Won't fix.
Topic: Ribbon World map generation for Space Age is barely usable
Replies: 4
Views: 442

Re: Ribbon World map generation for Space Age is barely usable

I tried ribbon world in space age and was surprised how great the map maker was in making sure there's always a path through lava mess.Had some issues ofcourse: my demolisher-free calcite patch wasn't near. It did exist but had to kill several big demos to get there. But i was able to drive my car ...
by burninghey
Wed Aug 26, 2026 4:31 pm
Forum: Not a bug
Topic: [2.1.16] Constant combinator multiplier unexpected float output
Replies: 1
Views: 217

[2.1.16] Constant combinator multiplier unexpected float output

I tried to use a 0.01 multiplier in a constant combinator group.

Expected outcome:
100 * 0.01 = 1
200 * 0.01 = 2
2000 * 0.01 = 20

What happened instead:
100 * 0.01 = 0
200 * 0.01 = 1
2000 * 0.01 = 19

I think it's because float values, but a 0.1 multiplier works fine here:
100 * 0.1 = 10
200 * 0.1 ...
by burninghey
Thu Aug 13, 2026 2:37 pm
Forum: Not a bug
Topic: [2.1.8] Old orbital plattform building request blocks dropping to planet
Replies: 5
Views: 420

Re: [2.1.8] Old orbital plattform building request blocks dropping to planet

Uhm, no, it was NOT solved in 2.1.13 .. the change in that patch enabled sending to other platform once building is complete. Not send to planet.

Please re-evaluate, since you decided already that sending away stuff to other platforms is ok. Maybe make it "smart", I mean, switch to delivery mode ...
by burninghey
Thu Aug 13, 2026 1:20 am
Forum: Won't fix.
Topic: [2.1.14] Distorted train blueprint
Replies: 1
Views: 254

[2.1.14] Distorted train blueprint

Visual Bug, jumping wagons. I just noticed something strange. Now I cannot unsee it.
Was a pleasure to read https://factorio.com/blog/post/fff-133 but blueprints seems to not be on par.
Worse, the blueprint preview shows the distorted version *sometimes*

Position after build, while wagon still on ...
by burninghey
Wed Aug 12, 2026 8:47 pm
Forum: Bug Reports
Topic: [2.1.14] platform building request failed / issues
Replies: 3
Views: 432

Re: [2.1.14] platform building request failed / issues

oh i'm sorry, something is going on with the upload function. Error: HTTP error with 2 different browsers.
Here it is: https://drive.google.com/file/d/10q_vH4 ... sp=sharing
by burninghey
Wed Aug 12, 2026 6:28 pm
Forum: Bug Reports
Topic: [2.1.14] platform requests missleading text
Replies: 0
Views: 278

[2.1.14] platform requests missleading text

When a ship needs some platform to build and requests things for cargo. The cargo request reads "waiting for higher priority item" even if the cargo items getting launched.

08-12-2026, 20-25-34.png

It's not a "real" issue, just a not-100%-perfect-text. Because it's telling you that it has to ...
by burninghey
Wed Aug 12, 2026 6:20 pm
Forum: Bug Reports
Topic: [2.1.14] platform building request failed / issues
Replies: 3
Views: 432

[2.1.14] platform building request failed / issues

I did a testrun with my newly created ship design and stranded above fulgora. At the time I arrived fulgora was broke as hell with almost no rocket fuel available. Noticed this tooltip in my damaged ship:

08-12-2026, 18-54-17.png

Alerted by the red flavour text, in english "not enough to fill a ...
by burninghey
Tue Aug 11, 2026 3:37 pm
Forum: Not a bug
Topic: [2.1.8] Old orbital plattform building request blocks dropping to planet
Replies: 5
Views: 420

Re: [2.1.8] Old orbital plattform building request blocks dropping to planet

Just noticed this got changed in 2.1.13
Great! Thank you :mrgreen: :mrgreen:
by burninghey
Sat Aug 08, 2026 10:12 pm
Forum: Bug Reports
Topic: [2.1.14] Blueprint Parameter Name disables snap to grid
Replies: 0
Views: 1434

[2.1.14] Blueprint Parameter Name disables snap to grid

What I did:

Rich text in a parameter name, to give the user a hint which recipe should be entered

What happened?

(Relative) Snap to grid failed in different ways. It's not usable with parameters anyways. I know that. But got some strange results.
https://burninghey.tinytake.com/df/187b130 ...
by burninghey
Thu Aug 06, 2026 3:09 am
Forum: Resolved Problems and Bugs
Topic: [2.1.13] Underground belts on top of normal belt no longer auto rotate
Replies: 13
Views: 2010

Re: [2.1.13] Underground belts on top of normal belt no longer auto rotate

Broke in 2.1.13 and was fine before so how would this be no bug. I'm fast replacing belts with undergrounds all the time and it just stopped working in remote view.
08-06-2026, 05-08-15.png
08-06-2026, 05-08-15.png (68.59 KiB) Viewed 1461 times
by burninghey
Fri Jul 24, 2026 9:13 pm
Forum: Not a bug
Topic: [2.0.9] Missing barrel recipes
Replies: 9
Views: 3199

Re: [2.0.9] Missing barrel recipes

well barrel some water or send asteroid chunks :D
by burninghey
Thu Jul 09, 2026 1:34 am
Forum: Ideas and Suggestions
Topic: [2.1] Make platform-platform-planet transfers smarter
Replies: 6
Views: 1395

Re: [2.1] Make platform-platform-planet transfers smarter

I've just recently found out if Platform A has request from surface only, and Platform B has request from platform only, Platform A is smart enough to deliver items as soon as they arrive there.

I've built a workaround for both having the same request group with request from both ships and platform ...
by burninghey
Mon Jul 06, 2026 12:33 pm
Forum: Ideas and Suggestions
Topic: Space platform requests should default to "Import from All sources around planet"
Replies: 0
Views: 168

Space platform requests should default to "Import from All sources around planet"

Sounds similar to https://forums.factorio.com/viewtopic.php?t=134822 but please read further. Not the same!

TL;DR
Requests at space platform should default to "import from all sources".
07-06-2026, 14-24-56.png


What?
Setting up space logistics is not really straight forward, there's lots ...
by burninghey
Sat Jul 04, 2026 10:08 am
Forum: Technical Help
Topic: [2.1.8] crash in menu while mod update
Replies: 2
Views: 627

Re: [2.1.8] crash in menu while mod update

crash on quit, might be related. now 2.1.9
(had to zip because too large)
by burninghey
Tue Jun 30, 2026 9:05 am
Forum: Ideas and Suggestions
Topic: Please bring back "Pipeline Visualizer on mouse-over" to 2.1
Replies: 9
Views: 932

Re: Please bring back "Pipeline Visualizer on mouse-over" to 2.1

Don't we already have a hotkey for visualizations like this (alt mode)?

Please make the 2.0 behaviour optional somewhere in the settings.
by burninghey
Sun Jun 28, 2026 1:19 am
Forum: Not a bug
Topic: [2.1.8] Old orbital plattform building request blocks dropping to planet
Replies: 5
Views: 420

Re: [2.1.8] Old orbital plattform building request blocks dropping to planet

So I need to disable automatic building to be able to send entities down i have built on ship?
by burninghey
Sat Jun 27, 2026 9:59 pm
Forum: Not a bug
Topic: [2.1.8] Old orbital plattform building request blocks dropping to planet
Replies: 5
Views: 420

[2.1.8] Old orbital plattform building request blocks dropping to planet

I was troubleshooting my fulgora build. Have an orbital recycling plattform and groundbased science pack production.

Platform "Orbitalrecycler 1" has some old building requests (long fullfilled). The request for 0 accumulators actively blocks dropping to fulgora ground:
06-27-2026, 23-54-10.png ...
by burninghey
Sat Jun 27, 2026 9:50 pm
Forum: Balancing
Topic: Shotgun Shells
Replies: 9
Views: 1686

Re: Shotgun Shells

After some research done will likely never use submachine gun again
by burninghey
Sat Jun 27, 2026 1:36 am
Forum: Not a bug
Topic: [2.1.8] fluid pipeline visualization missleading
Replies: 1
Views: 294

[2.1.8] fluid pipeline visualization missleading

06-27-2026, 00-38-44.png

When holding an underground pipe, the fluid pipe visualization kicked in. Several parts of the pipeline are colored magenta, indicating they are all connected which is not the case. There have been a connection by accident. Removed the faulty pipe and cleared all contents ...
by burninghey
Fri Jun 26, 2026 3:21 pm
Forum: News
Topic: Friday Facts #444 - 2.1 Experimental release
Replies: 73
Views: 27577

Re: Friday Facts #444 - 2.1 Experimental release

Waaait a second 2.1.7 did NOT launch for me on Steam, did that get fixed in 2.1.8 or why does this say steam versions not affected?


Need to opt in in steam settings to latest experimental, like they described. Otherwise you are stuck with the wrong version.

On topic: Great work wube! You are an ...

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