Search found 96 matches

by Mernom
Fri Jul 16, 2021 3:49 pm
Forum: Modding help
Topic: string gfind?
Replies: 3
Views: 110

Re: string gfind?

Removing the G allowed a call of string.find (). This looks to me like gfind is not included in the factorio string library pack.
by Mernom
Wed Jul 14, 2021 4:41 pm
Forum: Releases
Topic: Version 1.1.36
Replies: 6
Views: 9992

Re: Version 1.1.36

That probabalistic output block bug was quite annoying for me.
good to see it's gone.
by Mernom
Tue Jul 13, 2021 12:16 pm
Forum: Modding help
Topic: string gfind?
Replies: 3
Views: 110

string gfind?

Does the factorio lua lib contain that function? I can't call it during data.
by Mernom
Tue Jul 13, 2021 12:12 pm
Forum: Modding help
Topic: need help with for .... in pairs
Replies: 4
Views: 237

Re: need help with for .... in pairs

You could also iterate over all transport-belt type entities and find their item-to-place-this, no?
by Mernom
Tue Jun 29, 2021 8:59 am
Forum: Modding help
Topic: What is Lua garbage, and how do I reduce it
Replies: 5
Views: 259

Re: What is Lua garbage, and how do I reduce it

I honestly have no idea why the garbage collector went bonkers, just that it did. Without the mod, it's at 0.9. With the mod, it's over 900.
Also, it seems like it already has picker compatibility so I won't have to deal with that.
by Mernom
Mon Jun 28, 2021 8:23 pm
Forum: Modding help
Topic: What is Lua garbage, and how do I reduce it
Replies: 5
Views: 259

Re: What is Lua garbage, and how do I reduce it

I can see why it would be bad... That mod renders 4 lights per entity basically
by Mernom
Mon Jun 28, 2021 8:11 pm
Forum: Modding discussion
Topic: Why no new alien graphics / overhaul / addition mods?
Replies: 7
Views: 481

Re: Why no new alien graphics / overhaul / addition mods?

I'd guess that making animation for units is a lot more effort than making animations for buildings.
by Mernom
Mon Jun 28, 2021 1:24 pm
Forum: Modding help
Topic: What is Lua garbage, and how do I reduce it
Replies: 5
Views: 259

What is Lua garbage, and how do I reduce it

I'm trying to revive the hazard lights mods for my own use, and I have managed to update them to use selection tools instead of the deconstruction planner trick they had used prior, getting me past the boot stage. Unfortunately, it seems like the mod did something else really wrong during the contro...
by Mernom
Tue Apr 20, 2021 8:33 pm
Forum: Modding help
Topic: Shortcut localised_description unused?
Replies: 0
Views: 108

Shortcut localised_description unused?

I've been working on a mod which adds a shortcut accessed selector item, and I've noticed that shortcuts don't display localised descriptions when moussed over, even if it's defined. Now, I'm still on an older version (.19), but looking at the changelog, I don't think it was addressed at all. Is tha...
by Mernom
Thu Jan 28, 2021 4:01 pm
Forum: Releases
Topic: Version 1.1.19
Replies: 31
Views: 17562

Re: Version 1.1.19

https://forums.factorio.com/viewtopic.php?f=18&t=92711 (TL;DR : you can't) I won't believe that. There must be some way. This is, sadly, tilting me. I'll figure out how is the menu interface is constructed - there must be a lua file I can hack or some other way. The snap-to option doesn't help....
by Mernom
Fri Jan 15, 2021 12:05 am
Forum: Releases
Topic: Version 1.1.9
Replies: 20
Views: 8714

Re: Version 1.1.9

Thx for showing me.
Also, thanks for making me aware that the git exists, should be easier to look up stuff on it instead of the serialization from the wiki (more up to date too :D )
by Mernom
Thu Jan 14, 2021 9:55 pm
Forum: Releases
Topic: Version 1.1.9
Replies: 20
Views: 8714

Re: Version 1.1.9

How do you spesify which underground to use for the belt for fast replacing? I'm guessing it's a new field in the transport belt prototype, but it's not listed in the wiki yet, and I don't think it was listed in the new modding interfaces yet. I don't have access to the game to log serpent block the...
by Mernom
Tue Dec 29, 2020 9:46 pm
Forum: Modding discussion
Topic: generator equipment doesn't display burner efficiency anywhere?
Replies: 0
Views: 199

generator equipment doesn't display burner efficiency anywhere?

I've set up an armor generator that has 0.1 efficiency (and uses nuclear fuel), but it doesn't show it anywhere in the tooltip.
Does efficiency not work at all for armor generators, or is the tooltip display simply missing?

The prototype browser does show the efficiency for the equipmenmt.
by Mernom
Mon Nov 23, 2020 11:26 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 50327

Re: Version 1.1.0

We have an undo button.

Why don't we have a redu button yet? It happened way too often to me that I undid one too many, and ended up breaking something important.
by Mernom
Wed Jun 10, 2020 11:46 am
Forum: Mod portal Discussion
Topic: (mod portal bug) collaberator notifications not getting 'marked as seen'
Replies: 0
Views: 223

(mod portal bug) collaberator notifications not getting 'marked as seen'

I have been invited to be a collaberator for the Space Exploration mod's graphic and HR graphics mods, as Earandel was having difficulties uploading large files. This has happened a while back, and I have gotten the collaberator notifications back then as usual. Today, when I logged on to look at my...
by Mernom
Sat Mar 21, 2020 10:58 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3713
Views: 769142

Re: Development and Discussion

It should be possible to modify the barrel icon...
But I see where you're coming from.
by Mernom
Sat Mar 21, 2020 10:18 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3713
Views: 769142

Re: Development and Discussion

It seems like angel petrochem is causing issues with SE, as well as any mod that tries to copy the original crude oil icon. The probem is this code: data.raw.fluid["crude-oil"].icon = nil data.raw.fluid["crude-oil"].icon_size = nil data.raw.fluid["crude-oil"].icons = an...
by Mernom
Wed Mar 18, 2020 3:12 pm
Forum: Not a bug
Topic: [0.18.12] Biter pushed into water
Replies: 5
Views: 470

Re: [0.18.12] Biter pushed into water

Oh, whops, you're right. Should've checked before posting... Learned for next time.
by Mernom
Wed Mar 18, 2020 3:07 pm
Forum: Not a bug
Topic: [0.18.12] Biter pushed into water
Replies: 5
Views: 470

Re: [0.18.12] Biter pushed into water

That's a bit of a problem, since it's with the Space Exploration closed beta... I'll ask Earandel.
by Mernom
Wed Mar 18, 2020 1:30 pm
Forum: Not a bug
Topic: [0.18.12] Biter pushed into water
Replies: 5
Views: 470

[0.18.12] Biter pushed into water

Atttached gif shows the event, with debug view on, so all mods should be visible there.
Factorio version: 0.18.12.
Aquotic-biter - Copy.gif
Aquotic-biter - Copy.gif (6.16 MiB) Viewed 470 times

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