Search found 902 matches

by eugenekay
Wed Dec 24, 2025 3:11 am
Forum: Gameplay Help
Topic: Combine product and quality signal
Replies: 4
Views: 153

Re: Combine product and quality signal

Use the "Each" Virtual Signal for the "Target Signal" to avoid setting Items individually.

12-23-2025, 22-10-28.png
0eNqVk91ugzAMhV9l8nWoCi3dQNpDTNpdVaFA3S0aSVgSuqGKd58TRll/Nq3KTYjjz8cn5gBl3WJjhHKQH0BUWlnI1wew4kXx2p8pLhFysFhj5bSJKi1LoThtoWcg1BY/IY97diXH0xxX7npO0m8YoHLCCRyKho+uUK0s0RCU ...
by eugenekay
Wed Dec 24, 2025 12:08 am
Forum: Spread the Word
Topic: New Factorio merch
Replies: 1
Views: 135

Re: New Factorio merch

Previous discussion. I would welcome (stencil cut-outs?) for a Biter Plushy; though it seems uncertain if an Official one will ever happen.

I think plush toys would be a great way to finance Factorio

According to the main website over 3,500,000 people have bought the game ; at a price of $35 ...
by eugenekay
Tue Dec 23, 2025 10:07 pm
Forum: Not a bug
Topic: [2.0.72] bots keep taking repair packs and stuck themselves
Replies: 11
Views: 348

Re: [2.0.72] bots keep taking repair packs and stuck themselves

Yeah but isn't a roboport somewhere the robots can put the repair packs? I don't get it why they keep taking more and more, if the roboport was added on the priority list and made higher than a passive provider this wouldn't happen since they would take it out of the roboport until it's empty then ...
by eugenekay
Mon Dec 22, 2025 12:07 am
Forum: Ideas and Suggestions
Topic: Remove fast inserter
Replies: 13
Views: 721

Re: Remove fast inserter

Also, about breaking change, 2.1 is here for that. And removing fast inserter is not much of a breaking change, no more than removing filter inserter.

Condensing the Filter Inserter into a single Fast Inserter was not a breaking change; they are specifically handled by a migration for existing ...
by eugenekay
Sat Dec 20, 2025 10:50 pm
Forum: Duplicates
Topic: game can't load
Replies: 2
Views: 119

Re: game can't load

127576

You can edit the mod-list.json file in your mods/ directory to disable mods. Without a factorio-current.log file attached there is nothing that we can troubleshoot for you.

Good Luck!
by eugenekay
Sat Dec 20, 2025 4:42 am
Forum: Mod portal Discussion
Topic: How do I remove my mod from the mod portal?
Replies: 22
Views: 10770

Re: How do I remove my mod from the mod portal?


info.json contains several personal info

That exactly my first message it's already possible and I for my personal case don't want to squat a mod name for nothing. If such method exist why do you argue with me for nothing ? I just don't want to annoy a staff member for such small thing, it's ...
by eugenekay
Sat Dec 20, 2025 4:16 am
Forum: Mod portal Discussion
Topic: How do I remove my mod from the mod portal?
Replies: 22
Views: 10770

Re: How do I remove my mod from the mod portal?

I'm not sure RGPD agree with that also this contradict a lot of licence such as GPL that is build-in license in portal mod, and remember that a illegal term of service have no value in justice, the law > any contract. We don't live in USA


The General Data Protection Regulation generally deals ...
by eugenekay
Fri Dec 19, 2025 7:09 pm
Forum: Mod portal Discussion
Topic: How do I remove my mod from the mod portal?
Replies: 22
Views: 10770

Re: How do I remove my mod from the mod portal?

But also about the right to delete thing you post on internet.

According to the Terms of Service:
By uploading a mod to the mod portal, you grant us the irrevocable right to reproduce, adapt and distribute the mod and its content as necessary to operate the mod portal and provide the service to ...
by eugenekay
Fri Dec 19, 2025 3:00 am
Forum: Bug Reports
Topic: [2.0.72] Underground belt lighting inconsistent when sideloading
Replies: 2
Views: 281

Re: [2.0.72] Underground belt lighting inconsistent when sideloading

That is an intentional "cutout" in the hood of the Underground Belt that only appears when a (ghost) belt is placed in that specific location. Any pixel-level differences are because they are different sprites - the smaller (sideloading) hood casts a smaller shadow; so this seems very consistent ...
by eugenekay
Tue Dec 16, 2025 8:59 pm
Forum: Pending
Topic: Seeminly random crashed
Replies: 2
Views: 210

Re: Seeminly random crashed

0.022 System info: [CPU: AMD Ryzen 5 3600X 6-Core Processor, 12 cores, RAM: 6210/16334 MB, page: 9942/24014 MB, virtual: 4356/134217727 MB, extended virtual: 0 MB]
0.072 Memory info:
0.072 [0]: Kingston KHX3200C16D4/8GX 8192 MB 1200 MHz 1.2 v 64|64
0.072 [1]: Kingston KHX3200C16D4/8GX 8192 MB ...
by eugenekay
Mon Dec 15, 2025 3:55 am
Forum: Mod portal Discussion
Topic: AI generated assets and disclosure
Replies: 47
Views: 3880

Re: AI generated assets and disclosure


My only problem with LLVM is the non remuneration of original author, also, nobody talk about it, but LLVM that suggest code,

LLVM is a compiler toolkit which has existed for many years. I guess you could use it for code linking / autocomplete, if you really tried hard. It is open source; no ...
by eugenekay
Sat Dec 13, 2025 6:57 pm
Forum: Ideas and Requests For Mods
Topic: Roboport planet landing
Replies: 4
Views: 916

Re: Roboport planet landing

Orbital Vehicle Deployment lets you deploy a Vehicle (Spidertron or Tank) directly to the Surface of a Planet. It even allows you to include Equipment Grid items, Construction Robots & Repair Packs as Cargo.

Good Luck!
by eugenekay
Thu Dec 11, 2025 5:32 pm
Forum: Ideas and Suggestions
Topic: Solenoid valve
Replies: 6
Views: 595

Re: Solenoid valve


The regular pump can be connected to the circuit network to enable or disable on condition. But it only lets the fluid flow one direction, and throttles the flow to 1200/s or more likely less



Real-world Solenoid valves are (usually) directional flow as well. The diaphragm (B) is held-closed by ...
by eugenekay
Mon Dec 08, 2025 10:38 pm
Forum: Ideas and Suggestions
Topic: Feature Request - List of Tags to click on
Replies: 2
Views: 268

Re: Feature Request - List of Tags to click on

Feature Exists: Alt + Right-Click on an Entity or Map-Tag will create a Pin underneath the Minimap.

Good Luck!
by eugenekay
Mon Dec 08, 2025 10:17 pm
Forum: Questions, reviews and ratings
Topic: Earth Mod Getting into Space.
Replies: 3
Views: 366

Re: Earth Mod Getting into Space.

That mod seems to create a custom Surface "Earth", but it does not include a Planet prototype - so it does not exist in the Space Map. The "Nauvis" Planet/surface still exists, but it is not accessible without Commands. You can try using the Map Editor 's "Clone" functionality to move your Factory ...
by eugenekay
Thu Dec 04, 2025 4:58 pm
Forum: Mod portal Discussion
Topic: Need help about my mods showing zero downloads ingame.
Replies: 9
Views: 811

Re: Need help about my mods showing zero downloads ingame.


It appears singular that those 4 mods only have 1 version, that's not common in the mod portal, maybe it is related ?


Unlikely. There are other mods with only 1 version , and the Downloads count works just fine.

Mods by this author do not appear in the last 2 pages of the Most Downloaded ...

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