Search found 8 matches
- Fri Jan 27, 2023 3:59 am
- Forum: Assigned
- Topic: [GFX][1.1.77] graphical inconsistency with undergrounds
- Replies: 0
- Views: 672
[GFX][1.1.77] graphical inconsistency with undergrounds
graphical inconsistency with shading and shadows when sideloading Screenshot 2023-01-26 225056.png Screenshot 2023-01-26 225511.png this only happens with the left inbound/outbound underground, and not the right, though the right has a few pixels that "sparkle" when it changes state Screen...
- Mon Mar 07, 2022 5:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.53] Crash with modded cluster grenade
- Replies: 1
- Views: 725
[1.1.53] Crash with modded cluster grenade
I was told to submit this as a bug, apparently 9e+698 grenades is too much
- Sat Jan 08, 2022 9:00 pm
- Forum: 1 / 0 magic
- Topic: [1.1.50] Crash using upgrade planner in multiplayer (EntityPrototype::create)
- Replies: 2
- Views: 1195
Re: [1.1.50] Crash using upgrade planner in multiplayer (EntityPrototype::create)
Thanks for the report. Have you been able to reproduce this crash? Looking into the logic I'm not quite sure what went wrong but being able to reproduce it locally would help a lot. i have not been able to reproduce this, but my router has been having "first connect" issues. (meaning that...
- Fri Jan 07, 2022 8:25 pm
- Forum: 1 / 0 magic
- Topic: [1.1.50] Crash using upgrade planner in multiplayer (EntityPrototype::create)
- Replies: 2
- Views: 1195
[1.1.50] Crash using upgrade planner in multiplayer (EntityPrototype::create)
Upgrade planner crashed my game while trying to right click.
i was joined into a multiplayer game and tried to downgrade, outright crashing on my end but not the host.
i was joined into a multiplayer game and tried to downgrade, outright crashing on my end but not the host.
- Sat Oct 02, 2021 4:44 am
- Forum: Won't fix.
- Topic: Graphical issue with large blueprints
- Replies: 8
- Views: 2951
Re: Graphical issue with large blueprints
just blueprinting large solar fields. the taller one contains 600k solar panels, so i'm not really surprised it starts breaking at this point Not really related but I've got to ask: why such a large blueprint? Graphical issue aside, it seems entirely impractical to place and also unnecessary for so...
- Thu Sep 30, 2021 12:31 am
- Forum: Won't fix.
- Topic: Graphical issue with large blueprints
- Replies: 8
- Views: 2951
Re: Graphical issue with large blueprints
just blueprinting large solar fields. the taller one contains 600k solar panels, so i'm not really surprised it starts breaking at this point Can you provide the blueprint? 500k Solar Panels.txt It's not a feature, but effect of intended behavior, which is usage of the nearest neigbour texture filt...
- Wed Sep 29, 2021 9:22 am
- Forum: Won't fix.
- Topic: Graphical issue with large blueprints
- Replies: 8
- Views: 2951
Re: Graphical issue with large blueprints
this is a feature isn't it. i have accumulators around every substation in the solar section to make them fit right.
- Wed Sep 29, 2021 9:21 am
- Forum: Won't fix.
- Topic: Graphical issue with large blueprints
- Replies: 8
- Views: 2951
Graphical issue with large blueprints
just blueprinting large solar fields. the taller one contains 600k solar panels, so i'm not really surprised it starts breaking at this point