Search found 8208 matches

by kovarex
Wed Nov 20, 2024 1:10 pm
Forum: Won't fix.
Topic: [kovarex] Parameterized Train interrupts cant be used in conjunction with reading train IDs
Replies: 1
Views: 310

Re: [kovarex] Parameterized Train interrupts cant be used in conjunction with reading train IDs

Hello, the proper fix we will have at some point (hopefully) will be the ability to distinquish red/gree input and output, so you can put these two things on separate wires.
by kovarex
Wed Nov 20, 2024 1:08 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [2.0.14] Crash, tried to use signal wildcard at "*wildcard_symbol station is full" (PickStopGui::confirm)
Replies: 2
Views: 122

Re: [kovarex] [2.0.14] Crash, tried to use signal wildcard at "*wildcard_symbol station is full" (PickStopGui::confirm)

Hello, I checked our crash log, and I could see this crash 4 times overall in 2.0.14, but not a signle crash since then.
I would expect it was fixed in the meantime, but if it appears on our crash logs again we can take a look on that.
by kovarex
Tue Nov 19, 2024 6:13 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex][2.0.11] Super Force Building Over Belts Forces Incorrect Belt Orientation
Replies: 9
Views: 1619

Re: [kovarex][2.0.11] Super Force Building Over Belts Forces Incorrect Belt Orientation

Hmm, yes that actually might be enough, my case is just more specific to minimze the probability I randomly break something, but if there are more cases where the proposed rule would fix it, while the old rule doesn't work, I can consider changing it.
by kovarex
Tue Nov 19, 2024 6:09 pm
Forum: Releases
Topic: Version 2.0.20
Replies: 39
Views: 8403

Re: Version 2.0.20

Please change the icons back. They look ugly and I can't revert my save file to an older version. I'm doing an acheivement run without mods otherwise I'd install a cosmetic mod. 11-20-2024, 01-49-33.png Can you be more specific? I was actually recently approving these, and I find it to be an improv...
by kovarex
Mon Nov 18, 2024 3:49 pm
Forum: Resolved for the next release
Topic: [kovarex] No ingredients possible to select in blueprint parametrisation for combinators
Replies: 2
Views: 434

Re: [kovarex] No ingredients possible to select in blueprint parametrisation for combinators

Hello, so I agreed to make the "loosification" of it a bit, and now you can use any parameter as ingredient, even when it is not used in an assembler. (which was a special logic made on purpose before, to make it more strict). This means, that there is more change of it to just do nothing,...
by kovarex
Mon Nov 18, 2024 8:20 am
Forum: Resolved Problems and Bugs
Topic: [kovarex][2.0.11] Super Force Building Over Belts Forces Incorrect Belt Orientation
Replies: 9
Views: 1619

Re: [kovarex][2.0.11] Super Force Building Over Belts Forces Incorrect Belt Orientation

I originally thought about these weird cases to be something too complex to consider. But I looked at it again, and it seems that I just had to add 1 relatively simple rule to make this work as expected. The rule is, that perpendicular belt (to the one existing on the tile already) will force the un...
by kovarex
Mon Nov 18, 2024 6:38 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] Force Ghost Placing Parameterized Blueprint doesnt set paremeters in some situations
Replies: 1
Views: 125

Re: [kovarex] Force Ghost Placing Parameterized Blueprint doesnt set paremeters in some situations

Hello, I tried to reproduce it in the current version, and it seems to be working properly, so the bug was fixed sometime in the meantime
by kovarex
Mon Nov 18, 2024 4:52 am
Forum: Not a bug
Topic: [kovarex] [2.0.12] Rocket automatically launched when not expected
Replies: 9
Views: 977

Re: [kovarex] [2.0.12] Rocket automatically launched when not expected

I see multiple ways: As kovarex wrote at the end of his post, disable automatic requests on the other platforms while you need manual/targeted launches. Do not fill up the rocket (e.g. send only 49 space platforms instead of 50) Put in an item combination that's only requested by the target station...
by kovarex
Mon Nov 18, 2024 4:50 am
Forum: Not a bug
Topic: [Kovarex] [2.0.10] "Read stopped train" signal gets used by "Send to train" in circuit condition interrupts
Replies: 4
Views: 554

Re: [Kovarex] [2.0.10] "Read stopped train" signal gets used by "Send to train" in circuit condition interrupts

Hello, this is a generic problem in more than this place. We have an internal proposal to make it configurable almost everywhere from/to which wire you read/write. So you could output to red and read from green for example. But this is not a trivial change, and because of all the other work we need...
by kovarex
Mon Nov 18, 2024 4:50 am
Forum: Resolved Problems and Bugs
Topic: [Pard] Achievement "Getting On Track Like A Pro" broken?
Replies: 18
Views: 1817

Re: [Pard] Achievement "Getting On Track Like A Pro" broken?

I would expect it works, and only theorize of what is needed for us to reproduce if you actually catch it not working again.
Since we reproduced the actual original bug, I would guess it should work now.
by kovarex
Mon Nov 18, 2024 4:48 am
Forum: Not a bug
Topic: [2.0.11] Parameterised Blueprint not setting correct recepie quality
Replies: 4
Views: 310

Re: [2.0.11] Parameterised Blueprint not setting correct recepie quality

That is a pickle, as you would have to somehow say "this one is always normel", while " this one is affected by the selected quality", which seems like little bit too much.
by kovarex
Sat Nov 16, 2024 1:58 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [2.0.16] CTRL-A (spidertron remote) gets confused and loses surface selection
Replies: 3
Views: 317

Re: [kovarex] [2.0.16] CTRL-A (spidertron remote) gets confused and loses surface selection

Hello, I made it that selecting a spidertron remote on a different surface will switch you to that surface, and added the little planet icons on top of the selection.
This should solve confusions related to this.
by kovarex
Wed Nov 13, 2024 5:26 pm
Forum: Not a bug
Topic: [kovarex] [2.0.14] Parameter system doesn't allow assemblers to select the empty barrel recipe
Replies: 10
Views: 490

Re: [kovarex] [2.0.14] Parameter system doesn't allow assemblers to select the empty barrel recipe

So I checked the blueprint, and it all works as intended. The storage chest has [0] as filter, which limits this parameter to be an item, and there is no item "empty barrel"
by kovarex
Wed Nov 13, 2024 3:40 am
Forum: Not a bug
Topic: Allow personal robots to use your trash slots to build
Replies: 4
Views: 275

Re: Allow personal robots to use your trash slots to build

I'm sceptical, trash shouldn't be used as extention to inventory too much.
If something we should make a feature, that the logistic requests would be able to pull things from trash slots when there is not enough in the inventory.
by kovarex
Wed Nov 13, 2024 3:39 am
Forum: Releases
Topic: Version 2.0.12
Replies: 21
Views: 10354

Re: Version 2.0.12

How it is "better" behavior for the game to force you to click individually for each belt going into/out of something like a balancer, instead of just being able to drag a line of parallel belts? It is better, as this one special corner case is more then outweighted by the overall buildin...
by kovarex
Wed Nov 13, 2024 3:15 am
Forum: Resolved Problems and Bugs
Topic: [Pard] Achievement "Getting On Track Like A Pro" broken?
Replies: 18
Views: 1817

Re: [Pard] Achievement "Getting On Track Like A Pro" broken?

The 2.0.10 contains the related bugfix notification:
Fixed that failed achievement wasn't gettable again without restarting the game (and pointing to this thread).
This means, that from this version up, it should work as intended. If it isn't the case, let me know.
by kovarex
Wed Nov 13, 2024 3:11 am
Forum: Resolved Problems and Bugs
Topic: [Pard] [2.0.8] Nuclear Power Achievement gettable without Nuclear Power
Replies: 14
Views: 2011

Re: [Pard] [2.0.8] Nuclear Power Achievement gettable without Nuclear Power

bumping this up, just got the achievement by doing the following: 1. placed down and fully heated 4 reactors, then sacrificed them to kill a demolisher 2. later on, placed down bunch of steam turbines and powered them using steam made from acid neutralisation recipe i guess this achievement should ...
by kovarex
Wed Nov 13, 2024 2:33 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [2.0.14] "Load save after sync" loads into single player mode when selected in Multiplayer "Host saved game"
Replies: 3
Views: 608

Re: [kovarex] [2.0.14] "Load save after sync" loads into single player mode when selected in Multiplayer "Host saved gam

I made some cleanup, as the "what to do after restart" logic was a bit messy. This resulted in the correct behaviour that when you synced mods from this screen, it just did nothing after restart, as this functionality was never properly implemented. Yes we have this "auto host" a...

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