Search found 14 matches
- Tue Dec 08, 2020 5:35 pm
- Forum: Modding help
- Topic: Cloning a ghost onto same position no longer possible?
- Replies: 3
- Views: 959
Re: Cloning a ghost onto same position no longer possible?
Great suggestions! Thank you guys! I'll have a look into those; they sound promising. I also just toyed around with a secondary surface, where I clone my entities to, then remove the original and clone them back. But I don't know the implications of creating a new surface. This could be a bad idea, ...
- Tue Dec 08, 2020 5:00 pm
- Forum: Modding help
- Topic: Cloning a ghost onto same position no longer possible?
- Replies: 3
- Views: 959
Cloning a ghost onto same position no longer possible?
Hello, I just noticed, that a change in 1.1 broke my mod "BotPrioritizer." In a nutshell: I'm cloning a entity ghost directly over a existing one and then I'm destroying the original one. This makes it, that the personal robots can take over if you're near the ghosts, because these build o...
- Fri Oct 30, 2020 1:02 pm
- Forum: Multiplayer / Dedicated Server
- Topic: FactoCord - A Discord Factorio bot
- Replies: 10
- Views: 12466
Re: FactoCord - A Discord Factorio bot
Is this still just a wrapper for the headless server? Wouldn't it be possible to communicate via a mod, that reads and writes to a file, for example?
Chris
Chris
- Tue Oct 13, 2020 1:26 pm
- Forum: Modding help
- Topic: [Solved] Robot Construction Queue
- Replies: 2
- Views: 912
Re: Robot Construction Queue
That's unfortunate. I just found Rseding91 confirming such a thing in 2018 (here: https://forums.factorio.com/viewtopic.php?p=388344#p388344). Scanning the targets of the personal robots would be enough for my purposes. Chris Edit: Bilka confirmed this on the Discord. There's no way to access the ro...
- Tue Oct 13, 2020 12:47 pm
- Forum: Modding help
- Topic: [Solved] Robot Construction Queue
- Replies: 2
- Views: 912
[Solved] Robot Construction Queue
Hello fellow Factorians, Quick question: I'm trying to find out if an entity is being constructed/deconstructed/upgraded/serviced by personal robots (the logistics cell the robot belongs to has a character as owner and is mobile) or not. Is there any way to tell which robot is on the way to which en...
- Tue Oct 13, 2020 11:34 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.0.0] LuaEntity::get_upgrade_target() returns nil if a bot is dispatched
- Replies: 2
- Views: 1314
Re: [kovarex] [1.0.0] LuaEntity::get_upgrade_target() returns nil if a bot is dispatched
That's great news! Thanks!
- Sat Oct 10, 2020 6:19 pm
- Forum: Modding help
- Topic: get_upgrade_target returns nil althogh to_be_upgraded returns true!?
- Replies: 1
- Views: 778
Re: get_upgrade_target returns nil althogh to_be_upgraded returns true!?
Nexela, who I also asked about this (since they make the Nanobots mod and also deal with upgrades), filed a bug report: https://forums.factorio.com/viewtopic.php?f=7&t=90252 Apparently the function upgrade_target() returns nil after a bot has been dispatched, even though the entity hasn't been u...
- Sat Oct 10, 2020 11:49 am
- Forum: Modding help
- Topic: get_upgrade_target returns nil althogh to_be_upgraded returns true!?
- Replies: 1
- Views: 778
get_upgrade_target returns nil althogh to_be_upgraded returns true!?
Hello fellow Factorioans, I'm new into Factorio modding, but I have dabbled a bit in Lua. Too little to call myself "experienced", but I have encountered Lua's weirdness ("everything's a table", lol). I'm the author of a mod called "BotPrioritizer", that I initially tho...
- Thu Oct 08, 2020 9:43 am
- Forum: Mod portal Discussion
- Topic: Mod descriptions should be defined in README.md
- Replies: 2
- Views: 1513
Re: Mod descriptions should be defined in README.md
Sorry to revive this thread, but
+1!
+1!
- Tue Mar 12, 2019 10:31 am
- Forum: Technical Help
- Topic: [SOLVED] [0.17.2] Error when changing map on a server: "MultiplayerManager failed: "Error while applying migration""
- Replies: 6
- Views: 2739
Re: [0.17.2] Error when changing map on a server: "MultiplayerManager failed: "Error while applying migration""
Hey, I HAD the exact same problem (seems to be a Nitrado thing). Following steps should help: [...] this worked for me. would be nice if you could give some feedback if it also worked for you. regards I feared my save was lost, but it just worked! I learned something today. Thank you very much!
- Sun Mar 03, 2019 2:35 pm
- Forum: Releases
- Topic: Version 0.17.4
- Replies: 54
- Views: 31870
Re: Version 0.17.4
I don't know if this is the right place to ask this, but is it possible to make the Hanzi (the chinese logograms) less bold? They are really overwhelming in the server list.
Edit: Maybe they're Japanese kanji, I don't know.
Edit: Maybe they're Japanese kanji, I don't know.
- Thu Feb 28, 2019 9:25 pm
- Forum: Logistic Train Network
- Topic: [LTN 1.10.0] Train not leaving stations
- Replies: 7
- Views: 3693
Re: [MOD 0.16] LTN Tracker
Yes, although I am currently very busy. Didn't even get to download or play 0.17, yet. I will have a look this afternoon. Depending on how many changes are needed a 0.17 compatible version will be out tonight or on the weekend. Edit: 0.9.0 is out now and works with 0.17. Its functional, but looks s...
- Wed Feb 27, 2019 9:07 pm
- Forum: Logistic Train Network
- Topic: [0.16 / 0.17] LTN Tracker - a GUI for LTN
- Replies: 270
- Views: 98126
Re: [MOD 0.16] LTN Tracker
Any chance to get this to work with 0.17?
- Tue Feb 26, 2019 10:04 pm
- Forum: Releases
- Topic: Version 0.17.1
- Replies: 56
- Views: 36598
Re: Version 0.17.1
404 not found - nginx
I'm trying to DL the headless server version. (https://factorio.com/get-download/0.17. ... ss/linux64) What's up?
Chris
I'm trying to DL the headless server version. (https://factorio.com/get-download/0.17. ... ss/linux64) What's up?
Chris