As a longtime Linux user I say: F*ck GNOME!
I welcome Wayland support, maybe a Wayland+Vulkan native version without legacy X11 and GL is possible?
Search found 416 matches
- Sun Apr 28, 2024 3:49 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 161
- Views: 28339
- Fri Apr 19, 2024 4:00 pm
- Forum: News
- Topic: Friday Facts #407 - Automating a soundtrack
- Replies: 60
- Views: 12825
Re: Friday Facts #407 - Automating a soundtrack
Well, to be honest, I did not like either of the three, to me it just sounds like random noise.
- Fri Oct 20, 2023 5:02 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 59741
Re: Friday Facts #381 - Space Platforms
Regarding the "magic build technology" placing the surface structures / buildings on the surface by ghost building; is there already an official dev answer, how the lore is on this? As a way-out and additional logistics exercise I'dlike to add the idea of having another surface building, a...
- Mon Aug 09, 2021 4:21 pm
- Forum: Releases
- Topic: Version 1.1.37
- Replies: 1
- Views: 15601
Re: Version 1.1.37
Great! Thank you
- Tue Jul 21, 2020 4:50 pm
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 62555
Re: Friday Facts #356 - Blueprint library for real
Thanks for sharing this story! Now I ponder letting my 4 yr olds play some Factorio as well maybe... :mrgreen: Here are some other games they enjoy: - Putt-putt series from the 90s in the SCRUM adventure style of Maniac Mansion or Monkey Island, and with lots funny interactive elements and child-fr...
- Mon Jun 29, 2020 5:28 pm
- Forum: General discussion
- Topic: Apple x86 is dead - are there plans for Factorio ARM64?
- Replies: 19
- Views: 11582
Re: Apple x86 is dead - are there plans for Factorio ARM64?
Oh, I missed that, thanks!Koub wrote: ↑Mon Jun 29, 2020 3:43 pm This is already discussed here : viewtopic.php?p=499848#p499848 (within the "I want Factorio on my Ipad" thread).
- Mon Jun 29, 2020 2:40 pm
- Forum: General discussion
- Topic: Apple x86 is dead - are there plans for Factorio ARM64?
- Replies: 19
- Views: 11582
Apple x86 is dead - are there plans for Factorio ARM64?
As probably already known to many people, Apple decided to kill x86 Intel Apple products, very probably including their Mac Pro line, and switch to homemade ARM64 chips. This will kill *all* of their x86 programs in quite a very short timeframe and they will continue to strongly enforce their Apple ...
- Fri Jun 12, 2020 9:06 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 83077
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Welp. I am sorry but I neither like the Red Invasor nor the Worm Box . I think I am a Classic guy: a chunky powerful builing full of ginormous machinery, heavy duty; and not a fork stuck in an overcrawled hole in the ground. Sorry. Also when zoomed out it seems to me like the color palette is someho...
- Tue Jun 09, 2020 9:36 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Modular Extensible PnP Factory
- Replies: 76
- Views: 165744
Re: Modular Extensible PnP Factory
Thank you Taurondir for your feedback and on insights on your future plans. I am flattered to hear this "PnP" idea could inspire you and still does. As I am also very grid-obsessed more than once I have thought about increasing the row height from 13 to 16 for a grid/2 height but that felt...
- Fri Jun 05, 2020 2:10 pm
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 58233
Re: Friday Facts #350 - Electric mining drill redesign
Will the mined area be changed to 3x3 or is it still 5x5, which would be outside of the harness? I kind of liked the old graphics; especially because they had the association of slowly grazing the surface... a whole field of grazing cattle... kind of meditative. The new graphics are, well, energetic...
- Tue Jun 02, 2020 6:49 am
- Forum: Releases
- Topic: Version 0.18.29
- Replies: 32
- Views: 21515
Re: Version 0.18.29
Sorry for the CDN trouble, been rolling over some certs, should be fine now Speaking of certs... At least when 1.0 comes around, will y'all begin signing the executable so Windows won't call it a scary unknown file? (And, more importantly, so we know it hasn't been tampered with when we download it...
- Mon Apr 27, 2020 9:02 am
- Forum: News
- Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
- Replies: 59
- Views: 28236
Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
...If u want to speedrun an jump'n'run u cannot actually do the jumps before the run starts. But if u preplan a factorio game it is like u could do the jumps before the timer starts... I'm actually pretty sure that's what for example Quake speedrunners do. Meticulous planning and doing math on exac...
- Fri Apr 24, 2020 5:45 pm
- Forum: News
- Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
- Replies: 59
- Views: 28236
Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record.
That drone looks really cute ^^
And personally I think Biters should be first class citizens, too, especially if the hit is really a mere 5% #equalitymatters
And personally I think Biters should be first class citizens, too, especially if the hit is really a mere 5% #equalitymatters
- Mon Mar 30, 2020 5:40 pm
- Forum: News
- Topic: Friday Facts #340 - Deep desyncs
- Replies: 82
- Views: 45575
Re: Friday Facts #340 - Deep desyncs
Would checksumming help here? Yes, that's how part of what happens during heavy mode testing (which can be toggled on on server during runtime also) ... https://www.factorio.com/blog/post/fff-63 But even this step is little bit too ... performance heavy ... to do it just preemptively whenever someo...
- Mon Mar 30, 2020 12:51 pm
- Forum: News
- Topic: Friday Facts #340 - Deep desyncs
- Replies: 82
- Views: 45575
Re: Friday Facts #340 - Deep desyncs
It seemed obvious to me that if you have sync problems, it's because your gamestate data wasn't shared over the net correctly, not because your custom mod save file failed to generate properly. Maybe you could elaborate on exactly how a corrupted save (which I assume is common for all players) caus...
- Sat Mar 21, 2020 8:45 am
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 101357
Re: Friday Facts #339 - Beacon HR + Redesign process
Oh, yeah, snarky remark - it looks like a fire hydrant from Sauron
Pix
- Sat Mar 21, 2020 8:29 am
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 101357
Re: Friday Facts #339 - Beacon HR + Redesign process
Sorry, but I think it looks really really bad. :evil: Reasons: - too busy: the Beacon is a "passive" late-game building. It doesn't produce anything, it does not telegrph any status, it does not have to be popping out to you - too colorful: again, it just pops out too much for a building y...
- Tue Mar 10, 2020 2:15 pm
- Forum: 1 / 0 magic
- Topic: [0.18.9] No longer playable on NixOS
- Replies: 13
- Views: 5912
Re: [0.18.9] No longer playable on NixOS
Kudos for using NixOS, having tested with different versions (game AND OS!), volunteering to git-bisect it (which OS can?), pulling the report back and describing what has ben done
- Fri Feb 07, 2020 4:39 pm
- Forum: Releases
- Topic: Version 0.18.4
- Replies: 22
- Views: 18785
Re: Version 0.18.4
Ah, yet another reminder as to why OS makers should be legally forbidden to control what software is allowed to run on their OS. (Installed on computers that are NOT theirs !) Or to control an "app store" for their OS, because it will eventually end up there due to the conflict of interes...
- Sat Jan 25, 2020 10:45 pm
- Forum: News
- Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
- Replies: 142
- Views: 71259
Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Now that 0.18 is out (in beta), I wonder what will happen to Industrial Revolution mod? It's no longer compatible with the latest version of Factorio, and the author apparently doesn't want to support it or release it for other potential maintainers. It's really sad, since IR is the highest-quality...