You the man! Thanks :Drepne-scasb wrote: βMon Mar 06, 2023 12:10 pm Old topic I know, but wanted to link my mod here: https://mods.factorio.com/mod/rs-better-zero
It changes the zero signal (but currently not the Q signal) to be more different from the O signal.
EDIT: Now it changes the Q signal too
Search found 50 matches
- Mon Mar 06, 2023 11:31 pm
- Forum: Ideas and Suggestions
- Topic: Signal letters fonts
- Replies: 7
- Views: 2378
Re: Signal letters fonts
- Sun Oct 04, 2020 4:15 am
- Forum: Modding help
- Topic: Modifying blueprints UI width
- Replies: 2
- Views: 1024
Re: Modifying blueprints UI width
Thank You for the info. :)
- Fri Oct 02, 2020 1:33 pm
- Forum: Modding help
- Topic: Modifying blueprints UI width
- Replies: 2
- Views: 1024
Modifying blueprints UI width
I've been looking for a way to change the grid dimensions in blueprints UI window. But i've been unable to find any info how to tackle the problem. Or if it is even possible. Specifically I'd like to wider the blueprint list row in grid view from 6 to 8 items, as that would considerably cut down on ...
- Thu Oct 01, 2020 6:11 pm
- Forum: Ideas and Suggestions
- Topic: Signal letters fonts
- Replies: 7
- Views: 2378
Re: Signal letters fonts
Ahh, makes sense, other that Consolas in kitty, i don't really come in contact with monospace fonts. Thanks for the clarification. :)
- Thu Oct 01, 2020 7:29 am
- Forum: Ideas and Suggestions
- Topic: Signal letters fonts
- Replies: 7
- Views: 2378
- Wed Sep 30, 2020 7:09 pm
- Forum: Ideas and Suggestions
- Topic: Signal letters fonts
- Replies: 7
- Views: 2378
Signal letters fonts
Would you folks please consider changing the font on the signals a bit? It is really hard to tell which one of them is zero, O or Q.
Thanks :)
I think making the Q more pronounced, and strike thru zero would do it:Thanks :)
- Sun Sep 27, 2020 9:43 pm
- Forum: Railway Setups
- Topic: Water Supply
- Replies: 6
- Views: 4704
Water Supply
I needed a new water supply station, that was this morning, next thing i know it's almost afternoon and i ended up with this.
I think i got just a bit sidetracked.
I think i got just a bit sidetracked.
- Sun Sep 20, 2020 3:06 am
- Forum: Ideas and Suggestions
- Topic: Personal logistics numeric input tiny UI QOL tweak
- Replies: 3
- Views: 1174
- Fri Sep 18, 2020 5:55 pm
- Forum: Ideas and Suggestions
- Topic: Do not show no_power_warning icon when using power switch
- Replies: 68
- Views: 20129
Re: Do not show no_power_warning icon when using power switch
What warning? The no power warning. When would it show? It would show by default (that's the compromise), just like now, if you uncheck the box, then it will never show for the network(s) the switch is part connected to. As a player I cannot tell. That why i said that player intent has no place in ...
- Fri Sep 18, 2020 3:09 pm
- Forum: Ideas and Suggestions
- Topic: Do not show no_power_warning icon when using power switch
- Replies: 68
- Views: 20129
- Fri Sep 18, 2020 8:28 am
- Forum: Ideas and Suggestions
- Topic: Do not show no_power_warning icon when using power switch
- Replies: 68
- Views: 20129
Re: Do not show no_power_warning icon when using power switch
Uffz. I give up. :D We only have proven, that the devs are right: there is no solution to this problem, which will satisfy everybody. :cry: :roll: That is unfortunate. All this talk of player intent, and player intent in the end doesn't matter at all. I think what matters is a predictable simple lo...
- Thu Sep 17, 2020 10:19 am
- Forum: Ideas and Suggestions
- Topic: Do not show no_power_warning icon when using power switch
- Replies: 68
- Views: 20129
Re: Do not show no_power_warning icon when using power switch
[...]And if a biter has eaten your homework [...] Someone has to use Factorio in a Computer Science class and make this happen. Don't let your memes just be dreams. I think factorio would be a great way to teach kids about circuit logic. And they could play all on the same server too, dev's might n...
- Wed Sep 16, 2020 4:30 pm
- Forum: Ideas and Suggestions
- Topic: Do not show no_power_warning icon when using power switch
- Replies: 68
- Views: 20129
Re: Do not show no_power_warning icon when using power switch
Sorry about the wall of text, again :) I've been following you guys convo for couple of days now, i think i get it now. Sometimes it ain't easy when everyone involved uses a secondary language to communicate. :) If i understood it right, it's about nested switches, specifically if nested switches sh...
- Tue Sep 15, 2020 4:24 pm
- Forum: Ideas and Suggestions
- Topic: Do not show no_power_warning icon when using power switch
- Replies: 68
- Views: 20129
Re: Do not show no_power_warning icon when using power switch
Shameless self-advertisement with this suggestion, that could help also address this issue : https://forums.factorio.com/viewtopic.php?p=506556#p506556 If I could control the entities via circuitery, the issue would solve itself without additional work (and without unpowering them). Yeah :) I can s...
- Tue Sep 15, 2020 2:36 pm
- Forum: General discussion
- Topic: Rant about universal strategies (main busses)
- Replies: 33
- Views: 15953
Re: Rant about universal strategies (main busses)
Route is calculated every time train needs a route. It's not stored anywhere alse from what I know. And train will need a route every time when it leaves station and in some other circumstances that cause it to fully repath. Interesting, from watching the trains, they don't change their path even i...
- Tue Sep 15, 2020 2:13 pm
- Forum: General discussion
- Topic: Rant about universal strategies (main busses)
- Replies: 33
- Views: 15953
Re: Rant about universal strategies (main busses)
Just a small note - if you don't really need all the connections don't make it a regular square grid of rails. Railway pathfinder really doesn't like those - since you have potentially a lot of valid connections between two points with quite similar pathing cost. Thanks for the heads up, i thought ...
- Tue Sep 15, 2020 12:31 pm
- Forum: Ideas and Suggestions
- Topic: Slightly smarter inserters for trains?
- Replies: 16
- Views: 3929
Re: Slightly smarter inserters for trains?
This problem is part of the game. It can be managed or you live with it. This is the same with train loading/unloading. The problem with them is, that it looks like a bug and cannot be fixed by the player. But it is a puzzle. Fair enough :) For kovarex process i usually do something like this, and ...
- Tue Sep 15, 2020 2:46 am
- Forum: Ideas and Suggestions
- Topic: Do not show no_power_warning icon when using power switch
- Replies: 68
- Views: 20129
Re: Do not show no_power_warning icon when using power switch
The only real reason to shut off power with a power switch (vs turning off input belts/inserters) is beacons - which consume gobs of power, even when no machines in their area are active. Rather than mucking about with power, reconnection computations, & etc. why not just fix the idle beacon pr...
- Mon Sep 14, 2020 9:44 pm
- Forum: General discussion
- Topic: Rant about universal strategies (main busses)
- Replies: 33
- Views: 15953
- Mon Sep 14, 2020 3:49 pm
- Forum: General discussion
- Topic: Rant about universal strategies (main busses)
- Replies: 33
- Views: 15953
Re: Rant about universal strategies (main busses)
No such thing as too many trains, if you not dodging a train every 10-15 seconds, you don't have enough of them :) But seriously, the base i liked the most so far is one where i created a grid of double train tracks and used the squares of space to make single type of item in large quantity, and the...