Search found 16 matches
- Fri Jul 20, 2018 8:19 pm
- Forum: Gameplay Help
- Topic: Pumps Not Pumping Water Into Fluid Wagons
- Replies: 3
- Views: 6500
Re: Pumps Not Pumping Water Into Fluid Wagons
TOOK 5 MINUTES TO UPLOAD FILE ONLY TO GET A "YOUR MESSAGE CONTAINS TOO FEW CHARACTERS" MESSAGE
- Fri Jul 20, 2018 8:12 pm
- Forum: Gameplay Help
- Topic: Pumps Not Pumping Water Into Fluid Wagons
- Replies: 3
- Views: 6500
Pumps Not Pumping Water Into Fluid Wagons
Details:
Pumps Don't pump water Into Fluid Wagons
I'm on a Mac
Mods used:
Texugo Wind Generator
Deep Core Mining
Upgrade And Building Planner
Save attached below
Pumps Don't pump water Into Fluid Wagons
I'm on a Mac
Mods used:
Texugo Wind Generator
Deep Core Mining
Upgrade And Building Planner
Save attached below
- Thu Jul 19, 2018 2:59 am
- Forum: General discussion
- Topic: New Hope Level 2 (pre destroyed base)
- Replies: 1
- Views: 1333
New Hope Level 2 (pre destroyed base)
I was wondering if a dev could share the base from a New Hope Level 2 before the base got obliterated.
- Tue Jul 17, 2018 12:46 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Crash when saving in map editor: "ScenarioLocation::getPrototypePath()"
- Replies: 4
- Views: 1635
Re: [0.16.51] Crash when saving in map editor: "ScenarioLocation::getPrototypePath()"
Sounds greatRseding91 wrote:Thanks for the report. The map editor is being completely reworked for 0.17 which will indirectly fix this issue.
- Sun Jul 15, 2018 2:26 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Crash when saving in map editor: "ScenarioLocation::getPrototypePath()"
- Replies: 4
- Views: 1635
Re: [0.16.51] Crash when saving in map editor: "ScenarioLocation::getPrototypePath()"
Sorry what? How?Loewchen wrote:Post the file you loaded in the editor please.
- Sat Jul 14, 2018 9:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Crash when saving in map editor: "ScenarioLocation::getPrototypePath()"
- Replies: 4
- Views: 1635
[0.16.51] Crash when saving in map editor: "ScenarioLocation::getPrototypePath()"
Details: On Mac Map editor used (though, nothing on the map was changed) New Hope Level 1 Mods Installed: Angel's Infinite Ores -Arch666Angel (disabled) Upgrade Builder and Planner -Klonan (enabled) Deep Core Mining -VortiK (enabled) Texugo_Wind_Generator -Texugo Maldito (enabled) Story: I was going...
- Tue Jul 03, 2018 3:24 pm
- Forum: General discussion
- Topic: Purpose of Assembly Machine 3’s
- Replies: 8
- Views: 4862
Re: Purpose of Assembly Machine 3’s
LolPyralIron wrote:Also I believe rocket silos take 5 or 6 ingredients. u gotta know this stuff for that lazy bastard achievement >;]
- Fri Jun 29, 2018 12:28 am
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 463
- Views: 305462
Re: Just bought the game; What were Your first impressions?
My first impression is that I need to rebind the controls to something more like Minecraft. I keep right clicking to go into the machine GUIs.... :P HOW DOES ANYTHING WORK? Okay, just finished level one of campaign, this game is 2 ez. Level 2: HOW DO TRANSPORT BELTS WORK? Level 3: I’m too lazy to d...
- Fri Jun 29, 2018 12:20 am
- Forum: General discussion
- Topic: Purpose of Assembly Machine 3’s
- Replies: 8
- Views: 4862
Re: Purpose of Assembly Machine 3’s
refineries and when im right it has better energy to production rating and or less pollution oh right they need only 5 ingredients ok i better leave now Thanks :D, but seriously, 5? Does that look like 6 to you? Drop and gimme 20! Less pollution? How am I supposed to murder trees now? 0/10 trash ma...
- Thu Jun 28, 2018 11:40 pm
- Forum: General discussion
- Topic: Purpose of Assembly Machine 3’s
- Replies: 8
- Views: 4862
Purpose of Assembly Machine 3’s
Is it just faster? Are there any items that require 6 ingredients? Why would the devs say “can craft items that require up to 6 ingredients” if there aren’t any items that require 6 ingredients?
- Mon Jun 18, 2018 10:25 pm
- Forum: Gameplay Help
- Topic: Personal Roboport Issues
- Replies: 9
- Views: 2552
Re: Personal Roboport Issues
THANK YOU <3 . Sorry, I just lack common sense.Loewchen wrote:There are only logistic bots in you inventory.
- Mon Jun 18, 2018 9:55 pm
- Forum: Gameplay Help
- Topic: Personal Roboport Issues
- Replies: 9
- Views: 2552
Re: Personal Roboport Issues
I'm not sure if it will work on pcTraveel wrote:I know it's a bad world, it's my first one, but idk why the robots aren't working.
- Mon Jun 18, 2018 8:54 pm
- Forum: Gameplay Help
- Topic: Personal Roboport Issues
- Replies: 9
- Views: 2552
Re: Personal Roboport Issues
I know it's a bad world, it's my first one, but idk why the robots aren't working.
- Mon Jun 18, 2018 8:19 pm
- Forum: Gameplay Help
- Topic: Personal Roboport Issues
- Replies: 9
- Views: 2552
Re: Personal Roboport Issues
Where can I find it on mac?Jap2.0 wrote:Can you post a save?
- Mon Jun 18, 2018 8:11 pm
- Forum: Gameplay Help
- Topic: Personal Roboport Issues
- Replies: 9
- Views: 2552
Re: Personal Roboport Issues
To construct. I have the materialsLoewchen wrote:What do you expect them to do?Traveel wrote:For some reason, my bots won't do anything.
- Mon Jun 18, 2018 7:59 pm
- Forum: Gameplay Help
- Topic: Personal Roboport Issues
- Replies: 9
- Views: 2552
Personal Roboport Issues
Ok, so I'm fairly new to this game, and this will be my first post. I'm having issues with my personal roboport. Here's my condition: I have 5 construction bots in my inventory I have a fully charged roboport (that I inserted into the armor) I have full battery For some reason, my bots won't do anyt...