thanks for the reply, i just know that thing called loader, thanks againTarrke wrote: βWed Nov 14, 2018 2:23 pm You can use any loader mod tuo achieve this.
For examples:
https://mods.factorio.com/mods/Optera/LoaderRedux
https://mods.factorio.com/mod/add-loader
Search found 25 matches
- Wed Nov 14, 2018 6:16 pm
- Forum: Ideas and Requests For Mods
- Topic: Assembling machines and furnaces have direct output
- Replies: 3
- Views: 2038
Re: Assembling machines and furnaces have direct output
- Wed Nov 14, 2018 6:26 am
- Forum: Ideas and Requests For Mods
- Topic: Assembling machines and furnaces have direct output
- Replies: 3
- Views: 2038
Assembling machines and furnaces have direct output
hi, sorry for my bad english, you know, in early games burner drill and electric drill have direct output, you can place it next to the furnace and you do not require inserter to do it, i like to request that for Assembling machines and furnaces, for reference this is picture Burner_drill_to_chest B...
- Wed Nov 14, 2018 6:09 am
- Forum: Ideas and Suggestions
- Topic: my ideas and suggestion for next update
- Replies: 3
- Views: 1423
my ideas and suggestion for next update
sorry for my bad english, this is my some ideas for next update : 1.more detailed mod browser, who upload it, and add checkbox "show avaliable to use only" 2.able to build ghost building even you dont have actual item in your inventory, like drag items from craft menu to "the world&qu...
- Wed Nov 14, 2018 1:02 am
- Forum: Ideas and Requests For Mods
- Topic: belt act as electric pole mod request
- Replies: 14
- Views: 5852
Re: belt act as electric pole mod request
thanks for reply, i have test it, but the spliter that you show in screenshot do not show up, this is my : Untitled.jpg did it require some research to unlock? or dependency on other mod? and thanks again for the hardwork My bad, here must be technology research, but I forgot to make it. i wondered...
- Tue Nov 13, 2018 7:00 pm
- Forum: Gameplay Help
- Topic: is there any way to save blueprint as file
- Replies: 2
- Views: 2241
Re: is there any way to save blueprint as file
The blueprint window selected from below the mini-map (or default B, at least in English games) has two parts where you can share blueprints. The right half is used to share blue prints between games on the same computer. The left half is for sharing blueprints in an online game. share? that point ...
- Tue Nov 13, 2018 6:45 pm
- Forum: Gameplay Help
- Topic: how to update a blueprint?
- Replies: 2
- Views: 1591
Re: how to update a blueprint?
ah thanks, turn out you can edit the current blue printGreybeard_LXI wrote: βTue Nov 13, 2018 4:53 pm The easiest way I know is to create a new one and delete the old. Then add it to the book and replace the book in the shared blueprints.
- Mon Nov 12, 2018 11:09 pm
- Forum: Gameplay Help
- Topic: how to update a blueprint?
- Replies: 2
- Views: 1591
how to update a blueprint?
sorry for my bad english,
i have a blueprint,
but because of some reason i upgrade it,
but how to replace it with new one?
i have a blueprint,
but because of some reason i upgrade it,
but how to replace it with new one?
- Mon Nov 12, 2018 6:06 pm
- Forum: Gameplay Help
- Topic: is there any way to save blueprint as file
- Replies: 2
- Views: 2241
is there any way to save blueprint as file
hi, sorry for my bad english, i quite dont like i must alt+tab then copy from txt file, then alt+tab again, then paste, it will be nice if there any mod or future feature that you can save or load blurprint directly from the game, and other is, is there any simulator or app or online editor for blue...
- Mon Nov 12, 2018 1:16 pm
- Forum: General discussion
- Topic: creative / sandbox mode
- Replies: 2
- Views: 2482
Re: creative / sandbox mode
owh thank you, i though that vanilla game, thanks againKoub wrote: βMon Nov 12, 2018 1:13 pm You want the creative mod, I think :
https://mods.factorio.com/mod/creative-mode-fix
- Mon Nov 12, 2018 1:06 pm
- Forum: General discussion
- Topic: creative / sandbox mode
- Replies: 2
- Views: 2482
creative / sandbox mode
hi, sorry for my bad english,
i found this on some youtube video, i forgot witch one,
the iron ore and coal come from nothing,
and iron plate gone to nowhere,
how doing that?
i like to make my own schematic and that thing will help me alot.
i found this on some youtube video, i forgot witch one,
the iron ore and coal come from nothing,
and iron plate gone to nowhere,
how doing that?
i like to make my own schematic and that thing will help me alot.
- Mon Nov 12, 2018 3:59 am
- Forum: Ideas and Requests For Mods
- Topic: belt act as electric pole mod request
- Replies: 14
- Views: 5852
Re: belt act as electric pole mod request
that was i looking for, i test it, but: -there only basic yellow belt, red and blue do not exist yet, -default belt create 1 you get 2, your mod create 1 you get 1, i like craft like the default( get 2) the mod is great, thanks again edit : i forgot, request for spliter and underground belt too, so...
- Sun Nov 11, 2018 10:47 am
- Forum: Ideas and Requests For Mods
- Topic: 2x2 Electric Furnaces Mod, please someone update
- Replies: 3
- Views: 1834
- Sun Nov 11, 2018 7:28 am
- Forum: Ideas and Requests For Mods
- Topic: belt act as electric pole mod request
- Replies: 14
- Views: 5852
Re: belt act as electric pole mod request
that was i looking for, i test it, but: -there only basic yellow belt, red and blue do not exist yet, -default belt create 1 you get 2, your mod create 1 you get 1, i like craft like the default( get 2) the mod is great, thanks again edit : i forgot, request for spliter and underground belt too, so...
- Sun Nov 11, 2018 3:02 am
- Forum: Ideas and Requests For Mods
- Topic: belt act as electric pole mod request
- Replies: 14
- Views: 5852
Re: belt act as electric pole mod request
but please change the recipe for yellow belt, from 1 gear + 1 iron plate + 1 copper into 3 iron plate + 1 copper, why?, because of the early game the machine only able to process 2 ingredients, Making the basic belt an ingredient used to make a new, conductive version would be a cleaner solution to...
- Sun Nov 11, 2018 1:02 am
- Forum: Ideas and Requests For Mods
- Topic: belt act as electric pole mod request
- Replies: 14
- Views: 5852
Re: belt act as electric pole mod request
that was i looking for, i test it, but: -there only basic yellow belt, red and blue do not exist yet, -default belt create 1 you get 2, your mod create 1 you get 1, i like craft like the default( get 2) the mod is great, thanks again edit : i forgot, request for spliter and underground belt too, so...
- Sat Nov 10, 2018 2:17 pm
- Forum: Ideas and Requests For Mods
- Topic: belt act as electric pole mod request
- Replies: 14
- Views: 5852
Re: belt act as electric pole mod request
at that game, you just need to lay the road and the electric will transfer automatically to the buildings, i like that feature be implemented in this game, you just need to lay belt and near inserter and assembly machine will get electricity from the belt (you still need electricity from generators...
- Sat Nov 10, 2018 5:03 am
- Forum: Ideas and Requests For Mods
- Topic: belt act as electric pole mod request
- Replies: 14
- Views: 5852
belt act as electric pole mod request
sorry for my bad english, i recently play SimCity(2013), at that game, you just need to lay the road and the electric will transfer automatically to the buildings, i like that feature be implemented in this game, you just need to lay belt and near inserter and assembly machine will get electricity f...
- Sat Nov 10, 2018 4:44 am
- Forum: Ideas and Requests For Mods
- Topic: 2x2 Electric Furnaces Mod, please someone update
- Replies: 3
- Views: 1834
2x2 Electric Furnaces Mod, please someone update
hi, sorry for my bad english,
sorry if i put in wrong section,
i like to use this mod, but it not support 1.16,
can someone update it?, thanks
sorry if i put in wrong section,
i like to use this mod, but it not support 1.16,
can someone update it?, thanks
- Mon Oct 22, 2018 3:30 pm
- Forum: Ideas and Requests For Mods
- Topic: request for "the sims mode"
- Replies: 6
- Views: 2502
Re: request for "the sims mode"
As far as I am aware 0.17 will be released when it's ready enough; I don't believe that there's any particular date planned yet. I've not played around at all with the AI stuff in Factorio or elsewhere; I have neither the skill nor inclination to write such a mod. Also, in late game you generally u...
- Sun Oct 21, 2018 5:41 pm
- Forum: Ideas and Requests For Mods
- Topic: request for "the sims mode"
- Replies: 6
- Views: 2502
Re: request for "the sims mode"
One part of what you want to achieve is easy (using the mathematical definition of trivial :) ), in the sense that @canidae has built Brave New World , which does a large part of what you're asking for; catching a player's commands, and queuing them to be performed (in the case of Brave New World, ...