Search found 6 matches
- Thu Sep 12, 2019 6:38 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 267252
Re: [0.17+] Space Exploration WIP
There is a typo in the Space Exploration Postprocess mod, prototypes/phase-4/general.lua, line 4: data.raw.technology["automation-science-pack"].icon = "__space-exploration-graphics__/graphics/technology/red.png" should be data.raw.technology["automation-science-pack"]....
- Mon Sep 02, 2019 1:51 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3871
- Views: 1208863
Re: Bugs & FAQ
I just noticed that all Angel's Petrochem buildings actually have ingredient limits built into them. This isn't normally a problem, but becomes one when this mod is used with Momo +(30)Science mod, which ups the number of ingredients in lithium ion batteries and silver zinc batteries to 5, they can ...
- Tue Aug 27, 2019 2:11 pm
- Forum: Mods
- Topic: [0.17] Hexy's AngelBob Tweaks
- Replies: 3
- Views: 1709
Re: [0.17] Hexy's AngelBob Tweaks
No, that doesn't seem to be the case.
- Sun Aug 25, 2019 3:35 pm
- Forum: Mods
- Topic: [0.17] Hexy's AngelBob Tweaks
- Replies: 3
- Views: 1709
[0.17] Hexy's AngelBob Tweaks
Title: Hexy's AngelBob Tweaks Short Description: Makes many small tweaks to AngelBob's to make the experience more coherent, as well as reorganize items completely. Name: Hexy_AngelBob_Tweaks Factorio Version: 0.17 Version: 0.17.1 Author: hexagonhexagon Download: https://mods.factorio.com/mod/Hexy_...
- Sun Aug 11, 2019 8:17 am
- Forum: Implemented Suggestions
- Topic: show-debug-info-in-tooltips should include fluid info
- Replies: 2
- Views: 1499
show-debug-info-in-tooltips should include fluid info
TL;DR The debug option show-debug-info-in-tooltips should include tooltips for fluids including fluid name as well as fuel_value and emissions_multiplier to make modding easier. What? I make mods, and I find the "show-debug-info-in-tooltips" option invaluable for looking up item/recipe/te...
- Mon Jun 11, 2018 1:50 am
- Forum: Not a bug
- Topic: [0.16.36] Items on 200+ item/sec belts look uncompressed
- Replies: 2
- Views: 1140
[0.16.36] Items on 200+ item/sec belts look uncompressed
I used a mod called Double Speed Belts to make the Ultimate Transport Belts from Bob's mods run at 213.33 items/second. When I tried to put items on the belt with an item that fully saturates belts, it only looks half saturated for some reason. I didn't have the same behavior with the belts one tier...