Search found 8208 matches
- Wed Nov 20, 2024 1:10 pm
- Forum: Won't fix.
- Topic: [kovarex] Parameterized Train interrupts cant be used in conjunction with reading train IDs
- Replies: 1
- Views: 310
Re: [kovarex] Parameterized Train interrupts cant be used in conjunction with reading train IDs
Hello, the proper fix we will have at some point (hopefully) will be the ability to distinquish red/gree input and output, so you can put these two things on separate wires.
- Wed Nov 20, 2024 1:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [2.0.14] Crash, tried to use signal wildcard at "*wildcard_symbol station is full" (PickStopGui::confirm)
- Replies: 2
- Views: 122
Re: [kovarex] [2.0.14] Crash, tried to use signal wildcard at "*wildcard_symbol station is full" (PickStopGui::confirm)
Hello, I checked our crash log, and I could see this crash 4 times overall in 2.0.14, but not a signle crash since then.
I would expect it was fixed in the meantime, but if it appears on our crash logs again we can take a look on that.
I would expect it was fixed in the meantime, but if it appears on our crash logs again we can take a look on that.
- Tue Nov 19, 2024 6:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex][2.0.11] Super Force Building Over Belts Forces Incorrect Belt Orientation
- Replies: 9
- Views: 1619
Re: [kovarex][2.0.11] Super Force Building Over Belts Forces Incorrect Belt Orientation
Hmm, yes that actually might be enough, my case is just more specific to minimze the probability I randomly break something, but if there are more cases where the proposed rule would fix it, while the old rule doesn't work, I can consider changing it.
- Tue Nov 19, 2024 6:09 pm
- Forum: Releases
- Topic: Version 2.0.20
- Replies: 39
- Views: 8403
Re: Version 2.0.20
Please change the icons back. They look ugly and I can't revert my save file to an older version. I'm doing an acheivement run without mods otherwise I'd install a cosmetic mod. 11-20-2024, 01-49-33.png Can you be more specific? I was actually recently approving these, and I find it to be an improv...
- Mon Nov 18, 2024 3:49 pm
- Forum: Resolved for the next release
- Topic: [kovarex] No ingredients possible to select in blueprint parametrisation for combinators
- Replies: 2
- Views: 434
Re: [kovarex] No ingredients possible to select in blueprint parametrisation for combinators
Hello, so I agreed to make the "loosification" of it a bit, and now you can use any parameter as ingredient, even when it is not used in an assembler. (which was a special logic made on purpose before, to make it more strict). This means, that there is more change of it to just do nothing,...
- Mon Nov 18, 2024 8:20 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex][2.0.11] Super Force Building Over Belts Forces Incorrect Belt Orientation
- Replies: 9
- Views: 1619
Re: [kovarex][2.0.11] Super Force Building Over Belts Forces Incorrect Belt Orientation
I originally thought about these weird cases to be something too complex to consider. But I looked at it again, and it seems that I just had to add 1 relatively simple rule to make this work as expected. The rule is, that perpendicular belt (to the one existing on the tile already) will force the un...
- Mon Nov 18, 2024 6:38 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] Force Ghost Placing Parameterized Blueprint doesnt set paremeters in some situations
- Replies: 1
- Views: 125
Re: [kovarex] Force Ghost Placing Parameterized Blueprint doesnt set paremeters in some situations
Hello, I tried to reproduce it in the current version, and it seems to be working properly, so the bug was fixed sometime in the meantime
- Mon Nov 18, 2024 6:02 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] Damaged bots reparing each other stuck in loop (chase/robots/repair)
- Replies: 1
- Views: 1098
Re: [kovarex] Damaged bots reparing each other stuck in loop (chase/robots/repair)
Thanks for the report, it is now fixed for the next version.
- Mon Nov 18, 2024 4:52 am
- Forum: Not a bug
- Topic: [kovarex] [2.0.12] Rocket automatically launched when not expected
- Replies: 9
- Views: 977
Re: [kovarex] [2.0.12] Rocket automatically launched when not expected
I see multiple ways: As kovarex wrote at the end of his post, disable automatic requests on the other platforms while you need manual/targeted launches. Do not fill up the rocket (e.g. send only 49 space platforms instead of 50) Put in an item combination that's only requested by the target station...
- Mon Nov 18, 2024 4:50 am
- Forum: Not a bug
- Topic: [Kovarex] [2.0.10] "Read stopped train" signal gets used by "Send to train" in circuit condition interrupts
- Replies: 4
- Views: 554
Re: [Kovarex] [2.0.10] "Read stopped train" signal gets used by "Send to train" in circuit condition interrupts
Hello, this is a generic problem in more than this place. We have an internal proposal to make it configurable almost everywhere from/to which wire you read/write. So you could output to red and read from green for example. But this is not a trivial change, and because of all the other work we need...
- Mon Nov 18, 2024 4:50 am
- Forum: Resolved Problems and Bugs
- Topic: [Pard] Achievement "Getting On Track Like A Pro" broken?
- Replies: 18
- Views: 1817
Re: [Pard] Achievement "Getting On Track Like A Pro" broken?
I would expect it works, and only theorize of what is needed for us to reproduce if you actually catch it not working again.
Since we reproduced the actual original bug, I would guess it should work now.
Since we reproduced the actual original bug, I would guess it should work now.
- Mon Nov 18, 2024 4:48 am
- Forum: Not a bug
- Topic: [2.0.11] Parameterised Blueprint not setting correct recepie quality
- Replies: 4
- Views: 310
Re: [2.0.11] Parameterised Blueprint not setting correct recepie quality
That is a pickle, as you would have to somehow say "this one is always normel", while " this one is affected by the selected quality", which seems like little bit too much.
- Sat Nov 16, 2024 1:58 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [2.0.16] CTRL-A (spidertron remote) gets confused and loses surface selection
- Replies: 3
- Views: 317
Re: [kovarex] [2.0.16] CTRL-A (spidertron remote) gets confused and loses surface selection
Hello, I made it that selecting a spidertron remote on a different surface will switch you to that surface, and added the little planet icons on top of the selection.
This should solve confusions related to this.
This should solve confusions related to this.
- Wed Nov 13, 2024 5:26 pm
- Forum: Not a bug
- Topic: [kovarex] [2.0.14] Parameter system doesn't allow assemblers to select the empty barrel recipe
- Replies: 10
- Views: 490
Re: [kovarex] [2.0.14] Parameter system doesn't allow assemblers to select the empty barrel recipe
So I checked the blueprint, and it all works as intended. The storage chest has [0] as filter, which limits this parameter to be an item, and there is no item "empty barrel"
- Wed Nov 13, 2024 3:40 am
- Forum: Not a bug
- Topic: Allow personal robots to use your trash slots to build
- Replies: 4
- Views: 275
Re: Allow personal robots to use your trash slots to build
I'm sceptical, trash shouldn't be used as extention to inventory too much.
If something we should make a feature, that the logistic requests would be able to pull things from trash slots when there is not enough in the inventory.
If something we should make a feature, that the logistic requests would be able to pull things from trash slots when there is not enough in the inventory.
- Wed Nov 13, 2024 3:39 am
- Forum: Releases
- Topic: Version 2.0.12
- Replies: 21
- Views: 10354
Re: Version 2.0.12
How it is "better" behavior for the game to force you to click individually for each belt going into/out of something like a balancer, instead of just being able to drag a line of parallel belts? It is better, as this one special corner case is more then outweighted by the overall buildin...
- Wed Nov 13, 2024 3:15 am
- Forum: Resolved Problems and Bugs
- Topic: [Pard] Achievement "Getting On Track Like A Pro" broken?
- Replies: 18
- Views: 1817
Re: [Pard] Achievement "Getting On Track Like A Pro" broken?
The 2.0.10 contains the related bugfix notification:
Fixed that failed achievement wasn't gettable again without restarting the game (and pointing to this thread).
This means, that from this version up, it should work as intended. If it isn't the case, let me know.
Fixed that failed achievement wasn't gettable again without restarting the game (and pointing to this thread).
This means, that from this version up, it should work as intended. If it isn't the case, let me know.
- Wed Nov 13, 2024 3:11 am
- Forum: Resolved Problems and Bugs
- Topic: [Pard] [2.0.8] Nuclear Power Achievement gettable without Nuclear Power
- Replies: 14
- Views: 2011
Re: [Pard] [2.0.8] Nuclear Power Achievement gettable without Nuclear Power
bumping this up, just got the achievement by doing the following: 1. placed down and fully heated 4 reactors, then sacrificed them to kill a demolisher 2. later on, placed down bunch of steam turbines and powered them using steam made from acid neutralisation recipe i guess this achievement should ...
- Wed Nov 13, 2024 2:33 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [2.0.14] "Load save after sync" loads into single player mode when selected in Multiplayer "Host saved game"
- Replies: 3
- Views: 608
Re: [kovarex] [2.0.14] "Load save after sync" loads into single player mode when selected in Multiplayer "Host saved gam
I made some cleanup, as the "what to do after restart" logic was a bit messy. This resulted in the correct behaviour that when you synced mods from this screen, it just did nothing after restart, as this functionality was never properly implemented. Yes we have this "auto host" a...
- Tue Nov 12, 2024 6:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [2.0.13] Wrong wording in tooltip text for filtered storage chests in blueprint parameterisation dialog
- Replies: 1
- Views: 821
Re: [Kovarex] [2.0.13] Wrong wording in tooltip text for filtered storage chests in blueprint parameterisation dialog
Hello, thanks for the report, it is now fixed for the next version.