Search found 79 matches
- Sun Feb 11, 2018 11:31 am
- Forum: News
- Topic: Friday Facts #229 - Taiwan report & Lamp staggering
- Replies: 45
- Views: 24512
Re: Friday Facts #229 - Taiwan report & Lamp staggering
Cool to see these photo's of the game show! The real question is ofcourse, after seeing the picture of the four of you: is Jitka single?
- Mon Feb 05, 2018 8:43 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Just another calculator? - No, it's CALCORIO!
- Replies: 27
- Views: 31403
Re: Just another calculator? - No, it's CALCORIO!
Rockets don't look right
- Tue Dec 19, 2017 6:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [0.16.6] Shotguns shooting backwards
- Replies: 3
- Views: 3534
Re: [0.16.6] Shotguns shooting backwards
I can confirm this.
- Wed Dec 13, 2017 6:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.16.0]Modded Savegame: Error when loading savegame: Unknown GUI type 0
- Replies: 4
- Views: 4001
Re: [Rseding91] [0.16.0]Modded Savegame: Error when loading savegame: Unknown GUI type 0
Thanks
I'll just wait for 0.16.1!
I'll just wait for 0.16.1!
- Wed Dec 13, 2017 2:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.16.0]Modded Savegame: Error when loading savegame: Unknown GUI type 0
- Replies: 4
- Views: 4001
Re: [0.16.0]Modded Savegame: Error when loading savegame: Unknown GUI type 0
I was only using FARL 1.1.8 with Factorio 0.15.40. I am only using FARL 2.0.1 with Factorio 0.16.0 I also tried loading the game in 0.16.0 without FARL (or any other mod), same error. Here's the log: 0.001 2017-12-13 15:29:28; Factorio 0.16.0 (build 34159, win64, steam) 0.001 Operating system: Windo...
- Wed Dec 13, 2017 2:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.16.0]Modded Savegame: Error when loading savegame: Unknown GUI type 0
- Replies: 4
- Views: 4001
[Rseding91] [0.16.0]Modded Savegame: Error when loading savegame: Unknown GUI type 0
When loading a game from 0.15.40 with FARL as only mod installed, in 0.16.0 I get an error when loading:
Unknown GUI type: 0
Savegame: http://lingen.nu/b13.zip
Unknown GUI type: 0
Savegame: http://lingen.nu/b13.zip
- Fri Nov 24, 2017 6:43 pm
- Forum: News
- Topic: Friday Facts #218 - Import bpy, Export player
- Replies: 67
- Views: 36036
Re: Friday Facts #218 - Import bpy, Export player
I second that.ChurchOrganist wrote:So does this mean you will provide support for changing colours on the Logitech Gaming Devices eventually??
It would be cool for my G13 gamepad to react to events in Factorio
- Fri Nov 10, 2017 6:41 pm
- Forum: News
- Topic: Friday Facts #216 - Paving a path for the GUI update
- Replies: 57
- Views: 31806
Re: Friday Facts #216 - Paving a path for the GUI update
but it wouldn't be us if we didn't break mod compatibility in a new release.
- Tue Jun 13, 2017 5:31 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Just another calculator? - No, it's CALCORIO!
- Replies: 27
- Views: 31403
Re: Just another calculator? - No, it's CALCORIO!
Looking good! But I'm missing rockets in the list. And I don't mean the weapon, but the rockets that are made in rocket silo's. Can you add those? Thanks! If you mean "rocket-part"s, they are in the list. If you mean the rockets, you need to get "space-science-pack"s: We put thi...
- Tue Jun 13, 2017 3:21 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Just another calculator? - No, it's CALCORIO!
- Replies: 27
- Views: 31403
Re: Just another calculator? - No, it's CALCORIO!
Looking good! But I'm missing rockets in the list. And I don't mean the weapon, but the rockets that are made in rocket silo's. Can you add those?
- Fri May 05, 2017 11:28 am
- Forum: Technical Help
- Topic: Low UPS and low FPS, why?
- Replies: 1
- Views: 1424
Low UPS and low FPS, why?
Hi, see my attached save. I started it in 0.14. It runs quite slow. On my game pc (Core i5 4670k @ 4.0GHz, 16GB RAM, GTX1080, game installed on SSD) I won't get more than 30 FPS/UPS most of the time. Is there a specific reason? Too many drones, too many belts, or something else? What can I do to imp...
- Thu Apr 27, 2017 1:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [for 0.17] [0.15.2] Low fps when game window is active (caused by NVIDIA G-Sync)
- Replies: 5
- Views: 4978
Re: [0.15.2][posila] low fps when game window is active
That fixed the problem, thnx!
For other people with the same problem, this is the way to go:
For other people with the same problem, this is the way to go:
- Thu Apr 27, 2017 12:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [for 0.17] [0.15.2] Low fps when game window is active (caused by NVIDIA G-Sync)
- Replies: 5
- Views: 4978
[posila] [for 0.17] [0.15.2] Low fps when game window is active (caused by NVIDIA G-Sync)
I started a game in 0.14. Link: http://lingen.nu/lowfps.zip When I open the game in 0.15.2, the framerate is very low, but the problem isn't low ups. I know this because I have a dual screen setup. When I'm typing this, the Chrome-windows is active, and Factorio is running at 60fps on my other monit...
- Sun Dec 18, 2016 4:59 pm
- Forum: Gameplay Help
- Topic: Circuit network on roboport, help needed
- Replies: 7
- Views: 8236
Re: Circuit network on roboport, help needed
Didn't know that trick, thanks!The Eriksonn wrote:The roboport takes into account all bots in the entire logistic system, not only the ones is that roboport. You could drag wire to Electric pole and hover over that to see how much of each it is
- Sun Dec 18, 2016 3:03 pm
- Forum: Duplicates
- Topic: [0.14.21] Red wire not showing in blueprint totals
- Replies: 1
- Views: 1205
[0.14.21] Red wire not showing in blueprint totals
There are two red wires in this blueprint, the drones build them correctly. However, the don't show up in the blueprint totals.
- Sun Dec 18, 2016 2:51 pm
- Forum: Gameplay Help
- Topic: Circuit network on roboport, help needed
- Replies: 7
- Views: 8236
Re: Circuit network on roboport, help needed
Wow, I got the problem solved. Somehow, my setup seemed to work with the logistic drones. No idea why. So I copy-pasted the inserter settings to the construction-drone-inserter, and now that one works too. The construction-drone-inserter was copy-pasted by the way, while the logistic-drone-insterter...
- Sun Dec 18, 2016 2:42 pm
- Forum: Gameplay Help
- Topic: Circuit network on roboport, help needed
- Replies: 7
- Views: 8236
Circuit network on roboport, help needed
First of all: I'm a complete noob with the circuit network, this is my first experience with it. I'm trying to unload drones from my service train into a roboport on an outpost, but only when needed. So I did the following: http://i.imgur.com/hqBczsS.png I connected the roboport with a red wire to a...
- Tue Nov 22, 2016 4:24 pm
- Forum: Ideas and Suggestions
- Topic: Option: Grid While Placing Item
- Replies: 12
- Views: 4587
Re: Option: Grid While Placing Item
Wow, this is really nice! Please add this to the game, devs .
- Fri Nov 04, 2016 6:03 pm
- Forum: News
- Topic: Friday Facts #163 - New rails & New problems
- Replies: 66
- Views: 38871
Re: Friday Facts #163 - New rails & New problems
my brain would probably derail
- Sat Oct 15, 2016 3:25 pm
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 128665
Re: Friday Facts #160 - Playtesting
Sounds great, all these changes!
Although I am missing one important annoyance: when you hover the cursor over a chest, you can see the content of the entire logistic network. Unless you have too many different kinds of items. Please fix this, then my factorio experience will be perfect .
Although I am missing one important annoyance: when you hover the cursor over a chest, you can see the content of the entire logistic network. Unless you have too many different kinds of items. Please fix this, then my factorio experience will be perfect .