Search found 3 matches
- Wed Nov 06, 2019 12:20 pm
- Forum: Ideas and Requests For Mods
- Topic: Streets mod which uses train-logic
- Replies: 1
- Views: 898
Streets mod which uses train-logic
Hi, I want to create a Mod with Streets where Cars can drive like Trains on Rails or Cargo Ships on water-ways. The main point of this streets should be the radius of curves. It should be much smaller and the cargo of the Cars should be smaller than the cargo of wagons. To achieve this, I need to ch...
- Sun May 19, 2019 4:52 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Structures
- Replies: 99
- Views: 115442
Re: [MOD 0.14] AAI Programmable Structures
It was YARM, the resource monitor. It creates fake ores which are compatible with the normal ores but not the same. So the combinators don't work then.
- Sat May 18, 2019 11:39 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Structures
- Replies: 99
- Views: 115442
Re: [MOD 0.14] AAI Programmable Structures
I have a problem with the decider combinator. It seems to be a bug, but I don't know if I have done something wrong. The Tile Scanner from AAI outputs Bobmonium Ore as seen on the right. The decider combinator should output an orange X. But it doesn't work.