Search found 500 matches
- Mon Jun 02, 2025 3:12 pm
- Forum: Mod portal Discussion
- Topic: Mod Upload Error
- Replies: 3
- Views: 180
Re: Mod Upload Error
The Error message appears to be generated by the Factorio Mod Portal; not on your Browser. Axios is a JavaScript library used for making HTTP Requests, most often within a Node.JS Server instance. My guess is that there is/was a (temporary or intermittent) problem between the Mod Portal server ...
- Mon Jun 02, 2025 2:36 pm
- Forum: Ideas and Suggestions
- Topic: Heat Pipe Network in Remote View
- Replies: 2
- Views: 70
Re: Heat Pipe Network in Remote View
You can try setting Custom Map Colors for different Entity Types. It will not show an "Overlay" specifically for Heat Pipes or Highlight Gaps, but you could use it to Visualize the network Layout with a Highlight colour.
Good Luck!
Good Luck!
- Mon Jun 02, 2025 2:05 pm
- Forum: Gameplay Help
- Topic: Modifying PVP Goals Midgame
- Replies: 1
- Views: 71
Re: Modifying PVP Goals Midgame
I am assuming that this is a “Scenario Mod”? You can unzip the Savegame file on the server, and modify the control.lua file within. Re-zip it with a new filename and see what happens 

- Sun Jun 01, 2025 10:40 pm
- Forum: Not a bug
- Topic: [2.0.47] Shield Regen Wrong Upon Taking damage from Max Shield
- Replies: 2
- Views: 145
Re: [2.0.47] Shield Regen Wrong Upon Taking damage from Max Shield
According to the Lua Prototype Data the Energy Shield (and Mk2) have an electric “Buffer Capacity” equal to 6 times the “energy per shield”. In your examples, 6hp is healed in the first Tick(per Equipment); so that sure seems like Intended Behaviour? The internal Buffer is exhausted after the first ...
- Sun Jun 01, 2025 10:17 pm
- Forum: Gameplay Help
- Topic: going for the lazy bastard achievement in June 2025
- Replies: 4
- Views: 200
Re: going for the lazy bastard achievement in June 2025
You don’t need to fiddle with Permissions or Console Commands; just un-set the Control Bindings for Craft 1/10/All in Settings (after you get to Automation 1 / First Assembling Machine ready). It is then impossible to Craft anything else by Hand.
- Sat May 31, 2025 2:43 pm
- Forum: Ideas and Suggestions
- Topic: Stone bricks in the biochamber
- Replies: 4
- Views: 203
Re: Stone bricks in the biochamber
This makes no sense thematically. The Biochamber building represents a “Caged Pentapod”, which is being force-fed nutrients in order to perform a biological process. This is a bit of a stretch for the Oil cracking recipes, but it makes some sense.
The Furnaces’ smelting process turns Stone into ...
The Furnaces’ smelting process turns Stone into ...
- Sat May 31, 2025 2:46 am
- Forum: Ideas and Suggestions
- Topic: Middle click to add building to deconstruction/upgrade planner
- Replies: 2
- Views: 171
Re: Middle click to add building to deconstruction/upgrade planner
It would also let you quickly configure these blueprints in remote view mode, as far as i see you cant really mess with those without going into your inventory which doesnt open in remote view
You can place Deconstruction or Upgrade Planners into the Blueprint Library or into Books, which is ...
You can place Deconstruction or Upgrade Planners into the Blueprint Library or into Books, which is ...
- Fri May 30, 2025 7:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.47] Inserters can face diagonally
- Replies: 14
- Views: 1771
Re: [boskid][2.0.47] Inserters can face diagonally
You can request items as ghost requests via in-game logic. Check this out:
0eNrNl92SojAQhV9lK9dhS0AYpXafYi8ti4rQaGpCYJLgrmXx7tsBxXHEH9TdmfImhuR099eHRLdkISooFZeGRFvCk0JqEs22RPOlZMLOmU0JJCIgDTcbQolkuf2eMLUsnLJISU0Jlyn8IZFbz2m7kEMr0+6KZZUvQOGCbnsOKa9yBwQkRvEEhQSgeFlo3FxIGxgFHW/sfg8o2eDQDXBY1 ...
0eNrNl92SojAQhV9lK9dhS0AYpXafYi8ti4rQaGpCYJLgrmXx7tsBxXHEH9TdmfImhuR099eHRLdkISooFZeGRFvCk0JqEs22RPOlZMLOmU0JJCIgDTcbQolkuf2eMLUsnLJISU0Jlyn8IZFbz2m7kEMr0+6KZZUvQOGCbnsOKa9yBwQkRvEEhQSgeFlo3FxIGxgFHW/sfg8o2eDQDXBY1 ...
- Fri May 30, 2025 6:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.47] Inserters can face diagonally
- Replies: 14
- Views: 1771
Re: [boskid][2.0.47] Inserters can face diagonally
The Blueprint in the Bug Report no longer “works” in 2.0.54, it now imports as a “straight” inserter. This was previously a neat, albeit unintentional, technique for achieving diagonal inserter setups without resorting to an Inserter mod. However, in a predictable demonstration of XKCD 1172 ...
- Fri May 30, 2025 2:04 pm
- Forum: Ideas and Suggestions
- Topic: Space platforms should be able to reserve items for itself, even if the planet below is requesting them
- Replies: 2
- Views: 179
Re: Space platforms should be able to reserve items for itself, even if the planet below is requesting them
I want to tell a space platform to never drop all of an item - e.g. nuclear fuel cells - to a planet, and to always reserve some of those fuel cells for itself.
You can “buffer” some Items on a Belt section leading from the Platform Hub to your Reactor. If they are not in the Hub then they can’t ...
You can “buffer” some Items on a Belt section leading from the Platform Hub to your Reactor. If they are not in the Hub then they can’t ...
- Fri May 30, 2025 3:59 am
- Forum: Bug Reports
- Topic: Editor mode allows to build much bigger ships than in-game
- Replies: 2
- Views: 209
Re: Editor mode allows to build much bigger ships than in-game
There is a Limit to how far you can build in a North direction - which is not what is happening here.
For Performance reasons, Space Platform “Surfaces” only generate Chunks near existing Platform. If you are pasting a large Blueprint that exceeds the explored Chunks you will get an Error message ...
For Performance reasons, Space Platform “Surfaces” only generate Chunks near existing Platform. If you are pasting a large Blueprint that exceeds the explored Chunks you will get an Error message ...
- Fri May 30, 2025 3:03 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.47] Inserters can face diagonally
- Replies: 14
- Views: 1771
Re: [2.0.47] Inserters can face diagonally
This is just how Inserters work. The Vanilla tools only allow Cardinal setups, but you can do anything with Blueprints or Custom Mods. Having this Blueprint produce an error would break existing setups using such mods.
Good Luck!
Good Luck!
- Thu May 29, 2025 3:07 pm
- Forum: Ideas and Suggestions
- Topic: Mod licenses could be improved
- Replies: 7
- Views: 424
Re: Mod licenses could be improved
Excerpt from the Terms of Service :
THE MOD PORTAL
The mod portal website and in-game integration are available to all purchasers of the game.
We reserve the right to remove a mod or edit any mods listing without notice.
All mods uploaded must have the permission from the author of the mod, and ...
THE MOD PORTAL
The mod portal website and in-game integration are available to all purchasers of the game.
We reserve the right to remove a mod or edit any mods listing without notice.
All mods uploaded must have the permission from the author of the mod, and ...
- Thu May 29, 2025 1:06 pm
- Forum: Not a bug
- Topic: [2.0.13] Bots won't place Quality Concrete
- Replies: 5
- Views: 963
Re: [2.0.13] Bots won't place Quality Concrete
making higher quality space platforms virtually unusable as space platform starter kits are not affected by quality
Using a Quality Starter Pack will yield a Platform with a Quality Hub - which features an Inventory Slot bonus. The Hub cannot be upgraded once the Platform has been built (outside ...
Using a Quality Starter Pack will yield a Platform with a Quality Hub - which features an Inventory Slot bonus. The Hub cannot be upgraded once the Platform has been built (outside ...
- Wed May 28, 2025 3:49 pm
- Forum: Technical Help
- Topic: How does blueprint library size affect performance?
- Replies: 2
- Views: 198
Re: How does blueprint library size affect performance?
203MB is pretty big, but if it works then it works. You can move or rename the blueprint-storage.dat file to test it yourself.
If your Personal Blueprint Library is too big then Steam Sync will stop working. It will use RAM (and some CPU when interacting with the Library) while Factorio is running ...
If your Personal Blueprint Library is too big then Steam Sync will stop working. It will use RAM (and some CPU when interacting with the Library) while Factorio is running ...
- Mon May 26, 2025 5:58 pm
- Forum: Ideas and Suggestions
- Topic: The Shattered Planet should be explorable!
- Replies: 1
- Views: 143
Re: The Shattered Planet should be explorable!
Planet Nexus may be interesting to you.
You can add Enemy Spawners using the Map Editor - they will spread and grow organically
You can add Enemy Spawners using the Map Editor - they will spread and grow organically

- Sat May 24, 2025 4:08 am
- Forum: Assigned
- Topic: [Lou][2.0.52] Super forced build from clipboard not generate enough events
- Replies: 2
- Views: 201
- Sat May 24, 2025 3:41 am
- Forum: Ideas and Suggestions
- Topic: Please increase train stop name character limit, for rich text purposes
- Replies: 2
- Views: 191
Re: Please increase train stop name character limit, for rich text purposes
I have been using Rich Text icons extensively, and have not found a Useful Reason to have THAT many symbols in a Label (map tag, train station, platform name, interrupt name, etc)… Out of simple curiousity, what is this naming scheme meant to represent?
My train stations all use a format like ...
My train stations all use a format like ...
- Sat May 24, 2025 1:24 am
- Forum: Ideas and Suggestions
- Topic: Atomic Bomb Terraforming on Gleba
- Replies: 1
- Views: 186
Re: Atomic Bomb Terraforming on Gleba
I believe the in-game rationale for Atomic Bomb craters in-filling with Lava/Ammoniacial Ocean on Vulcanus and Aquila is that those planets’ Tectonics are “predominantly liquid, with a thin solid crust on top”. In contrast to the rocky/dirt solid planets of Nauvis, Gleba, and Fulgora which do not ...
- Wed May 21, 2025 6:06 pm
- Forum: General discussion
- Topic: Starting a new game of Space Age - Mod Recommendation
- Replies: 8
- Views: 770