Search found 11 matches

by xcape
Wed Sep 23, 2026 10:26 am
Forum: Modding interface requests
Topic: [2.1.20] Add events for destroyed platform foundations.
Replies: 0
Views: 103

[2.1.20] Add events for destroyed platform foundations.

Currently there are no events for platform foundations being destroyed by asteroids, so the current method requires continuous scanning of the platform to detect tile ghosts.

Add:
on_tile_died
on_post_tile_died
by xcape
Mon Sep 21, 2026 11:06 pm
Forum: Ideas and Suggestions
Topic: [GUI] Allow other keybinds to confirm text fields
Replies: 0
Views: 109

[GUI] Allow other keybinds to confirm text fields

Currently, Enter is the only key that confirms a text field entry and closes the window ( Tab , Alt+E , and Ctrl+E do not work). That becomes misleading because the tooltip says " Confirm (Tab) ", but if text is selected anywhere, it doesn't work.

On more testing, it seems that Enter is just ...
by xcape
Thu Sep 17, 2026 2:20 pm
Forum: Duplicates
Topic: [2.1.19] Space rocks render behind planets
Replies: 1
Views: 108

[2.1.19] Space rocks render behind planets

Something that appears closer to the platform is rendered behind planets, layering issue?
09-17-2026, 17-19-23.png
09-17-2026, 17-19-23.png (114.14 KiB) Viewed 108 times
by xcape
Mon Sep 14, 2026 1:01 am
Forum: Ideas and Suggestions
Topic: Categorize space platforms list into collapsible groups
Replies: 7
Views: 713

Re: Categorize space platforms list into collapsible groups

+1

It gets really tedious trying to search through multiple platforms. If each planet has like 5 dedicated platforms it already becomes very messy.

For those who suggested using less platforms, no, I wanna use as much as I want to.
by xcape
Fri Jun 12, 2026 5:13 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 388
Views: 73767

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint




Also, Diagonal ramps for elevated rails when???


Probably never, IIRC they had scrapped the idea because the locomotives and wagons would then need another hundred renders for each different angle they could be in. Tho it might have been something else similar, but the same logic applies ...
by xcape
Fri Jun 12, 2026 3:34 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 388
Views: 73767

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

Erfar wrote: Fri Jun 12, 2026 11:22 am Also, Diagonal ramps for elevated rails when???
Probably never, IIRC they had scrapped the idea because the locomotives and wagons would then need another hundred renders for each different angle they could be in. Tho it might have been something else similar, but the same logic applies.
by xcape
Fri Jun 05, 2026 1:07 pm
Forum: Outdated/Not implemented
Topic: Ghost requests in circuits
Replies: 3
Views: 644

Ghost requests in circuits

I've got a circuit system set up where if a current network is missing some items that the logistic network needs, it would request these items from another logistic network.

Similarly, this is also used in my auto-assembler system. Missing logistic items such as inserters, or assemblers ...
by xcape
Mon Apr 13, 2026 9:59 pm
Forum: Ideas and Suggestions
Topic: Blueprint title contrast & readabilty on the cursor
Replies: 0
Views: 461

Blueprint title contrast & readabilty on the cursor

When viewing larger blueprints, all of the different overlaying elements, arrows, and UI elements are making the background of the blueprint title very noisy. This reduces the readability by a TON. With larger books, it becomes very difficult to navigate, especially on a 2K monitor.

04-14-2026, 00 ...
by xcape
Fri Sep 25, 2020 2:02 am
Forum: Ideas and Suggestions
Topic: Temporarily disable blueprint grid with holding a key.
Replies: 5
Views: 3764

Re: Temporarily disable blueprint grid with holding a key.

ssilk wrote: Fri Sep 25, 2020 1:42 am What key? Shift is already taken. CTRL has been talked about for using as “overwrite” or update. ALT is used for the alternative view.
or maybe some kind of a shortcut for toggling between the 2 modes? I don't exactly know which key combination would be the best here.
by xcape
Thu Sep 24, 2020 11:19 pm
Forum: Ideas and Suggestions
Topic: Temporarily disable blueprint grid with holding a key.
Replies: 5
Views: 3764

Temporarily disable blueprint grid with holding a key.

I'd like it because currently, i'd have to make a seperate blueprint, or edit the current one, just to paste it at an offset.
by xcape
Thu Sep 24, 2020 11:16 pm
Forum: Ideas and Suggestions
Topic: Copy inventory filters via dragging
Replies: 0
Views: 701

Copy inventory filters via dragging

Make shift + right click dragging work for inventories as well, not just building configurations.

Right now, i would have to copy the inventory cell configuration and click on every other cell individually, which is annoying when the inventories get quite large.

Make it faster!

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