Search found 7 matches

by Techjar
Tue Nov 19, 2024 11:48 pm
Forum: Bug Reports
Topic: [2.0.20] Space Platform can deadlock on initial build preventing build progression due to race condition
Replies: 3
Views: 189

Re: [2.0.20] Space Platform can deadlock on initial build preventing build progression due to race condition

I think a simple fix for this could be to simply prioritize sending space platform foundation, if that's possible.
by Techjar
Mon Nov 18, 2024 12:19 pm
Forum: Bug Reports
Topic: [Rseding91] [2.0.19] Desync when holding a spidertron blueprint on space platform
Replies: 0
Views: 75

[Rseding91] [2.0.19] Desync when holding a spidertron blueprint on space platform

I pulled out a spidertron blueprint on a space platform by accident, and at some point it caused a desync. Upon attempting to rejoin it immediately desyncs again as I don't have a chance to deselect the blueprint, so I'm effectively banned until I load a previous autosave (thankfully I've got 3 minu...
by Techjar
Tue Nov 05, 2024 12:27 am
Forum: Bug Reports
Topic: [2.0.14] Space Age rocket silo can't automate sending items to orbit
Replies: 8
Views: 2431

Re: [2.0.14] Space Age rocket silo can't automate sending items to orbit

Use the platform requests. A rocket will automatically launch to fulfill requests even if you insert the items manually. It's not an obvious behavior, I know, there really should be something to indicate that this happens. I'm not sending items to a platform, I'm sending them to orbit. This is not ...
by Techjar
Tue Nov 05, 2024 12:15 am
Forum: Bug Reports
Topic: [2.0.14] Space Age rocket silo can't automate sending items to orbit
Replies: 8
Views: 2431

Re: [2.0.14] Space Age rocket silo can't automate sending items to orbit

Use the platform requests. A rocket will automatically launch to fulfill requests even if you insert the items manually. It's not an obvious behavior, I know, there really should be something to indicate that this happens.
by Techjar
Sun Oct 27, 2024 7:42 pm
Forum: Not a bug
Topic: [2.0.11] Game doesn't start after hitting "Play"
Replies: 4
Views: 225

Re: [2.0.11] Game doesn't start after hitting "Play"

I ran into the same problem on one of my systems with a different distro, and didn't feel like going through the hassle of updating right then and making sure everything still worked. I was able to work around it by manually downloading a newer (precompiled) glibc version into my home directory, the...
by Techjar
Fri Oct 25, 2024 3:00 am
Forum: Not a bug
Topic: [2.0.10] --apply-update flag expects a .zip, but headless server updates are now distributed as a .tar.xz
Replies: 2
Views: 309

Re: [2.0.10] --apply-update flag expects a .zip, but headless server updates are now distributed as a .tar.xz

--apply-update isn't meant to be used with the full game (or headless) package, it's for applying partial update packages downloaded through the updater.factorio.com interface. Here's an example of how to get one: https://updater.factorio.com/updater/get-download?package=core-linux_headless64&fr...
by Techjar
Thu Oct 24, 2024 9:43 pm
Forum: Technical Help
Topic: [2.0.07] Windows 7 - Unable to auto-update game from standalone client
Replies: 2
Views: 237

Re: [2.0.07] Windows 7 - Unable to auto-update game from standalone client

I'm not a dev, but I have a feeling this might be due to an SSL root certificate being expired, since Windows 7 no longer receives updates. The Factorio website uses Let's Encrypt, and their root certificate was renewed back in 2021. Assuming Factorio uses the Windows TLS stack, that would definitel...

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