Search found 54 matches

by SKleen75
Mon Jun 24, 2019 1:11 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1184
Views: 310693

Re: Yuoki Industries - Informations, Suggestions, Questions

Hello Yuoki.

Could you maybe create a more powerful powerplant?

Endgame thingy. Relatively small, but very expensive to build and about 500 MW strong?

Only eating the new MX stuff, ´cause i like that MX stuff. :D


SKleen75
by SKleen75
Fri Jun 21, 2019 3:52 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1184
Views: 310693

Re: Yuoki Industries - Informations, Suggestions, Questions

Sooooo.
The new turbine for 1000° steam.
I build it like that.
Was ist supposed to be like that?
I use the mastercrafted ms-turbine.
by SKleen75
Tue Jun 11, 2019 4:21 pm
Forum: Yuoki Industries
Topic: If it's not a feature - it's maybe a Bug ?
Replies: 97
Views: 12485

Re: If it's not a feature - it's maybe a Bug ?

Another one :lol:

When i connect a Prototype 41 Inserter with green or red wire the connection is there, but the wire is invisible. That is a bit irritating.
by SKleen75
Tue Jun 11, 2019 1:07 pm
Forum: Yuoki Industries
Topic: If it's not a feature - it's maybe a Bug ?
Replies: 97
Views: 12485

Re: If it's not a feature - it's maybe a Bug ?

Aaaaand another one :D Funny little quirk: I was really wondering why the number of multifunktional toolheads went up. I searched my base up and down for a factory that might accidently produce them. Then i found out that i was using productivity modules in the washers and the maintenance workshops....
by SKleen75
Sat Jun 08, 2019 9:09 am
Forum: Yuoki Industries
Topic: If it's not a feature - it's maybe a Bug ?
Replies: 97
Views: 12485

Re: If it's not a feature - it's maybe a Bug ?

That´s great news. :D Now another question. :D In the Agronomie i can buy a frozen Ji-Ribu-s through the trade node for 9000 merchant signs. In the hydra farm these become 10 Ji-Ribu-s. Then i smoke them so they become 10 smoked Ji-Ribu-s. After that i pack them to canned meat deluxe and sell 4 of t...
by SKleen75
Thu Jun 06, 2019 10:22 pm
Forum: Yuoki Industries
Topic: If it's not a feature - it's maybe a Bug ?
Replies: 97
Views: 12485

Re: If it's not a feature - it's maybe a Bug ?

Ah. I found in the wiki!
However, if the temperature of the steam exceeds the maximum temperature of the steam engine or turbine, then the power output is capped at maximum, and the extra energy in the steam is wasted.
So question stays: What turbine to use with 1000° steam?
:D
by SKleen75
Thu Jun 06, 2019 3:09 pm
Forum: Yuoki Industries
Topic: If it's not a feature - it's maybe a Bug ?
Replies: 97
Views: 12485

Re: If it's not a feature - it's maybe a Bug ?

Ahh. Now i get it. I have another question. The MX Fuel is then only usable in the Rheinsberg-Boiler, right? The Rheinsberg produces 1000° steam. If i use a Rensuir Turbine that only allows 500 max temperature, do i loose or waste energy or does it not matter? Is there a Turbine that uses 1000° stea...
by SKleen75
Thu Jun 06, 2019 3:05 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 175
Views: 24512

Re: [MOD 0.15.x] Mining Space Industries

Lost it ? Ohhh my! hehehe
/c game.player.insert{name='glados-core'}
Yeah. That is exactly what i did in the end. :D

But still. I bothers me that it could even get lost. Don´t know.
by SKleen75
Tue Jun 04, 2019 11:15 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 175
Views: 24512

Re: [MOD 0.15.x] Mining Space Industries Glados gone

Hi.
I found Glados. Now new Mission. Bring Glados and 1 Bot to Wreck. BUT Glados is gone. Not in my inventory. Not in my logistic network. I am stuck. Please help.
by SKleen75
Sat May 25, 2019 11:50 pm
Forum: Yuoki Industries
Topic: If it's not a feature - it's maybe a Bug ?
Replies: 97
Views: 12485

Re: If it's not a feature - it's maybe a Bug ?

Hello Yuoki.
I can not get the nuclear fuel to work. MX-A and MX-C. There is a rezeip missing I think?
by SKleen75
Tue Sep 04, 2018 1:31 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3081
Views: 520973

Re: Development and Discussion

Hi. I made update today and now cannot load save. Error AppManagerStates.cpp:1301: Error while running on_configuration_changed: Unknown sprite "recipe/alien-pre-artifact" stack traceback: __FNEI__/scripts/gui.lua:186: in function '?' __FNEI__/scripts/gui.lua:148: in function 'add_gui_template' __FN...
by SKleen75
Sat Feb 17, 2018 9:49 pm
Forum: Yuoki Industries
Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Replies: 159
Views: 57195

Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

https://i.imgflip.com/24rr31.jpg I made something. And i think it´s beautiful. XD I call it the "400+". It uses 8 TMFW. All exess fluid will be collected and then used by the 14.7 Generator-S. So no waste anymore. :) https://i.imgur.com/noZh9Th.jpg So you all just see it makes perfectly sense to us...
by SKleen75
Tue Jul 11, 2017 2:48 pm
Forum: Yuoki Industries
Topic: 0.15 Yuoki-Industries Versions
Replies: 47
Views: 17794

Re: 0.15 Yuoki-Industries Versions

BUT IT LOOKS POOOPY!
by SKleen75
Tue Jul 11, 2017 2:48 pm
Forum: Yuoki Industries
Topic: 0.15 Yuoki-Industries Versions
Replies: 47
Views: 17794

Re: 0.15 Yuoki-Industries Versions

The new vanilla-system works, is powerful, flexible and cheap enough to make power-mods obsolete in my opinion.
:( :? :cry:
by SKleen75
Tue Jun 06, 2017 9:07 pm
Forum: Yuoki Industries
Topic: 0.15 Yuoki-Industries Versions
Replies: 47
Views: 17794

Re: 0.15 Yuoki-Industries Versions

Well, there is an easy answer to that :)

2,5 GW per Turbine is absolutely allright if the costs to build it are high enough.

I really think that end>endgame stuff is needed.

In my current playthrough i have 54203 satellites in space and going.

Greedings
SKleen75
by SKleen75
Tue Jun 06, 2017 7:58 am
Forum: Yuoki Industries
Topic: 0.15 Yuoki-Industries Versions
Replies: 47
Views: 17794

Re: 0.15 Yuoki-Industries Versions

Woooh i did it. I changed my .14.22 map to .15 and the energy is stable so far. But i need now 4 turbines to deliver enough MF for the TMFW-generator. It seems to me the TMFW Generator can suck an army of turbines dry. And please Youki don´t stop doing you energy things. I enjoyed them very much. I ...
by SKleen75
Sun Feb 26, 2017 9:22 am
Forum: Yuoki Industries
Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Replies: 159
Views: 57195

Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

This is how i power this: 20170225150555_1.jpg 20170225150634_1.jpg 20170225162522_1.jpg I like it that it is taking not much space. Blueprint for energyproduction: H4sIAAAAAAAA/+2Wz26jMBDGX6XijKWQf91VxXEfYk/IsYfUirFZ24REiHffcUkQIS5lu6dIuSDEfN/M2PzGwPWL1IzKlyxtQDnhBNi0aRQtII3OZKeFBEPE MYpLbTGqVdqcUv...
by SKleen75
Sun Feb 26, 2017 9:17 am
Forum: Yuoki Industries
Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Replies: 159
Views: 57195

Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

The UC is then used in this: Here i have a trainstation for unloading UC. Then everything that ist needed to start a rocket will be produced there. Rocket autostart is recommendet. Sadly the electric motor and the MF waterpump are broken in my game so i had to use the waterwell mod to get it to work...
by SKleen75
Sun Feb 26, 2017 9:08 am
Forum: Yuoki Industries
Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Replies: 159
Views: 57195

Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

Blueprint for my UC production. H4sIAAAAAAAA/8Va7W6jOhB9lSq/sRTMt1Z5loiCmyIRGxmz2yjKuy/QppuAY2aY3NtflaI5nvGZMzO2aalealXk9ct+dxbSVKYS7e58lvlR7DZveWuY0bls G6UNexW12XiNansrJXfnjx3zuXfasezilZUWxfgzv3hIeHrBQLY0j74DfmKVbIU2QrNhpQk0RceakkLNSOiYhE5WsxShWQpJkUarI8Vrjyb2gIImqn4tST6W IxJFq8MMsWGSNEdKJKkuV4s9wR...
by SKleen75
Sun Feb 26, 2017 9:02 am
Forum: Yuoki Industries
Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Replies: 159
Views: 57195

Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

Here a little sumthing i build to make endless UC.

It´s a bit lategame, because of the modules in the oil refinery, but it gives a nice amount of UC and it doesn´t take much space.

SKleen75

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