Search found 25 matches

by IceTDrinker
Mon Mar 10, 2025 8:54 am
Forum: Duplicates
Topic: [2.0.32] Fusion generator graphics has duplicated frame
Replies: 2
Views: 141

Re: [2.0.32] Fusion generator graphics has duplicated frame

Ok my streak of failing to find bug reports continues.

Thanks !
by IceTDrinker
Sun Mar 09, 2025 6:49 pm
Forum: Duplicates
Topic: [2.0.32] Fusion generator graphics has duplicated frame
Replies: 2
Views: 141

[2.0.32] Fusion generator graphics has duplicated frame

Hello,

A bit of an odd one, but I've been bothered by the fusion generator animation which looks jumpy/not smooth to me. I had the odd feeling that I was seeing a "jump" on the gear of the fusion generator.

Looking at the PNG for the entity with the animation, e.g. data\space-age\graphics\entity ...
by IceTDrinker
Sun Feb 23, 2025 6:07 pm
Forum: Ideas and Suggestions
Topic: Allow blueprint while adding space platform
Replies: 1
Views: 400

Re: Allow blueprint while adding space platform

I second this, would make building large platform painless, as experiments show, players tend to build them big, copy/pasting the blueprint several times is not an interesting "challenge".

Cheers
by IceTDrinker
Sat Feb 15, 2025 7:31 pm
Forum: Duplicates
Topic: [2.0.32] Cannot build large platform at once
Replies: 5
Views: 431

Re: [2.0.32] Cannot build large platform at once

I ran into the deadlock issue.

As for the explored part they can just make it buildable without having the full processing done on the tiles, but I'm guessing this is not easy depending on how the code is organized and uses the surface logic for building stuff
by IceTDrinker
Fri Feb 14, 2025 9:08 am
Forum: Duplicates
Topic: [2.0.32] Cannot build large platform at once
Replies: 5
Views: 431

Re: [2.0.32] Cannot build large platform at once

What a very odd take on that, there is absolutely no power/advantage in getting vision in space 🤨
by IceTDrinker
Fri Feb 14, 2025 9:06 am
Forum: Duplicates
Topic: [2.0.32] Space Platform build deadlocks because of delivery priority
Replies: 2
Views: 219

Re: [2.0.32] Space Platform build deadlocks because of delivery priority

Thanks, as always I don’t manage to find an original issue…
by IceTDrinker
Thu Feb 13, 2025 7:31 pm
Forum: Duplicates
Topic: [2.0.32] Space Platform build deadlocks because of delivery priority
Replies: 2
Views: 219

[2.0.32] Space Platform build deadlocks because of delivery priority

Space platform build can deadlock because the auto material request does not prioritize platform tiles and cargo bays.

I deem it a bug because it's not an interesting problem to solve for a player.
20250213203020_1.jpg
20250213203020_1.jpg (874.71 KiB) Viewed 219 times
Cheers
by IceTDrinker
Thu Feb 13, 2025 7:21 pm
Forum: Duplicates
Topic: [2.0.32] Cannot build large platform at once
Replies: 5
Views: 431

[2.0.32] Cannot build large platform at once

Hello,

Trying to build a large platform results in a "Cannot build in uncharted area" in space, which sounds rather weird, also makes building a large space platform a huge pain as it seems we can force build but only in the reachable area.

Could not find a topic (but I guess I could not come up ...
by IceTDrinker
Mon Feb 10, 2025 8:06 pm
Forum: Minor issues
Topic: [2.0.13] Items stacked on belt rendered behind pipes on top (item/stack/layer/layering/wrong) (MR)
Replies: 3
Views: 782

Re: [2.0.13] Items stacked on belt rendered behind pipes on top (item/stack/layer/layering/wrong) (MR)

Adding to this as I just encountered it, the underground belts seem to order themselves correctly, as the top of a stack looks about as high as an underground belt you may have a way to tweak it, also to note that "tall" items (like walls) will have the same sort of wrong ordering without stacks it ...
by IceTDrinker
Sun Dec 15, 2024 8:17 pm
Forum: Duplicates
Topic: [2.0.23] Some alt icon are incompletely seen through the rocket
Replies: 2
Views: 271

Re: [2.0.23] Some alt icon are incompletely seen through the rocket

You are right, it's a duplicate, so hard to find the corresponding terms.

Cheers
by IceTDrinker
Sun Dec 15, 2024 4:37 pm
Forum: Duplicates
Topic: [2.0.23] Some alt icon are incompletely seen through the rocket
Replies: 2
Views: 271

[2.0.23] Some alt icon are incompletely seen through the rocket

Could not find something similar in bug reports.

20241215165341_1.jpg

20241215165342_1.jpg

As you can see at the top of the rocket the rocket fuel icon is partially occluded, we can also see the inserters yellow indicators, not sure about those but the alt icon of the rocket fuel clearly has ...
by IceTDrinker
Sun Dec 01, 2024 5:27 pm
Forum: Gameplay Help
Topic: [2.0.9] Electromagnetic plant not behaving properly
Replies: 16
Views: 2916

Re: [2.0.9] Electromagnetic plant not behaving properly

Just encountered the bug on 2.0.21, I was rotating the plant and what happened was that it was outputting heavy oil instead of electrolyte.

Cheers
by IceTDrinker
Sun Dec 01, 2024 3:30 pm
Forum: Duplicates
Topic: [2.0.21] Slight graphical bug when dropping to Fulgora on Pod transparency
Replies: 2
Views: 243

Re: [2.0.21] Slight graphical bug when dropping to Fulgora on Pod transparency

That's exactly it, sorry, I could not find that bug by myself!

Cheers
by IceTDrinker
Sun Dec 01, 2024 10:46 am
Forum: Duplicates
Topic: [2.0.21] Slight graphical bug when dropping to Fulgora on Pod transparency
Replies: 2
Views: 243

[2.0.21] Slight graphical bug when dropping to Fulgora on Pod transparency

Tried to look for existing bug reports but I could not find anything.

Essentially there seems to be a small bug when dropping to Fulgora (I don't think I observed the same issue on Vulcanus of Nauvis) the transparent part of the Pod has a pink-ish halo, see screenshot.

Have a GTX 1080, Win 10 ...
by IceTDrinker
Sun Nov 24, 2024 3:25 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.20] Nuclear power achievement without burning nuclear fuel
Replies: 4
Views: 1378

[boskid][2.0.20] Nuclear power achievement without burning nuclear fuel

1. What did you do?
Put a nuclear reactor down

2. What happened?
Got the Nuclear power achievement but I did not put a Uranium fuel cell in the reactor

3. What did you expect to happen instead? It might be obvious to you, but do it anyway!
Need to wait for the nuclear reactor to burn a fuel cell ...
by IceTDrinker
Sat Nov 16, 2024 9:52 pm
Forum: Duplicates
Topic: [2.0.19] Steam condensation recipe can not be supplied fast enough with steam
Replies: 8
Views: 2524

Re: [2.0.19]Steam condensation recipe can not be supplied fast enough with steam

Not sure it’s a bug, try using both inputs of the chem plant, fixed a similar input throughput issue on vulcanus for essentially the same thing

Edit: you may need to add pumps in some instances if it consumes a lot of fluid and is far away
by IceTDrinker
Sat Nov 16, 2024 5:06 pm
Forum: Ideas and Suggestions
Topic: Allow Quality: Any request
Replies: 7
Views: 2438

Re: Allow Quality: Any request

Would make inter planetary logistics much easier to manage.

I have a hard time figuring out what's causing the issue, seems fairly "logical" to want "a 1000 of this, no matter the quality"

Loving the game but I think it's the first time I really see a truly non ergonomic part of the game and I'm ...
by IceTDrinker
Wed Apr 29, 2020 7:09 pm
Forum: Not a bug
Topic: [0.18.21] Underground ghost pipes block fluid flow
Replies: 2
Views: 1123

Re: [0.18.21] Underground ghost pipes block fluid flow

Alright my bad, I sensed it was something like this.

Thanks for your time
by IceTDrinker
Wed Apr 29, 2020 6:42 pm
Forum: Not a bug
Topic: [0.18.21] Underground ghost pipes block fluid flow
Replies: 2
Views: 1123

[0.18.21] Underground ghost pipes block fluid flow

Hello,

I have searched for this issue and did not find it on the forums sorry if I missed it.

I have made a simple repro with crude oil but it seems to be the same for all fluids (I had the behavior on a modded game for light oil).

In the situations below the flow from the jack to the tank is ...
by IceTDrinker
Sat Mar 16, 2019 5:21 pm
Forum: Implemented in 2.0
Topic: Automatically landfill when placing blueprints/ghosts
Replies: 89
Views: 55169

Re: BPs with landfill / building on water: two ideas for greatly improving the user experience

Just came here to say I +1 the suggestion of The-Bloke, maybe it's not easy to do code side but it sure would be a nice QoL improvement

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