Search found 109 matches
- Thu May 19, 2022 8:06 pm
- Forum: Bug Reports
- Topic: [1.1.59] Roboports connection not visible
- Replies: 4
- Views: 1326
Re: [1.1.59] Roboports connection not visible
wow 4 yrs later :D no Bug there is a gap in X and Y direction between these 2 roboports - thats why you don't see a connection line. that there is a connection from behind doesn't matter wrong. This suggests there are 2 different bot networks, while it's one. The connection shows up while building: ...
- Tue May 17, 2022 9:06 pm
- Forum: Bug Reports
- Topic: [1.1.59] Roboports connection not visible
- Replies: 4
- Views: 1326
[1.1.59] Roboports connection not visible
These roboports are connected, but the dashed line is missing. I have built them with a blueprint. robobug1.png When relocating one of them, or delete and build again manually, the dashed line appears: robobug2.png Blueprint: 0eNqdnc1yXDlyRl9FwXWx4wK4+OvlOLz1wlu7w0FRZXXFUKRMkR1ud+i1vPJuXsxVlESWipms7...
- Fri Feb 04, 2022 2:42 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 112222
Re: Friday Facts #367 - Expansion news
Awwww :3
Application for closed beta testing: search.php?keywords=&terms=all&author=b ... mit=Search
Application for closed beta testing: search.php?keywords=&terms=all&author=b ... mit=Search
- Fri Feb 04, 2022 2:33 pm
- Forum: Energy Production
- Topic: 2N-Reactor, ultra-compact (EPD 187 kW/Tile)
- Replies: 12
- Views: 5780
Re: 2N-Reactor, ultra-compact (EPD 187 kW/Tile)
In this screenshot https://forums.factorio.com/download/file.php?id=63990 every single reactor has it's own load control + some indication lights + backup power in the inner circle Ok, do you have some blueprint you could send me? Then i try to adapt it to my reactor. https://factorioprints.com/vie...
- Thu May 27, 2021 3:28 pm
- Forum: Energy Production
- Topic: 2x2 easy nuclear with self-regulation, no bots
- Replies: 2
- Views: 2247
2x2 easy nuclear with self-regulation, no bots
4 Reactor Design 480MW incl. self-regulation easy to build / no bots / start itself tile-able. put in a row incl. solar backup for circuitry + inserters. immune to external power shortage fuel efficient waste control: automatic shut off single reactors if too much energy how to use: build via bots ...
- Thu May 27, 2021 3:20 pm
- Forum: Energy Production
- Topic: 2N-Reactor, ultra-compact (EPD 187 kW/Tile)
- Replies: 12
- Views: 5780
Re: 2N-Reactor, ultra-compact (EPD 187 kW/Tile)
In this screenshot https://forums.factorio.com/download/file.php?id=63990 every single reactor has it's own load control + some indication lights + backup power in the inner circle Ok, do you have some blueprint you could send me? Then i try to adapt it to my reactor. https://factorioprints.com/vie...
- Thu May 27, 2021 3:17 pm
- Forum: Energy Production
- Topic: 2N-Reactor, ultra-compact (EPD 187 kW/Tile)
- Replies: 12
- Views: 5780
- Wed Mar 03, 2021 3:39 am
- Forum: Energy Production
- Topic: 2N-Reactor, ultra-compact (EPD 187 kW/Tile)
- Replies: 12
- Views: 5780
Re: 2N-Reactor, ultra-compact (EPD 187 kW/Tile)
Never assume it's running on full load 100%. Add some logic, does not need to be very complex, just replace 1 roboport or two. Sadly I can't tell you how exactly because I'm not at my home now, but it's possible to make a very compact circuit, smart enough to start itself without human interaction a...
- Sat Feb 06, 2021 4:45 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 297
- Views: 145143
Re: Friday Facts #365 - Future plans
... Yo Drury, first of all thank you for your posts over all the years, I ALWAYS enjoy reading from you so much. And specifically this post https://forums.factorio.com/viewtopic.php?p=97937#p97937 is something I will probably remember forever. Mods and overhauls for Factorio are truly impressive, b...
- Fri Jan 08, 2021 4:54 am
- Forum: Releases
- Topic: Version 1.1.8
- Replies: 26
- Views: 21759
Re: Version 1.1.8
Welcome back from christmas holidays and thanks for the update!
- Tue Dec 15, 2020 9:19 pm
- Forum: General discussion
- Topic: New development team member? Welcome Lou
- Replies: 2
- Views: 1497
Re: New development team member? Welcome Lou
welcome Lou!
- Tue Dec 15, 2020 9:16 pm
- Forum: Translations
- Topic: German localization discussion
- Replies: 202
- Views: 103344
- Tue Dec 15, 2020 9:54 am
- Forum: Minor issues
- Topic: [1.1.5] Ghost beacons after copy-paste wrong number of speed packs
- Replies: 3
- Views: 1510
Re: [1.1.5] Ghost beacons after copy-paste wrong number of speed packs
This bug exists for a looong time. even pre-1.0 noticed this sometimes. could never reproduce. Never seen double modules before, but random empty beacons.
I'm now trained to double-check if all beacons got modules when finalizing blueprints.
I'm now trained to double-check if all beacons got modules when finalizing blueprints.
- Sat Dec 12, 2020 10:03 pm
- Forum: General discussion
- Topic: The game needs advice.
- Replies: 6
- Views: 1775
Re: The game needs advice.
well, do the tutorial :) You have the freedom of choice, how to play this game. If you don't like to be in a hurry, turn off biters or enable peace mode. Congrats for your first lab running. You could turn your spaghetti into a blueprint (make a copy) for later games, then move on to green science. ...
- Fri Dec 11, 2020 3:08 pm
- Forum: Duplicates
- Topic: [1.1.5] Ghost has more module requests than it can take
- Replies: 3
- Views: 1757
Re: [1.1.5] 6 modules ghosts
I'm sorry, could not find reproduction steps no matter the mods, yet. I have no idea .. was building the line, and noticed mixing pipes. then cut / input the line to find a proper placement. Reproduction, even with mods disabled: Load the auto save, press undo 2 times. module bug _autosave1.zip I kn...
- Fri Dec 11, 2020 2:49 pm
- Forum: Duplicates
- Topic: [1.1.5] Ghost has more module requests than it can take
- Replies: 3
- Views: 1757
Re: [1.1.5] 6 modules ghosts
save file:
- Fri Dec 11, 2020 2:33 pm
- Forum: Duplicates
- Topic: [1.1.5] Ghost has more module requests than it can take
- Replies: 3
- Views: 1757
[1.1.5] Ghost has more module requests than it can take
Bild_2020-12-11_152346.png Happened in the process of rebuilding my coal liquefication line after multiple build, cut, undo, build, undo .. bots try to deliver 6 modules, but don't input the extra 3. After the 6th one arriving, the reservation removes and everything back to normal. Now trying to re...
- Fri Dec 11, 2020 7:24 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.1.0] Blueprint does not show preview
- Replies: 12
- Views: 4299
Re: [1.1.0] Blueprint does not show preview
same issue here. most of the bp's i generated in 1.0 got offset with snap to grid actived itself in 1.1.1 Blueprint strings or in-save (or in blueprint library) blueprints? Do you have 1.0 blueprint I could reproduce this with? The one in the first post is already version 1.1.1 and technically work...
- Thu Dec 10, 2020 5:46 pm
- Forum: Energy Production
- Topic: Compact Uranium all in one (ore processing +Kovarex enrichment + train fuel + fuel cell + reprocessing)
- Replies: 3
- Views: 2690
Re: Compact Uranium all in one (ore processing +Kovarex enrichment + train fuel + fuel cell + reprocessing)
My approach: * build it early without bots or modules * nuclear energy before kovarex, but keep enough to start it * enough fuel for 10k spm megabase nuclear only Bild_2020-12-10_184133.png 0eNrVXe1y28YOfRWPfksd7jeZuXNf4D7CvZ6MLDE2pzKlUpTbTibvfknLsdbyrnQOHDaTH20nbnywwAJYAIsFv87uNod61zVtP/v0dbau96uu2...
- Thu Dec 10, 2020 2:50 pm
- Forum: Gameplay Help
- Topic: Advanced circuit network conditions for train behavior in 1.1
- Replies: 27
- Views: 8622
Re: Advanced circuit network conditions for train behavior in 1.1
is there a final bp for this?