Corrupted map ? See screenshot.
I also have the same message on my temp saves. This current map seems to be dead for me :(
I can't say what happenned, I quit correctly yesterday, everything was fine, and I can't load the game anymore.
I tried to attach the save file, but the forum says "Error ...
Search found 13 matches
- Sun Mar 29, 2020 9:34 am
- Forum: Technical Help
- Topic: Corrupted map
- Replies: 0
- Views: 679
- Wed Mar 11, 2020 5:17 pm
- Forum: Releases
- Topic: Version 0.18.4
- Replies: 22
- Views: 19887
Re: Version 0.18.4
I think there should be enough ore on the island to launch the rocket
IF you can provide a seed or savegame where its not possible, I can look into tweaking the resources
Hi Klonan, and tks for your answer. here's a save with my last island. Stopped on win day 20 after clearing all biters on ...
- Tue Mar 10, 2020 6:03 pm
- Forum: Releases
- Topic: Version 0.18.4
- Replies: 22
- Views: 19887
Re: Version 0.18.4
That's a bigger question than I think you expect. Some, most, or all of this will help.
Tks for your kind answer. Just a detail : I've a bit more than 4000 hours of gameplay in factorio, I've sent thousands rockets in the sky, sometimes at 10 RPM, please believe me if I tell you I know how to ...
- Tue Mar 10, 2020 11:31 am
- Forum: Releases
- Topic: Version 0.18.4
- Replies: 22
- Views: 19887
Re: Version 0.18.4
Hello,
I put a post in "gameplay help" but got no answer.
When you start the wave defense 0.18, it says you can win by clearing all the island, OR by launching a rocket. I've played several games (normal difficulty), and never found a way to launch a rocket.
Is it a bug, or is there no way at the ...
I put a post in "gameplay help" but got no answer.
When you start the wave defense 0.18, it says you can win by clearing all the island, OR by launching a rocket. I've played several games (normal difficulty), and never found a way to launch a rocket.
Is it a bug, or is there no way at the ...
- Sun Mar 08, 2020 2:13 pm
- Forum: Gameplay Help
- Topic: Wave Def
- Replies: 6
- Views: 5255
Re: Wave Def
The old WD was really too easy (sit behind your walls and wait till it's finished), I think it's a good thing they made it a bit more challengingRonBless wrote: Wed Mar 04, 2020 8:10 am I played it a lot but without the different modes to play it's just not as fun as it used to be

- Sat Mar 07, 2020 9:28 pm
- Forum: Ideas and Suggestions
- Topic: Wave defense : end game alert
- Replies: 0
- Views: 801
Wave defense : end game alert
When you finish a wave defense, there is nothing else than a text on the bottom left of the screen. If you're just fighting, you may miss it.
It would be good to have a popup, on the top left for example, with a sound alert, also showing how long you needed to finish the scenario
It would be good to have a popup, on the top left for example, with a sound alert, also showing how long you needed to finish the scenario

- Sat Mar 07, 2020 9:23 pm
- Forum: Gameplay Help
- Topic: What determines the red vs. blue ends of trains?
- Replies: 3
- Views: 1626
Re: What determines the red vs. blue ends of trains?
If I'm not wrong, red is what was the back of the train on its last move
- Sat Mar 07, 2020 2:53 pm
- Forum: Gameplay Help
- Topic: wave defense [0.18] rocket launch not working ?
- Replies: 1
- Views: 1086
wave defense [0.18] rocket launch not working ?
I've played wave defense, keeping 2 nests to be able to launch a rocket. But I don't get any way to be able to launch a rocket. Is that a bug ?
I'm at day 51, and I Can't find a way to launch a rocket in the upgrades or anywhere else.
I'm at day 51, and I Can't find a way to launch a rocket in the upgrades or anywhere else.
- Wed Jan 22, 2020 8:55 pm
- Forum: Off topic
- Topic: Factorio Logo font?
- Replies: 14
- Views: 28124
Re: Factorio Logo font?
Is that day today ? Would be nice, now that 0.18 is upAlbert wrote: Sat Apr 18, 2015 3:26 pm One day when Factorio is looking perfect, and everybody is happy playing the game, I'll build a factorio.ttf and a factorio-bitmap font for peripheral purpouses.
Not a promise, but a sincere intention.

- Thu Feb 28, 2019 5:35 pm
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 371813
Re: MOD [ 0.16.x] Bio-Industries
It tells me I need boblibrary, I didn't need it with 0.16. Is it really necessary now with 0.17 ?
- Sun Oct 07, 2018 12:29 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 504654
Re: [MOD 0.16.x] Natural Evolution - All things Alien!
Strange spam spawn of lvl 6 speedy biters : https://steamuserimages-a.akamaihd.net/ugc/948463151743893087/623BED48F3C98ACB93C2B24A3837041393E8CBD1/
It's right in the middle of this screenshot, so quite far from anything : https://steamuserimages-a.akamaihd.net/ugc/948463151743889876 ...
It's right in the middle of this screenshot, so quite far from anything : https://steamuserimages-a.akamaihd.net/ugc/948463151743889876 ...
- Mon Aug 06, 2018 4:14 pm
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 101416
Re: Friday Facts #254 - No research queue for you
I don't often post, but I'll do it this time.
My first reaction after reading the FF254 was "did the devs already play the game past red science ?" :lol:
I thought I was hearing a noob crying "please ! Make the game easier ! I'm lost with all of those things !".
Maybe if you didn't like it is ...
My first reaction after reading the FF254 was "did the devs already play the game past red science ?" :lol:
I thought I was hearing a noob crying "please ! Make the game easier ! I'm lost with all of those things !".
Maybe if you didn't like it is ...
- Tue Jul 24, 2018 2:38 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Whistle Stop Factories
- Replies: 105
- Views: 48291
Re: [MOD 0.16.x] Whistle Stop Factories
Hello,
I love your mod, as far as I could test it, tks for your hard work :-)
I just encountered a little bug, nothing really bad, I could quickly correct it.
I rotated a belt that was right next to an assembler, it made the assembler become wired : the assembler also rotated, inputs and outputs ...
I love your mod, as far as I could test it, tks for your hard work :-)
I just encountered a little bug, nothing really bad, I could quickly correct it.
I rotated a belt that was right next to an assembler, it made the assembler become wired : the assembler also rotated, inputs and outputs ...