Search found 341 matches

by KiwiHawk
Fri May 15, 2026 1:44 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3810
Views: 2459029

Re: Development and Discussion


hello dev of angel's mod i was trying to get your mod and space is fake + to work together with simple seablock so i can make a seablock esq modpack for my self but your mod and space is fake have a error occur i would love if these 2 could work together


I'm working on updating the actual Sea ...
by KiwiHawk
Thu May 07, 2026 1:13 pm
Forum: Bug Reports
Topic: Factoriopedia not showing fluid fuels
Replies: 1
Views: 183

Re: Factoriopedia not showing fluid fuels

To clarify, if the entity is filtered to only accept a single fluid, then this is displayed.
05-08-2026, 01-11-46.png
05-08-2026, 01-11-46.png (378.97 KiB) Viewed 159 times
However when there is no filter, no fluids are displayed. I would expect all fluids with a fuel value to be listed here.
by KiwiHawk
Thu May 07, 2026 12:43 pm
Forum: Bug Reports
Topic: Factoriopedia not showing fluid fuels
Replies: 1
Views: 183

Factoriopedia not showing fluid fuels

Entities which consume fluid fuel just list the amount, not the accepted fluids.
05-08-2026, 00-42-39.png
05-08-2026, 00-42-39.png (339.51 KiB) Viewed 183 times
Compare this with a boiler
05-08-2026, 00-42-59.png
05-08-2026, 00-42-59.png (319.94 KiB) Viewed 183 times
Or the flamethrower turret
05-08-2026, 00-43-13.png
05-08-2026, 00-43-13.png (326.61 KiB) Viewed 183 times
by KiwiHawk
Thu May 07, 2026 12:30 pm
Forum: Implemented Suggestions
Topic: Show `Obtained by launching X` in Factoriopedia
Replies: 3
Views: 646

Re: Show `Obtained by launching X` in Factoriopedia

boskid wrote: Thu May 07, 2026 12:26 pm How is this different from 133226 ?
It is the same. I didn't see the other post sorry! (Different sub forum). Glad to hear that this is implemented for 2.1 !! 🥳
by KiwiHawk
Thu May 07, 2026 6:11 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3810
Views: 2459029

Re: Development and Discussion


Space Age issues:


Angel's mods don't pretend to be compatible with Space Age. The only reason why I haven't marked Space Age as incompatible is that would prevent someone else from making a compatibility mod.

Having said that, I'll have a look at the stone removal and see how simple it is to ...
by KiwiHawk
Tue May 05, 2026 1:00 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3810
Views: 2459029

Re: Development and Discussion


can anyone tell me where to find all the settings for the convert valve because its completely missing from my game, which is %100 my fault because im playing with a cursed set of mods on.. but im trapped on vulcanus because the acid is incompatible ROFL...


The converter valve no longer exists ...
by KiwiHawk
Tue Apr 14, 2026 11:22 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3938
Views: 2329590

Re: Bug Infinite Wood


So. Either I have some how messed up, or there is a recipe issue. for Angel's Bio Processing, I have made the 'Tree' item to be used to make infinite wood with in the mod pack I am using. The 'Temperate Tree Seed Generator' does not use the 'Tree' item in the recipe. it uses the 'Temperate Tree ...
by KiwiHawk
Mon Apr 13, 2026 6:04 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3938
Views: 2329590

Re: Bugs & FAQ


Hi, I lately started a new Space Age world with a bunch of mods and have the following problem:
The Ore Crusher 2 is not buildible when it is supposed to, because it requires some kind of "ore crusher 2" from another mod, that unlocks some time after the completion of Vulcanus. Normaly the ...
by KiwiHawk
Thu Apr 02, 2026 10:45 pm
Forum: Modding interface requests
Topic: Override tech level info
Replies: 1
Views: 233

Override tech level info

Can we please have a way of manually overriding the tech level? In Angel's mods, we have 5 tiers of Sintering Oven. However in some combinations of mods/settings, the lower three tiers get disabled and hidden. I currently have no way of overriding the level numbers on these techs. I want to change ...
by KiwiHawk
Tue Mar 31, 2026 10:03 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3938
Views: 2329590

Re: Bugs & FAQ

ragingasian wrote: Tue Mar 31, 2026 7:53 am Hi, in the same save file listed earlier in this thread: viewtopic.php?t=132990
Did you try what I suggested in that thread? From the main menu open up mod settings and enable Kovarex enrichment. Under the Nuclear Fuel heading.
by KiwiHawk
Mon Mar 23, 2026 11:51 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3938
Views: 2329590

Re: Bugs & FAQ


Mod Conflict/missing recipe with Angels Refining and Bob's MCI

Angels Refining 2.0.2 seems to be missing the vanilla Iron/Copper Ore->Plate recipe (Post-Sorting)

With just Refining 2.0.2 (and the Graphics) the only Iron plate recipe is Crushed Saphirite/Iron Pebbles/Iron Nuggets -> Iron Plate ...
by KiwiHawk
Sat Mar 14, 2026 1:54 am
Forum: Angels Mods
Topic: refining without smelting?
Replies: 6
Views: 1163

Re: refining without smelting?

No, you're not missing anything. There are so many different combinations of mods it is almost impossible to support them all. You've hit on a mod combination that isn't currently supposed I'm sorry. I can add it to the to do list.

For now I recommend you either remove Bob's Metals, Chemicals, and ...
by KiwiHawk
Tue Mar 10, 2026 5:36 am
Forum: Angels Mods
Topic: Thorium Processing not researchable
Replies: 5
Views: 993

Re: Thorium Processing not researchable

Next version of Angel's Petrochem will force-enable this setting and hide it.
by KiwiHawk
Tue Mar 10, 2026 5:35 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3938
Views: 2329590

Re: Bugs & FAQ


Hi, related to the other post about thorium processing being not researchable, I looked into the Lua code a bit and found that there are three prerequisites to 'angels-thorium-power', but my game (see https://forums.factorio.com/viewtopic.php?t=132990) shows only two.


I've replied in the linked ...
by KiwiHawk
Tue Mar 10, 2026 5:23 am
Forum: Angels Mods
Topic: Thorium Processing not researchable
Replies: 5
Views: 993

Re: Thorium Processing not researchable

This seems to be a caused by Nuclear Fuel mod. This mod hides the base game tech Koverex Enrichment. Angel's repurposes the tech to unlock Plutonium power. So when Nuclear Fuel mod hides the tech, it leaves Thorium Processing stuck.

I disabled Nuclear Fuel mod and then my tech tree looks like this ...
by KiwiHawk
Tue Mar 10, 2026 5:06 am
Forum: Angels Mods
Topic: [2.0.0] Loading error with "Reverse Factory 9.0.41"
Replies: 1
Views: 658

Re: [2.0.0] Loading error with "Reverse Factory 9.0.41"

The error is being thrown by Reverse Factory's code. There isn't anything that I can do about it sorry. You need to report it to the mod that is giving the error.
by KiwiHawk
Tue Mar 10, 2026 5:02 am
Forum: Angels Mods
Topic: refining without smelting?
Replies: 6
Views: 1163

Re: refining without smelting?

I tried it and it seems to work fine! Iron ore can be crushed into Iron Pebbles. Iron Pebbles can be smelted into Iron Plates. Either by themselves or with Iron Nugget / Iron Slag.
by KiwiHawk
Mon Mar 09, 2026 8:38 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3938
Views: 2329590

Re: Bugs & FAQ


Placing a pump after an overflow valve seems to cause the valve to malfunction and flow straight through.
1. overflow valve -> pump = source will drain to empty
2. overflow valve -> pipe -> pump = source drains to 80%


This is a base game issue. https://forums.factorio.com/viewtopic.php?t=130283

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