Hello Yuoki.
Could you maybe create a more powerful powerplant?
Endgame thingy. Relatively small, but very expensive to build and about 500 MW strong?
Only eating the new MX stuff, ´cause i like that MX stuff.
SKleen75
Search found 54 matches
- Mon Jun 24, 2019 1:11 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 655133
- Fri Jun 21, 2019 3:52 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 655133
Re: Yuoki Industries - Informations, Suggestions, Questions
Sooooo.
The new turbine for 1000° steam.
I build it like that.
Was ist supposed to be like that?
I use the mastercrafted ms-turbine.
The new turbine for 1000° steam.
I build it like that.
Was ist supposed to be like that?
I use the mastercrafted ms-turbine.
- Tue Jun 11, 2019 4:21 pm
- Forum: Yuoki Industries
- Topic: If it's not a feature - it's maybe a Bug ?
- Replies: 97
- Views: 50968
Re: If it's not a feature - it's maybe a Bug ?
Another one
When i connect a Prototype 41 Inserter with green or red wire the connection is there, but the wire is invisible. That is a bit irritating.
When i connect a Prototype 41 Inserter with green or red wire the connection is there, but the wire is invisible. That is a bit irritating.
- Tue Jun 11, 2019 1:07 pm
- Forum: Yuoki Industries
- Topic: If it's not a feature - it's maybe a Bug ?
- Replies: 97
- Views: 50968
Re: If it's not a feature - it's maybe a Bug ?
Aaaaand another one :D
Funny little quirk:
I was really wondering why the number of multifunktional toolheads went up. I searched my base up and down for a factory that might accidently produce them.
Then i found out that i was using productivity modules in the washers and the maintenance ...
Funny little quirk:
I was really wondering why the number of multifunktional toolheads went up. I searched my base up and down for a factory that might accidently produce them.
Then i found out that i was using productivity modules in the washers and the maintenance ...
- Sat Jun 08, 2019 9:09 am
- Forum: Yuoki Industries
- Topic: If it's not a feature - it's maybe a Bug ?
- Replies: 97
- Views: 50968
Re: If it's not a feature - it's maybe a Bug ?
That´s great news. :D
Now another question. :D
In the Agronomie i can buy a frozen Ji-Ribu-s through the trade node for 9000 merchant signs. In the hydra farm these become 10 Ji-Ribu-s. Then i smoke them so they become 10 smoked Ji-Ribu-s. After that i pack them to canned meat deluxe and sell 4 ...
Now another question. :D
In the Agronomie i can buy a frozen Ji-Ribu-s through the trade node for 9000 merchant signs. In the hydra farm these become 10 Ji-Ribu-s. Then i smoke them so they become 10 smoked Ji-Ribu-s. After that i pack them to canned meat deluxe and sell 4 ...
- Thu Jun 06, 2019 10:22 pm
- Forum: Yuoki Industries
- Topic: If it's not a feature - it's maybe a Bug ?
- Replies: 97
- Views: 50968
Re: If it's not a feature - it's maybe a Bug ?
Ah. I found in the wiki!
So question stays: What turbine to use with 1000° steam?However, if the temperature of the steam exceeds the maximum temperature of the steam engine or turbine, then the power output is capped at maximum, and the extra energy in the steam is wasted.
- Thu Jun 06, 2019 3:09 pm
- Forum: Yuoki Industries
- Topic: If it's not a feature - it's maybe a Bug ?
- Replies: 97
- Views: 50968
Re: If it's not a feature - it's maybe a Bug ?
Ahh. Now i get it. I have another question.
The MX Fuel is then only usable in the Rheinsberg-Boiler, right?
The Rheinsberg produces 1000° steam. If i use a Rensuir Turbine that only allows 500 max temperature, do i loose or waste energy or does it not matter?
Is there a Turbine that uses 1000 ...
The MX Fuel is then only usable in the Rheinsberg-Boiler, right?
The Rheinsberg produces 1000° steam. If i use a Rensuir Turbine that only allows 500 max temperature, do i loose or waste energy or does it not matter?
Is there a Turbine that uses 1000 ...
- Thu Jun 06, 2019 3:05 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 90178
Re: [MOD 0.15.x] Mining Space Industries
Yeah. That is exactly what i did in the end.Lost it ? Ohhh my! hehehe
/c game.player.insert{name='glados-core'}
But still. I bothers me that it could even get lost. Don´t know.
- Tue Jun 04, 2019 11:15 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 90178
Re: [MOD 0.15.x] Mining Space Industries Glados gone
Hi.
I found Glados. Now new Mission. Bring Glados and 1 Bot to Wreck. BUT Glados is gone. Not in my inventory. Not in my logistic network. I am stuck. Please help.
I found Glados. Now new Mission. Bring Glados and 1 Bot to Wreck. BUT Glados is gone. Not in my inventory. Not in my logistic network. I am stuck. Please help.
- Sat May 25, 2019 11:50 pm
- Forum: Yuoki Industries
- Topic: If it's not a feature - it's maybe a Bug ?
- Replies: 97
- Views: 50968
Re: If it's not a feature - it's maybe a Bug ?
Hello Yuoki.
I can not get the nuclear fuel to work. MX-A and MX-C. There is a rezeip missing I think?
I can not get the nuclear fuel to work. MX-A and MX-C. There is a rezeip missing I think?
- Tue Sep 04, 2018 1:31 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1656621
Re: Development and Discussion
Hi.
I made update today and now cannot load save.
Error AppManagerStates.cpp:1301: Error while running on_configuration_changed: Unknown sprite "recipe/alien-pre-artifact"
stack traceback:
__FNEI__/scripts/gui.lua:186: in function '?'
__FNEI__/scripts/gui.lua:148: in function 'add_gui_template ...
I made update today and now cannot load save.
Error AppManagerStates.cpp:1301: Error while running on_configuration_changed: Unknown sprite "recipe/alien-pre-artifact"
stack traceback:
__FNEI__/scripts/gui.lua:186: in function '?'
__FNEI__/scripts/gui.lua:148: in function 'add_gui_template ...
- Sat Feb 17, 2018 9:49 pm
- Forum: Yuoki Industries
- Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
- Replies: 164
- Views: 119323
Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
https://i.imgflip.com/24rr31.jpg
I made something. And i think it´s beautiful. XD
I call it the "400+". It uses 8 TMFW. All exess fluid will be collected and then used by the 14.7 Generator-S. So no waste anymore. :)
https://i.imgur.com/noZh9Th.jpg
So you all just see it makes perfectly ...
I made something. And i think it´s beautiful. XD
I call it the "400+". It uses 8 TMFW. All exess fluid will be collected and then used by the 14.7 Generator-S. So no waste anymore. :)
https://i.imgur.com/noZh9Th.jpg
So you all just see it makes perfectly ...
- Tue Jul 11, 2017 2:48 pm
- Forum: Yuoki Industries
- Topic: 0.15 Yuoki-Industries Versions
- Replies: 47
- Views: 40856
Re: 0.15 Yuoki-Industries Versions
BUT IT LOOKS POOOPY!
- Tue Jul 11, 2017 2:48 pm
- Forum: Yuoki Industries
- Topic: 0.15 Yuoki-Industries Versions
- Replies: 47
- Views: 40856
Re: 0.15 Yuoki-Industries Versions
The new vanilla-system works, is powerful, flexible and cheap enough to make power-mods obsolete in my opinion.
- Tue Jun 06, 2017 9:07 pm
- Forum: Yuoki Industries
- Topic: 0.15 Yuoki-Industries Versions
- Replies: 47
- Views: 40856
Re: 0.15 Yuoki-Industries Versions
Well, there is an easy answer to that
2,5 GW per Turbine is absolutely allright if the costs to build it are high enough.
I really think that end>endgame stuff is needed.
In my current playthrough i have 54203 satellites in space and going.
Greedings
SKleen75
2,5 GW per Turbine is absolutely allright if the costs to build it are high enough.
I really think that end>endgame stuff is needed.
In my current playthrough i have 54203 satellites in space and going.
Greedings
SKleen75
- Tue Jun 06, 2017 7:58 am
- Forum: Yuoki Industries
- Topic: 0.15 Yuoki-Industries Versions
- Replies: 47
- Views: 40856
Re: 0.15 Yuoki-Industries Versions
Woooh i did it.
I changed my .14.22 map to .15 and the energy is stable so far.
But i need now 4 turbines to deliver enough MF for the TMFW-generator.
It seems to me the TMFW Generator can suck an army of turbines dry.
And please Youki don´t stop doing you energy things. I enjoyed them very much ...
I changed my .14.22 map to .15 and the energy is stable so far.
But i need now 4 turbines to deliver enough MF for the TMFW-generator.
It seems to me the TMFW Generator can suck an army of turbines dry.
And please Youki don´t stop doing you energy things. I enjoyed them very much ...
- Sun Feb 26, 2017 9:22 am
- Forum: Yuoki Industries
- Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
- Replies: 164
- Views: 119323
Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
This is how i power this:
20170225150555_1.jpg
20170225150634_1.jpg
20170225162522_1.jpg
I like it that it is taking not much space.
Blueprint for energyproduction:
H4sIAAAAAAAA/+2Wz26jMBDGX6XijKWQf91VxXEfYk/IsYfUirFZ24REiHffcUkQIS5lu6dIuSDEfN/M2PzGwPWL1IzKlyxtQDnhBNi0aRQtII3OZKeFBEPE ...
20170225150555_1.jpg
20170225150634_1.jpg
20170225162522_1.jpg
I like it that it is taking not much space.
Blueprint for energyproduction:
H4sIAAAAAAAA/+2Wz26jMBDGX6XijKWQf91VxXEfYk/IsYfUirFZ24REiHffcUkQIS5lu6dIuSDEfN/M2PzGwPWL1IzKlyxtQDnhBNi0aRQtII3OZKeFBEPE ...
- Sun Feb 26, 2017 9:17 am
- Forum: Yuoki Industries
- Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
- Replies: 164
- Views: 119323
Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
The UC is then used in this:
Here i have a trainstation for unloading UC. Then everything that ist needed to start a rocket will be produced there.
Rocket autostart is recommendet.
Sadly the electric motor and the MF waterpump are broken in my game so i had to use the waterwell mod to get it to ...
Here i have a trainstation for unloading UC. Then everything that ist needed to start a rocket will be produced there.
Rocket autostart is recommendet.
Sadly the electric motor and the MF waterpump are broken in my game so i had to use the waterwell mod to get it to ...
- Sun Feb 26, 2017 9:08 am
- Forum: Yuoki Industries
- Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
- Replies: 164
- Views: 119323
Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Blueprint for my UC production.
H4sIAAAAAAAA/8Va7W6jOhB9lSq/sRTMt1Z5loiCmyIRGxmz2yjKuy/QppuAY2aY3NtflaI5nvGZMzO2aalealXk9ct+dxbSVKYS7e58lvlR7DZveWuY0bls
G6UNexW12XiNansrJXfnjx3zuXfasezilZUWxfgzv3hIeHrBQLY0j74DfmKVbIU2QrNhpQk0RceakkLNSOiYhE5WsxShWQpJkUarI8Vrjyb2gIImqn4tST6W ...
H4sIAAAAAAAA/8Va7W6jOhB9lSq/sRTMt1Z5loiCmyIRGxmz2yjKuy/QppuAY2aY3NtflaI5nvGZMzO2aalealXk9ct+dxbSVKYS7e58lvlR7DZveWuY0bls
G6UNexW12XiNansrJXfnjx3zuXfasezilZUWxfgzv3hIeHrBQLY0j74DfmKVbIU2QrNhpQk0RceakkLNSOiYhE5WsxShWQpJkUarI8Vrjyb2gIImqn4tST6W ...
- Sun Feb 26, 2017 9:02 am
- Forum: Yuoki Industries
- Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
- Replies: 164
- Views: 119323
Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Here a little sumthing i build to make endless UC.
It´s a bit lategame, because of the modules in the oil refinery, but it gives a nice amount of UC and it doesn´t take much space.
SKleen75
It´s a bit lategame, because of the modules in the oil refinery, but it gives a nice amount of UC and it doesn´t take much space.
SKleen75