Sorry for necro'ing old thread, but it's still missing.
/c game.player.print(1234 * 5678)
disables achievments..
Search found 133 matches
- Sun Jan 19, 2025 5:13 pm
- Forum: Ideas and Suggestions
- Topic: Ingame simple calculator
- Replies: 16
- Views: 12227
- Fri Jan 10, 2025 2:17 pm
- Forum: Releases
- Topic: Version 2.0.30
- Replies: 2
- Views: 8966
Re: Version 2.0.30
Thanks for the great work!
Catched a bug This link is not correct
Catched a bug This link is not correct
FactorioBot wrote: Fri Jan 10, 2025 12:35 pm
- Fixed that cycling quality did not work while the mouse was over scrollable widgets. (125424)
- Thu Jan 09, 2025 2:05 pm
- Forum: Minor issues
- Topic: [2.0.28] Space platform quality upgrade
- Replies: 1
- Views: 196
[2.0.28] Space platform quality upgrade
What did you do?
Upgrading my existent space ship to rare, including the platform hub
What happened?
Icon on space platform hub for upgrade, indicating there is an available upgrade path for these. Open request for a rare space platform to build.
Can't build space platforms directly on planet, so ...
Upgrading my existent space ship to rare, including the platform hub
What happened?
Icon on space platform hub for upgrade, indicating there is an available upgrade path for these. Open request for a rare space platform to build.
Can't build space platforms directly on planet, so ...
- Sat Dec 07, 2024 5:51 pm
- Forum: Not a bug
- Topic: [2.0.23] Quality Production
- Replies: 4
- Views: 446
Re: [2.0.23] Quality Production
I do agree, it's convenient to be able to do this.
But there should be at least some indication, that it's not available yet. Like a grey-out symbol, a note in the tooltip, something.
The list shows all available recipes, but (yet) impossible combinations too. This is without epic research
Bild ...
But there should be at least some indication, that it's not available yet. Like a grey-out symbol, a note in the tooltip, something.
The list shows all available recipes, but (yet) impossible combinations too. This is without epic research
Bild ...
- Sat Dec 07, 2024 3:23 pm
- Forum: Not a bug
- Topic: [2.0.23] Quality Production
- Replies: 4
- Views: 446
[2.0.23] Quality Production
What did you do?
Playing space age for the first time. Do not watch any lets plays or spoiler messages, besides some fff.
Setting up production lines as always. There's now a quality button when setting recipes, great!
There's a tooltip for legendary chance when viewing quality modules 2 in ...
Playing space age for the first time. Do not watch any lets plays or spoiler messages, besides some fff.
Setting up production lines as always. There's now a quality button when setting recipes, great!
There's a tooltip for legendary chance when viewing quality modules 2 in ...
- Fri Dec 06, 2024 8:37 pm
- Forum: Releases
- Topic: Version 2.0.24
- Replies: 54
- Views: 23100
Re: Version 2.0.24
Factorio is all about finding elegant solutions. Now someone did find a solution devs couldn't imagine, using mines in space, and you prohibit it? What a shame.
- Wed Nov 20, 2024 2:56 am
- Forum: Bug Reports
- Topic: [2.0.20] Train signal upgrade/ghost in remote view plays wrong sound
- Replies: 1
- Views: 217
[2.0.20] Train signal upgrade/ghost in remote view plays wrong sound
When building a rail signal ghost at existing signals in map view, issueing an "upgrade order" with the other type (rail signal <-> rail chain signal) wrong sound effect is played
- Sat Nov 02, 2024 4:25 pm
- Forum: Ideas and Suggestions
- Topic: Parameterized blueprint or selector combinator for train station color
- Replies: 1
- Views: 442
Parameterized blueprint or selector combinator for train station color
While setting up my train network, I love how trains change color depending on target station.
Now, with parameterized blueprints, I thought that's an easy way to change station color. No, color is not in there.
Reading the item type, selecting a color and sending this to the station would be ...
Now, with parameterized blueprints, I thought that's an easy way to change station color. No, color is not in there.
Reading the item type, selecting a color and sending this to the station would be ...
- Sat Nov 02, 2024 3:10 pm
- Forum: Bug Reports
- Topic: [2.0.13] Generic train fuel signals mixes with generic item read from station
- Replies: 2
- Views: 322
[2.0.13] Generic train fuel signals mixes with generic item read from station
I'm having a hard time designing a refueling station that works while transitioning from coal to solid.
I tried to use the generic fuel item, but my train was stuck at refill because coal below threshold and no coal available at station.
However, I may have discover a bug while trying to find a ...
I tried to use the generic fuel item, but my train was stuck at refill because coal below threshold and no coal available at station.
However, I may have discover a bug while trying to find a ...
- Fri Oct 18, 2024 11:27 am
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 32555
Re: Friday Facts #433 - Liftoff Initiated
More or less train kills, what's your guess?
- Fri Oct 04, 2024 11:22 am
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 39800
Re: Friday Facts #431 - Gleba & Captivity
Finally, some serious alien technology! Bad badass eggs spoiling into something that could destroy your entire production chain.. how dare! Love it.
- Sat Sep 14, 2024 11:51 am
- Forum: Ideas and Suggestions
- Topic: [Factorio.com] Add a way to sort the search results from the FFF
- Replies: 3
- Views: 628
[Website] Improving FFF's search option
TL;DR
Searching FFF's is pure chaos
What ?
Searching the FFFs - for example: https://factorio.com/blog/search/train is a bad mess. Why?
Suggestion: sort the search result by time created or title (new entries first)
This should be as easy as adding "ORDER BY .." to the sql query.
Why ?
You ...
Searching FFF's is pure chaos
What ?
Searching the FFFs - for example: https://factorio.com/blog/search/train is a bad mess. Why?
Suggestion: sort the search result by time created or title (new entries first)
This should be as easy as adding "ORDER BY .." to the sql query.
Why ?
You ...
- Fri Sep 13, 2024 11:46 am
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 118
- Views: 20647
Re: Friday Facts #428 - Reactor & Logistics circuit control
Oh well, why not using the red/green wire icon insteadTerrahertz wrote: Fri Sep 13, 2024 11:39 amRed and Green, so you can choose the signal input.burninghey wrote: Fri Sep 13, 2024 11:38 am Reading temperature feels easy, true.
What is this little R / G at the decider combinator interface?
- Fri Sep 13, 2024 11:44 am
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 118
- Views: 20647
Re: Friday Facts #428 - Reactor & Logistics circuit control
Oh please, try again!Importantly (or unfortunately), it does not include items needed to build ghosts (construction requests).
There is a mod for this, but i was hoping you may include it in the game.
- Fri Sep 13, 2024 11:38 am
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 118
- Views: 20647
Re: Friday Facts #428 - Reactor & Logistics circuit control
Reading temperature feels easy, true.
What is this little R / G at the decider combinator interface?
What is this little R / G at the decider combinator interface?
- Fri Jul 26, 2024 7:42 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint with consumeables
- Replies: 4
- Views: 5692
Re: Blueprint with consumeables
I'm asking for the feature, because it's already implemented - but not publicy available / inconsistent.
Tried to do a bug report first https://forums.factorio.com/viewtopic.php?f=23&t=112710
- Building reactors with a request for 1 fuel makes it easy to add some logic like this https://wiki ...
Tried to do a bug report first https://forums.factorio.com/viewtopic.php?f=23&t=112710
- Building reactors with a request for 1 fuel makes it easy to add some logic like this https://wiki ...
- Wed Jul 17, 2024 11:11 am
- Forum: Ideas and Suggestions
- Topic: Blueprint with consumeables
- Replies: 4
- Views: 5692
Blueprint with consumeables
For blueprinting trains, this is in game already:
Bild_2024-07-17_125512336.png
Please let me show you some cases, where filter was called wrong or gone missing:
Bild_2024-07-17_125619061.png
Bild_2024-07-17_125737989.png
Blueprint strings for reference
Reactor ...
Bild_2024-07-17_125512336.png
Please let me show you some cases, where filter was called wrong or gone missing:
Bild_2024-07-17_125619061.png
Bild_2024-07-17_125737989.png
Blueprint strings for reference
Reactor ...
- Thu May 30, 2024 6:25 pm
- Forum: Implemented in 2.0
- Topic: Add simple train stop priorities on top of 1.1 train limit system.
- Replies: 16
- Views: 6466
Re: Add simple train stop priorities on top of 1.1 train limit system.
How about adding a penalty based on how many slots are reserved?
- Wed Mar 27, 2024 10:30 am
- Forum: Not a bug
- Topic: [1.1.104] there is no train (wrong description)
- Replies: 1
- Views: 596
[1.1.104] there is no train (wrong description)
I got some blueprints with requested items. It works similar as train fuel or modules. Could be fuel in a nuclear reactor or ammo in a turret.
It's called Brennstoff in Zügen (fuel in trains). It should be called just fuel (or whatever it is), without mentioning a train.
For ammo it's inconsistent ...
It's called Brennstoff in Zügen (fuel in trains). It should be called just fuel (or whatever it is), without mentioning a train.
For ammo it's inconsistent ...
- Fri Feb 23, 2024 3:09 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 295
- Views: 79281
Re: Friday Facts #399 - Trash to Treasure
insane .. love it!