Search found 403 matches

by Nemoricus
Sun Jun 14, 2026 12:37 am
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 382
Views: 44517

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint


Let's be honest here. Who actually uses the asteroid reroll recipe in a serious, non quality way? Every single corner of space has an abundance of all 3 rocks, and if you have too many of one type the reroll only has a 20% chance of getting the type you need. There is very little practical need ...
by Nemoricus
Mon Jun 08, 2026 5:38 pm
Forum: News
Topic: Friday Facts #441 - Space logistics improvements
Replies: 126
Views: 21509

Re: Friday Facts #441 - Space logistics improvements



Now I see diagonal rocket nozzles and can't unsee it :cry:

06-05-2026, 14-48-12.png

I know, right? It's bugged me for years. I'm honestly surprised more people don't complain about it; there's got to be a lot of overlap between this game's playerbase and KSP, so we should have plenty of ...
by Nemoricus
Wed May 27, 2026 1:01 pm
Forum: Gameplay Help
Topic: wireless connection of logistics boxes
Replies: 19
Views: 1239

Re: wireless connection of logistics boxes

Okay, I see now. Then what you should do is make a feature request, since as far as I know enabling and disabling an entity based on an internal condition has never been a thing, aside from trains. It’s either a logistics condition or a circuit condition, and until you connect a wire a circuit ...
by Nemoricus
Tue May 26, 2026 7:00 pm
Forum: Gameplay Help
Topic: wireless connection of logistics boxes
Replies: 19
Views: 1239

Re: wireless connection of logistics boxes

If you want bots to take a break from delivering to a chest, you need to define a high threshold where they stop delivering, like 200. Then you need to define a low threshold where they start delivering again until they hit the high threshold again, like 100.

So once the chest hits 200 items, it ...
by Nemoricus
Tue May 26, 2026 5:09 pm
Forum: Gameplay Help
Topic: wireless connection of logistics boxes
Replies: 19
Views: 1239

Re: wireless connection of logistics boxes


Yes, but in the case of constant consumption, and on legendary factories and on legendary lighthouses with legendary speed modules, the drones will fly constantly. If you need to produce items on 150 slabs and don't need any more, the drones will only bring items when you need them, but if you don ...
by Nemoricus
Tue Feb 17, 2026 4:26 pm
Forum: Gameplay Help
Topic: Fulgora Starting Patch Size Bug?
Replies: 3
Views: 651

Re: Fulgora Starting Patch Size Bug?

Fulgora has extremely rich patches on small vault islands, and poorer ones on the medium sized city ones.
by Nemoricus
Mon Feb 02, 2026 7:24 pm
Forum: General discussion
Topic: My space age review
Replies: 63
Views: 14831

Re: My space age review

sushi_eater wrote: Sun Feb 01, 2026 5:39 pm Critical posts are suppressed and get silently deleted.
Do you have examples of something being suppressed?
by Nemoricus
Thu Oct 30, 2025 2:40 pm
Forum: Ideas and Suggestions
Topic: Default to ice platform + concrete when first arriving on Aquilo
Replies: 6
Views: 1943

Re: Default to ice platform + concrete when first arriving on Aquilo

juliawtapp wrote: Wed Oct 29, 2025 8:59 pm [T]here are no other valid tiles that one can use as far as I know
Foundation
Hazard concrete, refined concrete, refined hazard concrete
by Nemoricus
Sun Sep 21, 2025 3:54 pm
Forum: Balancing
Topic: Scale Roboport Supply Area and Construction Area with quality
Replies: 9
Views: 2853

Re: Make roboport areas scale with quality

This is not a good idea, since it can break set ups that rely on the logistics area being a specific size. It would turn higher quality roboports from being a simple drop in replacement to one where you have to adjust the build to make sure that areas that are supposed to be disconnected stay that ...
by Nemoricus
Thu Sep 11, 2025 4:05 pm
Forum: Balancing
Topic: Stop the multiply effect of turret damage
Replies: 15
Views: 5610

Re: Stop the multiply effect of turret damage

I’ve never used a flamethrower turret. Doesn’t seem to have caused me any problems.
by Nemoricus
Sat Aug 23, 2025 4:07 pm
Forum: Gameplay Help
Topic: Possible yumako tree seed rate issue
Replies: 46
Views: 10327

Re: Possible yumako tree seed rate issue

Share a picture, blueprint, or save so we can take a look.
by Nemoricus
Sun Aug 17, 2025 8:11 pm
Forum: General discussion
Topic: Do you bother with slower belts after unlocking and producing faster ones?
Replies: 8
Views: 3379

Re: Do you bother with slower belts after unlocking and producing faster ones?

I build with the fastest belt I currently mass produce. It’s not worth my time and attention to decide which belt type to use in every situation.
by Nemoricus
Sat Aug 09, 2025 4:42 pm
Forum: Ideas and Suggestions
Topic: Inserter Filtering as a Tech Unlock
Replies: 24
Views: 4240

Re: Inserter Filtering as a Tech Unlock

Every inserter has been capable of filtering for as long as I’ve been playing. The only change is that we now have manual control over filters for all inserters.

Even without explicitly set filters, an inserter has always been capable of taking only the correct items from a belt for the machines ...
by Nemoricus
Sat Jul 05, 2025 6:02 pm
Forum: Outdated/Not implemented
Topic: Allow us put more landing pads. With high distance from each
Replies: 15
Views: 6888

Re: Allow us put more landing pads. With high distance from each

For me, the main thing the one pad per planet limit accomplished was to disincentivize me from dealing with bulk interplanetary logistics at all. I don't like the idea of using bots for primary logistics and I'm not a circuit expert, so that already pretty sharply limited what I would be able to do ...
by Nemoricus
Fri Apr 11, 2025 10:39 am
Forum: Won't fix.
Topic: [Pard][2.0.23] Achievement "make it better" not awarded
Replies: 10
Views: 3386

Re: [Pard][2.0.23] Achievement "make it better" not awarded

Could the description of the achievement be updated to reflect this requirement?
by Nemoricus
Tue Apr 01, 2025 11:43 am
Forum: Ideas and Suggestions
Topic: Rocket Silo Logistics Need Improvement
Replies: 4
Views: 1719

Re: Rocket Silo Logistics Need Improvement

whatever is wanted, the bots deliver it in exactly the quantity desired, as long as there's no room.


This is only true for logistics to the player. For delivery to chests the bots will always pick up their maximum load, even if this will result in an oversupply. Since bots in an unmodified game ...
by Nemoricus
Thu Mar 20, 2025 11:33 am
Forum: Gameplay Help
Topic: Arc furnace VS blast furnace
Replies: 18
Views: 6953

Re: Arc furnace VS blast furnace

Nimsy_Van_Hinden wrote: Wed Mar 19, 2025 5:25 pm Great and satisfying answer! Thanks a lot.
So, I’ll stick to the steel furnaces until I have unlimited power. I don’t want to use solar panels, and I want to keep my coal consumption low.
Efficiency modules mean that electric furnaces consume less power and therefore less coal.
by Nemoricus
Wed Mar 19, 2025 12:55 pm
Forum: Gameplay Help
Topic: Arc furnace VS blast furnace
Replies: 18
Views: 6953

Re: Arc furnace VS blast furnace

There is nothing called arc furnace or blast furnace in Space Age.

There are the stone, steel, and electric furnaces. The first two are 2x2 and the electric is 3x3.

Then there is the foundry, which is not a furnace and does not run furnace recipes. It is 7x7.
by Nemoricus
Wed Mar 19, 2025 12:08 pm
Forum: Gameplay Help
Topic: Arc furnace VS blast furnace
Replies: 18
Views: 6953

Re: Arc furnace VS blast furnace

What mod are you using?

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