Won't that save everything about that specific world? I don't want an exact world duplication. Just the settings.
Search found 56 matches
- Fri Jul 29, 2022 7:30 pm
- Forum: Ideas and Suggestions
- Topic: Save my new game settings as default
- Replies: 8
- Views: 2140
Re: Save my new game settings as default
- Mon Jul 25, 2022 4:09 pm
- Forum: Ideas and Suggestions
- Topic: Save my new game settings as default
- Replies: 8
- Views: 2140
Re: Save my new game settings as default
Hmm... Well, since that was suggested 7.5 years ago, I sense that it won't be happening.
- Mon Jul 25, 2022 3:49 pm
- Forum: Ideas and Suggestions
- Topic: Save my new game settings as default
- Replies: 8
- Views: 2140
Re: Save my new game settings as default
Thanks. I did a search, but must have used the wrong search terms.
- Mon Jul 25, 2022 2:22 pm
- Forum: Ideas and Suggestions
- Topic: Save my new game settings as default
- Replies: 8
- Views: 2140
Save my new game settings as default
When I start a new game, I never never never want enemies. I always disable that. Also, no cliffs. There are other resource tweaks that I make, but every time I start a new game, it's not always easy to remember. Sure, no enemies or cliffs is a no-brainer, but sometimes I think, "Well, I think ...
- Mon Feb 07, 2022 12:30 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 142159
Re: Friday Facts #367 - Expansion news
Yeah, that will be the question. Just making more and more complex recipes and some fancy graphics won't cut it. Yes, this will be a wait and see for me as well. Factorio is definitely one of my favorite all-time games, but I could see a new design crew taking it in a direction I don't want to go. ...
- Sat Jan 25, 2020 1:16 pm
- Forum: Bob's mods
- Topic: [0.18.x] Bob's Mods: General Discussion
- Replies: 149
- Views: 61295
Re: [0.18.x] Bob's Mods: General Discussion
Last night someone posted a screenshot of an error he got regarding boblogistics. I posted that I was getting the same error. This morning, it seems that both posts have been deleted. Did we do something wrong?
- Fri Jan 24, 2020 10:17 pm
- Forum: Bob's mods
- Topic: [0.18] Please post bugs and balance issues here.
- Replies: 185
- Views: 57804
- Tue Jan 21, 2020 9:23 pm
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 212997
Re: [0.17.x] Bob's Mods: General Discussion
Do you a general feel for when updates for 0.18 might come around? I have no idea how much work it takes. If it was going to be just a day or two, I'd live without playing (I could use some time off). If it might be a while, I'll back up to 0.17.x.
- Fri Jan 10, 2020 12:35 pm
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 212997
Re: [0.17.x] Bob's Mods: General Discussion
I'm fine with that. As long as there's some math that I'm not misunderstanding.
Hey Bob, since robots get built so fast, can you give us an assembler that can build all four levels of robots depending on what materials are available?
Hey Bob, since robots get built so fast, can you give us an assembler that can build all four levels of robots depending on what materials are available?
- Fri Jan 10, 2020 11:18 am
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 212997
Re: [0.17.x] Bob's Mods: General Discussion
Another question... If I'm reading this right, the tier 4 logistic robot is constructed in half a second. It requires 1 tier 4 flying robot frame, which takes 20 seconds to construct. So if I were to create an optimized factory to create tier 4 robots, I'd need 40 assemblers just to make the frames?...
- Fri Jan 10, 2020 10:29 am
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 212997
Re: [0.17.x] Bob's Mods: General Discussion
Excellent. Thanks!
- Thu Jan 09, 2020 9:58 pm
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 212997
Re: [0.17.x] Bob's Mods: General Discussion
Heat Pipe 3 is an ingredient in a couple of the third tier nukyaler components. Aside from that, is there any benefit to using it in place of the regular heat pipe when connecting reactors to heat exchangers?
- Thu Jan 02, 2020 1:55 pm
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 212997
Re: [0.17.x] Bob's Mods: General Discussion
Der. Sorry to waste everyone's time. It's been a while since I played and I really thought that 5x5 was the max.
- Thu Jan 02, 2020 12:16 pm
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 212997
Re: [0.17.x] Bob's Mods: General Discussion
Doubtful. What might be wrong?
- Thu Jan 02, 2020 11:38 am
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 212997
Re: [0.17.x] Bob's Mods: General Discussion
What does the research "Long Inserters 2" give me? Without it researched, I checked and if I try to configure an inserter, I have the full 5x5 grid of locations with no gaps.
- Wed Nov 13, 2019 11:30 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 407776
Re: [MOD 0.17] Industrial Revolution
I tried IR back when it first came out. After playing a couple non-IR games, I'd like to continue with my original IR save. I've disabled the conflicting mods (bobs, squeak-thru, etc.) and re-enabled IR. However, when I load my game back in, I get a lot of failures that generally point to a missing ...
- Sat Nov 09, 2019 11:55 am
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 212997
Re: [0.17.x] Bob's Mods: General Discussion
Checking my power usage, electric furnaces use up the most juice, but robot charging points are an uncontested second. I generally place them willy nilly, but do they use up electricity when not in use, or only when charging a bot?
- Thu Oct 03, 2019 9:18 am
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 212997
Re: [0.17.x] Bob's Mods: General Discussion
Thanks, Bob. I hate how much real estate a train station takes up, but in the end, pipes aren't a whole lot less.
- Wed Oct 02, 2019 6:47 pm
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 212997
Re: [0.17.x] Bob's Mods: General Discussion
I've got a question. I'm sure this must have been discussed before, but I searched around in this thread and couldn't find what I'm looking for. Especially in the late game, I find myself needing to move massive amounts of liquid from here to there. My 500 boilers need water from yonder lake way ove...
- Tue Sep 10, 2019 9:35 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 407776
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
It's not "Currently supported", but someone took care of it , or has tried to. Not tried it personally. Mod discussion page doesn't look too promising, mind. Thanks for that. I gave it a quick try, but it failed upon load, so I just disabled it. It's not a massive problem (so far). For th...