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Search found 306 matches
- Tue Dec 03, 2024 2:09 pm
- Forum: Bug Reports
- Topic: [2.0.23] Gleba's artificial soil recipes can use prod modules
- Replies: 5
- Views: 159
- Tue Dec 03, 2024 2:04 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 254
- Views: 24931
Re: Gleba has killed the game for me.
Why would it be cheating to have a reliable way to get seeds at the start? You start off with a reliable way to get more seeds from the fruits you've harvested, which is processing the fruits with productivity and not letting them spoil. To reiterate, there are two perspectives: one is that Gleba i...
- Tue Dec 03, 2024 1:26 pm
- Forum: Gameplay Help
- Topic: Balancing splitter input/output
- Replies: 3
- Views: 145
Re: Balancing splitter input/output
You can get the steel and gears on two lanes pretty easily. Starting at the end of the belt with the gears, place one belt pointing up. Then move up one tile and place a belt pointing left. This will result in a belt with gears on the bottom lane and steel on the top lane.
- Tue Dec 03, 2024 1:56 am
- Forum: Implemented Suggestions
- Topic: [Wish] Added delay before switching over to another location's music in remote view
- Replies: 13
- Views: 2342
Re: [Wish] Added delay before switching over to another location's music in remote view
If you want the music to wait four minutes before transitioning to a different track, increase music-transition-delay-ticks to 14400. Note that if the music track ends before this delay elapses it will simply transition at that point instead of continuing to wait.
- Tue Dec 03, 2024 1:53 am
- Forum: Ideas and Suggestions
- Topic: Ice platform needs a shorter crafting time.
- Replies: 4
- Views: 338
Re: Ice platform needs a shorter crafting time.
I do agree that it's slow in a way that doesn't make things more fun. Ice platform is a major bottleneck for getting things rolling on Aquilo, and ice platform manufacture being slow doesn't make things more interesting. It just makes things slower. Also, comparisons to Sea Block are not flattering....
- Tue Dec 03, 2024 1:50 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 254
- Views: 24931
Re: Gleba has killed the game for me.
When I have to resort to asking for help (which is not what I want to do in a puzzle game, I want to solve the puzzle myself), I get contradictory advice (which is it: biochambers are required, or assembly machines?) *Productivity* is essentially required for sustainable fruit processing. The bioch...
- Mon Dec 02, 2024 6:13 pm
- Forum: Ideas and Suggestions
- Topic: Recycling+Quality is weird, why not an Inspection Machine
- Replies: 3
- Views: 143
Re: Recycling+Quality is weird, why not an Inspection Machine
I think the use of recyclers on Fulgora is an interesting gameplay mechanic (not my favorite, but certainly interesting). However recyclers have also become a back-door way to improve quality [snip] At the core of this weird "exploit" is the use of recycling in a quality loop. The existen...
- Mon Dec 02, 2024 2:52 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 254
- Views: 24931
Re: Gleba has killed the game for me.
A couple of things I noticed: 1. It looks like you're relying on fruits spoiling to get the spoilage for nutrients, which is the worst possible way to go about it, since you're losing potential seeds that way. If you're going to use spoilage for nutrients, let the *mash* spoil and use that for nutri...
- Mon Dec 02, 2024 2:31 am
- Forum: Won't fix.
- Topic: [2.0.21-5] Heating tower connected to heat pipes & heat exchangers runs out of fuel. Temperature never drops below 513C
- Replies: 2
- Views: 133
Re: [2.0.21-5] Heating tower connected to heat pipes & heat exchangers runs out of fuel. Temperature never drops below 5
The temperature of the heat pips steps down by 1C per tile from 512C to 502/501C. I would expect the temperature of the heating tower to keep dropping below 513C. A heat exchanger can't lower the temperature below 500. Since there needs to be a gradient for heat to move, it converges to this 1 C pe...
- Sun Dec 01, 2024 9:54 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 254
- Views: 24931
Re: Gleba has killed the game for me.
I've tried this, but it's not sustainable. There's just not enough resources to provide a sustainable reaction. It is sustainable as long as you have productivity modules in the step that processes the fruits or the biochamber's productivity bonus. Perhaps you could share a picture of your set up s...
- Sun Dec 01, 2024 9:34 pm
- Forum: Gameplay Help
- Topic: Right after reaching a new planet...
- Replies: 2
- Views: 153
Re: Right after reaching a new planet...
You need to drop the engineer to the surface as well.
- Sun Dec 01, 2024 9:06 pm
- Forum: Duplicates
- Topic: [2.0.21] Superconductor is recycling to superconductor
- Replies: 1
- Views: 77
- Sun Dec 01, 2024 7:51 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 254
- Views: 24931
Re: Gleba has killed the game for me.
I'm really confused about how this is a useful strategy though. The Biochamber is useless without nutrients. My factory has no nutrients because there's no spoilage, because there's no fruit, because there's no seeds. Use the yumako mash to nutrients recipe, then the bioflux to nutrients recipe. Fu...
- Sun Dec 01, 2024 1:50 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 254
- Views: 24931
Re: Gleba has killed the game for me.
One of the biggest things in early game Gleba is that you want to ensure that every fruit is processed. Ideally in a biochamber for the productivity bonus. If you let fruit spoil, it's going to be much harder to keep things going. That means feeding the jelly and mash to heating towers if necessary ...
- Sun Dec 01, 2024 1:24 am
- Forum: Bug Reports
- Topic: [2.0.22] Railgun damage doesn't take cryogenic science
- Replies: 1
- Views: 104
[2.0.22] Railgun damage doesn't take cryogenic science
It's odd that the science pack used to unlock this weapon isn't used to upgrade it. Artillery uses metallurgic science for upgrades, tesla turrets use electromagnetic science, and rockets use agricultural science. Railguns are the odd one out in that their damage upgrade doesn't use the science pack...
- Sat Nov 30, 2024 11:58 pm
- Forum: Gameplay Help
- Topic: Electric furnaces worth it without beacons?
- Replies: 11
- Views: 480
Re: Electric furnaces worth it without beacons?
With efficiency modules, electric furnaces are more energy efficient than steel furnaces, so you could shovel all that solid fuel into boilers and support more electric furnaces on the same amount of fuel.
- Sat Nov 30, 2024 10:00 pm
- Forum: General discussion
- Topic: Dissapointed Space Age doesn't do Space correctly
- Replies: 35
- Views: 3083
Re: Dissapointed Space Age doesn't do Space correctly
Indeed. I didn't expect realism in space. But that you drift towards the nearest planet at 10km/s surprised me a bit though. I bet it's so you can't get stuck in space with your thrusters or fuel production destroyed. But really what is the point of that? Everything on the platform will be destroye...
- Sat Nov 30, 2024 9:58 pm
- Forum: General discussion
- Topic: more legendary items than oterh rarities, how?
- Replies: 5
- Views: 333
Re: more legendary items than oterh rarities, how?
At a guess, they're using asteroid chunk reprocessing.
- Fri Nov 29, 2024 5:08 pm
- Forum: Ideas and Suggestions
- Topic: Add option for stack inserter for how long to wait for items
- Replies: 15
- Views: 486
Re: Add option for stack inserter for how long to wait for items
Stack inserters by design do not handle mixed items well. That's why bulk inserters are preferable for situations where you need to handle more than one type of item.
- Fri Nov 29, 2024 3:47 pm
- Forum: Ideas and Suggestions
- Topic: Add option for stack inserter for how long to wait for items
- Replies: 15
- Views: 486
Re: Add option for stack inserter for how long to wait for items
The opt out is using bulk inserters instead.