Search found 4 matches

by Bahar0th
Sat Jul 21, 2018 2:19 pm
Forum: Ideas and Suggestions
Topic: No blueprint multiplayer option
Replies: 10
Views: 2756

Re: No blueprint multiplayer option

/c script.on_event(defines.events.on_gui_opened,function(event) local player = game.players[event.player_index] if player.opened_gui_type == defines.gui_type.blueprint_library then player.opened = nil end if player.clean_cursor() then player.cursor_stack.set_stack'blueprint' end end) The first line...
by Bahar0th
Fri Jul 20, 2018 3:49 pm
Forum: Ideas and Suggestions
Topic: No blueprint multiplayer option
Replies: 10
Views: 2756

Re: No blueprint multiplayer option

Thanks all for the answers !
Did that code work for all in multiplayer ? can i made a mod with that code who block blueprints for all ?
And how this code work, do i have to copy/pasy it where we talk in the game ? thanks
by Bahar0th
Thu Jul 19, 2018 11:27 am
Forum: Ideas and Suggestions
Topic: No blueprint multiplayer option
Replies: 10
Views: 2756

Re: No blueprint multiplayer option

i think you don't understand me, robots aren't a problem, auto-build with robots and copy/past existing setup already on the map is cool but... What i don't like is be in a game, mine or not, and thinking of how resolve a problem and someone arrive and past a big blueprint who is "optimised&quo...
by Bahar0th
Wed Jul 18, 2018 6:43 pm
Forum: Ideas and Suggestions
Topic: No blueprint multiplayer option
Replies: 10
Views: 2756

No blueprint multiplayer option

Hi people !
what about a "no blueprint" in map generator options ? Blueprints are cool but people usually use other's blueprints even if they don't understand them, onestly that's a pain sometimes.
A no blueprint challenge seems cool ! Thank for all your work !

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