Search found 48 matches

by mrt144
Tue Sep 09, 2025 5:32 pm
Forum: Gameplay Help
Topic: Creating 'Probes' for train pickup interrupts and potential for conflicting interrupts?
Replies: 3
Views: 351

Re: Creating 'Probes' for train pickup interrupts and potential for conflicting interrupts?


It's difficult to give advice for interrupts if we don't know your intended train design. An interrupt driven design usually starts with one static schedule entry for a station the train will always visit as default. At start any train is empty, so the static entry is usually one that will load ...
by mrt144
Tue Sep 09, 2025 12:36 am
Forum: Gameplay Help
Topic: Creating 'Probes' for train pickup interrupts and potential for conflicting interrupts?
Replies: 3
Views: 351

Creating 'Probes' for train pickup interrupts and potential for conflicting interrupts?

Hey Hey,

So I'm at a point with my 'Factory of Everything' where I have to go wrangle some patches of Iron, Copper, Coal and Stone (luckily all the Crude and Uranium I'll ever need are closer than a train ride) and I saw that Interrupts are a thing. I think I conceptually 'get it' where the trains ...
by mrt144
Mon Sep 08, 2025 7:29 pm
Forum: General discussion
Topic: People who have just one save file...why?
Replies: 34
Views: 2327

Re: People who have just one save file...why?



Part of it is that with cloud saving and a terrible internet connection, all the manual saves will eventually try to sync with Steam so if/when I do close out, it's like 10 minutes to push 100 saves to the cloud. And if I do hop on my music computer and play a little, then I have to sync down to ...
by mrt144
Fri Sep 05, 2025 9:05 pm
Forum: General discussion
Topic: People who have just one save file...why?
Replies: 34
Views: 2327

Re: People who have just one save file...why?


I see so many topics here about people whose save file has been corrupted (usually due to their computer's failing memory or a misbehaving mod), so I have to ask:

Why do you only have one save file?

When I start a new game and save it, I save it with my designated name, e.g. Whatever1.

Then ...
by mrt144
Tue Sep 02, 2025 9:01 pm
Forum: General discussion
Topic: I'm back and on a Steamdeck - anyone else on Steamdeck? Tips/Tricks/Observations?
Replies: 2
Views: 399

I'm back and on a Steamdeck - anyone else on Steamdeck? Tips/Tricks/Observations?

Ahoy hoy, I haven't played in almost 4 years and saw there was an OMG Space Expansion!!! and have that on my Birthday/Christmas wish list.

So previously around 2019/2020 I was on a beefy gaming desktop which has given way to a Steamdeck of all things. I've built one base already up to Artillery but ...
by mrt144
Sat Sep 21, 2019 1:30 am
Forum: Questions, reviews and ratings
Topic: Looking for a magical chest mod
Replies: 10
Views: 3979

Re: Looking for a magical chest mod


Don't do that in a game where you want achievements, though:)
the commands:
/c game.player.insert{name="infinity-chest", count=1}
/c game.player.insert{name=infinity-pipe, count=1}


I definitely don't care about that at this point. I seriously just want to test things modularly without having to ...
by mrt144
Fri Sep 20, 2019 2:53 am
Forum: Questions, reviews and ratings
Topic: Looking for a magical chest mod
Replies: 10
Views: 3979

Re: Looking for a magical chest mod

Appreciate the direction!
by mrt144
Thu Sep 19, 2019 6:34 am
Forum: Questions, reviews and ratings
Topic: Looking for a magical chest mod
Replies: 10
Views: 3979

Looking for a magical chest mod

Basically I want a chest that creates a steady supply of iron ore/copper ore/coal/stone/water/oil and a reciprocal chest destroys whatever enters.

I want to test ideas without having to build mining infrastructure and while i know infinte ores exists...i want even simpler. Something that just ...
by mrt144
Mon Jul 01, 2019 5:39 pm
Forum: General discussion
Topic: Can I ever go back? (Beta integration with new releases)
Replies: 1
Views: 1494

Can I ever go back? (Beta integration with new releases)

So I blithely decided to check out the 17.52 update and see what was on tap...


And 10 hours later and a few research chain tweaks and reresearching and completion of factories it stuck me...

Will these 10 hours be wasted when the game officially updated to 17.x? Should I go back to 16.x or ...
by mrt144
Sat Apr 20, 2019 9:28 pm
Forum: General discussion
Topic: Economies of scale are breaking my brain
Replies: 14
Views: 5913

Re: Economies of scale are breaking my brain



I basically situated this factory between two very rich deposits of iron (500M) and copper (250M). The thought is that the copper will run out before the iron does and then I have a choice to make - repurpose to something like steel or iron products or ship new copper ore in or just pack up shop ...
by mrt144
Sat Apr 20, 2019 9:12 pm
Forum: General discussion
Topic: Economies of scale are breaking my brain
Replies: 14
Views: 5913

Re: Economies of scale are breaking my brain



I am not really grasping just how much and how little 200M Copper Ore is.

But still, I came to the realization that I've spent maybe ~40 hours building this beast from the ground up knowing that its life, once completed, is just a time bomb waiting to explode into uselessness. I'll have ...
by mrt144
Thu Apr 18, 2019 6:10 am
Forum: General discussion
Topic: Economies of scale are breaking my brain
Replies: 14
Views: 5913

Re: Economies of scale are breaking my brain

I am excessive in all ways. 400k on 50 wagons. Im just giddy with seeing how my excess plays out now. Seems i will run into a limit at some point but now Im curious just where that limit is on my system and with my goals.

Maybe I will beacon and module down the line when I hit those limits and work ...
by mrt144
Thu Apr 18, 2019 3:00 am
Forum: General discussion
Topic: Economies of scale are breaking my brain
Replies: 14
Views: 5913

Re: Economies of scale are breaking my brain

Yeah, I tried to kinda split the difference between rails and location for some of the factory placing. "Oh, there's 360M Iron and two 180M Coppers within spitting distance. Chip Factory goes here" but given my experience so far, I'm starting to imagine life after that initial factory. Man, I really ...
by mrt144
Thu Apr 18, 2019 2:47 am
Forum: General discussion
Topic: Economies of scale are breaking my brain
Replies: 14
Views: 5913

Re: Economies of scale are breaking my brain

Noted.

Good thing I nicked a few supercomputers before they blasted me onto this barely hospitable rock. 8-)
by mrt144
Thu Apr 18, 2019 2:00 am
Forum: General discussion
Topic: Economies of scale are breaking my brain
Replies: 14
Views: 5913

Re: Economies of scale are breaking my brain

Oh, that's one of the conditions I put on myself. No beacons, no modules except for some oil/solid fuel processing. This is to be one of MANY such factories. I'm just realizing that maybe...just maybe...I'm gonna need to find a lot more ore.

Edit: One of my favorite words is baroque. ;)
by mrt144
Thu Apr 18, 2019 1:49 am
Forum: General discussion
Topic: Economies of scale are breaking my brain
Replies: 14
Views: 5913

Economies of scale are breaking my brain

Okay, so this is a stray observation from my megabase desire:

I am not really grasping just how much and how little 200M Copper Ore is.

I have a nice chip factory spitting out about 8k a minute off a Copper patch that started around 240 Million. Initially I thought that that's a sizeable chunk of ...
by mrt144
Tue Apr 09, 2019 5:41 pm
Forum: Gameplay Help
Topic: Big Belt Exchanges?
Replies: 5
Views: 2781

Re: Big Belt Exchanges?

Yeah, basically I'm unintentionally designing a mega base that looks like a skull with the East and West Exchanges as Eyes. Part of me wonders if I could side chain some of the Iron intermediary factories like Gears onto the West side of the Big Loop.

Also I think that I can triumph over the ...
by mrt144
Tue Apr 09, 2019 3:43 am
Forum: Gameplay Help
Topic: Big Belt Exchanges?
Replies: 5
Views: 2781

Re: Big Belt Exchanges?

One thing I dont like already is not being able to scale to need more easily. That thing could get honkin beastly in size and I need to scope it out to be large enough for all the basic input sources and intermediate factories.


I think I could totally swing unidirection trains for basic inputs ...
by mrt144
Tue Apr 09, 2019 3:06 am
Forum: Gameplay Help
Topic: Big Belt Exchanges?
Replies: 5
Views: 2781

Re: Big Belt Exchanges?

Attached is a crude caveman visualization. Blue are Belts Black are Rail Lines. Text says whats generally up there. Hope it conveys the premise.
by mrt144
Mon Apr 08, 2019 9:53 pm
Forum: Gameplay Help
Topic: Big Belt Exchanges?
Replies: 5
Views: 2781

Big Belt Exchanges?

So I'm getting to the point in my Megabase where I need to start considering just how exactly I turn one intermediate good into another good and then have that end product wind up in the proper locale. The noodle got turning and what came back to me was the idea of a big exchange/rail depot (two ...

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