Search found 521 matches

by eugenekay
Fri Jun 20, 2025 6:10 pm
Forum: Gameplay Help
Topic: Can't research Promethium...... Why not???
Replies: 10
Views: 339

Re: Can't research Promethium...... Why not???

prerequisites = {"biter-egg-handling", "fusion-reactor"},
06-20-2025, 14-09-20.png

Are you playing with any Mods, perhaps one which removes Biter Eggs? (but does not change this Technology) It should still be Visible in the Tech tree on Vanilla... Or have you just not "Triggered" the Biter Egg ...
by eugenekay
Fri Jun 20, 2025 6:00 pm
Forum: This Forum
Topic: How to post videos inline?
Replies: 2
Views: 168

Re: How to post videos inline?

1) Upload the Attachment
2) Right-Click the Attachment Link under the Post; "Copy Link"
06-20-2025, 13-54-06.png
3) Place the copied URL Inside of a bbcode "mp4" tag:
[mp4]https://forums.factorio.com/download/file.php?mode=view&id=105203[/mp4]
4) Tada!
https://forums.factorio.com/download/file ...
by eugenekay
Thu Jun 19, 2025 8:13 pm
Forum: Technical Help
Topic: Non-blocking saves?
Replies: 16
Views: 4585

Re: Non-blocking saves?


As far as I understand, Windows has a copy on write for memory as well, however you need to explicitly design and code, while with unix-like systems all complexity is completely hidden inside the fork() call. All you need to do is fork() without complex initialization, and you just need to check ...
by eugenekay
Thu Jun 19, 2025 2:47 pm
Forum: Not a bug
Topic: [2.0.8] Curved Rail placement hitbox exceeds tile edge
Replies: 3
Views: 1621

Re: [2.0.8] Curved Rail placement hitbox exceeds tile edge


This case was fixed for 2.0.52 - not by changing hitboxes (details in https://forums.factorio.com/viewtopic.php?p=672631#p672631 )


Sorry, but I am not seeing any difference in behavior in this Test with Version 2.0.55:
2025-06-19 10-44-27.mp4

I am fine with this staying "Not a Bug", but I ...
by eugenekay
Sun Jun 15, 2025 10:21 pm
Forum: Ideas and Suggestions
Topic: Steam protocol server connection
Replies: 6
Views: 304

Re: Steam protocol server connection

atomizer wrote: Sun Jun 15, 2025 10:08 pm connect command works only with servers that use the Steam Game Server API, which would need to be implemented in the server.
This is the API page I was looking for; thanks! Factorio would need to add SteamWorks support in order to implement this properly… that seems like a lot of change.
by eugenekay
Sun Jun 15, 2025 10:13 pm
Forum: Gameplay Help
Topic: Out of ammo notification
Replies: 7
Views: 382

Re: Out of ammo notification

Yup, the Turret has run out of Ammo. The Inserter will not try to grab a Different ammo type until the Turret is in “Out of Ammo” state (and the Alert is triggered); it then takes a few Ticks to Grab & Swing the Inserter arm to the Turret. Once the new Ammo is in the Turret the alert stops ...
by eugenekay
Sun Jun 15, 2025 8:53 pm
Forum: Ideas and Suggestions
Topic: Steam protocol server connection
Replies: 6
Views: 304

Re: Steam protocol server connection

I think the whole process is supposed to look like:

1) User clicks a link “steam://connect/Ser.Ver.Add.Ress:34197”
2) Windows passes the Steam URL to the Steam application
3) Steam Client tries to connect to the Address:Port to determine what Game it is
4) Game Server replies with the Steam AppID ...
by eugenekay
Sun Jun 15, 2025 4:22 pm
Forum: Ideas and Suggestions
Topic: Steam protocol server connection
Replies: 6
Views: 304

Re: Steam protocol server connection

Factorio itself does not speak "steam://", but it is already possible to "launch the game and make it immediately connect to the server". There are existing Command Line Parameters --mp-connect and --password to have the client automatically connect when launched.

I have previously experimented ...
by eugenekay
Sat Jun 14, 2025 1:30 pm
Forum: Technical Help
Topic: [2.0.55] Multiplayer doesn't work
Replies: 3
Views: 525

Re: [2.0.55] Multiplayer doesn't work


Error Code 520 indicates a Connection Failure, possible due to TLS Interception - Not a Bug in Factorio as such. You can try a VPN service or see if other API endpoints work - but you may be out of luck, sorry.

It is possible/likely that Version 2.0.55 added verification for the Multiplayer APIs ...
by eugenekay
Sat Jun 14, 2025 12:05 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][2.0.47][switch] Opening Chat box does not stop player Movement
Replies: 2
Views: 650

Re: [Twinsen][2.0.47][switch] Opening Chat box does not stop player Movement

Thank you! I will go plug my Switch in and wait (patiently) for the next Stable. :-)
by eugenekay
Fri Jun 13, 2025 11:09 pm
Forum: Show your Creations
Topic: Blocks for fish-based Gleba
Replies: 2
Views: 391

Re: Blocks for fish-based Gleba

Months of playing Space Age - and I never thought to compare the efficiency of shipping Fish halfway across the Solar System against locally-produced Nutrients. Bravo, this is a new one! Now I have to go rework all of my Biochamber setups, again…
by eugenekay
Fri Jun 13, 2025 11:05 pm
Forum: Technical Help
Topic: [2.0.55] multiplayer servers/worlds not loading
Replies: 2
Views: 557

Re: [2.0.55] multiplayer servers/worlds not loading

Error Code 520 indicates a Connection Failure, possible due to TLS Interception - Not a Bug in Factorio as such. You can try a VPN service or see if other API endpoints work - but you may be out of luck, sorry.

It is possible/likely that Version 2.0.55 added verification for the Multiplayer APIs ...
by eugenekay
Fri Jun 13, 2025 10:51 pm
Forum: Technical Help
Topic: [2.0.55] occasional keyboard stops responding or delayed response
Replies: 8
Views: 621

Re: [2.0.55] occasional keyboard stops responding or delayed response

Previously, in “keyboard responding slowly”

I still occasionally experience this with my Ryzen and Xeon systems - unlikely to be a GPU issue on the latter, it’s not a “stutter”; the input just doesn’t happen (and then either all sends-at-once, or it never does).

My best-guess is that it is ...
by eugenekay
Fri Jun 13, 2025 3:00 pm
Forum: General discussion
Topic: Was the choice to make asteroid chunk reprocessing to get legendary items the easiest path a purposeful design choice?
Replies: 4
Views: 780

Re: Was the choice to make asteroid chunk reprocessing to get legendary items the easiest path a purposeful design choic

From the publicly-available information about the Space Age Playtesting phase, it seems like quite a few mechanics were implemented "as best as feasible" for the 2.0 Release or experienced quite a bit of Gameplay change right before release. Work through the 2.0.XX patch series has focussed on Bugs ...
by eugenekay
Fri Jun 13, 2025 2:43 pm
Forum: Ideas and Suggestions
Topic: Sort Space Platform List
Replies: 3
Views: 356

Re: Sort Space Platform List

This feature already exists. You can use hidden Rich Text strings as part of the Platform Name to establish any arbitrary Order that you desire. I use "[color=1,2,3][/color]" before the actual Platform Name, with the closing tag placed so that it won't actually change the color of the Text that ...
by eugenekay
Wed Jun 11, 2025 12:29 am
Forum: General discussion
Topic: Do you have Switch 2 dev kits yet ?
Replies: 3
Views: 1003

Re: Do you have Switch 2 dev kits yet ?

Asking for updates will DEFINITELY help get the update out faster, right guys? :roll:


Just be patient, and enjoy it when it’s ready.
by eugenekay
Mon Jun 09, 2025 10:07 pm
Forum: Technical Help
Topic: Game will not launch at all. Any advise would be appreciated
Replies: 5
Views: 530

Re: Game will not launch at all. Any advise would be appreciated

Crashes in ntdll.dll indicate a low-level driver Issue somewhere in the Kernel. Exception code 0xc0000374 indicates a “Heap Corruption” issue was detected, ie some data structure was not aligned as the NT kernel expected.

Factorio initializes quite a few APIs when it starts up, from Graphics to ...
by eugenekay
Mon Jun 09, 2025 9:53 pm
Forum: Duplicates
Topic: 2.0.55 - Force unload (0/0 setting) doesnt respect force unload location
Replies: 6
Views: 504

Re: 2.0.55 - Force unload (0/0 setting) doesnt respect force unload location

KopiG wrote: Mon Jun 09, 2025 9:40 pmUhm how do I get rid of the empty barrels then?
You can use any Inserter to throw unwanted materials off the side of the Space Platform, as showcased in FFF-381. Or try a Recycler building.

Good Luck!
by eugenekay
Sat Jun 07, 2025 11:33 pm
Forum: Modding help
Topic: Downloading mod thumbnail using C# HttpClient
Replies: 13
Views: 752

Re: Downloading mod thumbnail using C# HttpClient

I use the most ordinary HttpClient for requests and when I try to request Thumbnail (let it be https://assets-mod.factorio.com/assets/0c117ae134c047b4da0aec794e171dddcd62a479.thumb.png), the request is faulting with the exception "this host is unknown. (Assets-mod.Factorio.com:443)", although ...
by eugenekay
Tue Jun 03, 2025 2:57 pm
Forum: Bug Reports
Topic: [2.0.54] Steam input for the steam condensation recipe too slow
Replies: 5
Views: 874

Re: [2.0.54] Steam input for the steam condensation recipe too slow

I was (kind of) able to Reproduce using this Setup in Editor Mode:
06-03-2025, 10-48-57.png

Load the Game, and run it for 600 Ticks.

Under 2.0.47: left Plant completes 46.94 Cycles; right Plant completes 47.18 Cycles.
Under 2.0.48 - 2.0.55: left Plant completes 38.31 Cycles; right Plant ...

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