I've just recently found out if Platform A has request from surface only, and Platform B has request from platform only, Platform A is smart enough to deliver items as soon as they arrive there.
I've built a workaround for both having the same request group with request from both ships and platform ...
Search found 167 matches
- Thu Jul 09, 2026 1:34 am
- Forum: Ideas and Suggestions
- Topic: [2.1] Make platform-platform-planet transfers smarter
- Replies: 6
- Views: 725
- Mon Jul 06, 2026 12:33 pm
- Forum: Ideas and Suggestions
- Topic: Space platform requests should default to "Import from All sources around planet"
- Replies: 0
- Views: 109
Space platform requests should default to "Import from All sources around planet"
Sounds similar to https://forums.factorio.com/viewtopic.php?t=134822 but please read further. Not the same!
TL;DR
Requests at space platform should default to "import from all sources".
07-06-2026, 14-24-56.png
What?
Setting up space logistics is not really straight forward, there's lots ...
TL;DR
Requests at space platform should default to "import from all sources".
07-06-2026, 14-24-56.png
What?
Setting up space logistics is not really straight forward, there's lots ...
- Sat Jul 04, 2026 10:08 am
- Forum: Technical Help
- Topic: [2.1.8] crash in menu while mod update
- Replies: 2
- Views: 513
Re: [2.1.8] crash in menu while mod update
crash on quit, might be related. now 2.1.9
(had to zip because too large)
(had to zip because too large)
- Tue Jun 30, 2026 9:05 am
- Forum: Ideas and Suggestions
- Topic: Please bring back "Pipeline Visualizer on mouse-over" to 2.1
- Replies: 9
- Views: 723
Re: Please bring back "Pipeline Visualizer on mouse-over" to 2.1
Don't we already have a hotkey for visualizations like this (alt mode)?
Please make the 2.0 behaviour optional somewhere in the settings.
Please make the 2.0 behaviour optional somewhere in the settings.
- Sun Jun 28, 2026 1:19 am
- Forum: Not a bug
- Topic: [2.1.8] Old orbital plattform building request blocks dropping to planet
- Replies: 3
- Views: 218
Re: [2.1.8] Old orbital plattform building request blocks dropping to planet
So I need to disable automatic building to be able to send entities down i have built on ship?
- Sat Jun 27, 2026 9:59 pm
- Forum: Not a bug
- Topic: [2.1.8] Old orbital plattform building request blocks dropping to planet
- Replies: 3
- Views: 218
[2.1.8] Old orbital plattform building request blocks dropping to planet
I was troubleshooting my fulgora build. Have an orbital recycling plattform and groundbased science pack production.
Platform "Orbitalrecycler 1" has some old building requests (long fullfilled). The request for 0 accumulators actively blocks dropping to fulgora ground:
06-27-2026, 23-54-10.png ...
Platform "Orbitalrecycler 1" has some old building requests (long fullfilled). The request for 0 accumulators actively blocks dropping to fulgora ground:
06-27-2026, 23-54-10.png ...
- Sat Jun 27, 2026 9:50 pm
- Forum: Balancing
- Topic: Shotgun Shells
- Replies: 9
- Views: 1006
Re: Shotgun Shells
After some research done will likely never use submachine gun again
- Sat Jun 27, 2026 1:36 am
- Forum: Not a bug
- Topic: [2.1.8] fluid pipeline visualization missleading
- Replies: 1
- Views: 230
[2.1.8] fluid pipeline visualization missleading
06-27-2026, 00-38-44.png
When holding an underground pipe, the fluid pipe visualization kicked in. Several parts of the pipeline are colored magenta, indicating they are all connected which is not the case. There have been a connection by accident. Removed the faulty pipe and cleared all contents ...
When holding an underground pipe, the fluid pipe visualization kicked in. Several parts of the pipeline are colored magenta, indicating they are all connected which is not the case. There have been a connection by accident. Removed the faulty pipe and cleared all contents ...
- Fri Jun 26, 2026 3:21 pm
- Forum: News
- Topic: Friday Facts #444 - 2.1 Experimental release
- Replies: 71
- Views: 18962
Re: Friday Facts #444 - 2.1 Experimental release
Waaait a second 2.1.7 did NOT launch for me on Steam, did that get fixed in 2.1.8 or why does this say steam versions not affected?
Need to opt in in steam settings to latest experimental, like they described. Otherwise you are stuck with the wrong version.
On topic: Great work wube! You are an ...
Need to opt in in steam settings to latest experimental, like they described. Otherwise you are stuck with the wrong version.
On topic: Great work wube! You are an ...
- Fri Jun 26, 2026 2:41 am
- Forum: Technical Help
- Topic: [2.1.8] crash in menu while mod update
- Replies: 2
- Views: 513
[2.1.8] crash in menu while mod update
I have just experienced a crash during mod update and restart. Log is bloated with lots of OpenGL Errors (I tried q3.pieter.com and q2.pieter.com in browser while factorio running). But it was still running when ended my trials and returned to factorio. I was in mod selection menu. Then I tried to ...
- Fri Jun 26, 2026 12:57 am
- Forum: Balancing
- Topic: Shotgun Shells
- Replies: 9
- Views: 1006
Re: Shotgun Shells
I appreciate the change. Never used shotgun before, now it's fun to raid the aliens.
- Wed Jun 24, 2026 11:33 pm
- Forum: Ideas and Suggestions
- Topic: [2.1] show progress bar in lab controlled research qeue
- Replies: 1
- Views: 122
Re: [2.1] show progress bar in lab controlled research qeue
finished recipe looks like this, so it's already there (somehow)
- Wed Jun 24, 2026 11:28 pm
- Forum: Ideas and Suggestions
- Topic: [2.1] show progress bar in lab controlled research qeue
- Replies: 1
- Views: 122
[2.1] show progress bar in lab controlled research qeue
tl:dr;
I'm missing progress indicator on incomplete research options
what?
When qeueing a research in the lab ui, there is a progress bar for current research. But that's progress of current research only. There is no indication (like main tech tree ui) a research is already halfway ready ...
I'm missing progress indicator on incomplete research options
what?
When qeueing a research in the lab ui, there is a progress bar for current research. But that's progress of current research only. There is no indication (like main tech tree ui) a research is already halfway ready ...
- Wed Jun 24, 2026 9:26 pm
- Forum: Translations
- Topic: [2.1.7] missing localisations (german)
- Replies: 4
- Views: 611
Re: [2.1.7] missing localisations (german)
oh nice, did not know it was Community effort. Thought there were some professional translaters hired
- Wed Jun 24, 2026 9:25 pm
- Forum: Translations
- Topic: [2.1.7] missing localisations (german)
- Replies: 4
- Views: 611
Re: [2.1.7] missing localisations (german)
More translations missing, in science lab options after connected to logistics.
- Wed Jun 24, 2026 4:53 pm
- Forum: Assigned
- Topic: [Genhis][2.1.7] platform request: wrong tooltip why no supply possible
- Replies: 2
- Views: 256
Re: [2.1.7] platform request: wrong tooltip why no supply possible
Ah yes, ofcourse. Here it is. Select the platform named "Firebreaker Casino ..." above vulcanus
- Wed Jun 24, 2026 4:42 pm
- Forum: Assigned
- Topic: [Genhis][2.1.7] platform request: wrong tooltip why no supply possible
- Replies: 2
- Views: 256
[Genhis][2.1.7] platform request: wrong tooltip why no supply possible
Platform tries to request items to build (laser turrets, space platform foundations). Tooltip at both requests tells me in red "not enough to fill one rocket". While there are hundreds of each available. After some investigation, likely reason: space platform full and already overloaded with items ...
- Wed Jun 24, 2026 2:51 pm
- Forum: Translations
- Topic: [2.1.7] missing localisations (german)
- Replies: 4
- Views: 611
[2.1.7] missing localisations (german)
I have catched some missing german localisation. No "real bugs" ofc, but i have no idea if you keep track of these and there are quite a few.
likely an old one i think:
- build an entity with parameter as recipe, in tooltip of the parameter (both initial selection and after set in entity, need to ...
likely an old one i think:
- build an entity with parameter as recipe, in tooltip of the parameter (both initial selection and after set in entity, need to ...
- Tue Jun 23, 2026 10:17 pm
- Forum: Not a bug
- Topic: [2.1.7] Oil refineries having one output instead of three?
- Replies: 6
- Views: 517
Re: [2.1.7] Oil refineries having one output instead of three?
Well they said they likely will do breaking changes in 2.1
I need to check builds too, I have some large builds which are able to handle a recipe change from simple to normal liquefication...
I need to check builds too, I have some large builds which are able to handle a recipe change from simple to normal liquefication...
- Tue Jun 23, 2026 2:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.1.7] Cannot send to other platforms unless set to unload at planet
- Replies: 2
- Views: 811
[Klonan] [2.1.7] Cannot send to other platforms unless set to unload at planet
When the checkbox is active, to allow sending items to other platforms, and the request set at other platform. the asking platformis able to see that offer, but can't request, until the offering platform has a checkmark to unload at planet too.
I expected to be able to deliver cargo to other ...
I expected to be able to deliver cargo to other ...