Search found 9 matches

by Delzur
Mon Oct 21, 2024 6:41 pm
Forum: News
Topic: Factorio: Space Age is here!
Replies: 123
Views: 49658

Re: Factorio: Space Age is here!

Soooo, direct option doesn't work for me. I don't know what's up with HB and stripe, but I used 3 cards + paypal on a linux, a phone, and a mac, with multiple addresses (incl. a hotmail.com) and I'm still getting rejected. If someone finds some info, I'd like to know. In the meantime I contacted sup...
by Delzur
Thu May 23, 2019 9:35 am
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 65649

Re: Friday Facts #289 - Character GUI

Still interested in the information requested above :(
by Delzur
Tue May 07, 2019 12:10 pm
Forum: Modding help
Topic: Changelog tutorial
Replies: 113
Views: 55441

Re: Changelog tutorial

badtouchatr wrote: ↑Tue May 07, 2019 9:15 am That would have to be up to the devs to add it to the parser code. This topic is mainly to explain the un-documented rules as they exist now.
I know, but it seems that the devs are looking at the topic, and I might simply have missed some fact ;)
by Delzur
Tue May 07, 2019 9:10 am
Forum: Modding help
Topic: Changelog tutorial
Replies: 113
Views: 55441

Re: Changelog tutorial

Can we have something like "Author:" (and maybe "Requested-by", "Suggested-by") below "Date:"?
It would be nice to people that contributes with pull requests on mods :D
by Delzur
Tue May 07, 2019 8:53 am
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 65649

Re: Friday Facts #289 - Character GUI

Hey, I'm quite happy about the coloured icons for current Logistics status. As a matter of fact, I'm maintaining a small mod that does this, but on a dedicated UI: LogisticRequestHinter I'd like to know if you could provide helpers about this, for example the "all items delivered" does not...
by Delzur
Fri Dec 14, 2018 6:36 pm
Forum: News
Topic: Friday Facts #273 - Cutscene controller & Localisation plan
Replies: 79
Views: 36792

Re: Friday Facts #273 - Cutscene controller & Localisation plan

I wonder if there are players learning esperanto like me that would like to make a translation! (Beginner, but that would be a nice learning project)
by Delzur
Wed Nov 14, 2018 10:34 am
Forum: Mods
Topic: [Mod 0.16] Logistic Request Hinter
Replies: 0
Views: 812

[Mod 0.16] Logistic Request Hinter

Hey there! Growing tired of waiting in base not knowing if my network *does* have enough items in storage to satisfy all my requests, I told to myself that it could be nice to have a visual hint that could tell you if there's no point waiting forever. After a quick lookup, I couldn't find such a thi...
by Delzur
Thu Nov 08, 2018 3:17 pm
Forum: Modding help
Topic: [Solved] Accessing logistic network
Replies: 2
Views: 1717

Re: Accessing logistic network

Holy crap.

Since the beginning I assumed that LuaForce was a class representing entity movements and therefore never checked it :cry:

Thank you very much :lol:
by Delzur
Thu Nov 08, 2018 2:13 pm
Forum: Modding help
Topic: [Solved] Accessing logistic network
Replies: 2
Views: 1717

[Solved] Accessing logistic network

Hi there, Noob here, I'm trying to make a small mod that would give a better view of the current status of logistic requests. Plan is simple: get all requested items get items from inventory get items on their way get available items from logistic network do basic maths show something somewhere on t...

Go to advanced search