In Angels Refining, there seems to be a typo regarding Floatation recipe overrides for Yuoki Resources when using Yuoki's mods.
File: angelsrefining_0.12.0.zip\angelsrefining_0.12.0\prototypes\refining_override.lua - line 105 - 119
--OVERRIDE FOR YUOKI
if data.raw.item["y-res1"] then
OV.patch ...
Search found 39 matches
- Tue Sep 28, 2021 2:00 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1568879
- Tue Sep 15, 2020 4:18 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: fractal 2048 belt balancer (and bigger?)
- Replies: 99
- Views: 173038
Re: fractal 2048 belt balancer (and bigger?)
What da fuq did I just read the last few pages? Γ΄Γ
Anyways, keep up the good work, it's kind of amazing. But I'll stay with the small balancers.
Anyways, keep up the good work, it's kind of amazing. But I'll stay with the small balancers.

- Sun Jul 28, 2019 7:58 am
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 369731
Re: Friday Facts #305 - The Oil Changes
There is a rather simple solution to all the confusions that may arise. Just have fixed refinery inputs and outputs for everything. When having only basic oil researched, have only crude oil input on one side allowed, instead of allowing both inputs get crude oil. Same for the output, fix the output ...
- Thu Apr 18, 2019 11:57 am
- Forum: General discussion
- Topic: Are Bitters unnecessary?
- Replies: 56
- Views: 25699
Re: Are Bitters unnecessary?
Biters are basically just a huge resource sink. You will need additional resources to withstand them and fend them off, so you will need resources for military science, for walls, for turrets, for ammunition, for additional electrical power for laser turrets and so on. This sums up over time and it ...
- Mon Mar 04, 2019 12:33 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 686850
Re: Yuoki Industries - Informations, Suggestions, Questions
Maai, it's already available for 0.17, take a look in the mod downloads ingame for example.
- Thu Feb 28, 2019 6:32 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 686850
Re: Yuoki Industries - Informations, Suggestions, Questions
Just seen them all updated, nice work. Thank you.
Your turrets will come in very handy ... with the new biters.
Edit: I just see ... coal stacks are still 57MJ, should they not be halved in value to get along with the new halved coal? 1 Coal Stack uses 6 coal, which is now only 24MJ. Although, in ...
Your turrets will come in very handy ... with the new biters.
Edit: I just see ... coal stacks are still 57MJ, should they not be halved in value to get along with the new halved coal? 1 Coal Stack uses 6 coal, which is now only 24MJ. Although, in ...
- Thu Feb 28, 2019 3:45 pm
- Forum: General discussion
- Topic: Lazy Bastard and Deathworld, has it been done?
- Replies: 4
- Views: 2221
Re: Lazy Bastard and Deathworld, has it been done?
It should be even easier now if you use 'island' as map setting. Then 'deathworld' does not really matter, just make sure nothing spawns on your island.
Other than that, it's doable but it will take forever, since you will have to wait until all the pollution has dissipated naturally before you ...
Other than that, it's doable but it will take forever, since you will have to wait until all the pollution has dissipated naturally before you ...
- Tue Feb 26, 2019 11:30 am
- Forum: General discussion
- Topic: 0.17 Hype?
- Replies: 130
- Views: 62424
Re: 0.17 Hype?
Something is wrong with that gif, it never finishes! I watched it now for an hour or two, but still no impact. I'm sure .17 is released as soon as the truck hits!
Keeping on watching ... it HAS TO HIT one time!
- Mon Feb 04, 2019 4:10 pm
- Forum: General discussion
- Topic: Your most used mods
- Replies: 10
- Views: 4581
Re: Your most used mods
Since almost forever:
Squeak Through
Yuoki
RSO
FNEI
Long Reach (there are people playing without it ... brrrr)
Clock (you so often forget time ...)
Science Cost Tweaker
And, most important mod: "Base mod".
Squeak Through
Yuoki
RSO
FNEI
Long Reach (there are people playing without it ... brrrr)
Clock (you so often forget time ...)
Science Cost Tweaker
And, most important mod: "Base mod".
- Mon Feb 04, 2019 4:07 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 686850
Re: Yuoki Industries - Informations, Suggestions, Questions
Looking forward to. Thank you.
... back to making paint for trains ...
... back to making paint for trains ...
- Mon Feb 04, 2019 3:59 pm
- Forum: General discussion
- Topic: Who brought you to factorio?
- Replies: 30
- Views: 12387
Re: Who brought you to factorio?
Good question, next question.
I think I got hooked by just watching something about and well ... anything that followed is history.
4 years until now, geez!
I think I got hooked by just watching something about and well ... anything that followed is history.
4 years until now, geez!
- Fri Aug 31, 2018 9:00 am
- Forum: Off topic
- Topic: Any Settler fans here?
- Replies: 11
- Views: 10775
Re: Any Settler fans here?
I wish they would make a modern remake of the first Settlers game from 1993.
Let it have the same graphics (maybe allow more than SVGA with 640x480px, I loved how my Genoa 8500VL graphics card back then could display this, and my monitor too), same awesome music, same interface, just a modern 64bit ...
Let it have the same graphics (maybe allow more than SVGA with 640x480px, I loved how my Genoa 8500VL graphics card back then could display this, and my monitor too), same awesome music, same interface, just a modern 64bit ...
- Thu Jun 21, 2018 8:47 am
- Forum: General discussion
- Topic: Aren't construction bots available too late?
- Replies: 88
- Views: 39794
Re: Aren't construction bots available too late?
Yes galibert, I know, but even these meandering spaghetti abominations are hard to build with construction robots, and with this the strange factory setups too.
Having each base looking the same due to using blueprints over and over again made 20 playthroughs ago or downloaded somewhere = game ...
Having each base looking the same due to using blueprints over and over again made 20 playthroughs ago or downloaded somewhere = game ...
- Thu Jun 21, 2018 5:38 am
- Forum: General discussion
- Topic: Aren't construction bots available too late?
- Replies: 88
- Views: 39794
Re: Aren't construction bots available too late?
When in earlier games I tried to rush robots, now I take a different approach. Especially with Angel's and Bob's and Yuoki in combination, I make a big huge mess, which is still functional, even without robots.
Seeing iron, copper and steel meandering through the base to build piercing ammo, which ...
Seeing iron, copper and steel meandering through the base to build piercing ammo, which ...
- Sat Jun 16, 2018 1:57 am
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 140
- Views: 74097
Re: Friday Facts #247 - Pricing and its exploits
Regarding regional pricing: I can still remember when Borderlands 2 was released, it was extremely cheap in the RU version. So most people bought the RU version in hope to change the language to english, which was not possible though. But due to the high amount of people who did this, Steam ...
- Fri Feb 16, 2018 8:17 am
- Forum: Releases
- Topic: Version 0.16.24
- Replies: 106
- Views: 62468
Re: Version 0.16.24
system wrote:PS: you are breaking more mods with every "minor" update... That is sad.
You made my day. Thank you. Γ΄Γ
- Mon Nov 06, 2017 5:53 am
- Forum: Gameplay Help
- Topic: Odd graphic glitch
- Replies: 6
- Views: 2845
Re: Odd graphic glitch
For long reach: go into the mod-options in your game, change the range from 125 to 126 -> apply -> should be working again.
Sometimes adding mods performs a reset on long reach settings to not be applied.
Sometimes adding mods performs a reset on long reach settings to not be applied.
- Thu Apr 07, 2016 10:31 am
- Forum: Technical Help
- Topic: ya
- Replies: 29
- Views: 9246
Re: this game SUCKS
Well, does someone have the handy text at hand describing and explaining what exactly "ALPHA" means, and that this is, by FAR, VERY FAR, not even close to showing off the final product. Heck, they can even turn the game into something completely different before hitting "BETA".
So, now calm down ...
So, now calm down ...
- Tue Mar 29, 2016 12:03 pm
- Forum: Balancing
- Topic: The obsolete turret problem
- Replies: 34
- Views: 20088
Re: The obsolete turret problem
50% shorter range than lasers is what makes turrets obsolete. Nothing less, nothing more.
No, not at all. A combination of both is nice. Gun Turrets front, Laser Turrets right behind, and no matter what big waves are coming -> short work, without lasers getting in trouble due to low firing speed ...
No, not at all. A combination of both is nice. Gun Turrets front, Laser Turrets right behind, and no matter what big waves are coming -> short work, without lasers getting in trouble due to low firing speed ...
- Mon Oct 05, 2015 8:36 pm
- Forum: General discussion
- Topic: kovarex Considering a January Release on Steam.
- Replies: 12
- Views: 17007
Re: kovarex Considering a January Release on Steam.
Nobody wants to compete with Fallout 4 in November, so several pushed their games to February... which makes that a bad time to release as well.
January might actually be the best choice if it has to be "soon".
And noone wants to compete with XCom 2 aswell, in February. Doesn't matter when it's ...
January might actually be the best choice if it has to be "soon".
And noone wants to compete with XCom 2 aswell, in February. Doesn't matter when it's ...