Search found 398 matches

by dee-
Fri Feb 07, 2020 4:39 pm
Forum: Releases
Topic: Version 0.18.4
Replies: 15
Views: 6387

Re: Version 0.18.4

Ah, yet another reminder as to why OS makers should be legally forbidden to control what software is allowed to run on their OS. (Installed on computers that are NOT theirs !) Or to control an "app store" for their OS, because it will eventually end up there due to the conflict of interest : see ho...
by dee-
Sat Jan 25, 2020 10:45 pm
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 141
Views: 17266

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

Now that 0.18 is out (in beta), I wonder what will happen to Industrial Revolution mod? It's no longer compatible with the latest version of Factorio, and the author apparently doesn't want to support it or release it for other potential maintainers. It's really sad, since IR is the highest-quality...
by dee-
Tue Dec 24, 2019 10:39 am
Forum: Railway Setups
Topic: High throughput T junction in action
Replies: 9
Views: 1102

Re: High throughput T junction in action

The link does not work on a Mac or on iOS Do you have an ad-blocker / JavaScript-blocker active? The video itself is hosted at gfycat, which might be blocked (I had to allow it too, because I block everything active/media not 1st-party). Maybe use a different browser like Firefox and/or add missing...
by dee-
Mon Dec 23, 2019 5:46 pm
Forum: Railway Setups
Topic: High throughput T junction in action
Replies: 9
Views: 1102

Re: High throughput T junction in action

It's pretty! As the train junction optimization threads pop up every so often, maybe it's time we make a challenge out of it! 8-) - Specify the base layout, e.g. a T-junction with left/right/bottom ports - Have a number of i,j,k trains with: - - a start train stop just for every train - - a FIXED de...
by dee-
Fri Dec 13, 2019 12:44 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 98
Views: 13995

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

I gave 18 + 18 bits for X and Y. I agree, that can be not enough, that's just an example. 16 bytes may be still good achievement. State bits unpacking shouldn’t be a problem, register bit masking and shifting are superfast operations. There's always a way to trade off between CPU cycles and memory ...
by dee-
Wed Nov 13, 2019 7:38 am
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 198
Views: 18664

Re: Friday Facts #320 - Color correction

I like the idea of depicting the planet and its nature in brighter, more vivid colours. But as for the factory, I prefer a darker, dirtier more grungy look. Let's be honest: the factory damages the planet and its nature, it causes dirt and pollution. For me, that doesn't go with bright, vibrant col...
by dee-
Fri Oct 18, 2019 2:06 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Modular Extensible PnP Factory
Replies: 71
Views: 111201

Re: Modular Extensible PnP Factory

@dee- I recently discovered https://factorioprints.com/ and would like to ask you if you would be interested in posting (a modified version of) this book there. If you do, can you provide a link to the created page? My blueprints are probably pretty outdated because of the game elements improved an...
by dee-
Fri Oct 18, 2019 8:34 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Modular Extensible PnP Factory
Replies: 71
Views: 111201

Re: Modular Extensible PnP Factory

@dee- I recently discovered https://factorioprints.com/ and would like to ask you if you would be interested in posting (a modified version of) this book there. If you do, can you provide a link to the created page? My blueprints are probably pretty outdated because of the game elements improved an...
by dee-
Fri Sep 13, 2019 2:52 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 20837

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

Should've just literally mix the fluids in the pipe. Structures that consume fluids would be consuming all fluids in the pipe but only using what's useful at the input. If all fluids are consumed at the same rate then more involved mixing management than "just let it drain the useless ones" would b...
by dee-
Fri Aug 30, 2019 3:00 pm
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 15211

Re: Friday Facts #310 - Glowing Heat pipes

While it's pretty it somehow shows how much heat is dissipated without being userful as the heat pipe's thermal insulation is missing. Let's try this: Factorio heatpipes are enclosed in a vacuum chamber made of transparent aluminum, they thus lose no heat. This chamber is coated with transparent na...
by dee-
Fri Aug 30, 2019 12:04 pm
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 15211

Re: Friday Facts #310 - Glowing Heat pipes

While it's pretty it somehow shows how much heat is dissipated without being userful as the heat pipe's thermal insulation is missing.
by dee-
Wed Aug 07, 2019 9:18 am
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 16324

Re: Friday Facts #306 - Experimental Demo

Somehow I think maybe it's better to just re-implement the tutorial scenario than to try to fix it piece by piece. Sometimes a fresh start with increased knowledge and a fresh approach is better than trying to fix something skewed. I think repairing and later upgrading a derelict base the player fin...
by dee-
Fri Jul 12, 2019 4:42 pm
Forum: News
Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
Replies: 144
Views: 15446

Re: Friday Facts #303 - Under 100 bugs (but still not stable)

Bought the game way ago directly from you, the devs. Best decision ever: - portable binaries - no Steam cruft - maximum amount of $$$ went to the devs without middlemen - could give some close friends an older version of the game on an USB-Stick missing now essential parts (Nukular Power, even Combi...
by dee-
Sat Jun 29, 2019 5:08 pm
Forum: News
Topic: Friday Facts #301 - Crash site: First state
Replies: 52
Views: 9398

Re: Friday Facts #301 - Crash site: First state

Koub wrote:
Sat Jun 29, 2019 8:02 am
79 and 41 are sexy primes.
You're welcome :mrgreen:
Yeah, but it's 079 and 041, sooo octal?
I'd be interested to know how you can have a '9' digit in octal :)
by dee-
Fri Jun 07, 2019 1:00 pm
Forum: News
Topic: Friday Facts #298 - Demo upgrade for Stable
Replies: 78
Views: 11030

Re: Friday Facts #298 - Demo upgrade for Stable

https://proxy.duckduckgo.com/iu/?u=http%3A%2F%2F38.media.tumblr.com%2Ff52bb1e3df497728336fb2ec9d3f65f6%2Ftumblr_nu2yh67Idg1uaundno1_500.gif&f=1 and this: I feel like the new beams look off - specifically the way they light up the pixels underneath them. Particularly visible in this area: https://i....
by dee-
Mon May 06, 2019 12:47 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Modular Extensible PnP Factory
Replies: 71
Views: 111201

Re: Modular Extensible PnP Factory

Thank you for 100.000 views! That's totally incredible and I would never have thought this post would get so much attention by the fellow Factorians. Many have contributed to this topic and I thank everyone who participated with fresh ideas, interpretations and customizations. Factorio's gameplay h...
by dee-
Fri May 03, 2019 9:57 am
Forum: Releases
Topic: Version 0.17.35
Replies: 20
Views: 7986

Re: Version 0.17.35

I agree.
by dee-
Tue Apr 30, 2019 12:30 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.32] Cargo wagon won't open after curve (only pointing North)
Replies: 17
Views: 1752

Re: [kovarex] [0.17.32] Cargo wagon won't open after curve (only pointing North)

Yes, it is only a visual thing that has nothing to do with functionality. We basically have only the opening/closing animations for horizontal and vertical directions to save vram. I just changed, that instead of checking (for example) orientation == 0 or orientation == 0.5, I check that orentation...
by dee-
Fri Apr 26, 2019 2:08 pm
Forum: News
Topic: Friday Facts #292 - Inching closer to stable
Replies: 41
Views: 8721

Re: Friday Facts #292 - Inching closer to stable

One thing that makes our progress hard to evaluate is that we don't know how many people are actually playing experimental. Most people play through Steam, and so far we have found no way of determining how many people are opted-in to the 0.17 experimental through Steam. It could be that the game i...
by dee-
Wed Apr 24, 2019 5:00 pm
Forum: Combinator Creations
Topic: Raycasting engine in factorio
Replies: 18
Views: 4193

Re: Raycasting engine in factorio

ImageImage

This is geniously insane. Also wastly underviewed :)

Proper raymarcher next?

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