I think you can already do this via the on_research_finished event, and then setting recipe enabled=false.
Good Luck!
Search found 989 matches
- Sun Feb 08, 2026 3:57 am
- Forum: Modding interface requests
- Topic: Lock Recipe Technology effect
- Replies: 4
- Views: 303
- Sat Feb 07, 2026 4:45 am
- Forum: Ideas and Suggestions
- Topic: Allow Construction Requests via Roboport Circuit Signals
- Replies: 1
- Views: 76
- Sat Feb 07, 2026 2:01 am
- Forum: General discussion
- Topic: 3 gripes after 5000 hours
- Replies: 15
- Views: 532
Re: 3 gripes after 5000 hours
Custom Temporary Train Stops lets you configure the wait condition.
Asteroid and Enemy Radar Detection outputs a Signal for each Enemy within range.... however this conflicts with the 2.0 Radar Signal Transmission feature, so it is not actually as useful as a separate enemy-detection building ...
Asteroid and Enemy Radar Detection outputs a Signal for each Enemy within range.... however this conflicts with the 2.0 Radar Signal Transmission feature, so it is not actually as useful as a separate enemy-detection building ...
- Fri Feb 06, 2026 6:08 am
- Forum: This Forum
- Topic: Moderator Request for My Thread to be Locked.
- Replies: 3
- Views: 214
Re: Moderator Request for My Thread to be Locked.
Unicode Emojis work: 


- Fri Feb 06, 2026 5:25 am
- Forum: Technical Help
- Topic: Can't load mods when running on Geforce Now
- Replies: 5
- Views: 281
Re: Can't load mods when running on Geforce Now
Disclaimer: I have not used GeForce Now in a long time , so my understanding is probably out-of-date.
The cloud scheduling system does not guarantee that you will receive the same “Instance” each time a game restarts; in fact it basically ensures that you do not. The machine Disconnecting ...
The cloud scheduling system does not guarantee that you will receive the same “Instance” each time a game restarts; in fact it basically ensures that you do not. The machine Disconnecting ...
- Fri Feb 06, 2026 4:58 am
- Forum: This Forum
- Topic: Moderator Request for My Thread to be Locked.
- Replies: 3
- Views: 214
Re: Moderator Request for My Thread to be Locked.
The “Report Post” button (Exclamation Point ! in the top-right corner) can be used against your own Posts, and allows you to include a Comment that is visible only to the Moderators, eg “request to lock because this thread has gone off-topic”. You can also add users to the Foes List in the User ...
- Thu Feb 05, 2026 3:47 am
- Forum: Ideas and Suggestions
- Topic: fuel value interrupt
- Replies: 1
- Views: 145
- Wed Feb 04, 2026 4:28 am
- Forum: General discussion
- Topic: My space age review
- Replies: 44
- Views: 3990
Re: My space age review
I am a Programmer; I like Space Age.
- Mon Feb 02, 2026 8:24 pm
- Forum: Ideas and Suggestions
- Topic: Control behaviour for LaneSplitter (since splitters got it)
- Replies: 1
- Views: 202
- Mon Feb 02, 2026 2:57 am
- Forum: General discussion
- Topic: Can't order a t-shirt?!?
- Replies: 2
- Views: 262
Re: Can't order a t-shirt?!?
After you click "OK" on the notification you should get a Pop-Up Window to complete Checkout via Shopify/PayPal:
Check if this is being hidden behind another window or interrupted by your AdBlocker.
Good Luck!
Good Luck!
- Sun Feb 01, 2026 8:55 pm
- Forum: Ideas and Suggestions
- Topic: Click & drag input signals on combinators
- Replies: 3
- Views: 510
Re: Click & drag input signals on combinators
Click and drag would be a lot more discoverable than hit random button on the keyboard while hovering over the the signal. There's just nothing in the UI that tells you or teaches you that you can do this.
02-01-2026, 15-52-51.png
The "Tips and Tricks" dialog's fourth entry "Entity pipette ...
- Sun Feb 01, 2026 8:32 pm
- Forum: Balancing
- Topic: roboport with more charging slots.
- Replies: 4
- Views: 727
Re: roboport with more charging slots.
A way to increase roboport charging points would be nice. Even 3x Mk2s only charge 12 robots at a time. I have definitely experienced laying out a blueprint and then having to stand and wait for robots to queue up recharging near the end.
Or - even better - have them re-enter inventory and charge ...
- Sat Jan 31, 2026 11:33 pm
- Forum: Balancing
- Topic: Travel to Aquilo is a massive difficulty spike
- Replies: 5
- Views: 665
Re: Travel to Aquilo is a massive difficulty spike
An Aquilo ship's ammo production needs to match the ammo consumption in real time, while an inner planet ship can safely sit idle at Nauvis, slowly building up the ammo supplies, or even just import bullets from the planet.
A rocket turret knowledge check - you can't travel to Aquilo without ...
- Sat Jan 31, 2026 8:32 pm
- Forum: General discussion
- Topic: Roboport Names!
- Replies: 5
- Views: 424
- Fri Jan 30, 2026 4:25 am
- Forum: Ideas and Suggestions
- Topic: Include tree pollution absorption in Factoripedia
- Replies: 1
- Views: 188
- Tue Jan 27, 2026 3:20 pm
- Forum: Not a bug
- Topic: [2.0.73] "Set output side" on splitters behaves incorrectly when combined with a filter
- Replies: 3
- Views: 358
Re: [2.0.73] "Set output side" on splitters behaves incorrectly when combined with a filter
When setting the output side of a splitter through a circuit condition and also using a filter (either manually or also set through circuit conditions), the behavior when neither the "Left" or "Right" conditions match is different from when not using a filter, and not consistent with the truth ...
- Sun Jan 25, 2026 4:26 pm
- Forum: Off topic
- Topic: Why a Spidertron needs a fish
- Replies: 1
- Views: 396
Re: Why a Spidertron needs a fish
Originally from 2021
The Spidertron fish recipe in-game dates at least to 2020 (Version 1.0.0); before the article was submitted for publication. The Reverse Scuba Suit has been known since 1999… so not really a fresh idea.
The Spidertron fish recipe in-game dates at least to 2020 (Version 1.0.0); before the article was submitted for publication. The Reverse Scuba Suit has been known since 1999… so not really a fresh idea.
- Sun Jan 25, 2026 4:19 pm
- Forum: Modding help
- Topic: [solved] Quality order
- Replies: 4
- Views: 382
Re: Quality order
there is something called "order" in quality parameters but its somewhat higher too (Legendary-plus having "ea" and Mythical having "f")
The order property controls Sorting for Recipes/Signals.
Quality uses the Numerical Level to indicate the “tier” for effect multiplication, as well as an ...
The order property controls Sorting for Recipes/Signals.
Quality uses the Numerical Level to indicate the “tier” for effect multiplication, as well as an ...
- Sun Jan 25, 2026 3:38 pm
- Forum: Gameplay Help
- Topic: How to Read Power Levels and Usage on Circuit Network?
- Replies: 14
- Views: 1145
Re: How to Read Power Levels and Usage on Circuit Network?
If you want the exact figures you need to use a mod .
Relative production rates can be calculated for a group of Generators based upon the amount of Fluid (Water/Steam or Fluoroketone) being used by the system. Measuring fluid through a pump accurately is tricky - you need to use a tick-based ...
Relative production rates can be calculated for a group of Generators based upon the amount of Fluid (Water/Steam or Fluoroketone) being used by the system. Measuring fluid through a pump accurately is tricky - you need to use a tick-based ...
- Sun Jan 25, 2026 4:13 am
- Forum: Gameplay Help
- Topic: Recipe info wrong
- Replies: 1
- Views: 173
Re: Recipe info wrong
That is the “Total Raw Materials”. 1 Biter egg yields 20 nutrients, so approximately 1.5 Eggs becomes the 30 Nutrients required for the recipe.
Good Luck!
Good Luck!