when I tried to open my save file, the crash occur.
RailSignalBase.cpp:339: this->reservedFor.isZero() == (this->reservedForCount == 0) was not true
vanilla multi-played save file
it was worked in 0.17.41, but not work in 0.17.42
Search found 3 matches
- Fri Jun 07, 2019 4:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.47] Crash: this->reservedFor.isZero() == (this->reservedForCount == 0) was not true
- Replies: 8
- Views: 3048
- Mon Jul 02, 2018 12:28 pm
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 90147
Re: Friday Facts #249 - Dead end exploration
I like Proposal 2. and what do you think about versioning(history) for each blurprint library
Each blueprint can be treated like an item.
Some blueprints may appear to be on inventory only, but may have links with invisible libraries.
The history of blueprint makes it clear that all connected ...
Each blueprint can be treated like an item.
Some blueprints may appear to be on inventory only, but may have links with invisible libraries.
The history of blueprint makes it clear that all connected ...
- Mon Jun 25, 2018 12:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.16.51] Crash: "Error BlueprintLibrary: externalRecord was not true"
- Replies: 2
- Views: 1645
[Oxyd] [0.16.51] Crash: "Error BlueprintLibrary: externalRecord was not true"
I copied save file to my another computer. (via sync %appdata%\Roaming\Factorio\saves directory)
using same steam account.
When I replay the attached game, the game crashes with an unexpected error. Just replay the file.
c:\cygwin64\tmp\factorio-build-rlyqnq\libraries\stackwalker\stackwalker.cpp ...
using same steam account.
When I replay the attached game, the game crashes with an unexpected error. Just replay the file.
c:\cygwin64\tmp\factorio-build-rlyqnq\libraries\stackwalker\stackwalker.cpp ...