Search found 100 matches

by burninghey
Fri Jan 08, 2021 4:54 am
Forum: Releases
Topic: Version 1.1.8
Replies: 26
Views: 13402

Re: Version 1.1.8

Welcome back from christmas holidays and thanks for the update!
by burninghey
Tue Dec 15, 2020 9:16 pm
Forum: Translations
Topic: German localization discussion
Replies: 186
Views: 62991

Re: German localization discussion

1.1.6:
Bild_2020-12-15_221615.png
Bild_2020-12-15_221615.png (474.58 KiB) Viewed 153 times
Bild_2020-12-15_221443.png
Bild_2020-12-15_221443.png (133.2 KiB) Viewed 153 times
Bild_2020-12-15_221411.png
Bild_2020-12-15_221411.png (56.47 KiB) Viewed 153 times
by burninghey
Tue Dec 15, 2020 9:54 am
Forum: Minor issues
Topic: [1.1.5] Ghost beacons after copy-paste wrong number of speed packs
Replies: 3
Views: 485

Re: [1.1.5] Ghost beacons after copy-paste wrong number of speed packs

This bug exists for a looong time. even pre-1.0 noticed this sometimes. could never reproduce. Never seen double modules before, but random empty beacons.
I'm now trained to double-check if all beacons got modules when finalizing blueprints.
by burninghey
Sat Dec 12, 2020 10:03 pm
Forum: General discussion
Topic: The game needs advice.
Replies: 6
Views: 537

Re: The game needs advice.

well, do the tutorial :) You have the freedom of choice, how to play this game. If you don't like to be in a hurry, turn off biters or enable peace mode. Congrats for your first lab running. You could turn your spaghetti into a blueprint (make a copy) for later games, then move on to green science. ...
by burninghey
Fri Dec 11, 2020 3:08 pm
Forum: Duplicates
Topic: [1.1.5] Ghost has more module requests than it can take
Replies: 3
Views: 539

Re: [1.1.5] 6 modules ghosts

I'm sorry, could not find reproduction steps no matter the mods, yet. I have no idea .. was building the line, and noticed mixing pipes. then cut / input the line to find a proper placement. Reproduction, even with mods disabled: Load the auto save, press undo 2 times. module bug _autosave1.zip I kn...
by burninghey
Fri Dec 11, 2020 2:49 pm
Forum: Duplicates
Topic: [1.1.5] Ghost has more module requests than it can take
Replies: 3
Views: 539

Re: [1.1.5] 6 modules ghosts

save file:
module bug.zip
(40.45 MiB) Downloaded 13 times
by burninghey
Fri Dec 11, 2020 2:33 pm
Forum: Duplicates
Topic: [1.1.5] Ghost has more module requests than it can take
Replies: 3
Views: 539

[1.1.5] Ghost has more module requests than it can take

Bild_2020-12-11_152346.png Happened in the process of rebuilding my coal liquefication line after multiple build, cut, undo, build, undo .. bots try to deliver 6 modules, but don't input the extra 3. After the 6th one arriving, the reservation removes and everything back to normal. Now trying to re...
by burninghey
Fri Dec 11, 2020 7:24 am
Forum: Resolved Problems and Bugs
Topic: [posila] [1.1.0] Blueprint does not show preview
Replies: 12
Views: 840

Re: [1.1.0] Blueprint does not show preview

same issue here. most of the bp's i generated in 1.0 got offset with snap to grid actived itself in 1.1.1 Blueprint strings or in-save (or in blueprint library) blueprints? Do you have 1.0 blueprint I could reproduce this with? The one in the first post is already version 1.1.1 and technically work...
by burninghey
Thu Dec 10, 2020 5:46 pm
Forum: Energy Production
Topic: Compact Uranium all in one (ore processing +Kovarex enrichment + train fuel + fuel cell + reprocessing)
Replies: 3
Views: 523

Re: Compact Uranium all in one (ore processing +Kovarex enrichment + train fuel + fuel cell + reprocessing)

My approach: * build it early without bots or modules * nuclear energy before kovarex, but keep enough to start it * enough fuel for 10k spm megabase nuclear only Bild_2020-12-10_184133.png 0eNrVXe1y28YOfRWPfksd7jeZuXNf4D7CvZ6MLDE2pzKlUpTbTibvfknLsdbyrnQOHDaTH20nbnywwAJYAIsFv87uNod61zVtP/v0dbau96uu2...
by burninghey
Thu Dec 10, 2020 11:09 am
Forum: Duplicates
Topic: [1.1.5] power poles not connecting
Replies: 1
Views: 292

[1.1.5] power poles not connecting

I'm building a lot from map view. Though I have recognized this annoying problem. Trying to move a power pole a bit, and wondering later why there is no connection when there should. https://ttprivatenew.s3.amazonaws.com/pulse/burninghey/attachments/15478072/TinyTake10-12-2020-12-01-33.mp4 What I'm ...
by burninghey
Sat Dec 05, 2020 5:32 am
Forum: Not a bug
Topic: [1.1.5] new train behaviour introduce refuel problem
Replies: 5
Views: 308

[1.1.5] new train behaviour introduce refuel problem

Train waiting for reserved station via train limit 1 -> considered "en route", no refuel Train waiting for blocked station because disabled while full -> stopped train, refuel ok Train waiting for reserved station via train limit 1 + disabled while full -> stopped train, refuel ok Trains running on ...
by burninghey
Fri Dec 04, 2020 5:01 am
Forum: Balancing
Topic: 7 Slots for Spaceship
Replies: 2
Views: 364

7 Slots for Spaceship

tl:dr; give Spaceship 7 slots rather than 5 why I like to use this setup, but it's only viable as long as you are still at 5 different science packs. Need 7 slots to continue this to endgame. How it works: count incoming and outgoing science packs and keep them below 1 stack size in spaceship Bild_...
by burninghey
Fri Dec 04, 2020 3:12 am
Forum: Not a bug
Topic: [1.1.4] Inconsistency - replace with ghosts
Replies: 1
Views: 100

[1.1.4] Inconsistency - replace with ghosts

With 1.1 the game is teaching me, how easy it is to replace belts with ghosts. But I'm missing the same functionality for: - replace belts with more than 1 piece at the same time - replacing walls with gates - place an assembling machine with modules over one without - upgrade assembling machines to...
by burninghey
Fri Dec 04, 2020 1:59 am
Forum: Translations
Topic: German localization discussion
Replies: 186
Views: 62991

Re: German localization discussion

Schön, wenn mit 1.1.4 einige fehlende Übersetzungen nun da sind. Deshalb werde ich aber nicht aufhören, weiter Meldungen zu schreiben wenn mir was auffällt ;) Natürlich könnte ich selbst mit schreiben, aber ihr macht das schon gut und wie ich ein paar Beiträge weiter oben gelesen habe, verfolgt ihr ...
by burninghey
Thu Dec 03, 2020 7:41 pm
Forum: Translations
Topic: German localization discussion
Replies: 186
Views: 62991

Re: German localization discussion

Okay, ich weiß allerdings nicht ob es dafür wirklich eine bessere Lösung gibt. 1.0 war vielleicht auch speziell, weil es für den Spidertron so überhaupt keine beta gegeben hat. Für 1.1 haben wir die beta, daher poste ich das was ich finde damit nichts übersehen wird. Eine weitere gefunden: Bild_2020...
by burninghey
Thu Dec 03, 2020 10:34 am
Forum: Translations
Topic: German localization discussion
Replies: 186
Views: 62991

Re: German localization discussion

1.1.3 ist doch experimentell :)
by burninghey
Thu Dec 03, 2020 3:56 am
Forum: Translations
Topic: German localization discussion
Replies: 186
Views: 62991

Re: German localization discussion

Fehlende Übersetzung (1.1.3)
Bild_2020-12-03_045438.png
Bild_2020-12-03_045438.png (372.2 KiB) Viewed 212 times
Bild_2020-12-03_045555.png
Bild_2020-12-03_045555.png (654.22 KiB) Viewed 212 times

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