I enjoy downloading the variety of different bases that people include in their Bug Reports. Sometimes you learn new things about game mechanics or find pretty patterns in their wall layout.
Everybody has to have a hobby, I guess?
Search found 1227 matches
- Fri Aug 07, 2026 9:59 pm
- Forum: This Forum
- Topic: Who keeps downloading bug report saves?
- Replies: 6
- Views: 229
- Thu Aug 06, 2026 3:01 pm
- Forum: Releases
- Topic: Version 2.1.13
- Replies: 39
- Views: 7838
Re: Version 2.1.13
I recently discovered that the file ./data/base/graphics/chemical-plant/chemical-plant.png was removed. In both the base and Space Age Linux versions.
This remains true in 2.1.14 as well.
Was this intentional? Why not mentioned in the changelog? Or is this an oversight? Some mods use that sprite ...
- Thu Aug 06, 2026 2:20 pm
- Forum: Ideas and Suggestions
- Topic: Tree Signal
- Replies: 2
- Views: 198
Re: Tree Signal
So if I make a deconstruction planner that deletes only trees, it's impossible to set the icon for that deconstruction planner to be a tree. Or if I make a blueprint for a Nauvis tree farm, it's impossible to include a tree in that blueprint's icons.
0eNpVjt0KwjAMRt8l1x1s3Q+s4JOIlLJFKbTpbDNRRt ...
0eNpVjt0KwjAMRt8l1x1s3Q+s4JOIlLJFKbTpbDNRRt ...
- Wed Aug 05, 2026 9:52 pm
- Forum: Technical Help
- Topic: Save files gone
- Replies: 3
- Views: 217
Re: Save files gone
The Factorio.com “Installer” defaults to using the %appdata%/Factorio/ folder as the User data directory ; the same place as the Steam version. It sounds like Steam Sync merged your saves by uploading them, deleting them locally, and then downloading them again.
I prefer to use the “Zip” package ...
I prefer to use the “Zip” package ...
- Wed Aug 05, 2026 11:16 am
- Forum: Technical Help
- Topic: [2.1.12] (expansion, win64) Lack of achievements on steam
- Replies: 1
- Views: 193
Re: [2.1.12] (expansion, win64) Lack of achievements on steam
Please upload the factorio-current.log file from your User data directory from a session where you have earned an achievement in-game (but not received it in Steam).
- Sun Aug 02, 2026 10:54 pm
- Forum: Ideas and Suggestions
- Topic: Steam Family Sharing
- Replies: 3
- Views: 313
Re: Steam Family Sharing
Some previous discussions: 112854 133502
You can download the game directly from Factorio.com (after connecting your Steam account to verify the Purchase), and play that "Offline" with family members. Yes, it is difficult to share Mod files manually: if they like the game, then they would need to ...
You can download the game directly from Factorio.com (after connecting your Steam account to verify the Purchase), and play that "Offline" with family members. Yes, it is difficult to share Mod files manually: if they like the game, then they would need to ...
- Sun Aug 02, 2026 12:10 am
- Forum: Ideas and Suggestions
- Topic: Count rich text icons as one (or a few) characters for train stops
- Replies: 5
- Views: 2920
Re: Count rich text icons as one (or a few) characters for train stops
This limit was actually increased to 1024; although it is now “only” 199/200 characters. Having the higher limit returned would certainly help.
Related: 126764
Related: 126764
- Sat Aug 01, 2026 1:39 pm
- Forum: Ideas and Suggestions
- Topic: Hold Mouse Button to Evacuate!
- Replies: 5
- Views: 454
Re: Hold Mouse Button to Evacuate!
It is already possible to move all items or all stacks of specific item between inventory and container in a single click. Why drag?
You can use Ctrl+Click while in Character Mode ("in the world") to empty an entire Chest; but this does not work in Remote View .
You can use Right-Click while ...
- Sat Aug 01, 2026 3:10 am
- Forum: Duplicates
- Topic: [2.1.12] Sending the basic astroid chunk signal to the crusher sets a reprocessing recipe
- Replies: 1
- Views: 201
- Fri Jul 31, 2026 9:29 pm
- Forum: Ideas and Suggestions
- Topic: Display priority of train stops in train overview
- Replies: 2
- Views: 210
- Thu Jul 30, 2026 5:21 pm
- Forum: Ideas and Suggestions
- Topic: Space Route Icons as Signals
- Replies: 1
- Views: 220
Re: Space Route Icons as Signals
126765 discussed this previously including the reason why these are not available as a "Signal". Somebody was nice enough to create a mod on GitHub which creates Virtual Signals! I have forked it and released to the Mod Portal . It is not perfect, but it works for sending a Signal over the network ...
- Thu Jul 30, 2026 1:07 pm
- Forum: Ideas and Suggestions
- Topic: robotic hands equipment to increase the engineer reach
- Replies: 3
- Views: 314
Re: robotic hands equipment to increase the engineer reach
I believe that items which already exist in the game are preferable to wishes for features.
There is of course a mod for that ; I thought it was impossible because there is not an equipment-based reach_distance_modifier ... however (like most things in Factorio!) it can be worked-around using a ...
There is of course a mod for that ; I thought it was impossible because there is not an equipment-based reach_distance_modifier ... however (like most things in Factorio!) it can be worked-around using a ...
- Wed Jul 29, 2026 4:31 pm
- Forum: Ideas and Suggestions
- Topic: robotic hands equipment to increase the engineer reach
- Replies: 3
- Views: 314
Re: robotic hands equipment to increase the engineer reach
- Tue Jul 28, 2026 12:40 pm
- Forum: Not a bug
- Topic: Spaceship logistics fail to reach planet
- Replies: 3
- Views: 305
Re: Spaceship logistics fail to reach planet
Savegame version is 2.1.12.
The only Logistic Network on Nauvis with a connected Rocket Silo (Network #582) has 31k Low Density Structure, 24k Processing Units, and 8.0k Copper Wire:
07-28-2026, 08-36-37.png
Platform "Dominic B" has 300/300 of requested Processing Unit. No other items match what ...
The only Logistic Network on Nauvis with a connected Rocket Silo (Network #582) has 31k Low Density Structure, 24k Processing Units, and 8.0k Copper Wire:
07-28-2026, 08-36-37.png
Platform "Dominic B" has 300/300 of requested Processing Unit. No other items match what ...
- Tue Jul 28, 2026 12:26 pm
- Forum: Modding interface requests
- Topic: [2.1] Unintuitive force behaviour on LuaRendering methods
- Replies: 7
- Views: 448
Re: [2.1] Unintuitive force behaviour on LuaRendering methods
From an API design perspective, leaving forces and players as optional parameters simplifies the function-calling stack in the trivial case of a Singleplayer game or Multiplayer-all-players-on-the-same-force (default), since you do not need to worry about them at all. If you are trying to render ...
- Mon Jul 27, 2026 2:01 pm
- Forum: Implemented Suggestions
- Topic: Space platform 'mass' instead of 'weight'
- Replies: 16
- Views: 3902
- Sat Jul 25, 2026 9:31 pm
- Forum: Duplicates
- Topic: [2.1.12][linux] Lightning attractor coverage in map view distorted next to undiscovered area
- Replies: 2
- Views: 263
Re: [2.1.12][linux] Lightning attractor coverage in map view distorted next to undiscovered area
124615 (similar, but not quite the same?)
- Fri Jul 24, 2026 9:59 pm
- Forum: Gameplay Help
- Topic: Set Recipe in Crusher not working - Steam Ex Version
- Replies: 5
- Views: 624
Re: Set Recipe in Crusher not working - Steam Ex Version
A kindly Moderator has already moved it to “Gameplay Help”.
Good Luck!
Good Luck!
- Fri Jul 24, 2026 9:13 pm
- Forum: Not a bug
- Topic: [2.0.9] Missing barrel recipes
- Replies: 9
- Views: 3006
Re: [2.0.9] Missing barrel recipes
With the release of 2.1 it would be really helpful if the thruster fuel and oxidiser specifically were barrel-able. Platform to platform transfers intentionally make getting a new ship setup much easier. Often you only need a little bit of fuel to get the thing moving and then it'll be able to ...
- Fri Jul 24, 2026 6:39 pm
- Forum: Assigned
- Topic: [Klonan] [2.1.12] Flamethrower turret with target priority freeze
- Replies: 1
- Views: 229