Search found 17 matches

by dvalitov
Tue May 26, 2020 10:48 pm
Forum: Releases
Topic: Version 0.18.27
Replies: 65
Views: 17396

Re: Version 0.18.27

Electric drill and chemical plant icons are ugly. They not even look like buildings they represent. Reactor looks like it from some childish game. Finally high resolution steel axe! But belt immunity think still looks ugly in researches. Also battery tech icon does not match. But electric mining dri...
by dvalitov
Tue Jan 07, 2020 11:50 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 188827

Re: [MOD 0.17] Industrial Revolution

Does drone movement speed bonus applied to clocwork punkbots?
They listed in bonus menu, but their properties dont change.
by dvalitov
Sun Oct 20, 2019 6:19 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 188827

Re: [MOD 0.17] Industrial Revolution

https://mods.factorio.com/mod/Industria ... 000c8b4bdd
This has already been discussed. Author said "f@ck off" and closed all discussions on mod page.
So... Deal with this or leave.
by dvalitov
Sat Oct 12, 2019 11:39 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 188827

Re: [MOD 0.17] Industrial Revolution

Place green science behind ore crushing 1 because it needs glass.
by dvalitov
Tue Mar 05, 2019 10:34 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1476
Views: 238000

Re: Simple Questions and Short Answers

why i cant set up inactivity time in train schedule more than 120 seconds?
i can set up "time passed", but not "inactivity".
by dvalitov
Mon Dec 17, 2018 10:50 pm
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 239
Views: 49291

Re: pY Industry - Discussion

tank 10k - 5 duralumin, 10 lead , 10 iron (10 pipe) tank 15k - 10 steel, 30 iron (20 iron, 10 pipe) tank 25k - 5 steel, 20 iron (default tank) tank 30k - 15 steel, 35 iron (15 iron, 20 pipe) tank 40k - 15 steel, 28 iron (40 stick, 8 pipe) tank 50k - 70 steel, 148 iron (30 stick, 8 pipe, 4 tank 15k) ...
by dvalitov
Mon Dec 17, 2018 8:36 pm
Forum: Modding help
Topic: [Done] How to add Light to Small Electric Pole?
Replies: 8
Views: 896

Re: How to add Light to Small Electric Pole?

Thank you guys! I think it look nice. I use energy_usage_per_tick = "10W" and it dont cause red triangle. I dont know am i need or can upload it, because it is basically Optera's LEP+ without new poles. I do not know how to write it correctly in english. Factorio Screenshot 2018.12.17 - 23...
by dvalitov
Mon Dec 17, 2018 6:23 pm
Forum: Modding help
Topic: [Done] How to add Light to Small Electric Pole?
Replies: 8
Views: 896

Re: How to add Light to Small Electric Pole?

Doesn't LEP work for you or why would you try to reinvent the lighted pole? I want to add just a little tiny light to default electric poles. Like light = {intensity = 0.1, size = 20}. To not to bump into them by car at the night. But if i use your hidden-lamp with energy_usage_per_tick = "0W&...
by dvalitov
Mon Dec 17, 2018 2:04 pm
Forum: Modding help
Topic: [Done] How to add Light to Small Electric Pole?
Replies: 8
Views: 896

Re: How to add Light to Small Electric Pole?

Or how can i create just a simple source of light which wil no need in any kind of fuel or energy?
by dvalitov
Mon Dec 17, 2018 1:15 am
Forum: Modding help
Topic: [Done] How to add Light to Small Electric Pole?
Replies: 8
Views: 896

[Done] How to add Light to Small Electric Pole?

I tried to do this in data.lua in clear new mod_0.0.1.zip : data.raw["electric-pole"]["small-electric-pole"].light = {{ -- minimum_darkness = 0.3, intensity = 0.9, size = 60, color = {r=0.0, g=1.0, b=0.0}, }} data.raw["player"]["player"].light = {{ -- minimum_...
by dvalitov
Sun Dec 16, 2018 4:45 pm
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 239
Views: 49291

Re: pY Industry - Discussion

I think this building is broken. It is work good, but look wierd. I think input must be at the bottom end of tower, not in the middle. Factorio Screenshot 2018.12.15 - 23.32.11.66.png use hires graphics. :) It's work, but i think it not how it supposed to be. It's not the answer. Your mods use 7 gb...
by dvalitov
Sat Dec 15, 2018 8:39 pm
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 239
Views: 49291

Re: pY Industry - Discussion

I think this building is broken. It is work good, but look wierd.
I think input must be at the bottom end of tower, not in the middle.
qqqqq
by dvalitov
Sat Dec 15, 2018 4:04 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1485
Views: 200095

Re: pY Raw Ores Discussion

I think something broken with this drill. Because it is not working. Or incorrect display amount of acetylene. Factorio Screenshot 2018.12.15 - 18.55.50.88.png Think i write something wrong. Sorry. --------------------------------------- Answer: Drill using 100 acetylene per 10 lead ore. Not exactly...
by dvalitov
Mon Dec 10, 2018 5:41 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1485
Views: 200095

Re: pY Raw Ores Discussion

NexZone30 wrote: ↑
Mon Dec 10, 2018 5:32 pm
the crystal miners are simply too slow
I agree. They are too big so i can place only four miners on one field and it really toooo slow.
by dvalitov
Sun Dec 09, 2018 9:31 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1485
Views: 200095

Re: pY Raw Ores Discussion

pyanodon wrote: ↑
Sun Dec 09, 2018 9:28 pm
I said it was fixed, not released.
Okay. Thanks. Will wait for fixes and RSO.
by dvalitov
Sun Dec 09, 2018 9:10 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1485
Views: 200095

Re: pY Raw Ores Discussion

pyanodon wrote: ↑
Sun Dec 09, 2018 7:30 pm
yes...it was detected before and already fixed. Now acetylene can be made in the early game.
Where? Or coal proxessing 2 is "the early game"?
Only five pY modes and "What is it really used for?" installed.
image
by dvalitov
Sat Jul 21, 2018 3:47 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3610
Views: 576947

Re: Bugs & FAQ

How can i make this icon bigger? It is smaller than others, but building is huge.
image

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