Search found 7 matches
- Tue Nov 19, 2024 11:48 pm
- Forum: Bug Reports
- Topic: [2.0.20] Space Platform can deadlock on initial build preventing build progression due to race condition
- Replies: 3
- Views: 189
Re: [2.0.20] Space Platform can deadlock on initial build preventing build progression due to race condition
I think a simple fix for this could be to simply prioritize sending space platform foundation, if that's possible.
- Mon Nov 18, 2024 12:19 pm
- Forum: Bug Reports
- Topic: [Rseding91] [2.0.19] Desync when holding a spidertron blueprint on space platform
- Replies: 0
- Views: 75
[Rseding91] [2.0.19] Desync when holding a spidertron blueprint on space platform
I pulled out a spidertron blueprint on a space platform by accident, and at some point it caused a desync. Upon attempting to rejoin it immediately desyncs again as I don't have a chance to deselect the blueprint, so I'm effectively banned until I load a previous autosave (thankfully I've got 3 minu...
- Tue Nov 05, 2024 12:27 am
- Forum: Bug Reports
- Topic: [2.0.14] Space Age rocket silo can't automate sending items to orbit
- Replies: 8
- Views: 2431
Re: [2.0.14] Space Age rocket silo can't automate sending items to orbit
Use the platform requests. A rocket will automatically launch to fulfill requests even if you insert the items manually. It's not an obvious behavior, I know, there really should be something to indicate that this happens. I'm not sending items to a platform, I'm sending them to orbit. This is not ...
- Tue Nov 05, 2024 12:15 am
- Forum: Bug Reports
- Topic: [2.0.14] Space Age rocket silo can't automate sending items to orbit
- Replies: 8
- Views: 2431
Re: [2.0.14] Space Age rocket silo can't automate sending items to orbit
Use the platform requests. A rocket will automatically launch to fulfill requests even if you insert the items manually. It's not an obvious behavior, I know, there really should be something to indicate that this happens.
- Sun Oct 27, 2024 7:42 pm
- Forum: Not a bug
- Topic: [2.0.11] Game doesn't start after hitting "Play"
- Replies: 4
- Views: 225
Re: [2.0.11] Game doesn't start after hitting "Play"
I ran into the same problem on one of my systems with a different distro, and didn't feel like going through the hassle of updating right then and making sure everything still worked. I was able to work around it by manually downloading a newer (precompiled) glibc version into my home directory, the...
- Fri Oct 25, 2024 3:00 am
- Forum: Not a bug
- Topic: [2.0.10] --apply-update flag expects a .zip, but headless server updates are now distributed as a .tar.xz
- Replies: 2
- Views: 309
Re: [2.0.10] --apply-update flag expects a .zip, but headless server updates are now distributed as a .tar.xz
--apply-update isn't meant to be used with the full game (or headless) package, it's for applying partial update packages downloaded through the updater.factorio.com interface. Here's an example of how to get one: https://updater.factorio.com/updater/get-download?package=core-linux_headless64&fr...
- Thu Oct 24, 2024 9:43 pm
- Forum: Technical Help
- Topic: [2.0.07] Windows 7 - Unable to auto-update game from standalone client
- Replies: 2
- Views: 237
Re: [2.0.07] Windows 7 - Unable to auto-update game from standalone client
I'm not a dev, but I have a feeling this might be due to an SSL root certificate being expired, since Windows 7 no longer receives updates. The Factorio website uses Let's Encrypt, and their root certificate was renewed back in 2021. Assuming Factorio uses the Windows TLS stack, that would definitel...