2.0.28-1
Have assembler with advanced circuit recipe, have a rail stop name including icon for advanced circuit.
Remote view:
search for "advanced circuit", only results are assemblers with recipe. Expect to see rail stops too.
search for "advanced" shows stops with icon and assemblers with recipe ...
Search found 41 matches
- Tue Jan 07, 2025 2:51 am
- Forum: Not a bug
- Topic: [2.0.28] Remote search for Advanced Circuit doesn't show rail stops with icon
- Replies: 2
- Views: 189
- Fri Nov 15, 2024 11:02 pm
- Forum: News
- Topic: Friday Facts #437 - Cargo Pod Deep Dive
- Replies: 45
- Views: 9080
Re: Friday Facts #437 - Cargo Pod Deep Dive
Space Age is the last Factorio expansion from Wube for the foreseeable future.Ricecream0x03 wrote: Fri Nov 15, 2024 8:03 pm I'm not sure what the team's plans are going forward, but if another big expansion is in the works...
Relevant point of an interview here:
https://youtu.be/N189R1vU2Vg?si=C_8IiOiU7KhpPipN&t=634
- Fri Feb 05, 2021 9:53 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 299
- Views: 198422
Re: Friday Facts #365 - Future plans
Great work!
Really enjoyed watching the progress over the years, and really happy with Factorio vanilla.
Good reasoning for the future, I look forward to what you come up with.
Really enjoyed watching the progress over the years, and really happy with Factorio vanilla.
Good reasoning for the future, I look forward to what you come up with.
- Fri Aug 14, 2020 1:21 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 124324
Re: Friday Facts #360 - 1.0 is here!
Awesome work guys! Congratulations.
- Fri Jun 12, 2020 1:05 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 87712
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Great work on the beacon redesign!
Thank you for adding flush pipe option!
Thank you for adding flush pipe option!
- Fri Mar 20, 2020 7:49 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 106341
Re: Friday Facts #339 - Beacon HR + Redesign process
I agree with many others here, great art work which shows a lot of effort has been put into it. But ill fitting, misleading as to its purpose and draws too much attention to itself for something that supports other buildings and going to dominate the factory, etc, etc.
With any building that has ...
With any building that has ...
- Fri Nov 08, 2019 6:23 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 89321
Re: Friday Facts #320 - Color correction
I beg to differ. In the FFF slider the new nighttime is a lot darker.
- Fri Nov 08, 2019 6:08 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 89321
Re: Friday Facts #320 - Color correction
Hey guys, looks like a lot of work went into this
The new day time colours are a lot clearer and easier for my tired eyes, especially the map.
However, I find the blue nighttime is making it way harder to see.
The new day time colours are a lot clearer and easier for my tired eyes, especially the map.
However, I find the blue nighttime is making it way harder to see.
- Thu Sep 26, 2019 12:15 am
- Forum: Technical Help
- Topic: Poor performance [0.17.66]
- Replies: 3
- Views: 1875
Re: Poor performance [0.17.66]
Apologies for not responding earlier.
Earlier whilst I said it had "a very positive improvement" when it worked better, the UPS/FPS counter regularly flickered below 59, 58 or lower while playing. Cores 0,1 & 2 were seemed pretty busy for such an early play through stage. I figured 0.17 was just ...
Earlier whilst I said it had "a very positive improvement" when it worked better, the UPS/FPS counter regularly flickered below 59, 58 or lower while playing. Cores 0,1 & 2 were seemed pretty busy for such an early play through stage. I figured 0.17 was just ...
- Thu Aug 22, 2019 7:56 pm
- Forum: Technical Help
- Topic: Poor performance [0.17.66]
- Replies: 3
- Views: 1875
Poor performance [0.17.66]
@Polisa & Rseding
Today I ran Factorio and it has updated to the latest version 0.17.64 and there have been some very positive changes.
... 8< ...
So a very positive improvement. There have been further updates for the MSI motherboard, a Microsoft USB driver and NVidia since our last exchange. I ...
- Fri Aug 16, 2019 9:20 pm
- Forum: Technical Help
- Topic: Poor performance [0.17.56]
- Replies: 10
- Views: 4215
Re: Poor performance [0.17.56]
For the record, my PC is not a laptop.Mike Rosoft wrote: Thu Aug 15, 2019 5:42 pm As a heads-up for those who have been experiencing the same issue: Today I have been experiencing intermittent slowdowns of the game (especially after an autosave). ...
... I found out that the cause was that I didn't connect my laptop to grid power ...
- Fri Aug 16, 2019 9:15 pm
- Forum: Technical Help
- Topic: Poor performance [0.17.56]
- Replies: 10
- Views: 4215
Re: Poor performance [0.17.56]
Concerned about exposing my computer to long periods of 100% usage of the first 3 cores or 28% usage total.
Installed and ran Very Sleepy, recording a few minutes whilst playing the Campaign including while mining. I'm not sure where to post the Sleepy capture file since its not ASCII.
You can ...
- Thu Aug 15, 2019 6:31 am
- Forum: Technical Help
- Topic: Poor performance [0.17.56]
- Replies: 10
- Views: 4215
Re: Poor performance [0.17.56]
@Polisa & Rseding
Today I ran Factorio and it has updated to the latest version 0.17.64 and there have been some very positive changes.
I view Task manager on the Performance tab with the CPU pane showing all the cores, so when I say all cores are at 100% I mean 100% CPU utilization. When I say the ...
Today I ran Factorio and it has updated to the latest version 0.17.64 and there have been some very positive changes.
I view Task manager on the Performance tab with the CPU pane showing all the cores, so when I say all cores are at 100% I mean 100% CPU utilization. When I say the ...
- Wed Jul 24, 2019 11:46 am
- Forum: Technical Help
- Topic: Poor performance [0.17.56]
- Replies: 10
- Views: 4215
Re: Poor performance [0.17.56]
Thank you Posila
I disabled Discord overlay as soon as it was introduced.
I will use Very Sleepy and come back with the results
I disabled Discord overlay as soon as it was introduced.
I will use Very Sleepy and come back with the results
- Sat Jul 13, 2019 11:54 am
- Forum: Technical Help
- Topic: Poor performance [0.17.56]
- Replies: 10
- Views: 4215
Re: Poor performance [0.17.56]
Interesting, similar hardware but different issues.
I get performance issues regardless of full screen or windowed. I have tried a number of settings with no change.
My GPU is ticking over at around 40%. The CPU is just high usage of first 3 cores regardless of what I'm doing in the game.
Thank ...
I get performance issues regardless of full screen or windowed. I have tried a number of settings with no change.
My GPU is ticking over at around 40%. The CPU is just high usage of first 3 cores regardless of what I'm doing in the game.
Thank ...
- Sat Jul 13, 2019 6:34 am
- Forum: Technical Help
- Topic: Poor performance [0.17.56]
- Replies: 10
- Views: 4215
Poor performance [0.17.56]
Since the release of 0.17 and many of the updates I've had performance issues despite having a pretty decent computer
Its an i7 8700K 3.7MHz 32GB RAM with RTX 2080 Ti 11 GB video card, dual monitor setup.
All drivers are up to date. Using Windows Defender and Firewall.
Factorio-current.log at the ...
Its an i7 8700K 3.7MHz 32GB RAM with RTX 2080 Ti 11 GB video card, dual monitor setup.
All drivers are up to date. Using Windows Defender and Firewall.
Factorio-current.log at the ...
- Fri Apr 05, 2019 8:05 pm
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 68303
Re: Friday Facts #289 - Character GUI
This is excellent. One thing that concerns me, many times I make logistic requests for items I need a lot of, but I am happy if I have more than that amount. So requested amount does not equal auto trash over requested amount. If I've requested 300 belts while relaying belts and pick up a lot more ...
- Tue Feb 26, 2019 5:51 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1081099
Re: Factorio Roadmap for 0.17 & 0.18
0.17 experimental has dropped!
viewtopic.php?f=3&t=65070
viewtopic.php?f=3&t=65070
- Tue Feb 26, 2019 7:39 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1081099
Re: Factorio Roadmap for 0.17 & 0.18
I realise people are looking forward to 0.17, but I don't get the pressure being put on them to release ASAP or even the demand they should do it and do it soon. Its their game its their product and its up to them to say when its ready.
- Tue Feb 26, 2019 7:25 am
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 178058
Re: Friday Facts #283 - Prepare to Launch
I find it odd that so few people play at a level which includes the possibility of losing?
According to Steam's global achievement stats, only 13.8% of players have the "smoke me a kipper" achievement, which implies that 86% of players have never won .
But I am pretty sure every active ...