Search found 309 matches

by eugenekay
Thu Mar 27, 2025 7:16 pm
Forum: Not a bug
Topic: [2.0.43] Demolishers travel through "Out of Map" tiles
Replies: 1
Views: 71

[2.0.43] Demolishers travel through "Out of Map" tiles

What did you do?
Created a Vulcanus Ribbonworld.

What happened?
Screenshot 2025-03-27 150705.png

With the debug option "show-segmented-units-on-chart" enabled it makes more sense what is going on:
Screenshot 2025-03-27 150717.png

What did you expect to happen instead? It might be obvious ...
by eugenekay
Wed Mar 26, 2025 1:05 am
Forum: Gameplay Help
Topic: Planet remote view is all black
Replies: 9
Views: 426

Re: Planet remote view is all black

Don’t feel bad - it took me a few tries to figure out the new Space Platform mechanics too :-D

Without giving away too much: it is true that you do need to do the “initial setup” of each Planet by hand since there is no infrastructure to start. But you can switch to Remote View the platform in ...
by eugenekay
Tue Mar 25, 2025 10:09 pm
Forum: Modding help
Topic: How did control.lua and /c interact with circuit network?
Replies: 1
Views: 68

Re: How did control.lua and /c interact with circuit network?

Circuit changes should be visible on the next “Tick”. You can use the Time controls in Editor Mode to inspect Circuit behavior step-by-step.

You can look at other Mods like Logistic Group Combinator as a good Example.

Good luck!
by eugenekay
Tue Mar 25, 2025 9:57 pm
Forum: Gameplay Help
Topic: How to deal with space platforms that get hit very rarely?
Replies: 5
Views: 255

Re: How to deal with space platforms that get hit very rarely?

Initial damage can happen for a few different reasons, from insufficient Ammo (reduce speed until it refills) to a clogged sushi belt (toss some stuff overboard when it gets Full) to a un-Lucky Big Asteroid. Multiple rows of Gun and Rocket turrets help to ensure that something will shoot at the ...
by eugenekay
Tue Mar 25, 2025 7:07 am
Forum: Modding discussion
Topic: What does science_pack_drain_multiplier do?
Replies: 9
Views: 935

Re: What does science_pack_drain_multiplier do?


Whatever this is, it compares apples with elephants. Lab quality effect is based on quality of lab and affects how much science must be consumed to research 1 unit of technology. It has nothing to do with quality of science packs which affects how much science a single item had.


“The best way ...
by eugenekay
Tue Mar 25, 2025 4:48 am
Forum: Modding discussion
Topic: What does science_pack_drain_multiplier do?
Replies: 9
Views: 935

Re: What does science_pack_drain_multiplier do?

This is at odds with what boskid said, that this value is about lab quality rather than pack quality.

Also, while it's clear to me that you can do a linear transformation that will get from 100/100 to 100%, from 95/100 to 600% and so on, it seems kind of weird that the game will do such a ...
by eugenekay
Mon Mar 24, 2025 10:12 pm
Forum: Gameplay Help
Topic: Gleba Petapod Perimeter Defense?
Replies: 12
Views: 12793

Re: Gleba Petapod Perimeter Defense?

My “wrong answer” which actually worked great: Artillery, and Uranium ammo! It takes lots of rocket launches to get the stuff from Vulcanus/Nauvis, but that’s not a Gleba problem.

I shipped in a bunch of Tungsten plates along with my normal New Planet Robotics & The-Best-Defense-is-a-Good-Offense ...
by eugenekay
Mon Mar 24, 2025 3:10 pm
Forum: Ideas and Suggestions
Topic: Allow thruster-less platforms unlimited upward height
Replies: 9
Views: 869

Re: Allow thruster-less platforms unlimited upward height


Actually the asteroid spawning code takes that static speed and multiplies it with

getAsteroidSpawningArea().getWidth().getDouble() + this->getAsteroidSpawningArea().getHeight().getDouble()

And that spawning area is just platformBoundingBox + asteroidSpawningOffset

And that means bigger ...
by eugenekay
Sun Mar 23, 2025 11:17 pm
Forum: Technical Help
Topic: Solved already, but Factorio successfully identified that I had failing hardware (Linux)
Replies: 3
Views: 424

Re: Solved already, but Factorio successfully identified that I had failing hardware (Linux)

In the spirit of "posting for issue SEO" for future readers:

ECC Memory has real-world benefits . While sadly not available in most laptops/tablets/small desktops, it is a great idea to have in a serious "Workstation" or "Gaming Rig" - and a must-have to be called a "Server". It does not Guarantee ...
by eugenekay
Sun Mar 23, 2025 10:28 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.41] Unexpected platform damage
Replies: 6
Views: 902

Re: [2.0.41] Unexpected platform damage

I have also seen an increase in Platform Damage events since the 2.0.41 Beta was released..... It is only happening on Platforms which are traveling faster than 500 km/s, between Gleba/Fulgora/Aquilo/System Edge.

I am trying to narrow down a Reproduction case, but it seems like some turrets are not ...
by eugenekay
Sun Mar 23, 2025 4:26 pm
Forum: Ideas and Suggestions
Topic: Allow selector combinators to output a signal
Replies: 1
Views: 164

Re: Allow selector combinators to output a signal

You can do this (for a single Item type) by using an Arithmetic Combinator to "Copy" the Stack Value onto your Desired Signal:

0eNqNVE2P0zAQ/SvWXHGApGlpI+0JpNVeWQSHbRU5yXRrkdjBdgqlyn9n7PRzyVYrH+pOZt48v3n2Hoq6w9ZI5SDbQ4W2NLJ1UivI4NGJ8id7lH+RfRdGiqJG9s0IZddo2BdstLLOCJ ...
by eugenekay
Sat Mar 22, 2025 7:49 pm
Forum: Gameplay Help
Topic: Is it possible to read recipe and contents from a machine *separately*?
Replies: 6
Views: 318

Re: Is it possible to read recipe and contents from a machine *separately*?



the Unpossible Crafter!

Impossible Crafter.

As far as I understand, it reads the signal from the assembler and uses the fact the first tick the recipe is set the assembler is still empty and just outputs the recipe ingredients. This signal is stored independently and subtracted from later ...
by eugenekay
Sat Mar 22, 2025 3:54 pm
Forum: Gameplay Help
Topic: Is it possible to read recipe and contents from a machine *separately*?
Replies: 6
Views: 318

Re: Is it possible to read recipe and contents from a machine *separately*?

Yes, but also No:
Screenshot 2025-03-22 114803.png
0eNrVWF1v6zYM/Sua9jbYQWznwwmwvQTD1oeLDR0u9tAWgWIziXBt2ZPkdkGR/z5KihM3cVs7u+vFXgJGNo94SIqk/ExXWQWl5ELT+TNNQSWSl5oXgs7poshXXAC5p7fAUnIjNhJSDkKre0qeuN7WTxaF0M3lm7ysBNe778hvlS4rTR4Z7qIIk0AKQfQWyCdEqnLye ...
by eugenekay
Fri Mar 21, 2025 4:53 pm
Forum: Balancing
Topic: Quality artillery is broken
Replies: 12
Views: 1789

Re: Quality artillery is broken



I agree, but I think the Balance is easier to obtain: Nerf the Base Artillery turret range down from 224/560 (14X the next Highest Railgun Turret at 40) down to something more reasonable to begin with, maybe only 64/160 like a Radar. This makes the numbers all a lot more reasonable, until the ...
by eugenekay
Fri Mar 21, 2025 4:46 pm
Forum: Ideas and Suggestions
Topic: Make radars directional for space
Replies: 3
Views: 354

Re: Make radars directional for space

So you want to Limit the Turret Firing Arc ? I have tried this mod; it does work good for having a "limited arc", eg to keep Explosive rockets from causing splash damage. I don't like that it has to create "Variants" of each turret, but hey, it works....


I don't understand what this has to do with ...
by eugenekay
Fri Mar 21, 2025 3:10 pm
Forum: General discussion
Topic: Should Gleba and Vulcanus have been swapped?
Replies: 3
Views: 573

Re: Should Gleba and Vulcanus have been swapped?


Vulcanus is the planet closest to the sun, thus providing the best solar panels of any planet.
Except, a single Chemical Plant making steam from calcite and acid is outperforming them all.
Solar panels feel completely wasted on Vulcanus given how trivial it is to make power from steam turbines ...
by eugenekay
Fri Mar 21, 2025 12:50 am
Forum: Balancing
Topic: Quality artillery is broken
Replies: 12
Views: 1789

Re: Quality artillery is broken

I agree, but I think the Balance is easier to obtain: Nerf the Base Artillery turret range down from 224/560 (14X the next Highest Railgun Turret at 40) down to something more reasonable to begin with, maybe only 64/160 like a Radar. This makes the numbers all a lot more reasonable, until the higher ...
by eugenekay
Fri Mar 21, 2025 12:43 am
Forum: Ideas and Suggestions
Topic: Make radars directional for space
Replies: 3
Views: 354

Re: Make radars directional for space

Radars are already of marginal use in Space, as Chunk exploration is totally different from Planetary Surfaces.

Adding any Circuit feature to Radars is incompatible with the Signal Transmission feature. You could add a checkbox, but I don’t even understand what this Idea is supposed to be for ...
by eugenekay
Fri Mar 21, 2025 12:33 am
Forum: Gameplay Help
Topic: Illogical Decider?
Replies: 4
Views: 304

Re: Illogical Decider?


ah! @atomizer you were right! The values are not exactly 10k. they were e.g 10015. So that explains it. Great! thanks.
@eugenekay Yes, I saw that technique, its a little crazy to use such features because sooner or later they're going to switch to 8 byte integers I guess, in fact they already have ...
by eugenekay
Thu Mar 20, 2025 9:57 pm
Forum: Technical Help
Topic: [1.1.110] Steam doesn't want to downgrade from 2.0 back to 1.0
Replies: 3
Views: 400

Re: [1.1.110] Steam doesn't want to downgrade from 2.0 back to 1.0

You can also Download Archived Versions directly from the Factorio Website. The ZIP flavors are self-contained, so you can run different Versions side-by-side without conflicts.

Good Luck!

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