Search found 414 matches

by dee-
Fri Oct 20, 2023 5:02 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 205
Views: 39686

Re: Friday Facts #381 - Space Platforms

Regarding the "magic build technology" placing the surface structures / buildings on the surface by ghost building; is there already an official dev answer, how the lore is on this? As a way-out and additional logistics exercise I'dlike to add the idea of having another surface building, a...
by dee-
Mon Aug 09, 2021 4:21 pm
Forum: Releases
Topic: Version 1.1.37
Replies: 1
Views: 15121

Re: Version 1.1.37

Great! Thank you :D
by dee-
Tue Jul 21, 2020 4:50 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 54372

Re: Friday Facts #356 - Blueprint library for real

Thanks for sharing this story! Now I ponder letting my 4 yr olds play some Factorio as well maybe... :mrgreen: Here are some other games they enjoy: - Putt-putt series from the 90s in the SCRUM adventure style of Maniac Mansion or Monkey Island, and with lots funny interactive elements and child-fr...
by dee-
Mon Jun 29, 2020 5:28 pm
Forum: General discussion
Topic: Apple x86 is dead - are there plans for Factorio ARM64?
Replies: 19
Views: 10101

Re: Apple x86 is dead - are there plans for Factorio ARM64?

Koub wrote:
Mon Jun 29, 2020 3:43 pm
This is already discussed here : viewtopic.php?p=499848#p499848 (within the "I want Factorio on my Ipad" thread).
Oh, I missed that, thanks!
by dee-
Mon Jun 29, 2020 2:40 pm
Forum: General discussion
Topic: Apple x86 is dead - are there plans for Factorio ARM64?
Replies: 19
Views: 10101

Apple x86 is dead - are there plans for Factorio ARM64?

As probably already known to many people, Apple decided to kill x86 Intel Apple products, very probably including their Mac Pro line, and switch to homemade ARM64 chips. This will kill *all* of their x86 programs in quite a very short timeframe and they will continue to strongly enforce their Apple ...
by dee-
Fri Jun 12, 2020 9:06 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 71407

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

Welp. I am sorry but I neither like the Red Invasor nor the Worm Box . I think I am a Classic guy: a chunky powerful builing full of ginormous machinery, heavy duty; and not a fork stuck in an overcrawled hole in the ground. Sorry. Also when zoomed out it seems to me like the color palette is someho...
by dee-
Tue Jun 09, 2020 9:36 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Modular Extensible PnP Factory
Replies: 76
Views: 157124

Re: Modular Extensible PnP Factory

Thank you Taurondir for your feedback and on insights on your future plans. I am flattered to hear this "PnP" idea could inspire you and still does. As I am also very grid-obsessed more than once I have thought about increasing the row height from 13 to 16 for a grid/2 height but that felt...
by dee-
Fri Jun 05, 2020 2:10 pm
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 104
Views: 51630

Re: Friday Facts #350 - Electric mining drill redesign

Will the mined area be changed to 3x3 or is it still 5x5, which would be outside of the harness? I kind of liked the old graphics; especially because they had the association of slowly grazing the surface... a whole field of grazing cattle... kind of meditative. The new graphics are, well, energetic...
by dee-
Tue Jun 02, 2020 6:49 am
Forum: Releases
Topic: Version 0.18.29
Replies: 32
Views: 19149

Re: Version 0.18.29

Sorry for the CDN trouble, been rolling over some certs, should be fine now Speaking of certs... At least when 1.0 comes around, will y'all begin signing the executable so Windows won't call it a scary unknown file? (And, more importantly, so we know it hasn't been tampered with when we download it...
by dee-
Mon Apr 27, 2020 9:02 am
Forum: News
Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
Replies: 59
Views: 24407

Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record

...If u want to speedrun an jump'n'run u cannot actually do the jumps before the run starts. But if u preplan a factorio game it is like u could do the jumps before the timer starts... I'm actually pretty sure that's what for example Quake speedrunners do. Meticulous planning and doing math on exac...
by dee-
Fri Apr 24, 2020 5:45 pm
Forum: News
Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
Replies: 59
Views: 24407

Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record.

That drone looks really cute ^^
And personally I think Biters should be first class citizens, too, especially if the hit is really a mere 5% #equalitymatters
by dee-
Mon Mar 30, 2020 5:40 pm
Forum: News
Topic: Friday Facts #340 - Deep desyncs
Replies: 82
Views: 40775

Re: Friday Facts #340 - Deep desyncs

Would checksumming help here? Yes, that's how part of what happens during heavy mode testing (which can be toggled on on server during runtime also) ... https://www.factorio.com/blog/post/fff-63 But even this step is little bit too ... performance heavy ... to do it just preemptively whenever someo...
by dee-
Mon Mar 30, 2020 12:51 pm
Forum: News
Topic: Friday Facts #340 - Deep desyncs
Replies: 82
Views: 40775

Re: Friday Facts #340 - Deep desyncs

It seemed obvious to me that if you have sync problems, it's because your gamestate data wasn't shared over the net correctly, not because your custom mod save file failed to generate properly. Maybe you could elaborate on exactly how a corrupted save (which I assume is common for all players) caus...
by dee-
Sat Mar 21, 2020 8:45 am
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 87499

Re: Friday Facts #339 - Beacon HR + Redesign process

Oh, yeah, snarky remark - it looks like a fire hydrant from Sauron :lol:
Pix
by dee-
Sat Mar 21, 2020 8:29 am
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 87499

Re: Friday Facts #339 - Beacon HR + Redesign process

Sorry, but I think it looks really really bad. :evil: Reasons: - too busy: the Beacon is a "passive" late-game building. It doesn't produce anything, it does not telegrph any status, it does not have to be popping out to you - too colorful: again, it just pops out too much for a building y...
by dee-
Tue Mar 10, 2020 2:15 pm
Forum: 1 / 0 magic
Topic: [0.18.9] No longer playable on NixOS
Replies: 13
Views: 4926

Re: [0.18.9] No longer playable on NixOS

Kudos for using NixOS, having tested with different versions (game AND OS!), volunteering to git-bisect it (which OS can?), pulling the report back and describing what has ben done :geek:
by dee-
Fri Feb 07, 2020 4:39 pm
Forum: Releases
Topic: Version 0.18.4
Replies: 22
Views: 17269

Re: Version 0.18.4

Ah, yet another reminder as to why OS makers should be legally forbidden to control what software is allowed to run on their OS. (Installed on computers that are NOT theirs !) Or to control an "app store" for their OS, because it will eventually end up there due to the conflict of interes...
by dee-
Sat Jan 25, 2020 10:45 pm
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 61393

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

Now that 0.18 is out (in beta), I wonder what will happen to Industrial Revolution mod? It's no longer compatible with the latest version of Factorio, and the author apparently doesn't want to support it or release it for other potential maintainers. It's really sad, since IR is the highest-quality...
by dee-
Tue Dec 24, 2019 10:39 am
Forum: Railway Setups
Topic: High throughput T junction in action
Replies: 12
Views: 7809

Re: High throughput T junction in action

The link does not work on a Mac or on iOS Do you have an ad-blocker / JavaScript-blocker active? The video itself is hosted at gfycat, which might be blocked (I had to allow it too, because I block everything active/media not 1st-party). Maybe use a different browser like Firefox and/or add missing...
by dee-
Mon Dec 23, 2019 5:46 pm
Forum: Railway Setups
Topic: High throughput T junction in action
Replies: 12
Views: 7809

Re: High throughput T junction in action

It's pretty! As the train junction optimization threads pop up every so often, maybe it's time we make a challenge out of it! 8-) - Specify the base layout, e.g. a T-junction with left/right/bottom ports - Have a number of i,j,k trains with: - - a start train stop just for every train - - a FIXED de...

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