Search found 28 matches
- Wed Apr 28, 2021 5:11 pm
- Forum: Duplicates
- Topic: [1.1.32] Odd situation where not able to kill Behemoth Worm
- Replies: 1
- Views: 1338
[1.1.32] Odd situation where not able to kill Behemoth Worm
I am afraid I can't reproduce this as it was in the middle of a firefight, but hopefully the explanation will be enough to go off. I was clearing out some nests, and I was about to kill the last worm, but all of a sudden it seemed like my gun jammed. I pressed fire repeatedly and nothing happened. I...
- Mon Aug 03, 2020 11:11 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.41] Blueprint placement from map needs to be very exact
- Replies: 2
- Views: 1379
[0.18.41] Blueprint placement from map needs to be very exact
When placing even a very simple blueprint from map view, the placement needs to be much more exact than it used to be. The entire blueprint is green and snapped in the correct place but cannot be placed until the mouse is in a very specific position. No errors are produced. I would guess that the sy...
- Thu Jul 30, 2020 9:05 am
- Forum: Not a bug
- Topic: [0.18.37] Cannot empty a blueprint
- Replies: 9
- Views: 2241
Re: [0.18.37] Cannot empty a blueprint
addendum: shift and left click also now seems to destroy the blueprint, even though that's not in the tooltip
- Thu Jul 30, 2020 9:02 am
- Forum: Not a bug
- Topic: [0.18.37] Cannot empty a blueprint
- Replies: 9
- Views: 2241
Re: [0.18.37] Cannot empty a blueprint
Please bring back the clear blueprint functionality, updating an existing blueprint is so much less intuitive now :/
- Wed Jun 17, 2020 8:36 am
- Forum: Duplicates
- Topic: [kovarex][0.18.32] "Train ghosts must be built on rails" when it should work
- Replies: 9
- Views: 5144
Re: [0.18.32] "Train ghosts must be built on rails" when it should work
Addendum 2: -Building (non-blueprint) wagon/train ghosts on diagonal rails seems to be impossible (although I'm not sure if I've ever tried this before TBH). -Building (non-blueprint) wagon/train ghosts on vertical rails also seems to be impossible, but works on horizontal. -Building (non-blueprint)...
- Wed Jun 17, 2020 8:27 am
- Forum: Duplicates
- Topic: [kovarex][0.18.32] "Train ghosts must be built on rails" when it should work
- Replies: 9
- Views: 5144
Re: [0.18.32] "Train ghosts must be built on rails" when it should work
As an addendum - the vertical mouse placement (for horizontal rails), seems to be the only thing that matters, and vice versa. The horizontal mouse placement on horizontal rails (and vertical on vertical), seems to make no difference at all.
- Tue Jun 16, 2020 7:44 pm
- Forum: Duplicates
- Topic: [kovarex][0.18.32] "Train ghosts must be built on rails" when it should work
- Replies: 9
- Views: 5144
Re: "Train ghosts must be built on rails" [0.18.32]
Thanks for reporting this, I get the same issue, just a tad annoying and weird. :/
- Tue Sep 03, 2019 7:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.66] Rail signal won't output to circuit network if closed by circuit before block becomes occupied
- Replies: 15
- Views: 7101
Re: [kovarex] [0.17.66] Rail signal won't output to circuit network if closed by circuit before block becomes occupied
I can confirm this fixes the bug I posted.
Thanks - I think (this means by main game is no longer broken and I can go back to playing... just when I thought I'd nearly broken the addiction...)
Thanks - I think (this means by main game is no longer broken and I can go back to playing... just when I thought I'd nearly broken the addiction...)
- Tue Aug 27, 2019 12:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.66] Rail signal won't output to circuit network if closed by circuit before block becomes occupied
- Replies: 15
- Views: 7101
Re: [kovarex] [0.17.66] Rail signal won't output to circuit network if closed by circuit before block becomes occupied
Glad to see that someone else has noticed this! :) It happened with the 0.49 release. I posted about it twice, first time it was thought resolved with a different fix, and the second time it was assigned as not a bug :( . https://forums.factorio.com/viewtopic.php?f=7&t=72111 https://forums.facto...
- Fri Jul 05, 2019 12:17 pm
- Forum: Not a bug
- Topic: [kovarex] [0.17.52]Closed signal with path reserved through not reading change in colour state (Repost from 0.49)
- Replies: 2
- Views: 1426
Re: [kovarex] [0.17.52]Closed signal with path reserved through not reading change in colour state (Repost from 0.49)
Has this behaviour changed intentionally since .49? Prior to this, when a reserved signal was closed by the circuit network (after the reservation was made), it would still read the reserved state, and the transition to the red state - it would only stop reading when the signal went back to green. T...
- Mon Jun 24, 2019 8:21 pm
- Forum: Not a bug
- Topic: [kovarex] [0.17.52]Closed signal with path reserved through not reading change in colour state (Repost from 0.49)
- Replies: 2
- Views: 1426
[kovarex] [0.17.52]Closed signal with path reserved through not reading change in colour state (Repost from 0.49)
Re-posting below as bug was not fixed as reported in: https://forums.factorio.com/viewtopic.php?f=11&t=72111 Doesn't happen in .48, started in .49, still broken in .50-.52 If a train reserves a path through, but does not start passing, a signal that is subsequently closed via the circuit network...
- Tue Jun 18, 2019 7:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.49]Closed signal with path reserved through not reading state
- Replies: 3
- Views: 1682
Re: [0.17.49]Closed signal with path reserved through not reading state
Unfortunately this has not been resolved in 0.17.50
- Mon Jun 17, 2019 8:27 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.49]Closed signal with path reserved through not reading state
- Replies: 3
- Views: 1682
Re: [0.17.49]Closed signal with path reserved through not reading state
OK, update after more experimentation to recreate: If a train reserves a path through but does not start passing the signal before it closes, then it will not read the change in state to red (the amber state stops being red correctly, but red doesn't start). If the same train reserves a path through...
- Sun Jun 16, 2019 10:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.49]Closed signal with path reserved through not reading state
- Replies: 3
- Views: 1682
[0.17.49]Closed signal with path reserved through not reading state
Doesn't happen in .48, started in .49 When a train reserves a path through a signal that is subsequently closed via the circuit network before the train has finished passing, the signal stops reading it's colour state as soon as it is closed. Prior to .49, it would keep reading it's state until the ...
- Wed May 15, 2019 8:18 pm
- Forum: Minor issues
- Topic: [kovarex] [0.17.21] Train changes mind while path through intersection is reserved
- Replies: 4
- Views: 2634
Re: [kovarex] [0.17.21] Train changes mind while path through intersection is reserved
Nope, this still occurs in 0.17.39
Thanks for the update kovarex - it would be really nice to see this fixed in future, as it really is immersion breaking, if nothing else.
Thanks for the update kovarex - it would be really nice to see this fixed in future, as it really is immersion breaking, if nothing else.
- Mon Apr 15, 2019 5:00 pm
- Forum: Duplicates
- Topic: [0.17.31] Ability to place a rail at any distance away from the player
- Replies: 4
- Views: 2079
Re: [0.17.31] Ability to place a rail at any distance away from the player
This seems to have only started in a very recent update. I am probably going to regret asking for this to be fixed, as I am finding it useful, but I am afraid that for balance purposes it seems like far too overpowered a tool. The ability to build infinite length rails as long as you are near the st...
- Sun Apr 14, 2019 6:41 pm
- Forum: Not a bug
- Topic: [0.17.31]Items should not jump forward when reaching belt junction
- Replies: 2
- Views: 1137
Re: [0.17.31]Items should not jump forward when reaching belt junction
Ok, but that sounds odd to me. Is this behaviour explained in an FFF or somewhere?
- Sat Apr 13, 2019 8:53 am
- Forum: Not a bug
- Topic: [0.17.31]Items should not jump forward when reaching belt junction
- Replies: 2
- Views: 1137
[0.17.31]Items should not jump forward when reaching belt junction
Blueprint should be fairly self explanatory, just stick it in a bot network with iron plates, or load the chests manually with 100 iron each. I would expect both items to reach the end at the same time - after all they should be travelling the same distance. 0eNrtm1ty4zYQRfeCbzFFvPhQVVaSmlLpAc2gQpEM...
- Wed Mar 27, 2019 7:37 pm
- Forum: Minor issues
- Topic: [kovarex] [0.17.21] Train changes mind while path through intersection is reserved
- Replies: 4
- Views: 2634
Re: [0.17.21] Train changes mind while path through intersection is reserved
Just a quick update, don't mean this to be a bump, but I can confirm that this bug still exists in 0.17.21 - the same save file still produces the same outcome.
- Wed Mar 27, 2019 6:35 pm
- Forum: Ideas and Suggestions
- Topic: Change train station already added to schedule
- Replies: 11
- Views: 4476
Re: Change train station already added to schedule
100% support this, would make life so much easier!