Search found 6 matches

by Dak31
Tue Nov 12, 2024 6:04 am
Forum: Combinator Creations
Topic: Kovarex Enrichment: Tile-able, self starting, no buffer, beaconed
Replies: 0
Views: 397

Kovarex Enrichment: Tile-able, self starting, no buffer, beaconed

There is no timing dependencies. All states within the logic are contiguous and. Transitions from one state to another are entirely driven from the variables within the state. Machines will only have an internal buffer of 80, 40 for the current craft & 40 for the next craft such that there is no...
by Dak31
Sat Nov 09, 2024 8:05 am
Forum: General discussion
Topic: Dissapointed Space Age doesn't do Space correctly
Replies: 34
Views: 2756

Dissapointed Space Age doesn't do Space correctly

I usually stay away from space games since they tend to be pretty unimmersive due to space not being implemented correctly. Had pretty high hopes for Space Age (guessing its the same in the mod, but I haven't played that), and I get every game doesn't need to be Kerbal Space Program, but I wish we c...
by Dak31
Tue Oct 22, 2024 4:15 am
Forum: Gameplay Help
Topic: Can you disable the "snap to straight" belt feature?
Replies: 7
Views: 651

Can you disable the "snap to straight" belt feature?

I cannot find the settings for a toggle or to disable it. I really hope its not a forced "always on" because the use case for this is pretty niche imo. If it is forced, anyone know a mod to disable it? Its super unproductive...
by Dak31
Fri Jun 05, 2020 1:21 am
Forum: Modding help
Topic: Need a solution to getting cursor position while in map view
Replies: 2
Views: 967

Need a solution to getting cursor position while in map view

Context: I want to chart an area of choice on the map. Since there is no cursor.position information available to us (I would love to be wrong here), I've been led to believe that using events would be the easiest way to get this information (since the event would be at the cursor location). I've tr...
by Dak31
Thu Jun 04, 2020 6:25 am
Forum: Ideas and Requests For Mods
Topic: Creating additional capsuleAction types
Replies: 0
Views: 591

Creating additional capsuleAction types

Hey guys, working on my first factorio mod, so this is my first experience with lua and its implementation by wube. I'm not sure where I can start looking for adding additional capsuleAction types. I'm assuming how the artillery-remote capsule action works / modifying it is not something open to mod...
by Dak31
Tue Jun 26, 2018 12:43 am
Forum: Combinator Creations
Topic: Precise Controll Over Inserter Output to Reduce Belt Buffer
Replies: 1
Views: 1960

Precise Controll Over Inserter Output to Reduce Belt Buffer

Hello. I recently came across a unique problem in factorio, and upon finding a nice solution I thought it would be beneficial to the community as I found little help when searching online. This post will hopefully explain how to make an inserter of your choice inserting onto a belt only operate whil...

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