Search found 21 matches
- Mon Oct 17, 2016 10:31 am
- Forum: Modding help
- Topic: Turn off water tile correction?
- Replies: 11
- Views: 5381
Re: Turn off water tile correction?
OK so I have a rather dumb idea. What you want is a bridge, like landfill, but with autoplace. So why don't you just create a custom tile that looks like a bridge above water and place it in the land tiles layer? I can try to make a test mod, however I never worked with autoplace-controls and it may...
- Mon Oct 17, 2016 10:20 am
- Forum: Mods
- Topic: [MOD 0.14.x] Better Storage Tanks 0.3.6
- Replies: 13
- Views: 9149
Re: [MOD 0.14.x] Better Storage Tanks 0.3.6
thankyou for addressing this concern and for the fix, thanks! It's all in the bug reports. This error actually breaks the mod, and I wouldn't have found it myself, because for the last 2.5 weeks I was playing nothing but Dark Souls 1, so thank YOU. If you find anything else please post here asap. A...
- Mon Oct 17, 2016 3:16 am
- Forum: Mods
- Topic: [MOD 0.14.x] Better Storage Tanks 0.3.6
- Replies: 13
- Views: 9149
Re: [MOD 0.14.x] Better Storage Tanks 0.3.5
Heya people, sorry for being afk for like two weeks. OK so both of these errors are most likely caused by an item stack error. Maybe you have mods that add extra inv types or something like that. I'm not sure if I can fix it without remaking the mod completely. If this error happens frequently I may...
- Sun Sep 25, 2016 2:08 pm
- Forum: Modding help
- Topic: Change footstep sound for player?
- Replies: 4
- Views: 1603
Re: Change footstep sound for player?
Is there a property that allows alteration of footstep sound for a `player` prototype? Well, there a whole folder at data/base/sound/walking that has all sorts of walking sounds. But, the walking sound of a player is not set in player's prototype - it is set in data/base/prototypes/tile/tiles.lua S...
- Sat Sep 24, 2016 6:23 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Better Storage Tanks 0.3.6
- Replies: 13
- Views: 9149
Re: [MOD 0.14.x] Better Storage Tanks 0.3.4
Bug Report Factorio 0.14.9 Better Storage Tanks 0.3.4 TimeTools 1.0.26 TimeTools has a gui element that looks like a yellow dot and if you click it it is suppose to make it daylight. With Better Storage Tanks, when you click that button the following error pops up: Error while running event on_gui_...
- Sat Sep 24, 2016 12:35 pm
- Forum: Modding help
- Topic: Robots, entities and mining. But mostly robots.
- Replies: 7
- Views: 3135
Re: Robots, entities and mining. But mostly robots.
Maybe you use on_robot_pre_mined, check the entity information & store needed data, then destroy the entity before the robot is able to pick it up, immediately drop an "item-on-ground" entity right in the place of the old entity that contains the relevant information (i.e. health), an...
- Sat Sep 24, 2016 11:51 am
- Forum: Mods
- Topic: [MOD 0.14.x] Better Storage Tanks 0.3.6
- Replies: 13
- Views: 9149
Re: [MOD 0.14.x] Better Storage Tanks 0.3.3
Which OS, game version, mods and mods versions are you using? Can you try to list steps that will help reproduce the error?Philip017 wrote:error deconstructing track with robots - with this mod installed, error message in screen shot attached
EDIT: Found it, hotfix on it's way.
- Fri Sep 23, 2016 3:01 pm
- Forum: Modding help
- Topic: Robots, entities and mining. But mostly robots.
- Replies: 7
- Views: 3135
Re: Robots, entities and mining. But mostly robots.
Use on_robot_pre_mined instead. Sadly, it won't work. You can check this out to get a clear picture of what I'm trying to do. EDIT: I might just cancel deconstruction for now and allow only mining by hand. That might work for now. The robot inventory is not in defines, so it is probably not meant t...
- Fri Sep 23, 2016 3:16 am
- Forum: Modding help
- Topic: Robots, entities and mining. But mostly robots.
- Replies: 7
- Views: 3135
Robots, entities and mining. But mostly robots.
Greetings, fellow factorians! I've searched through the webs and was surprised by how little information there is about Factorio's LuaEvents. Yes, most of them are pretty obvious, like on_tick :Р But there is one specific event that I just can't get the grasp of. I'm talking about on_robot_mined . S...
- Fri Sep 23, 2016 12:35 am
- Forum: Modding help
- Topic: [solved] Entity.health returns nil on entity with health
- Replies: 5
- Views: 1874
Re: [solved] Entity.health returns nil on entity with health
Uhm, what are you doing? No idea. Well, actually, that is a table constructor, but I'm dumb and instead of setting it as x or y, I just reset everything. Yes, this is retarded, I know. I fixed it three days ago, but it was the only example that I had at hand. What does it mean 'there was no table f...
- Thu Sep 22, 2016 9:29 pm
- Forum: Modding help
- Topic: [solved] Entity.health returns nil on entity with health
- Replies: 5
- Views: 1874
Re: Entity.health returns nil on entity with health
Hmmmm. Ok, so I have to explicitly set values when I define a class. And lua doesn't even have a proper class. When I try this: MyEntity = { name = "", position = {x = 0, y = 0}, direction = 0, force = "", health = 0, surface = {index = 0}, fluidbox = {{type = "", amoun...
- Thu Sep 22, 2016 8:30 pm
- Forum: Modding help
- Topic: [solved] Entity.health returns nil on entity with health
- Replies: 5
- Views: 1874
[solved] Entity.health returns nil on entity with health
Greetings, fellow factorians! I seek your help. Let's begin with the code listing: MyEntity = { name, position = {x, y}, direction, force, health, surface = {index}, fluidbox = {type, amount, temperature=25}, new = function(self, o) o = o or {} setmetatable(o, self) self.__index = self return o end ...
- Mon Sep 19, 2016 8:36 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Better Storage Tanks 0.3.6
- Replies: 13
- Views: 9149
Re: [MOD 0.14.x] Better Storage Tanks 0.2.3
Turns out that the easy way IS the correct way to fix the problem. Now there should be no way to dupe more that 0.99 units of any liquid. Welp, only a few more problems to fix and the mod should be fine to use...
- Mon Sep 19, 2016 4:50 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Better Storage Tanks 0.3.6
- Replies: 13
- Views: 9149
Re: [MOD 0.14.x] Better Storage Tanks 0.2.2
Just so you know vanilla Factorio doesn't actually "lose" the tank contents. If the pipes/tanks attached to the one you are picking up are not full then factorio will move the contents of the tank you are picking up into them. I actually didn't know that liquid gets moved. I usually don't...
- Sun Sep 18, 2016 1:55 am
- Forum: Mods
- Topic: [MOD 0.14.x] Better Storage Tanks 0.3.6
- Replies: 13
- Views: 9149
[MOD 0.14.x] Better Storage Tanks 0.3.6
Type: Mod Name: Better Storage Tanks Description: Factorio mod that allows picking up storage tanks without dumping their contents. License: MIT Version: 0.3.6 Release: 2016-09-18 Tested-With-Factorio-Version: 0.14.14 Category: Item Tags: Tanker, Liquid, Storage Tank Download-Url: Mod portal Source-...
- Sat Jan 24, 2015 8:26 pm
- Forum: Videos
- Topic: [YouTube] Fox Plays Factorio [RU]
- Replies: 2
- Views: 1893
Re: [YouTube] Fox Plays Factorio [RU]
Uh. Well I guess I can make a full translation. But I'm so lazy. And it is mostly the same as my previous topic, just in russian.
- Sat Jan 24, 2015 7:34 pm
- Forum: Videos
- Topic: [YouTube] Fox Plays Factorio [RU]
- Replies: 2
- Views: 1893
[YouTube] Fox Plays Factorio [RU]
Firstly, I ask permission to make a multi-language post. I really hope it is allowed. Всем привет товарищи! Меня зовут Рейнард, я с ТыТрубки, инженер, игрец в KSP и с недавнего времени в Факторио. Решил внести свою лепту в русскоязычное коммьюнити, немного поиграть да в микрофон поговорить. Игру для...
- Sun Jan 18, 2015 5:48 pm
- Forum: Videos
- Topic: Xterminator vs. FishSandwich! A PvP style Youtube series
- Replies: 107
- Views: 34538
Re: Xterminator vs. FishSandwich! A PvP style Youtube series
This idea is truly amazing, can't wait to see the first episode! If only multiplayer wouldn't 've been so buggy, you could've teamed up with some other youtubers for a 2v2 battle. Also I think it's possible to create a special map with pre-built bases for such things. Short rounds and permadeath aka...
- Sun Jan 18, 2015 5:37 pm
- Forum: Videos
- Topic: I need stream/video IDEAS!
- Replies: 4
- Views: 6349
Re: I need stream/video IDEAS!
I was a bit impatient and recorded 2.5 hours of footage in hard mode world, so I don't think that messing around with immovable trains/cars will be possible... But I definitely can have trains as a core of my factory! After I get laser turrets. Yeah. Biters munching their way through train systems i...
- Sun Jan 18, 2015 12:55 pm
- Forum: Videos
- Topic: I need stream/video IDEAS!
- Replies: 4
- Views: 6349
Re: I need stream/video IDEAS!
Oh goddammit thats a wrong forum thread... I'm blind and stupid. Abandon ship, delete the topic ect.