Search found 9 matches
- Mon Oct 21, 2024 6:41 pm
- Forum: News
- Topic: Factorio: Space Age is here!
- Replies: 118
- Views: 36725
Re: Factorio: Space Age is here!
Soooo, direct option doesn't work for me. I don't know what's up with HB and stripe, but I used 3 cards + paypal on a linux, a phone, and a mac, with multiple addresses (incl. a hotmail.com) and I'm still getting rejected. If someone finds some info, I'd like to know. In the meantime I contacted sup...
- Thu May 23, 2019 9:35 am
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 64614
Re: Friday Facts #289 - Character GUI
Still interested in the information requested above
- Tue May 07, 2019 12:10 pm
- Forum: Modding help
- Topic: Changelog tutorial
- Replies: 113
- Views: 54272
Re: Changelog tutorial
I know, but it seems that the devs are looking at the topic, and I might simply have missed some factbadtouchatr wrote: βTue May 07, 2019 9:15 amThat would have to be up to the devs to add it to the parser code. This topic is mainly to explain the un-documented rules as they exist now.
- Tue May 07, 2019 9:10 am
- Forum: Modding help
- Topic: Changelog tutorial
- Replies: 113
- Views: 54272
Re: Changelog tutorial
Can we have something like "Author:" (and maybe "Requested-by", "Suggested-by") below "Date:"?
It would be nice to people that contributes with pull requests on mods
It would be nice to people that contributes with pull requests on mods
- Tue May 07, 2019 8:53 am
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 64614
Re: Friday Facts #289 - Character GUI
Hey, I'm quite happy about the coloured icons for current Logistics status. As a matter of fact, I'm maintaining a small mod that does this, but on a dedicated UI: LogisticRequestHinter I'd like to know if you could provide helpers about this, for example the "all items delivered" does not...
- Fri Dec 14, 2018 6:36 pm
- Forum: News
- Topic: Friday Facts #273 - Cutscene controller & Localisation plan
- Replies: 79
- Views: 36370
Re: Friday Facts #273 - Cutscene controller & Localisation plan
I wonder if there are players learning esperanto like me that would like to make a translation! (Beginner, but that would be a nice learning project)
- Wed Nov 14, 2018 10:34 am
- Forum: Mods
- Topic: [Mod 0.16] Logistic Request Hinter
- Replies: 0
- Views: 799
[Mod 0.16] Logistic Request Hinter
Hey there! Growing tired of waiting in base not knowing if my network *does* have enough items in storage to satisfy all my requests, I told to myself that it could be nice to have a visual hint that could tell you if there's no point waiting forever. After a quick lookup, I couldn't find such a thi...
- Thu Nov 08, 2018 3:17 pm
- Forum: Modding help
- Topic: [Solved] Accessing logistic network
- Replies: 2
- Views: 1688
Re: Accessing logistic network
Holy crap.
Since the beginning I assumed that LuaForce was a class representing entity movements and therefore never checked it
Thank you very much
Since the beginning I assumed that LuaForce was a class representing entity movements and therefore never checked it
Thank you very much
- Thu Nov 08, 2018 2:13 pm
- Forum: Modding help
- Topic: [Solved] Accessing logistic network
- Replies: 2
- Views: 1688
[Solved] Accessing logistic network
Hi there, Noob here, I'm trying to make a small mod that would give a better view of the current status of logistic requests. Plan is simple: get all requested items get items from inventory get items on their way get available items from logistic network do basic maths show something somewhere on t...