Search found 17 matches
- Tue May 26, 2020 10:48 pm
- Forum: Releases
- Topic: Version 0.18.27
- Replies: 65
- Views: 35177
Re: Version 0.18.27
Electric drill and chemical plant icons are ugly. They not even look like buildings they represent. Reactor looks like it from some childish game. Finally high resolution steel axe! But belt immunity think still looks ugly in researches. Also battery tech icon does not match. But electric mining dri...
- Tue Jan 07, 2020 11:50 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 407704
Re: [MOD 0.17] Industrial Revolution
Does drone movement speed bonus applied to clocwork punkbots?
They listed in bonus menu, but their properties dont change.
They listed in bonus menu, but their properties dont change.
- Sun Oct 20, 2019 6:19 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 407704
Re: [MOD 0.17] Industrial Revolution
https://mods.factorio.com/mod/Industria ... 000c8b4bdd
This has already been discussed. Author said "f@ck off" and closed all discussions on mod page.
So... Deal with this or leave.
This has already been discussed. Author said "f@ck off" and closed all discussions on mod page.
So... Deal with this or leave.
- Sat Oct 12, 2019 11:39 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 407704
Re: [MOD 0.17] Industrial Revolution
Place green science behind ore crushing 1 because it needs glass.
- Tue Mar 05, 2019 10:34 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1816
- Views: 588624
Re: Simple Questions and Short Answers
why i cant set up inactivity time in train schedule more than 120 seconds?
i can set up "time passed", but not "inactivity".
i can set up "time passed", but not "inactivity".
- Mon Dec 17, 2018 10:50 pm
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 113937
Re: pY Industry - Discussion
tank 10k - 5 duralumin, 10 lead , 10 iron (10 pipe) tank 15k - 10 steel, 30 iron (20 iron, 10 pipe) tank 25k - 5 steel, 20 iron (default tank) tank 30k - 15 steel, 35 iron (15 iron, 20 pipe) tank 40k - 15 steel, 28 iron (40 stick, 8 pipe) tank 50k - 70 steel, 148 iron (30 stick, 8 pipe, 4 tank 15k) ...
- Mon Dec 17, 2018 8:36 pm
- Forum: Modding help
- Topic: [Done] How to add Light to Small Electric Pole?
- Replies: 8
- Views: 2487
Re: How to add Light to Small Electric Pole?
Thank you guys! I think it look nice. I use energy_usage_per_tick = "10W" and it dont cause red triangle. I dont know am i need or can upload it, because it is basically Optera's LEP+ without new poles. I do not know how to write it correctly in english. Factorio Screenshot 2018.12.17 - 23...
- Mon Dec 17, 2018 6:23 pm
- Forum: Modding help
- Topic: [Done] How to add Light to Small Electric Pole?
- Replies: 8
- Views: 2487
Re: How to add Light to Small Electric Pole?
Doesn't LEP work for you or why would you try to reinvent the lighted pole? I want to add just a little tiny light to default electric poles. Like light = {intensity = 0.1, size = 20}. To not to bump into them by car at the night. But if i use your hidden-lamp with energy_usage_per_tick = "0W&...
- Mon Dec 17, 2018 2:04 pm
- Forum: Modding help
- Topic: [Done] How to add Light to Small Electric Pole?
- Replies: 8
- Views: 2487
Re: How to add Light to Small Electric Pole?
Or how can i create just a simple source of light which wil no need in any kind of fuel or energy?
- Mon Dec 17, 2018 1:15 am
- Forum: Modding help
- Topic: [Done] How to add Light to Small Electric Pole?
- Replies: 8
- Views: 2487
[Done] How to add Light to Small Electric Pole?
I tried to do this in data.lua in clear new mod_0.0.1.zip : data.raw["electric-pole"]["small-electric-pole"].light = {{ -- minimum_darkness = 0.3, intensity = 0.9, size = 60, color = {r=0.0, g=1.0, b=0.0}, }} data.raw["player"]["player"].light = {{ -- minimum_...
- Sun Dec 16, 2018 4:45 pm
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 113937
Re: pY Industry - Discussion
I think this building is broken. It is work good, but look wierd. I think input must be at the bottom end of tower, not in the middle. Factorio Screenshot 2018.12.15 - 23.32.11.66.png use hires graphics. :) It's work, but i think it not how it supposed to be. It's not the answer. Your mods use 7 gb...
- Sat Dec 15, 2018 8:39 pm
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 113937
Re: pY Industry - Discussion
I think this building is broken. It is work good, but look wierd.
I think input must be at the bottom end of tower, not in the middle.
I think input must be at the bottom end of tower, not in the middle.
qqqqq
- Sat Dec 15, 2018 4:04 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 497859
Re: pY Raw Ores Discussion
I think something broken with this drill. Because it is not working. Or incorrect display amount of acetylene. Factorio Screenshot 2018.12.15 - 18.55.50.88.png Think i write something wrong. Sorry. --------------------------------------- Answer: Drill using 100 acetylene per 10 lead ore. Not exactly...
- Mon Dec 10, 2018 5:41 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 497859
- Sun Dec 09, 2018 9:31 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 497859
- Sun Dec 09, 2018 9:10 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 497859
- Sat Jul 21, 2018 3:47 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404516
Re: Bugs & FAQ
How can i make this icon bigger? It is smaller than others, but building is huge.
image