Search found 1227 matches

by eugenekay
Fri Aug 07, 2026 9:59 pm
Forum: This Forum
Topic: Who keeps downloading bug report saves?
Replies: 6
Views: 229

Re: Who keeps downloading bug report saves?

I enjoy downloading the variety of different bases that people include in their Bug Reports. Sometimes you learn new things about game mechanics or find pretty patterns in their wall layout.

Everybody has to have a hobby, I guess?
by eugenekay
Thu Aug 06, 2026 3:01 pm
Forum: Releases
Topic: Version 2.1.13
Replies: 39
Views: 7838

Re: Version 2.1.13


I recently discovered that the file ./data/base/graphics/chemical-plant/chemical-plant.png was removed. In both the base and Space Age Linux versions.
This remains true in 2.1.14 as well.
Was this intentional? Why not mentioned in the changelog? Or is this an oversight? Some mods use that sprite ...
by eugenekay
Thu Aug 06, 2026 2:20 pm
Forum: Ideas and Suggestions
Topic: Tree Signal
Replies: 2
Views: 198

Re: Tree Signal

So if I make a deconstruction planner that deletes only trees, it's impossible to set the icon for that deconstruction planner to be a tree. Or if I make a blueprint for a Nauvis tree farm, it's impossible to include a tree in that blueprint's icons.


0eNpVjt0KwjAMRt8l1x1s3Q+s4JOIlLJFKbTpbDNRRt ...
by eugenekay
Wed Aug 05, 2026 9:52 pm
Forum: Technical Help
Topic: Save files gone
Replies: 3
Views: 217

Re: Save files gone

The Factorio.com “Installer” defaults to using the %appdata%/Factorio/ folder as the User data directory ; the same place as the Steam version. It sounds like Steam Sync merged your saves by uploading them, deleting them locally, and then downloading them again.

I prefer to use the “Zip” package ...
by eugenekay
Wed Aug 05, 2026 11:16 am
Forum: Technical Help
Topic: [2.1.12] (expansion, win64) Lack of achievements on steam
Replies: 1
Views: 193

Re: [2.1.12] (expansion, win64) Lack of achievements on steam

Please upload the factorio-current.log file from your User data directory from a session where you have earned an achievement in-game (but not received it in Steam).
by eugenekay
Sun Aug 02, 2026 10:54 pm
Forum: Ideas and Suggestions
Topic: Steam Family Sharing
Replies: 3
Views: 313

Re: Steam Family Sharing

Some previous discussions: 112854 133502

You can download the game directly from Factorio.com (after connecting your Steam account to verify the Purchase), and play that "Offline" with family members. Yes, it is difficult to share Mod files manually: if they like the game, then they would need to ...
by eugenekay
Sun Aug 02, 2026 12:10 am
Forum: Ideas and Suggestions
Topic: Count rich text icons as one (or a few) characters for train stops
Replies: 5
Views: 2920

Re: Count rich text icons as one (or a few) characters for train stops

This limit was actually increased to 1024; although it is now “only” 199/200 characters. Having the higher limit returned would certainly help.

Related: 126764
by eugenekay
Sat Aug 01, 2026 1:39 pm
Forum: Ideas and Suggestions
Topic: Hold Mouse Button to Evacuate!
Replies: 5
Views: 454

Re: Hold Mouse Button to Evacuate!


It is already possible to move all items or all stacks of specific item between inventory and container in a single click. Why drag?


You can use Ctrl+Click while in Character Mode ("in the world") to empty an entire Chest; but this does not work in Remote View .

You can use Right-Click while ...
by eugenekay
Thu Jul 30, 2026 5:21 pm
Forum: Ideas and Suggestions
Topic: Space Route Icons as Signals
Replies: 1
Views: 220

Re: Space Route Icons as Signals

126765 discussed this previously including the reason why these are not available as a "Signal". Somebody was nice enough to create a mod on GitHub which creates Virtual Signals! I have forked it and released to the Mod Portal . It is not perfect, but it works for sending a Signal over the network ...
by eugenekay
Thu Jul 30, 2026 1:07 pm
Forum: Ideas and Suggestions
Topic: robotic hands equipment to increase the engineer reach
Replies: 3
Views: 314

Re: robotic hands equipment to increase the engineer reach

I believe that items which already exist in the game are preferable to wishes for features.

There is of course a mod for that ; I thought it was impossible because there is not an equipment-based reach_distance_modifier ... however (like most things in Factorio!) it can be worked-around using a ...
by eugenekay
Wed Jul 29, 2026 4:31 pm
Forum: Ideas and Suggestions
Topic: robotic hands equipment to increase the engineer reach
Replies: 3
Views: 314

Re: robotic hands equipment to increase the engineer reach

ciqa wrote: Wed Jul 29, 2026 12:16 pmthere should be a pair of robotic hands 2x2 size
1 Personal roboport is 2x2, and grants Construction robot usage within a 30x30 area.

Good Luck!
by eugenekay
Tue Jul 28, 2026 12:40 pm
Forum: Not a bug
Topic: Spaceship logistics fail to reach planet
Replies: 3
Views: 305

Re: Spaceship logistics fail to reach planet

Savegame version is 2.1.12.

The only Logistic Network on Nauvis with a connected Rocket Silo (Network #582) has 31k Low Density Structure, 24k Processing Units, and 8.0k Copper Wire:
07-28-2026, 08-36-37.png
Platform "Dominic B" has 300/300 of requested Processing Unit. No other items match what ...
by eugenekay
Tue Jul 28, 2026 12:26 pm
Forum: Modding interface requests
Topic: [2.1] Unintuitive force behaviour on LuaRendering methods
Replies: 7
Views: 448

Re: [2.1] Unintuitive force behaviour on LuaRendering methods



From an API design perspective, leaving forces and players as optional parameters simplifies the function-calling stack in the trivial case of a Singleplayer game or Multiplayer-all-players-on-the-same-force (default), since you do not need to worry about them at all. If you are trying to render ...
by eugenekay
Fri Jul 24, 2026 9:59 pm
Forum: Gameplay Help
Topic: Set Recipe in Crusher not working - Steam Ex Version
Replies: 5
Views: 624

Re: Set Recipe in Crusher not working - Steam Ex Version

A kindly Moderator has already moved it to “Gameplay Help”.

Good Luck!
by eugenekay
Fri Jul 24, 2026 9:13 pm
Forum: Not a bug
Topic: [2.0.9] Missing barrel recipes
Replies: 9
Views: 3006

Re: [2.0.9] Missing barrel recipes


With the release of 2.1 it would be really helpful if the thruster fuel and oxidiser specifically were barrel-able. Platform to platform transfers intentionally make getting a new ship setup much easier. Often you only need a little bit of fuel to get the thing moving and then it'll be able to ...

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