Thanx for the response,
Running the file verifier : it returned with no problem. My installation doesnt seem to be the problem.
Search found 8 matches
- Sun Jan 07, 2018 3:52 am
- Forum: 1 / 0 magic
- Topic: [0.16.15] Crash at ".LC3 at jidctflt.c" [Ubuntu]
- Replies: 5
- Views: 2488
- Sun Jan 07, 2018 1:59 am
- Forum: 1 / 0 magic
- Topic: [0.16.15] Crash at ".LC3 at jidctflt.c" [Ubuntu]
- Replies: 5
- Views: 2488
Re: [16.15] Crash at ".LC3 at jidctflt.c" [Ubuntu]
Here is the savefile.
- Sun Jan 07, 2018 1:57 am
- Forum: 1 / 0 magic
- Topic: [0.16.15] Crash at ".LC3 at jidctflt.c" [Ubuntu]
- Replies: 5
- Views: 2488
[0.16.15] Crash at ".LC3 at jidctflt.c" [Ubuntu]
Multiple hours into this update, my game now crashes on my save. It did so two times in a row, in less than an hour.
The crashs occur with no visible reason, i was walking around and building at the moments of the crashes.
I play on Ubuntu, and was using the latest experimental release, 16.15 ...
The crashs occur with no visible reason, i was walking around and building at the moments of the crashes.
I play on Ubuntu, and was using the latest experimental release, 16.15 ...
- Wed Dec 13, 2017 5:34 pm
- Forum: Duplicates
- Topic: [16.0][Ubuntu] Crash at startup : Loading mods ... Core
- Replies: 1
- Views: 755
[16.0][Ubuntu] Crash at startup : Loading mods ... Core
Hi devs,
After updating the game to 16.0 on Ubuntu, it seems to crash at startup. The exact moment is during loading while "Loading mods ... core" and "2%" are displayed. Here is the log of the crash :
0.000 2017-12-13 18:33:22; Factorio 0.16.0 (build 34159, linux64, steam)
0.070 Operating system ...
After updating the game to 16.0 on Ubuntu, it seems to crash at startup. The exact moment is during loading while "Loading mods ... core" and "2%" are displayed. Here is the log of the crash :
0.000 2017-12-13 18:33:22; Factorio 0.16.0 (build 34159, linux64, steam)
0.070 Operating system ...
- Sun May 07, 2017 4:18 pm
- Forum: Duplicates
- Topic: [0.15.9] Train stations won't keep their name in blueprints
- Replies: 1
- Views: 1037
[0.15.9] Train stations won't keep their name in blueprints
The problem is contained it the title. When a train station is copied over with a blueprint, and then constructed by a robot, it will have the original station's color, but not the original station's name, witch is pretty annoying for building any train layout with blueprints.
- Sun May 07, 2017 4:11 pm
- Forum: Duplicates
- Topic: [0.15.9] Weird personnal roboports robots behavior
- Replies: 1
- Views: 851
[0.15.9] Weird personnal roboports robots behavior
In the last update the robots seems to act weird in some case.
When passing by building in need of repair, they will sometimes do nothing, until a short period of time. They then seem to refresh and do their jobs.
More annoyingly, tasks seems to be sometimes forgotten, forever it seems. You can ...
When passing by building in need of repair, they will sometimes do nothing, until a short period of time. They then seem to refresh and do their jobs.
More annoyingly, tasks seems to be sometimes forgotten, forever it seems. You can ...
- Fri May 05, 2017 6:44 pm
- Forum: Duplicates
- Topic: [0.15.8] Unidentified crash
- Replies: 1
- Views: 790
[0.15.8] Unidentified crash
Hello dear developpers,
My current savefile is currently crashing for unidentified reasons. I started it on 15.0 and updated to all new versions of the game as they camed along. I'm not doing anything in my game right now, but i've recently updated to 15.8 ; my inactivity make me thing the crash is ...
My current savefile is currently crashing for unidentified reasons. I started it on 15.0 and updated to all new versions of the game as they camed along. I'm not doing anything in my game right now, but i've recently updated to 15.8 ; my inactivity make me thing the crash is ...
- Mon Apr 24, 2017 10:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.1] Blueprint at map view placed by moving the mouse
- Replies: 1
- Views: 921
[0.15.1] Blueprint at map view placed by moving the mouse
Hi there devs,
first off, the update is awesome.
The issue i'm reporting is the following : in the zoomed-in map view, blueprint are not placed far from the player until you hold the click button, and then move the mouse. An alternative way is to hold Maj while using the blueprint.
What did you ...
first off, the update is awesome.
The issue i'm reporting is the following : in the zoomed-in map view, blueprint are not placed far from the player until you hold the click button, and then move the mouse. An alternative way is to hold Maj while using the blueprint.
What did you ...