Ok my streak of failing to find bug reports continues.
Thanks !
Search found 25 matches
- Mon Mar 10, 2025 8:54 am
- Forum: Duplicates
- Topic: [2.0.32] Fusion generator graphics has duplicated frame
- Replies: 2
- Views: 141
- Sun Mar 09, 2025 6:49 pm
- Forum: Duplicates
- Topic: [2.0.32] Fusion generator graphics has duplicated frame
- Replies: 2
- Views: 141
[2.0.32] Fusion generator graphics has duplicated frame
Hello,
A bit of an odd one, but I've been bothered by the fusion generator animation which looks jumpy/not smooth to me. I had the odd feeling that I was seeing a "jump" on the gear of the fusion generator.
Looking at the PNG for the entity with the animation, e.g. data\space-age\graphics\entity ...
A bit of an odd one, but I've been bothered by the fusion generator animation which looks jumpy/not smooth to me. I had the odd feeling that I was seeing a "jump" on the gear of the fusion generator.
Looking at the PNG for the entity with the animation, e.g. data\space-age\graphics\entity ...
- Sun Feb 23, 2025 6:07 pm
- Forum: Ideas and Suggestions
- Topic: Allow blueprint while adding space platform
- Replies: 1
- Views: 400
Re: Allow blueprint while adding space platform
I second this, would make building large platform painless, as experiments show, players tend to build them big, copy/pasting the blueprint several times is not an interesting "challenge".
Cheers
Cheers
- Sat Feb 15, 2025 7:31 pm
- Forum: Duplicates
- Topic: [2.0.32] Cannot build large platform at once
- Replies: 5
- Views: 431
Re: [2.0.32] Cannot build large platform at once
I ran into the deadlock issue.
As for the explored part they can just make it buildable without having the full processing done on the tiles, but I'm guessing this is not easy depending on how the code is organized and uses the surface logic for building stuff
As for the explored part they can just make it buildable without having the full processing done on the tiles, but I'm guessing this is not easy depending on how the code is organized and uses the surface logic for building stuff
- Fri Feb 14, 2025 9:08 am
- Forum: Duplicates
- Topic: [2.0.32] Cannot build large platform at once
- Replies: 5
- Views: 431
Re: [2.0.32] Cannot build large platform at once
What a very odd take on that, there is absolutely no power/advantage in getting vision in space 
- Fri Feb 14, 2025 9:06 am
- Forum: Duplicates
- Topic: [2.0.32] Space Platform build deadlocks because of delivery priority
- Replies: 2
- Views: 219
Re: [2.0.32] Space Platform build deadlocks because of delivery priority
Thanks, as always I don’t manage to find an original issue…
- Thu Feb 13, 2025 7:31 pm
- Forum: Duplicates
- Topic: [2.0.32] Space Platform build deadlocks because of delivery priority
- Replies: 2
- Views: 219
[2.0.32] Space Platform build deadlocks because of delivery priority
Space platform build can deadlock because the auto material request does not prioritize platform tiles and cargo bays.
I deem it a bug because it's not an interesting problem to solve for a player.
Cheers
I deem it a bug because it's not an interesting problem to solve for a player.
Cheers
- Thu Feb 13, 2025 7:21 pm
- Forum: Duplicates
- Topic: [2.0.32] Cannot build large platform at once
- Replies: 5
- Views: 431
[2.0.32] Cannot build large platform at once
Hello,
Trying to build a large platform results in a "Cannot build in uncharted area" in space, which sounds rather weird, also makes building a large space platform a huge pain as it seems we can force build but only in the reachable area.
Could not find a topic (but I guess I could not come up ...
Trying to build a large platform results in a "Cannot build in uncharted area" in space, which sounds rather weird, also makes building a large space platform a huge pain as it seems we can force build but only in the reachable area.
Could not find a topic (but I guess I could not come up ...
- Mon Feb 10, 2025 8:06 pm
- Forum: Minor issues
- Topic: [2.0.13] Items stacked on belt rendered behind pipes on top (item/stack/layer/layering/wrong) (MR)
- Replies: 3
- Views: 782
Re: [2.0.13] Items stacked on belt rendered behind pipes on top (item/stack/layer/layering/wrong) (MR)
Adding to this as I just encountered it, the underground belts seem to order themselves correctly, as the top of a stack looks about as high as an underground belt you may have a way to tweak it, also to note that "tall" items (like walls) will have the same sort of wrong ordering without stacks it ...
- Sun Dec 15, 2024 8:17 pm
- Forum: Duplicates
- Topic: [2.0.23] Some alt icon are incompletely seen through the rocket
- Replies: 2
- Views: 271
Re: [2.0.23] Some alt icon are incompletely seen through the rocket
You are right, it's a duplicate, so hard to find the corresponding terms.
Cheers
Cheers
- Sun Dec 15, 2024 4:37 pm
- Forum: Duplicates
- Topic: [2.0.23] Some alt icon are incompletely seen through the rocket
- Replies: 2
- Views: 271
[2.0.23] Some alt icon are incompletely seen through the rocket
Could not find something similar in bug reports.
20241215165341_1.jpg
20241215165342_1.jpg
As you can see at the top of the rocket the rocket fuel icon is partially occluded, we can also see the inserters yellow indicators, not sure about those but the alt icon of the rocket fuel clearly has ...
20241215165341_1.jpg
20241215165342_1.jpg
As you can see at the top of the rocket the rocket fuel icon is partially occluded, we can also see the inserters yellow indicators, not sure about those but the alt icon of the rocket fuel clearly has ...
- Sun Dec 01, 2024 5:27 pm
- Forum: Gameplay Help
- Topic: [2.0.9] Electromagnetic plant not behaving properly
- Replies: 16
- Views: 2916
Re: [2.0.9] Electromagnetic plant not behaving properly
Just encountered the bug on 2.0.21, I was rotating the plant and what happened was that it was outputting heavy oil instead of electrolyte.
Cheers
Cheers
- Sun Dec 01, 2024 3:30 pm
- Forum: Duplicates
- Topic: [2.0.21] Slight graphical bug when dropping to Fulgora on Pod transparency
- Replies: 2
- Views: 243
Re: [2.0.21] Slight graphical bug when dropping to Fulgora on Pod transparency
That's exactly it, sorry, I could not find that bug by myself!
Cheers
Cheers
- Sun Dec 01, 2024 10:46 am
- Forum: Duplicates
- Topic: [2.0.21] Slight graphical bug when dropping to Fulgora on Pod transparency
- Replies: 2
- Views: 243
[2.0.21] Slight graphical bug when dropping to Fulgora on Pod transparency
Tried to look for existing bug reports but I could not find anything.
Essentially there seems to be a small bug when dropping to Fulgora (I don't think I observed the same issue on Vulcanus of Nauvis) the transparent part of the Pod has a pink-ish halo, see screenshot.
Have a GTX 1080, Win 10 ...
Essentially there seems to be a small bug when dropping to Fulgora (I don't think I observed the same issue on Vulcanus of Nauvis) the transparent part of the Pod has a pink-ish halo, see screenshot.
Have a GTX 1080, Win 10 ...
- Sun Nov 24, 2024 3:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.20] Nuclear power achievement without burning nuclear fuel
- Replies: 4
- Views: 1378
[boskid][2.0.20] Nuclear power achievement without burning nuclear fuel
1. What did you do?
Put a nuclear reactor down
2. What happened?
Got the Nuclear power achievement but I did not put a Uranium fuel cell in the reactor
3. What did you expect to happen instead? It might be obvious to you, but do it anyway!
Need to wait for the nuclear reactor to burn a fuel cell ...
Put a nuclear reactor down
2. What happened?
Got the Nuclear power achievement but I did not put a Uranium fuel cell in the reactor
3. What did you expect to happen instead? It might be obvious to you, but do it anyway!
Need to wait for the nuclear reactor to burn a fuel cell ...
- Sat Nov 16, 2024 9:52 pm
- Forum: Duplicates
- Topic: [2.0.19] Steam condensation recipe can not be supplied fast enough with steam
- Replies: 8
- Views: 2524
Re: [2.0.19]Steam condensation recipe can not be supplied fast enough with steam
Not sure it’s a bug, try using both inputs of the chem plant, fixed a similar input throughput issue on vulcanus for essentially the same thing
Edit: you may need to add pumps in some instances if it consumes a lot of fluid and is far away
Edit: you may need to add pumps in some instances if it consumes a lot of fluid and is far away
- Sat Nov 16, 2024 5:06 pm
- Forum: Ideas and Suggestions
- Topic: Allow Quality: Any request
- Replies: 7
- Views: 2438
Re: Allow Quality: Any request
Would make inter planetary logistics much easier to manage.
I have a hard time figuring out what's causing the issue, seems fairly "logical" to want "a 1000 of this, no matter the quality"
Loving the game but I think it's the first time I really see a truly non ergonomic part of the game and I'm ...
I have a hard time figuring out what's causing the issue, seems fairly "logical" to want "a 1000 of this, no matter the quality"
Loving the game but I think it's the first time I really see a truly non ergonomic part of the game and I'm ...
- Wed Apr 29, 2020 7:09 pm
- Forum: Not a bug
- Topic: [0.18.21] Underground ghost pipes block fluid flow
- Replies: 2
- Views: 1123
Re: [0.18.21] Underground ghost pipes block fluid flow
Alright my bad, I sensed it was something like this.
Thanks for your time
Thanks for your time
- Wed Apr 29, 2020 6:42 pm
- Forum: Not a bug
- Topic: [0.18.21] Underground ghost pipes block fluid flow
- Replies: 2
- Views: 1123
[0.18.21] Underground ghost pipes block fluid flow
Hello,
I have searched for this issue and did not find it on the forums sorry if I missed it.
I have made a simple repro with crude oil but it seems to be the same for all fluids (I had the behavior on a modded game for light oil).
In the situations below the flow from the jack to the tank is ...
I have searched for this issue and did not find it on the forums sorry if I missed it.
I have made a simple repro with crude oil but it seems to be the same for all fluids (I had the behavior on a modded game for light oil).
In the situations below the flow from the jack to the tank is ...
- Sat Mar 16, 2019 5:21 pm
- Forum: Implemented in 2.0
- Topic: Automatically landfill when placing blueprints/ghosts
- Replies: 89
- Views: 55169
Re: BPs with landfill / building on water: two ideas for greatly improving the user experience
Just came here to say I +1 the suggestion of The-Bloke, maybe it's not easy to do code side but it sure would be a nice QoL improvement