Search found 14 matches

by Danjen
Sat Nov 05, 2022 2:13 am
Forum: Ideas and Suggestions
Topic: Add pause / unpause console command
Replies: 7
Views: 445

Re: Add pause / unpause console command

While not as useful for a normal player (I have my pause bound to ctrl+space so I can toggle it quickly), I can see it having some use to modders: Perhaps when debugging a complicated script, you can have it fire a pause command to freeze the game state so you can inspect things just before they break
by Danjen
Sun Oct 02, 2022 8:45 pm
Forum: General discussion
Topic: Is using other people’s blueprints cheating?
Replies: 50
Views: 12701

Re: Is using other people’s blueprints cheating?

I often play marathon games with Angelbob's and Factorissimo, so it can take dozens of hours before I get green science automated. Because of that, I spend a lot of time with low-end stuff that I can't use luxury things on, like long-distance tunnels or medium power poles, etc., so I have to really ...
by Danjen
Sun Oct 02, 2022 8:41 pm
Forum: General discussion
Topic: why prod modules are important
Replies: 155
Views: 7718

Re: why prod modules are important

What I'd love to see is combat modules for turrets. Eg something that reduces attack speed but increases damage, or shoots faster and reduces damage, etc. It might make the game feel more like tower defence, but being able to specialize turrets a bit more is a fun idea (and I'm pretty sure some mods...
by Danjen
Tue Sep 27, 2022 12:28 am
Forum: News
Topic: Friday Facts #370 - The journey to Nintendo Switch
Replies: 70
Views: 13492

Re: Friday Facts #370 - The journey to Nintendo Switch

Update or no, I'm glad to see the game continuing to get updates years later. Factorio is probably one of the most robust and polished games I've ever played. I don't think I've ever really run into a bug unless it was mod related. Everything is open and transparent
by Danjen
Fri Sep 23, 2022 1:21 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3725
Views: 836622

Re: Bugs & FAQ

Alright, well thanks for putting up with my questions then. Looking forward to the next patch :)
by Danjen
Tue Sep 20, 2022 12:35 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3725
Views: 836622

Re: Bugs & FAQ

Iron ore can't be smelted directly The early game production chain used to be: Saphirite Ore => Crushed Saphirite => Iron Ore => Iron Plates But it looks like that's been changed. This is pretty significant for me, since I often play marathon games with 5x researach. With these settings, it takes a...
by Danjen
Tue Sep 20, 2022 12:01 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3725
Views: 836622

Re: Bugs & FAQ

I updated the game after not playing for about a year and now smelting seems broken? Previously, I would always get mechanical refining ASAP so I could convert iron ore to plates for efficiency, and then do the metallurgical fluids. However, FNEI reports that Iron Ore has no uses, and the only way t...
by Danjen
Thu Apr 07, 2022 11:47 pm
Forum: News
Topic: Friday Facts #369 - To the moon
Replies: 64
Views: 36221

Re: Friday Facts #369 - To the moon

You joke, but ever since learning more about higher finances, I thought it would really comfy to have a mod where the goal was to generate the most profit; you'd lease or buy chunks of the map, and could only build on those chunks. Then, you'd make money either by exporting raw materials (low amount...
by Danjen
Sun Mar 13, 2022 2:27 am
Forum: Modding discussion
Topic: Fast Start Up
Replies: 3
Views: 554

Re: Fast Start Up

That'd do it, thanks
by Danjen
Sun Mar 13, 2022 1:02 am
Forum: Modding discussion
Topic: Fast Start Up
Replies: 3
Views: 554

Fast Start Up

Is there a sort of "developer mode" you can use with Factorio that allows it to omit certain things on start up, like Steam cloud sync, ultra low resolution sprites, no music, etc? I just figure that if you were building a mod, it would be nice to get into the game asap to test things rapi...
by Danjen
Thu Sep 26, 2019 11:27 pm
Forum: Ideas and Suggestions
Topic: Save game manager
Replies: 1
Views: 599

Save game manager

Hey there, I had a great amount of difficulty starting the game. I figured out the problem on my own, which lead to the creation of this topic. Here's where I'm coming from: I had two years of saves synced to the Steam cloud. At some point, I moved them to a folder called "old" to organize...
by Danjen
Sat Oct 27, 2018 5:34 am
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 151364

Re: Friday Facts #266 - Cleanup of mechanics

- Is armor durability necessary? They can't be repaired, and breaking a Power Armor doesn't sound like a very appealing mechanic. It doesn't seem to have any kind of interesting interaction from the player, other than worrying that your armor might break one day. No, armor durability was removed fr...
by Danjen
Fri Oct 26, 2018 6:52 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 151364

Re: Friday Facts #266 - Cleanup of mechanics

Guess I'll be the one that looks a little negatively at this update. I feel like with this week's changes, the game takes a huge step backwards. Instead of starting with a pick or making it researchable/upgradeable, it gets removed altogether. Why? This is a failure of the developers, and not of the...
by Danjen
Sun Jul 15, 2018 6:30 pm
Forum: News
Topic: Friday Facts #251 - A Fistful of Frames
Replies: 80
Views: 26948

Re: Friday Facts #251 - A Fistful of Frames

As an amateur gamedev that does it as a hobby, this sort of article is very helpful and interesting to me. I appreciate it when people do technical articles that explain why they chose a technique and why it does/doesn't work. I'm working on my own small engine using SFML/C# (thus OpenGL) so a lot o...

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