Search found 109 matches

by Mernom
Thu Apr 14, 2022 6:05 pm
Forum: Modding discussion
Topic: Licensing question about interactions between mods
Replies: 13
Views: 422

Re: Licensing question about interactions between mods

Personally, I don't believe such a license is viable, but the question came up, so I want to have a semi-reliable thread to point to in case it does so again.
Hopefully a dev, or someone high up there, can pop in and give a more or less definitive answer.
by Mernom
Sun Apr 10, 2022 5:30 pm
Forum: Modding help
Topic: Is there any way for the data stage to effect the settings stage?
Replies: 9
Views: 747

Re: Is there any way for the data stage to effect the settings stage?

For my purposes, I only need the setting's `localised_name` and/or `localised_description` to be accessible during data.
by Mernom
Sun Apr 10, 2022 5:22 pm
Forum: Modding discussion
Topic: Licensing question about interactions between mods
Replies: 13
Views: 422

Licensing question about interactions between mods

Is it possible for a mod's license to protect it's entities, recipes, items, technologies, etc, from being altered by a third party mod through factorio's data.raw table? I'm 99.9% sure that the answer is no, but someone asked a question about a mod's license possibility of reading 'the mod must not...
by Mernom
Sun Apr 10, 2022 5:19 pm
Forum: Modding discussion
Topic: How does tech/recipe difficulty handle the default fields?
Replies: 2
Views: 205

Re: How does tech/recipe difficulty handle the default fields?

That's too bad, this means I have to record data for both states in the description.
by Mernom
Sun Apr 10, 2022 4:57 am
Forum: Fixed for 1.2
Topic: [0.15.35] Boiler type entities cannot eject burnt items
Replies: 11
Views: 3559

Re: [0.15.35] Boiler type entities cannot eject burnt items

I though it was fixed at 1.1.37?
inserters can now pull out from the main output and burnt result inventory of an entity.
by Mernom
Sat Mar 19, 2022 10:23 am
Forum: Modding help
Topic: Is there any way for the data stage to effect the settings stage?
Replies: 9
Views: 747

Is there any way for the data stage to effect the settings stage?

I want to modify my setting's localised description, to show certain values that will be useful for the player to define their settings (since the effect depends on the length of the longest technology dependency chain). But the data.raw table is not accessible, and the setting itself only provides ...
by Mernom
Wed Mar 09, 2022 5:23 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.55] Crashes using "manual" type of equipment shape
Replies: 2
Views: 1014

Re: [1.1.55] Crashes using "manual" type of equipment shape

So there is at least 1 mod that's aware of this feature. This is 1 more than I thought there was. ;)
by Mernom
Sat Feb 26, 2022 5:36 pm
Forum: Modding discussion
Topic: How does tech/recipe difficulty handle the default fields?
Replies: 2
Views: 205

How does tech/recipe difficulty handle the default fields?

How does tech/recipe difficulty handle the default fields? namely, localised name/localised description. I'm making a mod which adjusts the cost of technologies based on their position in the tech tree, but since normal and expensive mode can have different tech trees, having a single description fo...
by Mernom
Fri Feb 04, 2022 2:11 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 178
Views: 45206

Re: Friday Facts #367 - Expansion news

Ohhh this seems like a violent type of expansion. That would be cool. The general goal is to make the expansion feel like as big an addition as the whole vanilla game. This is why we plan to price it at $30.00, and put in enough content to make it well worth the price. This means that for a new pla...
by Mernom
Wed Dec 22, 2021 4:14 am
Forum: Releases
Topic: Version 1.1.50
Replies: 30
Views: 13824

Re: Version 1.1.50

(character can now walk in-between connected reactors) Nice. Could you consider an option to place other entity in the space? You know the 5x5 reactor square could make insane neighbour bonus and challenge to make plant work properly. :geek: Since it would either make the reactor effectively 3x3, o...
by Mernom
Thu Dec 09, 2021 11:11 am
Forum: Releases
Topic: Version 1.1.49
Replies: 10
Views: 7323

Re: Version 1.1.49

I'm surprised that nobody reported the music not looping for so long.
Then again, I noticed it and didn't report it, too, so perhaps?

Also, considering the default delays in the music while playing, perhaps some people assumed it's intended?
by Mernom
Fri Dec 03, 2021 4:25 pm
Forum: Modding help
Topic: Does tinting projectiles work?
Replies: 0
Views: 142

Does tinting projectiles work?

I've been trying to give my projectiles a color, but it doesn't seem to work right.
The prototype browser sprite preview DOES show them to be tinted, but if you actually look at the layer, there's no fields related to tinting, and the projectiles themselves have no tint in the overworld.
by Mernom
Sat Nov 27, 2021 8:28 pm
Forum: Releases
Topic: Version 1.1.48
Replies: 4
Views: 6377

Re: Version 1.1.48

TML is not an official project by the team, it's a fan project that they are providing a bit of support to.
by Mernom
Fri Jul 16, 2021 3:49 pm
Forum: Modding help
Topic: string gfind?
Replies: 3
Views: 424

Re: string gfind?

Removing the G allowed a call of string.find (). This looks to me like gfind is not included in the factorio string library pack.
by Mernom
Wed Jul 14, 2021 4:41 pm
Forum: Releases
Topic: Version 1.1.36
Replies: 6
Views: 17232

Re: Version 1.1.36

That probabalistic output block bug was quite annoying for me.
good to see it's gone.
by Mernom
Tue Jul 13, 2021 12:16 pm
Forum: Modding help
Topic: string gfind?
Replies: 3
Views: 424

string gfind?

Does the factorio lua lib contain that function? I can't call it during data.
by Mernom
Tue Jul 13, 2021 12:12 pm
Forum: Modding help
Topic: need help with for .... in pairs
Replies: 5
Views: 730

Re: need help with for .... in pairs

You could also iterate over all transport-belt type entities and find their item-to-place-this, no?
by Mernom
Tue Jun 29, 2021 8:59 am
Forum: Modding help
Topic: What is Lua garbage, and how do I reduce it
Replies: 5
Views: 639

Re: What is Lua garbage, and how do I reduce it

I honestly have no idea why the garbage collector went bonkers, just that it did. Without the mod, it's at 0.9. With the mod, it's over 900.
Also, it seems like it already has picker compatibility so I won't have to deal with that.
by Mernom
Mon Jun 28, 2021 8:23 pm
Forum: Modding help
Topic: What is Lua garbage, and how do I reduce it
Replies: 5
Views: 639

Re: What is Lua garbage, and how do I reduce it

I can see why it would be bad... That mod renders 4 lights per entity basically
by Mernom
Mon Jun 28, 2021 8:11 pm
Forum: Modding discussion
Topic: Why no new alien graphics / overhaul / addition mods?
Replies: 7
Views: 1268

Re: Why no new alien graphics / overhaul / addition mods?

I'd guess that making animation for units is a lot more effort than making animations for buildings.

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