Search found 143 matches

by burninghey
Sat Jan 03, 2026 6:49 am
Forum: Minor issues
Topic: [2.0.72] Empty construction bots trying to bring ammo
Replies: 3
Views: 245

Re: [2.0.72] Empty construction bots trying to bring ammo

i have got an autosave right before i refilled the turrets with the blueprint at taskbar
by burninghey
Sat Jan 03, 2026 6:42 am
Forum: Minor issues
Topic: [2.0.72] Empty construction bots trying to bring ammo
Replies: 3
Views: 245

[2.0.72] Empty construction bots trying to bring ammo

What did you do?

I have built some ghost turrets with ammo in it. All went normal until ..
Turrets ran out of ammo. I tried to re-fill some ghost ammo into now empty turrets with printing the blueprint again. Was not sure if this is a task for construction bots or logistic bots.
Logistic Bots not ...
by burninghey
Sun Nov 02, 2025 12:20 pm
Forum: Not a bug
Topic: [2.0.72] Crash on Game Start
Replies: 2
Views: 352

Re: [2.0.72] Crash on Game Start

computer restart solved the issue
by burninghey
Sun Nov 02, 2025 12:11 pm
Forum: Not a bug
Topic: [2.0.72] Crash on Game Start
Replies: 2
Views: 352

[2.0.72] Crash on Game Start

What did you do?

Start the game as every day rom the taskbar shortcut. Nothing special today, except there's firefox and 7zip opened as well (every thing else is always open: discord, visual studio code, foreman 2.2, opera, comet, steam, battle.net, ..). Oh and have a 200 MB log file opened since a ...
by burninghey
Fri Oct 24, 2025 11:13 am
Forum: News
Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
Replies: 69
Views: 21661

Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™

LOVE you! Even more performance uh ... ok
by burninghey
Fri Jul 25, 2025 7:02 pm
Forum: Duplicates
Topic: [2.0.60] Railgun destroys gate while gate is low
Replies: 1
Views: 416

[2.0.60] Railgun destroys gate while gate is low

I have built a spaceship with walls. After they got shot by the railgun, I replaced them with gates and set the gates to open.

The railgun did not care about unobstructed range of fire and destroyed the opened gate.

I expected the railgun to destroy things that's blocking it's path only.
by burninghey
Sun Jul 13, 2025 6:01 pm
Forum: Not a bug
Topic: [2.0.55] Signal problem on save reloading (i guess) -> destination planet not updated
Replies: 2
Views: 496

Re: [2.0.55] Signal problem on save reloading (i guess) -> destination planet not updated

I'm having the same problem. Thought it was a bug, but as you describe it, i may be not. However, it should switch the target signal based on the schedule, not if it's currently heading that way?
by burninghey
Wed Feb 19, 2025 1:45 pm
Forum: Releases
Topic: Version 2.0.34
Replies: 45
Views: 26459

Re: Version 2.0.34

While it happens to me sometimes, that undo is just not feasible due to the large number of ctrl-z to undo a single drag, I would prefer some option for ctrl-z undoing whole drag. Like said before, fibonacci-pattern on undo or option in menu, or (we don't have enough keys yet!) a modifier key (shift ...
by burninghey
Sun Jan 19, 2025 5:13 pm
Forum: Ideas and Suggestions
Topic: Ingame simple calculator
Replies: 16
Views: 16798

Re: Ingame simple calculator

Sorry for necro'ing old thread, but it's still missing.

/c game.player.print(1234 * 5678)

disables achievments..
by burninghey
Fri Jan 10, 2025 2:17 pm
Forum: Releases
Topic: Version 2.0.30
Replies: 2
Views: 13152

Re: Version 2.0.30

Thanks for the great work!

Catched a bug :) This link is not correct
FactorioBot wrote: Fri Jan 10, 2025 12:35 pm
  • Fixed that cycling quality did not work while the mouse was over scrollable widgets. (125424)
by burninghey
Thu Jan 09, 2025 2:05 pm
Forum: Minor issues
Topic: [2.0.28] Space platform quality upgrade
Replies: 1
Views: 903

[2.0.28] Space platform quality upgrade

What did you do?

Upgrading my existent space ship to rare, including the platform hub

What happened?

Icon on space platform hub for upgrade, indicating there is an available upgrade path for these. Open request for a rare space platform to build.
Can't build space platforms directly on planet, so ...
by burninghey
Sat Dec 07, 2024 5:51 pm
Forum: Not a bug
Topic: [2.0.23] Quality Production
Replies: 4
Views: 1395

Re: [2.0.23] Quality Production

I do agree, it's convenient to be able to do this.

But there should be at least some indication, that it's not available yet. Like a grey-out symbol, a note in the tooltip, something.
The list shows all available recipes, but (yet) impossible combinations too. This is without epic research
Bild ...
by burninghey
Sat Dec 07, 2024 3:23 pm
Forum: Not a bug
Topic: [2.0.23] Quality Production
Replies: 4
Views: 1395

[2.0.23] Quality Production

What did you do?

Playing space age for the first time. Do not watch any lets plays or spoiler messages, besides some fff.
Setting up production lines as always. There's now a quality button when setting recipes, great!
There's a tooltip for legendary chance when viewing quality modules 2 in ...
by burninghey
Fri Dec 06, 2024 8:37 pm
Forum: Releases
Topic: Version 2.0.24
Replies: 54
Views: 39504

Re: Version 2.0.24

Factorio is all about finding elegant solutions. Now someone did find a solution devs couldn't imagine, using mines in space, and you prohibit it? What a shame.
by burninghey
Wed Nov 20, 2024 2:56 am
Forum: Resolved Problems and Bugs
Topic: [2.0.20] Train signal upgrade/ghost in remote view plays wrong sound
Replies: 3
Views: 2281

[2.0.20] Train signal upgrade/ghost in remote view plays wrong sound

When building a rail signal ghost at existing signals in map view, issueing an "upgrade order" with the other type (rail signal <-> rail chain signal) wrong sound effect is played
by burninghey
Sat Nov 02, 2024 4:25 pm
Forum: Ideas and Suggestions
Topic: Parameterized blueprint or selector combinator for train station color
Replies: 1
Views: 1259

Parameterized blueprint or selector combinator for train station color

While setting up my train network, I love how trains change color depending on target station.

Now, with parameterized blueprints, I thought that's an easy way to change station color. No, color is not in there.

Reading the item type, selecting a color and sending this to the station would be ...
by burninghey
Sat Nov 02, 2024 3:10 pm
Forum: Gameplay Help
Topic: [2.0.13] Generic train fuel signals mixes with generic item read from station
Replies: 2
Views: 1027

[2.0.13] Generic train fuel signals mixes with generic item read from station

I'm having a hard time designing a refueling station that works while transitioning from coal to solid.
I tried to use the generic fuel item, but my train was stuck at refill because coal below threshold and no coal available at station.

However, I may have discover a bug while trying to find a ...
by burninghey
Fri Oct 18, 2024 11:27 am
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 59393

Re: Friday Facts #433 - Liftoff Initiated

More or less train kills, what's your guess?

Go to advanced search