Feature Exists: Alt + Right-Click on an Entity or Map-Tag will create a Pin underneath the Minimap.
Good Luck!
Search found 885 matches
- Mon Dec 08, 2025 10:38 pm
- Forum: Ideas and Suggestions
- Topic: Feature Request - List of Tags to click on
- Replies: 2
- Views: 138
- Mon Dec 08, 2025 10:17 pm
- Forum: Questions, reviews and ratings
- Topic: Earth Mod Getting into Space.
- Replies: 2
- Views: 161
Re: Earth Mod Getting into Space.
That mod seems to create a custom Surface "Earth", but it does not include a Planet prototype - so it does not exist in the Space Map. The "Nauvis" Planet/surface still exists, but it is not accessible without Commands. You can try using the Map Editor 's "Clone" functionality to move your Factory ...
- Thu Dec 04, 2025 4:58 pm
- Forum: Mod portal Discussion
- Topic: Need help about my mods showing zero downloads ingame.
- Replies: 9
- Views: 597
Re: Need help about my mods showing zero downloads ingame.
It appears singular that those 4 mods only have 1 version, that's not common in the mod portal, maybe it is related ?
Unlikely. There are other mods with only 1 version , and the Downloads count works just fine.
Mods by this author do not appear in the last 2 pages of the Most Downloaded ...
- Thu Dec 04, 2025 4:13 pm
- Forum: Mod portal Discussion
- Topic: Need help about my mods showing zero downloads ingame.
- Replies: 9
- Views: 597
Re: Need help about my mods showing zero downloads ingame.
It has been over a week; this being purely a Caching issue seems unlikely.
In-Game and Mod Search both show "0" Downloads:
Visiting the mod page itself shows "208" Downloads:
In-Game and Mod Search both show "0" Downloads:
Visiting the mod page itself shows "208" Downloads:
- Wed Dec 03, 2025 11:38 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request]: Nuclear reactor circuit control
- Replies: 2
- Views: 172
Re: [Request]: Nuclear reactor circuit control
Can someone make a mod that allows disabling reactors with circuit conditions (practically like on most entities: chemical plant, conveyors, inserters, etc.)
I mean, it seems like you already have :lol:
Unfortunately, it does not load, which makes testing difficult:
12-03-2025, 18-29-42.png ...
I mean, it seems like you already have :lol:
Unfortunately, it does not load, which makes testing difficult:
12-03-2025, 18-29-42.png ...
- Mon Dec 01, 2025 3:09 pm
- Forum: General discussion
- Topic: Why arent there left hand traffic trains
- Replies: 3
- Views: 449
Re: Why arent there left hand traffic trains
The Factorio development team is (mostly) based out of the Czech Republic, although Wube Software itself is incorporated in the United Kingdom. The majority of Railways in the UK, France, Italy, and Western Europe use Left-Hand-Running (except Spain!?), although this is probably more attributable to ...
- Mon Dec 01, 2025 12:28 am
- Forum: Ideas and Suggestions
- Topic: Import/Export statistics tab in the Production panel
- Replies: 1
- Views: 165
- Sun Nov 30, 2025 8:13 pm
- Forum: Ideas and Suggestions
- Topic: Automate spidertron construction of out-of-range ghost buildings
- Replies: 2
- Views: 247
- Sun Nov 30, 2025 8:11 pm
- Forum: Gameplay Help
- Topic: How to tackle Vulkanus
- Replies: 6
- Views: 474
Re: How to tackle Vulkanus
Vulcanus is typically viewed as the centerpiece of "cheap production" for Iron and Copper recipes, since the Foundries make so much material when run with Speed beacons - out of free Lava! Stone is a byproduct; very useful for the Brick/Concrete chain ;) Oil requires a bit more setup via Coal ...
- Sun Nov 30, 2025 2:40 am
- Forum: Technical Help
- Topic: [2.0.72] Crash loading 2.0.43-3 save "entity->isSetup() was not true"
- Replies: 3
- Views: 329
Re: [2.0.72] Crash loading 2.0.43-3 save "entity->isSetup() was not true"
The suggested "Bug" is not that the Corruption exists to begin with (which is indeed difficult or impossible to reproduce); but the fact that the game Crashes to Desktop instead of Erroring when loading the bad Map data due to a faulty Assert. Eg, the save from 131754 produces a "Corrupt map" Notice ...
- Sat Nov 29, 2025 6:32 pm
- Forum: Technical Help
- Topic: [2.0.72] Crash loading 2.0.43-3 save "entity->isSetup() was not true"
- Replies: 3
- Views: 329
Re: [2.0.72] Crash loading 2.0.43-3 save "entity->isSetup() was not true"
Since this is a Crash-to-Desktop (not just an Error) it should be placed in the Bug Reports area. The crash occurs with intermediate "Stable" version 2.0.47 or later; reverting all the way back to 2.0.43 allows it to Load. The Space Age expansion is packaged as "Official Mods" to allow you to en ...
- Fri Nov 28, 2025 10:56 pm
- Forum: Ideas and Suggestions
- Topic: Read distance from/to planets from the space platform hub
- Replies: 14
- Views: 1551
Re: Read distance from/to planets from the space platform hub
127573: Add Platform distance along route (circuit value) was posted after this one, but it has a more recent discussion.
- Wed Nov 26, 2025 2:37 pm
- Forum: Bug Reports
- Topic: [Website] Terms of Service missing Data Processor Northflank
- Replies: 0
- Views: 413
[Website] Terms of Service missing Data Processor Northflank
Continued from 120289 , I have found a new issue with the details of the posted Privacy Policy :
WHO HAS ACCESS TO YOUR DATA?
We do not sell your personal data or disclose it in any manner to unauthorised third parties.
We never disclose your personal data (including your e-mail address) to any ...
WHO HAS ACCESS TO YOUR DATA?
We do not sell your personal data or disclose it in any manner to unauthorised third parties.
We never disclose your personal data (including your e-mail address) to any ...
- Wed Nov 26, 2025 2:23 pm
- Forum: Technical Help
- Topic: galaxy of fame auth error version [2.0.72] (latest)
- Replies: 8
- Views: 565
Re: galaxy of fame auth error version [2.0.72] (latest)
This is likely to be a "Chained CNAME" issue, not a case of Internet Censorship. Despite the guidance provided in RFC1034 some DNS Resolver software does not properly handle the case of a "CNAME pointing to a CNAME pointing to a real-name".... which is exactly what we find at uploads-nf.mods ...
- Sun Nov 23, 2025 11:52 pm
- Forum: Assigned
- Topic: [gfx][2.0.72] Bright screws in one pumpjack rotation
- Replies: 3
- Views: 324
Re: [2.0.72] Bright screws in one pumpjack rotation
That’s not even the biggest thing wrong with the Pumpjack sprite: the piston extending vertically from the well bore should not be extending past the height of the horsehead at the end of the crossbeam.
IMG_0238.gif
I used to live in Texas where pumpjacks spring from the ground every few hundred ...
IMG_0238.gif
I used to live in Texas where pumpjacks spring from the ground every few hundred ...
- Thu Nov 20, 2025 10:13 pm
- Forum: Ideas and Suggestions
- Topic: Snapper in space
- Replies: 6
- Views: 451
Re: Snapper in space
Nauvis enemies breathe Pollution; not atmosphere. This is why the Spawners create more critters when exposed to the Factory.
This is a joke
This is a joke
- Thu Nov 20, 2025 2:26 am
- Forum: Modding discussion
- Topic: Issue with lua-api.factorio.com navigation - Redirects to Introduction page
- Replies: 2
- Views: 226
Re: Issue with lua-api.factorio.com navigation - Redirects to Introduction page
You can open the same page in different tabs for different versions, eg RollingStockPrototype in version 2.0.7 versus 1.1.110 . These pages do provide different information - the elevated_collision_mask property is even highlighted as new since it was added in that version.
Do you mean that the ...
Do you mean that the ...
- Wed Nov 19, 2025 10:40 pm
- Forum: Gameplay Help
- Topic: Space Platform 101 Discussion
- Replies: 114
- Views: 182356
Re: Space Platform 101 Discussion
what exactly is meant by the [number]/m statistics for space routes listed in the factoriopedia?
as i understand, the actual game data represents this as a spawn chance rate defined at incremental points along the route. so how does the factoriopedia stats actually translate that info?
123362 ...
as i understand, the actual game data represents this as a spawn chance rate defined at incremental points along the route. so how does the factoriopedia stats actually translate that info?
123362 ...
- Wed Nov 19, 2025 10:32 pm
- Forum: Ideas and Suggestions
- Topic: Allow logistics transfers between space platforms
- Replies: 51
- Views: 29383
- Wed Nov 19, 2025 6:39 pm
- Forum: Ideas and Suggestions
- Topic: Automatically equip best armor
- Replies: 23
- Views: 6209