Search found 10 matches
- Wed Jul 08, 2026 12:03 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Improvement of crafting queue
- Replies: 21
- Views: 40834
Re: Improvement of crafting queue
Instead of complicating this with additional options, how about just permanently reversing the order of crafting, so new recipes always go in front? I don't think making manual crafting just that tiny bit more convenient is going to discourage automation.
- Mon Jul 06, 2026 7:00 pm
- Forum: Ideas and Suggestions
- Topic: Smarter enemies: Biters avoid corpses
- Replies: 1
- Views: 177
Re: Smarter enemies: Biters avoid corpses
For gameplay purposes, making the enemies smarter is quite irrelevant IMO. Your factory gets attacked a million times, and your defences already get tested from every angle. Most of the time the killing is automated and unattended, so you won't see the enemy behavior very much anyway.
BUT. Whenever ...
BUT. Whenever ...
- Mon Jul 06, 2026 2:19 pm
- Forum: Ideas and Suggestions
- Topic: Weathers
- Replies: 3
- Views: 295
Re: Weathers
I have found myself longing for this. Just a bit of rain every once in a while would be lovely.
It may not serve any purpose in the game besides vibes, but I think it would be a great way to add some variety and vitality to the game. This is a game that has you staring at interfaces and assembly ...
It may not serve any purpose in the game besides vibes, but I think it would be a great way to add some variety and vitality to the game. This is a game that has you staring at interfaces and assembly ...
- Mon Jul 06, 2026 1:13 pm
- Forum: Ideas and Suggestions
- Topic: Allow ghosts to be selected by eyedropper (q button)
- Replies: 3
- Views: 266
Re: Allow ghosts to be selected by eyedropper (q button)
Hmm yeah, weird. I can press Q to copy ghosts from the world. But the "pick ghost item" setting doesn't seem to have anything to do with this. Q works with that on or off.
- Mon Jul 06, 2026 12:48 pm
- Forum: Ideas and Suggestions
- Topic: Improve readability of direction in rail visualizations
- Replies: 2
- Views: 220
Improve readability of direction in rail visualizations
TL;DR
The lovely neon-colored lines show how the rail network splits into different sections, but also the directionality of each section.
The direction is indicated by a small arrow. If the section goes in both directions, a little box/diamond is rendered instead. At a small scale, the arrows ...
The lovely neon-colored lines show how the rail network splits into different sections, but also the directionality of each section.
The direction is indicated by a small arrow. If the section goes in both directions, a little box/diamond is rendered instead. At a small scale, the arrows ...
- Mon Jul 06, 2026 11:31 am
- Forum: Ideas and Suggestions
- Topic: Make pings easier to see on the map
- Replies: 1
- Views: 152
Make pings easier to see on the map
TL;DR
The indicator for pings doesn't stand out extraordinarily well. When looking at a busy map, the thin red cross can blend into the orange and red colors of the logistic network and turret visualizations. Also, because it blinks on/off, it might literally not be there when I'm looking at it ...
The indicator for pings doesn't stand out extraordinarily well. When looking at a busy map, the thin red cross can blend into the orange and red colors of the logistic network and turret visualizations. Also, because it blinks on/off, it might literally not be there when I'm looking at it ...
- Thu Jul 02, 2026 7:46 pm
- Forum: Ideas and Suggestions
- Topic: [2.1] Roboports should report ghost entities
- Replies: 21
- Views: 1443
Re: [2.1] Roboports should report ghost entities
I understand providing an accurate list in real time would be expensive, but I also don't think it would be necessary. The robots take their time to work through the list of ghosts, and it makes intuitive sense that those with missing materials would be "discovered" at some point . A list which ...
- Thu Jul 02, 2026 5:36 pm
- Forum: Outdated/Not implemented
- Topic: Ghost requests in circuits
- Replies: 3
- Views: 435
Re: Ghost requests in circuits
That wouldn't be a problem IMO. The roboport could output a list which is a little flakey, out-of-date, and incomplete, but it would still be useful. The idea of responding to unfulfilled build requests by manufacturing items on demand is a little silly, and you have to know getting into it that it ...
- Wed Jul 01, 2026 7:52 pm
- Forum: Ideas and Suggestions
- Topic: Container free space signal
- Replies: 44
- Views: 24791
Re: Container free space signal
+1 to reading the amount of free space from chests.
For supply trains, I want to set train stations to automatically turn off when the chests are full of supplies. I have 48 chests of different items and amounts, and setting up a circuit for determining if all of them are full is very tedious. I ...
For supply trains, I want to set train stations to automatically turn off when the chests are full of supplies. I have 48 chests of different items and amounts, and setting up a circuit for determining if all of them are full is very tedious. I ...
- Sat Jun 09, 2018 7:39 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Improved Vehicle Control
- Replies: 11
- Views: 12062
Re: Improved Vehicle Control
Here's what bothers me.
If you press W to go forward - or S to go backward - while the car is moving in the opposite direction, the car simply stops.
To change direction, you must do the following:
- Release forward, press backward instead.
- Wait for the car to stop.
- Release backward, press ...
If you press W to go forward - or S to go backward - while the car is moving in the opposite direction, the car simply stops.
To change direction, you must do the following:
- Release forward, press backward instead.
- Wait for the car to stop.
- Release backward, press ...