Search found 28 matches

by reduke
Wed Apr 28, 2021 5:11 pm
Forum: Duplicates
Topic: [1.1.32] Odd situation where not able to kill Behemoth Worm
Replies: 1
Views: 1241

[1.1.32] Odd situation where not able to kill Behemoth Worm

I am afraid I can't reproduce this as it was in the middle of a firefight, but hopefully the explanation will be enough to go off. I was clearing out some nests, and I was about to kill the last worm, but all of a sudden it seemed like my gun jammed. I pressed fire repeatedly and nothing happened. I...
by reduke
Mon Aug 03, 2020 11:11 am
Forum: Resolved Problems and Bugs
Topic: [0.18.41] Blueprint placement from map needs to be very exact
Replies: 2
Views: 1180

[0.18.41] Blueprint placement from map needs to be very exact

When placing even a very simple blueprint from map view, the placement needs to be much more exact than it used to be. The entire blueprint is green and snapped in the correct place but cannot be placed until the mouse is in a very specific position. No errors are produced. I would guess that the sy...
by reduke
Thu Jul 30, 2020 9:05 am
Forum: Not a bug
Topic: [0.18.37] Cannot empty a blueprint
Replies: 9
Views: 1944

Re: [0.18.37] Cannot empty a blueprint

addendum: shift and left click also now seems to destroy the blueprint, even though that's not in the tooltip :?
by reduke
Thu Jul 30, 2020 9:02 am
Forum: Not a bug
Topic: [0.18.37] Cannot empty a blueprint
Replies: 9
Views: 1944

Re: [0.18.37] Cannot empty a blueprint

Please bring back the clear blueprint functionality, updating an existing blueprint is so much less intuitive now :/
by reduke
Wed Jun 17, 2020 8:36 am
Forum: Duplicates
Topic: [kovarex][0.18.32] "Train ghosts must be built on rails" when it should work
Replies: 9
Views: 4596

Re: [0.18.32] "Train ghosts must be built on rails" when it should work

Addendum 2: -Building (non-blueprint) wagon/train ghosts on diagonal rails seems to be impossible (although I'm not sure if I've ever tried this before TBH). -Building (non-blueprint) wagon/train ghosts on vertical rails also seems to be impossible, but works on horizontal. -Building (non-blueprint)...
by reduke
Wed Jun 17, 2020 8:27 am
Forum: Duplicates
Topic: [kovarex][0.18.32] "Train ghosts must be built on rails" when it should work
Replies: 9
Views: 4596

Re: [0.18.32] "Train ghosts must be built on rails" when it should work

As an addendum - the vertical mouse placement (for horizontal rails), seems to be the only thing that matters, and vice versa. The horizontal mouse placement on horizontal rails (and vertical on vertical), seems to make no difference at all.
by reduke
Tue Jun 16, 2020 7:44 pm
Forum: Duplicates
Topic: [kovarex][0.18.32] "Train ghosts must be built on rails" when it should work
Replies: 9
Views: 4596

Re: "Train ghosts must be built on rails" [0.18.32]

Thanks for reporting this, I get the same issue, just a tad annoying and weird. :/
by reduke
Tue Sep 03, 2019 7:46 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.66] Rail signal won't output to circuit network if closed by circuit before block becomes occupied
Replies: 15
Views: 6324

Re: [kovarex] [0.17.66] Rail signal won't output to circuit network if closed by circuit before block becomes occupied

I can confirm this fixes the bug I posted.

Thanks - I think :) (this means by main game is no longer broken and I can go back to playing... just when I thought I'd nearly broken the addiction...)
by reduke
Tue Aug 27, 2019 12:38 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.66] Rail signal won't output to circuit network if closed by circuit before block becomes occupied
Replies: 15
Views: 6324

Re: [kovarex] [0.17.66] Rail signal won't output to circuit network if closed by circuit before block becomes occupied

Glad to see that someone else has noticed this! :) It happened with the 0.49 release. I posted about it twice, first time it was thought resolved with a different fix, and the second time it was assigned as not a bug :( . https://forums.factorio.com/viewtopic.php?f=7&t=72111 https://forums.facto...
by reduke
Fri Jul 05, 2019 12:17 pm
Forum: Not a bug
Topic: [kovarex] [0.17.52]Closed signal with path reserved through not reading change in colour state (Repost from 0.49)
Replies: 2
Views: 1268

Re: [kovarex] [0.17.52]Closed signal with path reserved through not reading change in colour state (Repost from 0.49)

Has this behaviour changed intentionally since .49? Prior to this, when a reserved signal was closed by the circuit network (after the reservation was made), it would still read the reserved state, and the transition to the red state - it would only stop reading when the signal went back to green. T...
by reduke
Mon Jun 24, 2019 8:21 pm
Forum: Not a bug
Topic: [kovarex] [0.17.52]Closed signal with path reserved through not reading change in colour state (Repost from 0.49)
Replies: 2
Views: 1268

[kovarex] [0.17.52]Closed signal with path reserved through not reading change in colour state (Repost from 0.49)

Re-posting below as bug was not fixed as reported in: https://forums.factorio.com/viewtopic.php?f=11&t=72111 Doesn't happen in .48, started in .49, still broken in .50-.52 If a train reserves a path through, but does not start passing, a signal that is subsequently closed via the circuit network...
by reduke
Mon Jun 17, 2019 8:27 am
Forum: Resolved Problems and Bugs
Topic: [0.17.49]Closed signal with path reserved through not reading state
Replies: 3
Views: 1499

Re: [0.17.49]Closed signal with path reserved through not reading state

OK, update after more experimentation to recreate: If a train reserves a path through but does not start passing the signal before it closes, then it will not read the change in state to red (the amber state stops being red correctly, but red doesn't start). If the same train reserves a path through...
by reduke
Sun Jun 16, 2019 10:22 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.49]Closed signal with path reserved through not reading state
Replies: 3
Views: 1499

[0.17.49]Closed signal with path reserved through not reading state

Doesn't happen in .48, started in .49 When a train reserves a path through a signal that is subsequently closed via the circuit network before the train has finished passing, the signal stops reading it's colour state as soon as it is closed. Prior to .49, it would keep reading it's state until the ...
by reduke
Wed May 15, 2019 8:18 pm
Forum: Minor issues
Topic: [kovarex] [0.17.21] Train changes mind while path through intersection is reserved
Replies: 4
Views: 2399

Re: [kovarex] [0.17.21] Train changes mind while path through intersection is reserved

Nope, this still occurs in 0.17.39

Thanks for the update kovarex - it would be really nice to see this fixed in future, as it really is immersion breaking, if nothing else.
by reduke
Mon Apr 15, 2019 5:00 pm
Forum: Duplicates
Topic: [0.17.31] Ability to place a rail at any distance away from the player
Replies: 4
Views: 1816

Re: [0.17.31] Ability to place a rail at any distance away from the player

This seems to have only started in a very recent update. I am probably going to regret asking for this to be fixed, as I am finding it useful, but I am afraid that for balance purposes it seems like far too overpowered a tool. The ability to build infinite length rails as long as you are near the st...
by reduke
Sun Apr 14, 2019 6:41 pm
Forum: Not a bug
Topic: [0.17.31]Items should not jump forward when reaching belt junction
Replies: 2
Views: 994

Re: [0.17.31]Items should not jump forward when reaching belt junction

Ok, but that sounds odd to me. Is this behaviour explained in an FFF or somewhere?
by reduke
Sat Apr 13, 2019 8:53 am
Forum: Not a bug
Topic: [0.17.31]Items should not jump forward when reaching belt junction
Replies: 2
Views: 994

[0.17.31]Items should not jump forward when reaching belt junction

Blueprint should be fairly self explanatory, just stick it in a bot network with iron plates, or load the chests manually with 100 iron each. I would expect both items to reach the end at the same time - after all they should be travelling the same distance. 0eNrtm1ty4zYQRfeCbzFFvPhQVVaSmlLpAc2gQpEM...
by reduke
Wed Mar 27, 2019 7:37 pm
Forum: Minor issues
Topic: [kovarex] [0.17.21] Train changes mind while path through intersection is reserved
Replies: 4
Views: 2399

Re: [0.17.21] Train changes mind while path through intersection is reserved

Just a quick update, don't mean this to be a bump, but I can confirm that this bug still exists in 0.17.21 - the same save file still produces the same outcome.
by reduke
Wed Mar 27, 2019 6:35 pm
Forum: Ideas and Suggestions
Topic: Change train station already added to schedule
Replies: 9
Views: 3627

Re: Change train station already added to schedule

100% support this, would make life so much easier!

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