Search found 8 matches

by Emocaplin
Sun Jan 07, 2018 3:52 am
Forum: 1 / 0 magic
Topic: [0.16.15] Crash at ".LC3 at jidctflt.c" [Ubuntu]
Replies: 5
Views: 2230

Re: [16.15] Crash at ".LC3 at jidctflt.c" [Ubuntu]

Thanx for the response,
Running the file verifier : it returned with no problem. My installation doesnt seem to be the problem.
by Emocaplin
Sun Jan 07, 2018 1:59 am
Forum: 1 / 0 magic
Topic: [0.16.15] Crash at ".LC3 at jidctflt.c" [Ubuntu]
Replies: 5
Views: 2230

Re: [16.15] Crash at ".LC3 at jidctflt.c" [Ubuntu]

Here is the savefile.
by Emocaplin
Sun Jan 07, 2018 1:57 am
Forum: 1 / 0 magic
Topic: [0.16.15] Crash at ".LC3 at jidctflt.c" [Ubuntu]
Replies: 5
Views: 2230

[0.16.15] Crash at ".LC3 at jidctflt.c" [Ubuntu]

Multiple hours into this update, my game now crashes on my save. It did so two times in a row, in less than an hour. The crashs occur with no visible reason, i was walking around and building at the moments of the crashes. I play on Ubuntu, and was using the latest experimental release, 16.15. The l...
by Emocaplin
Wed Dec 13, 2017 5:34 pm
Forum: Duplicates
Topic: [16.0][Ubuntu] Crash at startup : Loading mods ... Core
Replies: 1
Views: 633

[16.0][Ubuntu] Crash at startup : Loading mods ... Core

Hi devs, After updating the game to 16.0 on Ubuntu, it seems to crash at startup. The exact moment is during loading while "Loading mods ... core" and "2%" are displayed. Here is the log of the crash : 0.000 2017-12-13 18:33:22; Factorio 0.16.0 (build 34159, linux64, steam) 0.070...
by Emocaplin
Sun May 07, 2017 4:18 pm
Forum: Duplicates
Topic: [0.15.9] Train stations won't keep their name in blueprints
Replies: 1
Views: 881

[0.15.9] Train stations won't keep their name in blueprints

The problem is contained it the title. When a train station is copied over with a blueprint, and then constructed by a robot, it will have the original station's color, but not the original station's name, witch is pretty annoying for building any train layout with blueprints.
by Emocaplin
Sun May 07, 2017 4:11 pm
Forum: Duplicates
Topic: [0.15.9] Weird personnal roboports robots behavior
Replies: 1
Views: 712

[0.15.9] Weird personnal roboports robots behavior

In the last update the robots seems to act weird in some case. When passing by building in need of repair, they will sometimes do nothing, until a short period of time. They then seem to refresh and do their jobs. More annoyingly, tasks seems to be sometimes forgotten, forever it seems. You can acce...
by Emocaplin
Fri May 05, 2017 6:44 pm
Forum: Duplicates
Topic: [0.15.8] Unidentified crash
Replies: 1
Views: 667

[0.15.8] Unidentified crash

Hello dear developpers, My current savefile is currently crashing for unidentified reasons. I started it on 15.0 and updated to all new versions of the game as they camed along. I'm not doing anything in my game right now, but i've recently updated to 15.8 ; my inactivity make me thing the crash is ...
by Emocaplin
Mon Apr 24, 2017 10:49 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.1] Blueprint at map view placed by moving the mouse
Replies: 1
Views: 805

[0.15.1] Blueprint at map view placed by moving the mouse

Hi there devs, first off, the update is awesome. The issue i'm reporting is the following : in the zoomed-in map view, blueprint are not placed far from the player until you hold the click button, and then move the mouse. An alternative way is to hold Maj while using the blueprint. What did you do? ...

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