Currently there are no events for platform foundations being destroyed by asteroids, so the current method requires continuous scanning of the platform to detect tile ghosts.
Add:
on_tile_died
on_post_tile_died
Search found 11 matches
- Wed Sep 23, 2026 10:26 am
- Forum: Modding interface requests
- Topic: [2.1.20] Add events for destroyed platform foundations.
- Replies: 0
- Views: 103
- Mon Sep 21, 2026 11:06 pm
- Forum: Ideas and Suggestions
- Topic: [GUI] Allow other keybinds to confirm text fields
- Replies: 0
- Views: 109
[GUI] Allow other keybinds to confirm text fields
Currently, Enter is the only key that confirms a text field entry and closes the window ( Tab , Alt+E , and Ctrl+E do not work). That becomes misleading because the tooltip says " Confirm (Tab) ", but if text is selected anywhere, it doesn't work.
On more testing, it seems that Enter is just ...
On more testing, it seems that Enter is just ...
- Thu Sep 17, 2026 2:20 pm
- Forum: Duplicates
- Topic: [2.1.19] Space rocks render behind planets
- Replies: 1
- Views: 108
[2.1.19] Space rocks render behind planets
Something that appears closer to the platform is rendered behind planets, layering issue?
- Mon Sep 14, 2026 1:01 am
- Forum: Ideas and Suggestions
- Topic: Categorize space platforms list into collapsible groups
- Replies: 7
- Views: 713
Re: Categorize space platforms list into collapsible groups
+1
It gets really tedious trying to search through multiple platforms. If each planet has like 5 dedicated platforms it already becomes very messy.
For those who suggested using less platforms, no, I wanna use as much as I want to.
It gets really tedious trying to search through multiple platforms. If each planet has like 5 dedicated platforms it already becomes very messy.
For those who suggested using less platforms, no, I wanna use as much as I want to.
- Fri Jun 12, 2026 5:13 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 388
- Views: 73767
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Also, Diagonal ramps for elevated rails when???
Probably never, IIRC they had scrapped the idea because the locomotives and wagons would then need another hundred renders for each different angle they could be in. Tho it might have been something else similar, but the same logic applies ...
- Fri Jun 12, 2026 3:34 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 388
- Views: 73767
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Probably never, IIRC they had scrapped the idea because the locomotives and wagons would then need another hundred renders for each different angle they could be in. Tho it might have been something else similar, but the same logic applies.
- Fri Jun 05, 2026 1:07 pm
- Forum: Outdated/Not implemented
- Topic: Ghost requests in circuits
- Replies: 3
- Views: 644
Ghost requests in circuits
I've got a circuit system set up where if a current network is missing some items that the logistic network needs, it would request these items from another logistic network.
Similarly, this is also used in my auto-assembler system. Missing logistic items such as inserters, or assemblers ...
Similarly, this is also used in my auto-assembler system. Missing logistic items such as inserters, or assemblers ...
- Mon Apr 13, 2026 9:59 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint title contrast & readabilty on the cursor
- Replies: 0
- Views: 461
Blueprint title contrast & readabilty on the cursor
When viewing larger blueprints, all of the different overlaying elements, arrows, and UI elements are making the background of the blueprint title very noisy. This reduces the readability by a TON. With larger books, it becomes very difficult to navigate, especially on a 2K monitor.
04-14-2026, 00 ...
04-14-2026, 00 ...
- Fri Sep 25, 2020 2:02 am
- Forum: Ideas and Suggestions
- Topic: Temporarily disable blueprint grid with holding a key.
- Replies: 5
- Views: 3764
Re: Temporarily disable blueprint grid with holding a key.
or maybe some kind of a shortcut for toggling between the 2 modes? I don't exactly know which key combination would be the best here.ssilk wrote: Fri Sep 25, 2020 1:42 am What key? Shift is already taken. CTRL has been talked about for using as “overwrite” or update. ALT is used for the alternative view.
- Thu Sep 24, 2020 11:19 pm
- Forum: Ideas and Suggestions
- Topic: Temporarily disable blueprint grid with holding a key.
- Replies: 5
- Views: 3764
Temporarily disable blueprint grid with holding a key.
I'd like it because currently, i'd have to make a seperate blueprint, or edit the current one, just to paste it at an offset.
- Thu Sep 24, 2020 11:16 pm
- Forum: Ideas and Suggestions
- Topic: Copy inventory filters via dragging
- Replies: 0
- Views: 701
Copy inventory filters via dragging
Make shift + right click dragging work for inventories as well, not just building configurations.
Right now, i would have to copy the inventory cell configuration and click on every other cell individually, which is annoying when the inventories get quite large.
Make it faster!
Right now, i would have to copy the inventory cell configuration and click on every other cell individually, which is annoying when the inventories get quite large.
Make it faster!