Search found 393 matches

by dee-
Wed Nov 13, 2019 7:38 am
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 159
Views: 10862

Re: Friday Facts #320 - Color correction

I like the idea of depicting the planet and its nature in brighter, more vivid colours. But as for the factory, I prefer a darker, dirtier more grungy look. Let's be honest: the factory damages the planet and its nature, it causes dirt and pollution. For me, that doesn't go with bright, vibrant col...
by dee-
Fri Oct 18, 2019 2:06 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Modular Extensible PnP Factory
Replies: 71
Views: 107742

Re: Modular Extensible PnP Factory

@dee- I recently discovered https://factorioprints.com/ and would like to ask you if you would be interested in posting (a modified version of) this book there. If you do, can you provide a link to the created page? My blueprints are probably pretty outdated because of the game elements improved an...
by dee-
Fri Oct 18, 2019 8:34 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Modular Extensible PnP Factory
Replies: 71
Views: 107742

Re: Modular Extensible PnP Factory

@dee- I recently discovered https://factorioprints.com/ and would like to ask you if you would be interested in posting (a modified version of) this book there. If you do, can you provide a link to the created page? My blueprints are probably pretty outdated because of the game elements improved an...
by dee-
Fri Sep 13, 2019 2:52 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 18305

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

Should've just literally mix the fluids in the pipe. Structures that consume fluids would be consuming all fluids in the pipe but only using what's useful at the input. If all fluids are consumed at the same rate then more involved mixing management than "just let it drain the useless ones" would b...
by dee-
Fri Aug 30, 2019 3:00 pm
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 12863

Re: Friday Facts #310 - Glowing Heat pipes

While it's pretty it somehow shows how much heat is dissipated without being userful as the heat pipe's thermal insulation is missing. Let's try this: Factorio heatpipes are enclosed in a vacuum chamber made of transparent aluminum, they thus lose no heat. This chamber is coated with transparent na...
by dee-
Fri Aug 30, 2019 12:04 pm
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 12863

Re: Friday Facts #310 - Glowing Heat pipes

While it's pretty it somehow shows how much heat is dissipated without being userful as the heat pipe's thermal insulation is missing.
by dee-
Wed Aug 07, 2019 9:18 am
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 154
Views: 13412

Re: Friday Facts #306 - Experimental Demo

Somehow I think maybe it's better to just re-implement the tutorial scenario than to try to fix it piece by piece. Sometimes a fresh start with increased knowledge and a fresh approach is better than trying to fix something skewed. I think repairing and later upgrading a derelict base the player fin...
by dee-
Fri Jul 12, 2019 4:42 pm
Forum: News
Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
Replies: 144
Views: 13677

Re: Friday Facts #303 - Under 100 bugs (but still not stable)

Bought the game way ago directly from you, the devs. Best decision ever: - portable binaries - no Steam cruft - maximum amount of $$$ went to the devs without middlemen - could give some close friends an older version of the game on an USB-Stick missing now essential parts (Nukular Power, even Combi...
by dee-
Sat Jun 29, 2019 5:08 pm
Forum: News
Topic: Friday Facts #301 - Crash site: First state
Replies: 52
Views: 8650

Re: Friday Facts #301 - Crash site: First state

Koub wrote:
Sat Jun 29, 2019 8:02 am
79 and 41 are sexy primes.
You're welcome :mrgreen:
Yeah, but it's 079 and 041, sooo octal?
I'd be interested to know how you can have a '9' digit in octal :)
by dee-
Fri Jun 07, 2019 1:00 pm
Forum: News
Topic: Friday Facts #298 - Demo upgrade for Stable
Replies: 78
Views: 10119

Re: Friday Facts #298 - Demo upgrade for Stable

https://proxy.duckduckgo.com/iu/?u=http%3A%2F%2F38.media.tumblr.com%2Ff52bb1e3df497728336fb2ec9d3f65f6%2Ftumblr_nu2yh67Idg1uaundno1_500.gif&f=1 and this: I feel like the new beams look off - specifically the way they light up the pixels underneath them. Particularly visible in this area: https://i....
by dee-
Mon May 06, 2019 12:47 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Modular Extensible PnP Factory
Replies: 71
Views: 107742

Re: Modular Extensible PnP Factory

Thank you for 100.000 views! That's totally incredible and I would never have thought this post would get so much attention by the fellow Factorians. Many have contributed to this topic and I thank everyone who participated with fresh ideas, interpretations and customizations. Factorio's gameplay h...
by dee-
Fri May 03, 2019 9:57 am
Forum: Releases
Topic: Version 0.17.35
Replies: 20
Views: 7672

Re: Version 0.17.35

I agree.
by dee-
Tue Apr 30, 2019 12:30 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.32] Cargo wagon won't open after curve (only pointing North)
Replies: 17
Views: 1514

Re: [kovarex] [0.17.32] Cargo wagon won't open after curve (only pointing North)

Yes, it is only a visual thing that has nothing to do with functionality. We basically have only the opening/closing animations for horizontal and vertical directions to save vram. I just changed, that instead of checking (for example) orientation == 0 or orientation == 0.5, I check that orentation...
by dee-
Fri Apr 26, 2019 2:08 pm
Forum: News
Topic: Friday Facts #292 - Inching closer to stable
Replies: 41
Views: 8129

Re: Friday Facts #292 - Inching closer to stable

One thing that makes our progress hard to evaluate is that we don't know how many people are actually playing experimental. Most people play through Steam, and so far we have found no way of determining how many people are opted-in to the 0.17 experimental through Steam. It could be that the game i...
by dee-
Wed Apr 24, 2019 5:00 pm
Forum: Combinator Creations
Topic: Raycasting engine in factorio
Replies: 18
Views: 3706

Re: Raycasting engine in factorio

ImageImage

This is geniously insane. Also wastly underviewed :)

Proper raymarcher next?
by dee-
Fri Apr 19, 2019 3:07 pm
Forum: News
Topic: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
Replies: 40
Views: 7604

Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Nice and short FFF.

Looking forward to the result of the multiplayer test!

As a side note:
Image
by dee-
Thu Apr 18, 2019 2:27 pm
Forum: Releases
Topic: Version 0.17.32
Replies: 62
Views: 13606

Re: Version 0.17.32

The time has already come to release new fluid physics. Come on, make a final effort and do it already. You put it off for too long. Oh wait they're taking orders now? I'd like a ham sandwich and a skim latte, please. Right away sir! Dang. He must've already had root privilege. Didn't even need a s...
by dee-
Tue Apr 16, 2019 8:04 am
Forum: News
Topic: Friday Facts #290 - Rail building changes & High-res icons
Replies: 75
Views: 11050

Re: Friday Facts #290 - Rail building changes & High-res icons

Three interlocked gears you say...

Image
(clickable link to video)
by dee-
Fri Apr 12, 2019 1:48 pm
Forum: Releases
Topic: Version 0.17.29
Replies: 33
Views: 8377

Re: Version 0.17.29

0.17.30 today?
by dee-
Fri Apr 05, 2019 7:23 am
Forum: Releases
Topic: Version 0.17.25
Replies: 42
Views: 11668

Re: Version 0.17.25

No, it isn't and I was pretty pissed when I wrote that. Luckily they wan't to revert it in the next patch. Half your posts seem to have been written when pissed. Well we are more in beta territory by now even if they still call it alpha. Seems they didn't hear your command. I am only a human. Well ...

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