Search found 341 matches
- Fri May 15, 2026 1:44 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3810
- Views: 2459029
Re: Development and Discussion
hello dev of angel's mod i was trying to get your mod and space is fake + to work together with simple seablock so i can make a seablock esq modpack for my self but your mod and space is fake have a error occur i would love if these 2 could work together
I'm working on updating the actual Sea ...
- Thu May 07, 2026 1:13 pm
- Forum: Bug Reports
- Topic: Factoriopedia not showing fluid fuels
- Replies: 1
- Views: 183
Re: Factoriopedia not showing fluid fuels
To clarify, if the entity is filtered to only accept a single fluid, then this is displayed.
However when there is no filter, no fluids are displayed. I would expect all fluids with a fuel value to be listed here.
However when there is no filter, no fluids are displayed. I would expect all fluids with a fuel value to be listed here.
- Thu May 07, 2026 12:43 pm
- Forum: Bug Reports
- Topic: Factoriopedia not showing fluid fuels
- Replies: 1
- Views: 183
Factoriopedia not showing fluid fuels
Entities which consume fluid fuel just list the amount, not the accepted fluids.
Compare this with a boiler
Or the flamethrower turret
Compare this with a boiler
Or the flamethrower turret
- Thu May 07, 2026 12:30 pm
- Forum: Implemented Suggestions
- Topic: Show `Obtained by launching X` in Factoriopedia
- Replies: 3
- Views: 646
- Thu May 07, 2026 12:24 pm
- Forum: Implemented Suggestions
- Topic: Show `Obtained by launching X` in Factoriopedia
- Replies: 3
- Views: 646
- Thu May 07, 2026 6:11 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3810
- Views: 2459029
Re: Development and Discussion
Space Age issues:
Angel's mods don't pretend to be compatible with Space Age. The only reason why I haven't marked Space Age as incompatible is that would prevent someone else from making a compatibility mod.
Having said that, I'll have a look at the stone removal and see how simple it is to ...
- Tue May 05, 2026 1:00 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3810
- Views: 2459029
Re: Development and Discussion
can anyone tell me where to find all the settings for the convert valve because its completely missing from my game, which is %100 my fault because im playing with a cursed set of mods on.. but im trapped on vulcanus because the acid is incompatible ROFL...
The converter valve no longer exists ...
- Tue Apr 14, 2026 11:22 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3938
- Views: 2329590
Re: Bug Infinite Wood
So. Either I have some how messed up, or there is a recipe issue. for Angel's Bio Processing, I have made the 'Tree' item to be used to make infinite wood with in the mod pack I am using. The 'Temperate Tree Seed Generator' does not use the 'Tree' item in the recipe. it uses the 'Temperate Tree ...
- Mon Apr 13, 2026 6:04 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3938
- Views: 2329590
Re: Bugs & FAQ
Hi, I lately started a new Space Age world with a bunch of mods and have the following problem:
The Ore Crusher 2 is not buildible when it is supposed to, because it requires some kind of "ore crusher 2" from another mod, that unlocks some time after the completion of Vulcanus. Normaly the ...
- Thu Apr 02, 2026 10:45 pm
- Forum: Modding interface requests
- Topic: Override tech level info
- Replies: 1
- Views: 233
Override tech level info
Can we please have a way of manually overriding the tech level? In Angel's mods, we have 5 tiers of Sintering Oven. However in some combinations of mods/settings, the lower three tiers get disabled and hidden. I currently have no way of overriding the level numbers on these techs. I want to change ...
- Tue Mar 31, 2026 10:03 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3938
- Views: 2329590
Re: Bugs & FAQ
Did you try what I suggested in that thread? From the main menu open up mod settings and enable Kovarex enrichment. Under the Nuclear Fuel heading.ragingasian wrote: Tue Mar 31, 2026 7:53 am Hi, in the same save file listed earlier in this thread: viewtopic.php?t=132990
- Mon Mar 23, 2026 11:51 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3938
- Views: 2329590
Re: Bugs & FAQ
Mod Conflict/missing recipe with Angels Refining and Bob's MCI
Angels Refining 2.0.2 seems to be missing the vanilla Iron/Copper Ore->Plate recipe (Post-Sorting)
With just Refining 2.0.2 (and the Graphics) the only Iron plate recipe is Crushed Saphirite/Iron Pebbles/Iron Nuggets -> Iron Plate ...
- Sat Mar 14, 2026 1:58 am
- Forum: Angels Mods
- Topic: refining without smelting?
- Replies: 6
- Views: 1163
- Sat Mar 14, 2026 1:54 am
- Forum: Angels Mods
- Topic: refining without smelting?
- Replies: 6
- Views: 1163
Re: refining without smelting?
No, you're not missing anything. There are so many different combinations of mods it is almost impossible to support them all. You've hit on a mod combination that isn't currently supposed I'm sorry. I can add it to the to do list.
For now I recommend you either remove Bob's Metals, Chemicals, and ...
For now I recommend you either remove Bob's Metals, Chemicals, and ...
- Tue Mar 10, 2026 5:36 am
- Forum: Angels Mods
- Topic: Thorium Processing not researchable
- Replies: 5
- Views: 993
Re: Thorium Processing not researchable
Next version of Angel's Petrochem will force-enable this setting and hide it.
- Tue Mar 10, 2026 5:35 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3938
- Views: 2329590
Re: Bugs & FAQ
Hi, related to the other post about thorium processing being not researchable, I looked into the Lua code a bit and found that there are three prerequisites to 'angels-thorium-power', but my game (see https://forums.factorio.com/viewtopic.php?t=132990) shows only two.
I've replied in the linked ...
- Tue Mar 10, 2026 5:23 am
- Forum: Angels Mods
- Topic: Thorium Processing not researchable
- Replies: 5
- Views: 993
Re: Thorium Processing not researchable
This seems to be a caused by Nuclear Fuel mod. This mod hides the base game tech Koverex Enrichment. Angel's repurposes the tech to unlock Plutonium power. So when Nuclear Fuel mod hides the tech, it leaves Thorium Processing stuck.
I disabled Nuclear Fuel mod and then my tech tree looks like this ...
I disabled Nuclear Fuel mod and then my tech tree looks like this ...
- Tue Mar 10, 2026 5:06 am
- Forum: Angels Mods
- Topic: [2.0.0] Loading error with "Reverse Factory 9.0.41"
- Replies: 1
- Views: 658
Re: [2.0.0] Loading error with "Reverse Factory 9.0.41"
The error is being thrown by Reverse Factory's code. There isn't anything that I can do about it sorry. You need to report it to the mod that is giving the error.
- Tue Mar 10, 2026 5:02 am
- Forum: Angels Mods
- Topic: refining without smelting?
- Replies: 6
- Views: 1163
Re: refining without smelting?
I tried it and it seems to work fine! Iron ore can be crushed into Iron Pebbles. Iron Pebbles can be smelted into Iron Plates. Either by themselves or with Iron Nugget / Iron Slag.
- Mon Mar 09, 2026 8:38 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3938
- Views: 2329590
Re: Bugs & FAQ
Placing a pump after an overflow valve seems to cause the valve to malfunction and flow straight through.
1. overflow valve -> pump = source will drain to empty
2. overflow valve -> pipe -> pump = source drains to 80%
This is a base game issue. https://forums.factorio.com/viewtopic.php?t=130283