Search found 8080 matches
- Fri Jul 05, 2024 11:19 am
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 164
- Views: 37091
Re: Friday Facts #418 - Space Age release date
The DLC will have the same buying policy as the base game, so buyable both on the page or on the steam, and claimable both ways.
- Fri Nov 10, 2023 12:15 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 331
- Views: 62637
Re: Friday Facts #384 - Combinators 2.0
At least, the combinators of the XXI century :P Is it possible to send output signal only to specified network color? I see we can compare or send signal value from different inputs, but there seems to be no selection on which output to put a signal to. I am for example thinking about a case where ...
- Fri Nov 03, 2023 1:26 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 46434
Re: Friday Facts #382 - Logistic groups
How did you calculate the numbers? Did you take into consideration legendary inserters AND logistic bots at the same time?
- Fri Nov 03, 2023 1:07 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 46434
Re: Friday Facts #382 - Logistic groups
By default you will multiply the contents by -1, not -2. You sum this with the required values, this means, only the positive values are the missing values (You need more than you have). And the filter inserter, when configured to set filter based on circuit signals only works on positive values, so...
- Fri Nov 03, 2023 12:55 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 173
- Views: 38653
Re: Friday Facts #383 - Super force building
BTW: can we do mining "land" of space platform ? Yes, obviously. Does this FFF imply in-place upgrading of entities as well? Such as super force blueprinting red belt over over yellow belt causes it to be upgrade planned? Or does it (effectively) deconstruct and then reprint red belt? The...
- Fri Oct 27, 2023 11:51 am
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 46434
Re: Friday Facts #382 - Logistic groups
What happens to blueprints and blueprint books? Do I need to request them too, to avoid them getting trashed by trash-unrequested? Normally, blueprints are supposted to be in the blueprint library. At this moment, blueprints are trashed as well, but we are planning to change it as it is quite annoy...
- Fri Oct 27, 2023 11:24 am
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 46434
Re: Friday Facts #382 - Logistic groups
Great stuff, but again I'd like to ask, has your play testing included multiplayer qol checks? Everything thus far has been great changes, but feels like it will be even harder to play with your friends, see what your friends are working on and in rare cases, moderate griefers! Hello, we did severa...
- Fri Oct 20, 2023 11:28 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 52899
Re: Friday Facts #381 - Space Platforms
How is the number of asteroids determined, is it platform size related? Its determined by the route (later game routes have more asteroids and a bigger ones). And also by speed, the faster you go, the more and faster asteroids you meet. Is it possible that the turrets run out of ammo if only platfo...
- Fri Sep 29, 2023 5:31 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 339
- Views: 97852
Re: Friday Facts #378 - Trains on another level
I believe that biters can attack trains on the ramp from the ground. Also, if biters destroy the critical supports, the rails wih not enough support will collapse, including the train on top of it so .... No the train is not unkillable on the elevated rails.
- Fri Sep 29, 2023 3:20 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 339
- Views: 97852
- Fri Sep 29, 2023 2:00 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 339
- Views: 97852
Re: Friday Facts #378 - Trains on another level
We also thought about this (remote) possibility, and there will be a way to solve it.
- Fri Sep 29, 2023 11:38 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 339
- Views: 97852
Re: Friday Facts #378 - Trains on another level
Can the player enter/exit the train when it's elevated or walk on the elevated tracks? And can elevated trains collide with anything? like a spidertron for example Player can exit/enter elevated trains fine. (It would be quite annoying otherwise) They only collide with few entities, as stated in th...
- Fri Sep 29, 2023 11:37 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 339
- Views: 97852
Re: Friday Facts #378 - Trains on another level
You can't. biters also can't walk it.
- Fri Sep 15, 2023 1:00 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 367
- Views: 74733
Re: Friday Facts #376 - Research and Technology
For the steam-power research (50 iron plates); would it show the progress then? so if you crafted 20 or so, it would be 40% filled? The top-right only shows one research technology, but now multiple can be 'researched' at once… Yes, the technology shows the progress the same way as when you normall...
- Fri Sep 15, 2023 11:36 am
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 367
- Views: 74733
Re: Friday Facts #376 - Research and Technology
I appreciate the time you took responding to comments in the previous FFF. I was worried, that the radio silence on the forum would persist. I had to do it this way, because just trying to read through the 35 pages on forums and countless posts on reddit is quite a challange on its own. (I didn't e...
- Fri Sep 01, 2023 11:08 am
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 210
- Views: 53335
Re: Friday Facts #374 - Smarter robots
With the optimisation mentioned, it is basically the same as before.
- Sat Aug 26, 2023 2:23 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 87332
Re: Friday Facts #373 - Factorio: Space Age
This feels lazy. Hey, you had spidertron, artillery etc, now you don't. The expansion you have to buy will take those away from you and instead give them back to you as a reward for doing the expansion content. As I specified in the original post, these are not the only rewards, and you get more st...
- Fri Aug 25, 2023 9:08 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 87332
Re: Friday Facts #373 - Factorio: Space Age
Also, for people who are afraid it is too fast. The 80 hour estimate to finish is loosely approximated by being able to finish vanilla by around 35 hours if you try.
In other words, if you don't rush and want to build neatly and enjoy the progress slowly, it will certainly be much more.
In other words, if you don't rush and want to build neatly and enjoy the progress slowly, it will certainly be much more.
- Fri Aug 25, 2023 9:06 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 87332
Re: Friday Facts #373 - Factorio: Space Age
I wonder if there will be a meaningful win condition aside from just hopping to each new planet Yes, there is a win condition, and as in vanilla, you can just stay and continue playing and doing infinite research if you wish. I'm bummed the DLC is "just" a refined version of the space exp...
- Fri Aug 25, 2023 6:20 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 87332
Re: Friday Facts #373 - Factorio: Space Age
but the player is quite omnipotent at the end of the vanila playthrough so we had to make some tough decisions I do hope the expansion will give better things to play with though, maybe productivity 4 modules, power armor mk3, better spidertron or higher tier equipment. In vanilla player is very fa...