Search found 5 matches
- Sat Aug 01, 2020 6:54 pm
- Forum: Not a bug
- Topic: [kovarex] [0.18.39] Re-opening the blueprint screen goes to the root, rather than the book you were working from.
- Replies: 7
- Views: 2961
Re: [0.18.39] Re-opening the blueprint screen goes to the root, rather than the book you were working from.
+1 Returning to the last path should be the default. Odd that it was removed.
- Sat Aug 01, 2020 6:52 pm
- Forum: General discussion
- Topic: New Blueprint Library is not as user friendly as the one just before it
- Replies: 4
- Views: 2400
Re: New Blueprint Library is not as user friendly as the one just before it
+1 This is really annoying.
- Sat Aug 01, 2020 6:50 pm
- Forum: General discussion
- Topic: Blueprint Library Feedback
- Replies: 42
- Views: 17656
Re: Blueprint Library Feedback
(Using the most recent version, 0.18.40 as of writing)
When you create a BP, it is stored in your inventory by default. If you place in in the hotbar, it creates a reference to the BP in your inventory.
When you then move it from your inventory to the BPL, the storage gets moved, and the ...
When you create a BP, it is stored in your inventory by default. If you place in in the hotbar, it creates a reference to the BP in your inventory.
When you then move it from your inventory to the BPL, the storage gets moved, and the ...
- Fri Jul 17, 2020 11:12 pm
- Forum: Ideas and Suggestions
- Topic: Some tweaks to existing UI and (duplicate) add pan/zoom to blueprint preview
- Replies: 0
- Views: 999
Some tweaks to existing UI and (duplicate) add pan/zoom to blueprint preview
TL;DR
Some tweaks to existing UI and (duplicate) add pan/zoom to blueprint preview
What ?
I used the `/editor` for the first time since the GUI update, and only after 10+ hours I noticed you could actually drag the window. According to the styles of the rest of the GUI, draggable frames have ...
Some tweaks to existing UI and (duplicate) add pan/zoom to blueprint preview
What ?
I used the `/editor` for the first time since the GUI update, and only after 10+ hours I noticed you could actually drag the window. According to the styles of the rest of the GUI, draggable frames have ...
- Mon Jun 11, 2018 1:49 am
- Forum: Mods
- Topic: [0.16] Teleportation
- Replies: 62
- Views: 43565
Re: [0.16] Teleportation
First of all, this mod is great for getting around my base.
I never had any problems until now:
I have a creative save (with creative mode) for testing purposes and I have some teleport beacons for getting around.
However, when I reloaded the save today, the mod does not seem to recognise already ...
I never had any problems until now:
I have a creative save (with creative mode) for testing purposes and I have some teleport beacons for getting around.
However, when I reloaded the save today, the mod does not seem to recognise already ...