Search found 79 matches

by Bart
Sun Feb 11, 2018 11:31 am
Forum: News
Topic: Friday Facts #229 - Taiwan report & Lamp staggering
Replies: 45
Views: 24512

Re: Friday Facts #229 - Taiwan report & Lamp staggering

Cool to see these photo's of the game show! The real question is ofcourse, after seeing the picture of the four of you: is Jitka single? ;)
by Bart
Tue Dec 19, 2017 6:05 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik] [0.16.6] Shotguns shooting backwards
Replies: 3
Views: 3534

Re: [0.16.6] Shotguns shooting backwards

I can confirm this.
by Bart
Wed Dec 13, 2017 2:30 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.0]Modded Savegame: Error when loading savegame: Unknown GUI type 0
Replies: 4
Views: 4001

Re: [0.16.0]Modded Savegame: Error when loading savegame: Unknown GUI type 0

I was only using FARL 1.1.8 with Factorio 0.15.40. I am only using FARL 2.0.1 with Factorio 0.16.0 I also tried loading the game in 0.16.0 without FARL (or any other mod), same error. Here's the log: 0.001 2017-12-13 15:29:28; Factorio 0.16.0 (build 34159, win64, steam) 0.001 Operating system: Windo...
by Bart
Wed Dec 13, 2017 2:10 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.0]Modded Savegame: Error when loading savegame: Unknown GUI type 0
Replies: 4
Views: 4001

[Rseding91] [0.16.0]Modded Savegame: Error when loading savegame: Unknown GUI type 0

When loading a game from 0.15.40 with FARL as only mod installed, in 0.16.0 I get an error when loading:

Image

Unknown GUI type: 0

Savegame: http://lingen.nu/b13.zip
by Bart
Fri Nov 24, 2017 6:43 pm
Forum: News
Topic: Friday Facts #218 - Import bpy, Export player
Replies: 67
Views: 36036

Re: Friday Facts #218 - Import bpy, Export player

ChurchOrganist wrote:So does this mean you will provide support for changing colours on the Logitech Gaming Devices eventually??

It would be cool for my G13 gamepad to react to events in Factorio :)
I second that.
by Bart
Fri Nov 10, 2017 6:41 pm
Forum: News
Topic: Friday Facts #216 - Paving a path for the GUI update
Replies: 57
Views: 31806

Re: Friday Facts #216 - Paving a path for the GUI update

but it wouldn't be us if we didn't break mod compatibility in a new release.
:lol:
by Bart
Tue Jun 13, 2017 5:31 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Just another calculator? - No, it's CALCORIO!
Replies: 27
Views: 31403

Re: Just another calculator? - No, it's CALCORIO!

Looking good! But I'm missing rockets in the list. And I don't mean the weapon, but the rockets that are made in rocket silo's. Can you add those? Thanks! If you mean "rocket-part"s, they are in the list. If you mean the rockets, you need to get "space-science-pack"s: We put thi...
by Bart
Tue Jun 13, 2017 3:21 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Just another calculator? - No, it's CALCORIO!
Replies: 27
Views: 31403

Re: Just another calculator? - No, it's CALCORIO!

Looking good! But I'm missing rockets in the list. And I don't mean the weapon, but the rockets that are made in rocket silo's. Can you add those?
by Bart
Fri May 05, 2017 11:28 am
Forum: Technical Help
Topic: Low UPS and low FPS, why?
Replies: 1
Views: 1424

Low UPS and low FPS, why?

Hi, see my attached save. I started it in 0.14. It runs quite slow. On my game pc (Core i5 4670k @ 4.0GHz, 16GB RAM, GTX1080, game installed on SSD) I won't get more than 30 FPS/UPS most of the time. Is there a specific reason? Too many drones, too many belts, or something else? What can I do to imp...
by Bart
Thu Apr 27, 2017 1:26 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [for 0.17] [0.15.2] Low fps when game window is active (caused by NVIDIA G-Sync)
Replies: 5
Views: 4978

Re: [0.15.2][posila] low fps when game window is active

That fixed the problem, thnx!

For other people with the same problem, this is the way to go:
Image
by Bart
Thu Apr 27, 2017 12:58 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [for 0.17] [0.15.2] Low fps when game window is active (caused by NVIDIA G-Sync)
Replies: 5
Views: 4978

[posila] [for 0.17] [0.15.2] Low fps when game window is active (caused by NVIDIA G-Sync)

I started a game in 0.14. Link: http://lingen.nu/lowfps.zip When I open the game in 0.15.2, the framerate is very low, but the problem isn't low ups. I know this because I have a dual screen setup. When I'm typing this, the Chrome-windows is active, and Factorio is running at 60fps on my other monit...
by Bart
Sun Dec 18, 2016 4:59 pm
Forum: Gameplay Help
Topic: Circuit network on roboport, help needed
Replies: 7
Views: 8236

Re: Circuit network on roboport, help needed

The Eriksonn wrote:The roboport takes into account all bots in the entire logistic system, not only the ones is that roboport. You could drag wire to Electric pole and hover over that to see how much of each it is
Didn't know that trick, thanks!
by Bart
Sun Dec 18, 2016 3:03 pm
Forum: Duplicates
Topic: [0.14.21] Red wire not showing in blueprint totals
Replies: 1
Views: 1205

[0.14.21] Red wire not showing in blueprint totals

Image

There are two red wires in this blueprint, the drones build them correctly. However, the don't show up in the blueprint totals.
by Bart
Sun Dec 18, 2016 2:51 pm
Forum: Gameplay Help
Topic: Circuit network on roboport, help needed
Replies: 7
Views: 8236

Re: Circuit network on roboport, help needed

Wow, I got the problem solved. Somehow, my setup seemed to work with the logistic drones. No idea why. So I copy-pasted the inserter settings to the construction-drone-inserter, and now that one works too. The construction-drone-inserter was copy-pasted by the way, while the logistic-drone-insterter...
by Bart
Sun Dec 18, 2016 2:42 pm
Forum: Gameplay Help
Topic: Circuit network on roboport, help needed
Replies: 7
Views: 8236

Circuit network on roboport, help needed

First of all: I'm a complete noob with the circuit network, this is my first experience with it. I'm trying to unload drones from my service train into a roboport on an outpost, but only when needed. So I did the following: http://i.imgur.com/hqBczsS.png I connected the roboport with a red wire to a...
by Bart
Tue Nov 22, 2016 4:24 pm
Forum: Ideas and Suggestions
Topic: Option: Grid While Placing Item
Replies: 12
Views: 4587

Re: Option: Grid While Placing Item

Wow, this is really nice! Please add this to the game, devs :).
by Bart
Fri Nov 04, 2016 6:03 pm
Forum: News
Topic: Friday Facts #163 - New rails & New problems
Replies: 66
Views: 38871

Re: Friday Facts #163 - New rails & New problems

my brain would probably derail
Image
by Bart
Sat Oct 15, 2016 3:25 pm
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 128665

Re: Friday Facts #160 - Playtesting

Sounds great, all these changes! :)

Although I am missing one important annoyance: when you hover the cursor over a chest, you can see the content of the entire logistic network. Unless you have too many different kinds of items. Please fix this, then my factorio experience will be perfect :D.

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