Search found 9 matches
- Mon Jul 01, 2024 10:41 am
- Forum: Ideas and Requests For Mods
- Topic: [NEEDING IDEAS] Gauntlet for ore
- Replies: 2
- Views: 589
Re: [NEEDING IDEAS] Gauntlet for ore
Have you tried a railworld?
- Sun Jun 17, 2018 12:02 am
- Forum: Modding help
- Topic: Aluminum Not Loading
- Replies: 9
- Views: 3111
Re: Aluminum Not Loading
Awesome, I am a pretty big fan, although my mod seems a bit un-needed since 5Dim adds what I was working on, so I installed 5Dims, and Yours, AAI, Yuoki, and Angels Mods to make sure im not making something already made.
- Wed Jun 13, 2018 8:52 pm
- Forum: Modding help
- Topic: Default Autoplace Values for Iron and Copper?
- Replies: 2
- Views: 1382
- Wed Jun 13, 2018 8:46 pm
- Forum: Modding help
- Topic: Aluminum Not Loading
- Replies: 9
- Views: 3111
Re: Aluminum Not Loading
data:extend
({
{
type = "item",
name = "aluminum-ore",
icon = "__modbox__/graphics/icons/aluminum.png",
icon_size = 32,
stack_size = 64,
flags =
{
"goes-to-main-inventory"
},
},
}) look decent?
That's the item definition at least. You were having trouble with making the ore field ...
({
{
type = "item",
name = "aluminum-ore",
icon = "__modbox__/graphics/icons/aluminum.png",
icon_size = 32,
stack_size = 64,
flags =
{
"goes-to-main-inventory"
},
},
}) look decent?
That's the item definition at least. You were having trouble with making the ore field ...
- Wed Jun 13, 2018 5:20 am
- Forum: Modding help
- Topic: Default Autoplace Values for Iron and Copper?
- Replies: 2
- Views: 1382
Default Autoplace Values for Iron and Copper?
Would like to know if anyone knows where to find the default values of Iron and Copper for these properties:
max_probability = 0.1,
sharpness = 1,
richness_multiplier = 10,
richness_multiplier_distance_bonus = 10,
coverage = 0.01,
max_probability = 0.1,
sharpness = 1,
richness_multiplier = 10,
richness_multiplier_distance_bonus = 10,
coverage = 0.01,
- Tue Jun 12, 2018 11:47 pm
- Forum: Modding help
- Topic: Looking for someone to help make 2 ores
- Replies: 3
- Views: 1161
Looking for someone to help make 2 ores
Using the Ironore.png from the base game files, I would like someone to help me make alabaster and tin colored variant for me to use in my mod, as i am having trouble changing their color in my current editor. <3
- Tue Jun 12, 2018 9:21 pm
- Forum: Modding help
- Topic: Aluminum Not Loading
- Replies: 9
- Views: 3111
Re: Aluminum Not Loading
Use the code encapsulation, standard forum text will remove white space before the first character on a line, removing all indentation, but if you use the [ code ][ /code ](Spaces added so the forum doesn't actually parse it) encapsulation, it will keep this formatting, and even use uni-space font ...
- Tue Jun 12, 2018 4:31 am
- Forum: Modding help
- Topic: New Ores
- Replies: 11
- Views: 4097
Re: New Ores
Bob Library on the portal does offer an easier way to add ores.
Bob ores will give you a demonstration on how to use it.
However
you need a resource (look at prototype/resources.lua), a noise layer, an autoplace control(can't remember what file they're in, but should be easy enough to find), and ...
Bob ores will give you a demonstration on how to use it.
However
you need a resource (look at prototype/resources.lua), a noise layer, an autoplace control(can't remember what file they're in, but should be easy enough to find), and ...
- Mon Jun 11, 2018 9:36 pm
- Forum: Modding help
- Topic: Aluminum Not Loading
- Replies: 9
- Views: 3111
Aluminum Not Loading
--Not Getting Any Errors, But In-Game the Ore Does Not Spawn
data:extend
({
{
type = "autoplace-control",
name = "aluminum-ore",
icon = "__modbox_0.0.1__/graphics/icons/aluminum-ore.png",
icon_size = 32,
flags = {"placeable-neutral"},
category = "resource",
order="a-b-c",
infinite = false ...
data:extend
({
{
type = "autoplace-control",
name = "aluminum-ore",
icon = "__modbox_0.0.1__/graphics/icons/aluminum-ore.png",
icon_size = 32,
flags = {"placeable-neutral"},
category = "resource",
order="a-b-c",
infinite = false ...