Search found 12 matches

by uliko
Sat Nov 25, 2023 9:15 am
Forum: Not a bug
Topic: [1.1.98] Blueprints in cursor coming from the library are valid but can't be read
Replies: 3
Views: 542

[1.1.98] Blueprints in cursor coming from the library are valid but can't be read

If you pick up a blueprint from the library so that it is in the cursor, player.cursor_stack.valid is true. However, if you call either get_blueprint_entities() or get_blueprint_tiles() on the cursor_stack the game crashes saying the cursor_stack is not valid for reading. If the blueprint comes from...
by uliko
Sat Sep 30, 2023 8:17 am
Forum: Modding interface requests
Topic: Get the tiles of the currently selected blueprint
Replies: 0
Views: 171

Get the tiles of the currently selected blueprint

Currently only LuaControl#get_blueprint_entities exist.

There is no equivalent for getting the tiles out of the blueprint in the cursor.
by uliko
Wed Jun 07, 2023 7:46 am
Forum: Implemented mod requests
Topic: Access the pollution absorbed value of spawner entities
Replies: 1
Views: 507

Access the pollution absorbed value of spawner entities

Would like to be able to access the "Pollution absorbed" value of spawners.

pollution_absorbed_request.png
pollution_absorbed_request.png (128.88 KiB) Viewed 507 times
by uliko
Wed Aug 11, 2021 9:09 am
Forum: Resolved Problems and Bugs
Topic: [1.1.37] Shortcuts to library blueprints/books does not trigger on_player_cursor_stack_changed
Replies: 1
Views: 4063

[1.1.37] Shortcuts to library blueprints/books does not trigger on_player_cursor_stack_changed

If you pick up a blueprint/book from the library manually the event on_player_cursor_stack_changed will trigger. However if you drop that blueprint on the shortcut bar and later use the shortcut bar to select it the event does not trigger. This is only for shortcuts to the library, making a shortcut...
by uliko
Tue Nov 24, 2020 9:52 pm
Forum: Duplicates
Topic: [1.1.0] While writing Alt+[x] keybinds intercept AltGr+[x] key presses
Replies: 1
Views: 721

[1.1.0] While writing Alt+[x] keybinds intercept AltGr+[x] key presses

In 1.0 the keybind Alt+E would not intercept the button combination AltGr+E however now in 1.1.0 it does. This causes problems for those of us who have keyboards with an AltGr button and use it to write different characters. For example I can no longer write left parenthesis "(" in Factori...
by uliko
Tue Mar 24, 2020 8:18 pm
Forum: Ideas and Suggestions
Topic: 0.18.0 inserter optimizations for assemblers/furnaces should be done for labs as well
Replies: 0
Views: 682

0.18.0 inserter optimizations for assemblers/furnaces should be done for labs as well

Before 0.18.0 inserters set up to pick up directly from belts did not go inactive when their target furnace/assembler was full of ingredients which made stuff like chest and belt stubs a common strategy to improve performance. The optimization in 0.18.0 made this unnecessary but it did unfortunately...
by uliko
Wed Dec 18, 2019 10:57 pm
Forum: Ideas and Suggestions
Topic: Belt placement as a sizeable brush
Replies: 10
Views: 3479

Re: Belt placement as a sizeable brush

Blueprint-related alternatives are not feasible for the reason I outlined in the original post, see https://www.youtube.com/watch?v=xhUI_-UJ1F0
by uliko
Mon Dec 16, 2019 1:20 am
Forum: Ideas and Suggestions
Topic: Belt placement as a sizeable brush
Replies: 10
Views: 3479

Belt placement as a sizeable brush

Make belt placement a sizeable brush tool similar to landfill to enable placing multiple lanes at the same time. Sizing could either be as a square or a single line of parallel belts. Helpful lategame when placing huge amounts of belts and personal robots can't keep up with only four fusion reactors...
by uliko
Tue Feb 26, 2019 10:07 pm
Forum: Duplicates
Topic: [kovarex] [0.17.4] Train randomly departs station
Replies: 1
Views: 978

[kovarex] [0.17.4] Train randomly departs station

Automatic trains decide to randomly leave its current station while the the leave condition is not fulfilled. It does not advance the schedule and simply tries to loop back to the station it just left. See https://i.imgur.com/vCuVbsN.mp4 Save available at https://www.dropbox.com/s/uk1ppqyvo2aps4g/me...
by uliko
Mon Sep 17, 2018 8:51 pm
Forum: Ideas and Suggestions
Topic: Bake power generation into the equippable armors
Replies: 3
Views: 1332

Bake power generation into the equippable armors

TL;DR Baking power generation into the armor allows for more different armors with different bonuses. What There is currently very little choice when it comes to personal power generation. The solar panels are really weak and really limits what you can use while the fusion reactor is very strong bu...
by uliko
Sun Jun 10, 2018 8:25 pm
Forum: Ideas and Suggestions
Topic: Add Green and Red wire to the Deconstruction Planner
Replies: 13
Views: 4345

Remove (green/red/copper) wires using deconstruction planner

moved to similar topic, 2020-03-19, ssilk

Allow the deconstruction planner to be whitelisted with the different wires to make it easy to disconnect large areas from whichever network one chooses.

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