Search found 55 matches

by Danjen
Thu Dec 05, 2024 8:10 pm
Forum: Releases
Topic: Version 2.0.24
Replies: 53
Views: 21361

Re: Version 2.0.24

You can gloss it as recycling the fuel increases its purity.
Besides that, Aquilo is so bland and late in the game, does endless fuel really break the balance?
by Danjen
Wed Nov 13, 2024 3:50 am
Forum: Releases
Topic: Version 2.0.17
Replies: 25
Views: 11210

Re: Version 2.0.17

Speaking of QOL for quality buttons (and this should probably really go in its own suggestion thread but...) I would love to see a filter toggle on the tech list like in this pic. Sometimes there's a lot of techs to see at the same, especially irrelevant ones on later/other planets. At one point dur...
by Danjen
Sat Nov 09, 2024 1:30 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 320
Views: 43802

Re: Gleba has killed the game for me.

Yeah, but as you say, it only happened because you hand-fed it stuff, so it isn't exactly an automation issue. (I have a similar issue with my very dumb upcycler design on Fulgora.) Evem without interference, its extremely unlikely but possible for an inserter grab something, have it spoil, then fa...
by Danjen
Sat Nov 09, 2024 3:19 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 320
Views: 43802

Re: Gleba has killed the game for me.

I like the idea of Gleba, the concept and design is fun. The execution is horrible. I understand the mechanics and just cannot get things flowing right without excessive loops which just creates tons of spoiled nutrients because my machines are full. The only time I made any progress was handfeeding...
by Danjen
Fri Oct 25, 2024 11:19 am
Forum: News
Topic: Friday Facts #434 - Galaxy of Fame
Replies: 47
Views: 11451

Re: Friday Facts #434 - Galaxy of Fame

I presume most of the engines changes are going into the Switch port. Does that mean you might be able to give them the elevated rails and quality mods? This seems like a fair compromise, since the port is limited by hardware, then they'd get something new to play with. Not sure if there would be t...
by Danjen
Fri Oct 25, 2024 12:15 am
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 168
Views: 20048

Re: Ability to craft lower quality with higher quality

I can see both sides to it; as a player, it's annoying and you have lots of leftover scraps. Especially concrete and steel, which take a long time to break down and have multiple things left over. I have to make a dedicated recycler just for these due to the long craft time. On the other hand, Fulgo...
by Danjen
Thu Oct 24, 2024 9:03 pm
Forum: Technical Help
Topic: [2.0.07] Windows 7 - Unable to auto-update game from standalone client
Replies: 2
Views: 379

[2.0.07] Windows 7 - Unable to auto-update game from standalone client

The in-game automatic updater does not work for me. I am currently running Factorio on Windows 7. Being unable to use Steam, I went with the direct download from the main site (when I was able to use Steam, it updated just fine, in-game mod updates work fine, too - it's just the .exe patch that seem...
by Danjen
Thu Oct 24, 2024 8:56 am
Forum: Releases
Topic: Version 2.0.10
Replies: 9
Views: 11568

Re: Version 2.0.10

How does the Galaxy of Fame feature work? I run Windows 7, which means no Steam, so I use the standalone version of the game. But even if I log into the standalone client, it fails to connect to the update server
by Danjen
Mon Oct 21, 2024 10:12 am
Forum: Ideas and Suggestions
Topic: Update Burner Insert fuel logic
Replies: 8
Views: 725

Re: Update Burner Insert fuel logic

The only time I really use burner inserters is to put three or four of them with my boilers, so that if I have a power failure, they can grab a few pieces of coal and restart the machine
by Danjen
Mon Oct 21, 2024 10:08 am
Forum: General discussion
Topic: What are the Recipe changes between 1.1.110 and 2.0
Replies: 2
Views: 3043

Re: What are the Recipe changes between 1.1.110 and 2.0

* Substations, medium electric poles, and big electric poles now require copper cables instead of plates. Huh, I never noticed they needed plates before. That's kinda funny * All inserter types now support 5 filter slots. Filter inserters and filter stack inserters are removed from the game, and wi...
by Danjen
Mon Oct 21, 2024 10:06 am
Forum: General discussion
Topic: Mods for 1st expansion run
Replies: 33
Views: 5689

Re: Mods for 1st expansion run

My QOL mods are:
Vortik's Armor Reach
Squeak Through
FNEI
Even Distribution
Helmod
by Danjen
Mon Oct 21, 2024 10:04 am
Forum: General discussion
Topic: Who's going peaceful for their first run?
Replies: 18
Views: 1753

Re: Who's going peaceful for their first run?

I'm playing it with default settings, since this is what the devs have tuned the difficulty for, and I assume mods and future patches will tweak things to feel better. Keeping enemies on because there's lots of cool creatures later on, and we've all dealt with biters before. Plus, you can think of t...
by Danjen
Mon Oct 21, 2024 10:02 am
Forum: General discussion
Topic: Where to buy the expansion?
Replies: 3
Views: 1131

Re: Where to buy the expansion?

Buy directly from the website, then. Steam takes a 30% cut afaik
by Danjen
Sat Oct 19, 2024 2:43 pm
Forum: Off topic
Topic: Windows vs linux backward compatibility, split from "No Marathon mode in 2.0 confirmed?"
Replies: 8
Views: 1524

Windows vs linux backward compatibility, split from "No Marathon mode in 2.0 confirmed?"

What Steam is going to do depends entirely on Wube, not on Steam Wrong, because I'm on Windows 7 and literally cannot run Steam anymore. This was Steam's choice and not Wube. I dont understand why either Wube or Steam dropped support for it when afaik Linux has a smaller user share. In either case,...
by Danjen
Fri Oct 18, 2024 6:16 pm
Forum: General discussion
Topic: Space Age general Questions
Replies: 164
Views: 44060

Re: Space Age general Questions

I just saw the system requirements are Windows 10 or 11, presumably because of Steam requirements. I am currenty running the standalone exe on Windows 7. Will the expansion still work?
by Danjen
Fri Oct 18, 2024 1:36 am
Forum: Ideas and Suggestions
Topic: Please remove the Spidertron screen wobble
Replies: 49
Views: 6418

Re: Removing the Spidertron "screen jitter" on moving around.

Illiander42 wrote: ↑Fri Jun 14, 2024 9:08 pm I'm honestly unsure if I'm in the luck majority or not here, but by the time I get a spidertron I'm almost entirely working from map view.
I dislike working from map view since using WASD to move the screen pans it over way too fast, so you have to constantly zoom in/out to adjust the speed
by Danjen
Fri Oct 11, 2024 10:12 pm
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 43308

Re: Friday Facts #432 - Aquilo

Using Pumpjack rather than offshore oil rigs and boats feels like a missed opportunity, but on the other hand I understand the gameplay choice of not having boats. Having a new massive building just for that would be a waste of graphic asset / RAM. Pumpjacks are probably fine as long as it cannot d...
by Danjen
Fri Oct 11, 2024 10:06 pm
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 43308

Re: Friday Facts #432 - Aquilo

Looks like a nightmare, cant wait

Also has any thought been given to expensive recipe mode? Sometimes I like a slower, grindier game
by Danjen
Fri Sep 27, 2024 8:22 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 320
Views: 49957

Re: Friday Facts #430 - Drowning in Fluids

Oh yeah, one other thing I forgot to mention in a previous post. I might be misremembering, but did the fluid barrels get removed? I know fluid trains are the way to go for bulk distance transport, but conceptually, I love the idea of using barrels and transporting those, since it feels more "i...

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