Search found 989 matches

by eugenekay
Sun Feb 08, 2026 3:57 am
Forum: Modding interface requests
Topic: Lock Recipe Technology effect
Replies: 4
Views: 303

Re: Lock Recipe Technology effect

I think you can already do this via the on_research_finished event, and then setting recipe enabled=false.

Good Luck!
by eugenekay
Sat Feb 07, 2026 2:01 am
Forum: General discussion
Topic: 3 gripes after 5000 hours
Replies: 15
Views: 532

Re: 3 gripes after 5000 hours

Custom Temporary Train Stops lets you configure the wait condition.

Asteroid and Enemy Radar Detection outputs a Signal for each Enemy within range.... however this conflicts with the 2.0 Radar Signal Transmission feature, so it is not actually as useful as a separate enemy-detection building ...
by eugenekay
Fri Feb 06, 2026 6:08 am
Forum: This Forum
Topic: Moderator Request for My Thread to be Locked.
Replies: 3
Views: 214

Re: Moderator Request for My Thread to be Locked.

Unicode Emojis work: 👍🍔🏭
by eugenekay
Fri Feb 06, 2026 5:25 am
Forum: Technical Help
Topic: Can't load mods when running on Geforce Now
Replies: 5
Views: 281

Re: Can't load mods when running on Geforce Now

Disclaimer: I have not used GeForce Now in a long time , so my understanding is probably out-of-date.

The cloud scheduling system does not guarantee that you will receive the same “Instance” each time a game restarts; in fact it basically ensures that you do not. The machine Disconnecting ...
by eugenekay
Fri Feb 06, 2026 4:58 am
Forum: This Forum
Topic: Moderator Request for My Thread to be Locked.
Replies: 3
Views: 214

Re: Moderator Request for My Thread to be Locked.

The “Report Post” button (Exclamation Point ! in the top-right corner) can be used against your own Posts, and allows you to include a Comment that is visible only to the Moderators, eg “request to lock because this thread has gone off-topic”. You can also add users to the Foes List in the User ...
by eugenekay
Thu Feb 05, 2026 3:47 am
Forum: Ideas and Suggestions
Topic: fuel value interrupt
Replies: 1
Views: 145

Re: fuel value interrupt

by eugenekay
Wed Feb 04, 2026 4:28 am
Forum: General discussion
Topic: My space age review
Replies: 44
Views: 3990

Re: My space age review

IMG_0290.gif
IMG_0290.gif (629.69 KiB) Viewed 938 times
I am a Programmer; I like Space Age.
by eugenekay
Mon Feb 02, 2026 2:57 am
Forum: General discussion
Topic: Can't order a t-shirt?!?
Replies: 2
Views: 262

Re: Can't order a t-shirt?!?

After you click "OK" on the notification you should get a Pop-Up Window to complete Checkout via Shopify/PayPal:
02-01-2026, 21-56-32.png
02-01-2026, 21-56-32.png (154.88 KiB) Viewed 251 times
Check if this is being hidden behind another window or interrupted by your AdBlocker.

Good Luck!
by eugenekay
Sun Feb 01, 2026 8:55 pm
Forum: Ideas and Suggestions
Topic: Click & drag input signals on combinators
Replies: 3
Views: 510

Re: Click & drag input signals on combinators


Click and drag would be a lot more discoverable than hit random button on the keyboard while hovering over the the signal. There's just nothing in the UI that tells you or teaches you that you can do this.


02-01-2026, 15-52-51.png

The "Tips and Tricks" dialog's fourth entry "Entity pipette ...
by eugenekay
Sun Feb 01, 2026 8:32 pm
Forum: Balancing
Topic: roboport with more charging slots.
Replies: 4
Views: 727

Re: roboport with more charging slots.


A way to increase roboport charging points would be nice. Even 3x Mk2s only charge 12 robots at a time. I have definitely experienced laying out a blueprint and then having to stand and wait for robots to queue up recharging near the end.
Or - even better - have them re-enter inventory and charge ...
by eugenekay
Sat Jan 31, 2026 11:33 pm
Forum: Balancing
Topic: Travel to Aquilo is a massive difficulty spike
Replies: 5
Views: 665

Re: Travel to Aquilo is a massive difficulty spike


An Aquilo ship's ammo production needs to match the ammo consumption in real time, while an inner planet ship can safely sit idle at Nauvis, slowly building up the ammo supplies, or even just import bullets from the planet.
A rocket turret knowledge check - you can't travel to Aquilo without ...
by eugenekay
Sat Jan 31, 2026 8:32 pm
Forum: General discussion
Topic: Roboport Names!
Replies: 5
Views: 424

Re: Roboport Names!

I personally don't like the Backer Names feature; since it reminds me that I missed the opportunity to join the hype train early enough to take part. Also, most of the usernames are silly looking.

Luckily, there is a mod for that:
by eugenekay
Tue Jan 27, 2026 3:20 pm
Forum: Not a bug
Topic: [2.0.73] "Set output side" on splitters behaves incorrectly when combined with a filter
Replies: 3
Views: 358

Re: [2.0.73] "Set output side" on splitters behaves incorrectly when combined with a filter


When setting the output side of a splitter through a circuit condition and also using a filter (either manually or also set through circuit conditions), the behavior when neither the "Left" or "Right" conditions match is different from when not using a filter, and not consistent with the truth ...
by eugenekay
Sun Jan 25, 2026 4:26 pm
Forum: Off topic
Topic: Why a Spidertron needs a fish
Replies: 1
Views: 396

Re: Why a Spidertron needs a fish

Originally from 2021

The Spidertron fish recipe in-game dates at least to 2020 (Version 1.0.0); before the article was submitted for publication. The Reverse Scuba Suit has been known since 1999… so not really a fresh idea.
by eugenekay
Sun Jan 25, 2026 4:19 pm
Forum: Modding help
Topic: [solved] Quality order
Replies: 4
Views: 382

Re: Quality order

there is something called "order" in quality parameters but its somewhat higher too (Legendary-plus having "ea" and Mythical having "f")

The order property controls Sorting for Recipes/Signals.

Quality uses the Numerical Level to indicate the “tier” for effect multiplication, as well as an ...
by eugenekay
Sun Jan 25, 2026 3:38 pm
Forum: Gameplay Help
Topic: How to Read Power Levels and Usage on Circuit Network?
Replies: 14
Views: 1145

Re: How to Read Power Levels and Usage on Circuit Network?

If you want the exact figures you need to use a mod .

Relative production rates can be calculated for a group of Generators based upon the amount of Fluid (Water/Steam or Fluoroketone) being used by the system. Measuring fluid through a pump accurately is tricky - you need to use a tick-based ...
by eugenekay
Sun Jan 25, 2026 4:13 am
Forum: Gameplay Help
Topic: Recipe info wrong
Replies: 1
Views: 173

Re: Recipe info wrong

That is the “Total Raw Materials”. 1 Biter egg yields 20 nutrients, so approximately 1.5 Eggs becomes the 30 Nutrients required for the recipe.

Good Luck!

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