I hope that you exercise great care in selecting the subject of permanent skin ink.
Search found 1333 matches
- Sat Sep 26, 2026 1:24 am
- Forum: Off topic
- Topic: Factorio Tatoo, want some reference art.
- Replies: 1
- Views: 124
Re: Factorio Tatoo, want some reference art.
It is spelled “tattoo”, with a total of Three (3) T’s.
I hope that you exercise great care in selecting the subject of permanent skin ink.
I hope that you exercise great care in selecting the subject of permanent skin ink.
- Wed Sep 23, 2026 10:08 pm
- Forum: Duplicates
- Topic: [2.1.19] launching rocket visual bug with beacons
- Replies: 2
- Views: 245
- Wed Sep 23, 2026 1:50 pm
- Forum: News
- Topic: Friday Facts #446 - An ARM and a Frame
- Replies: 48
- Views: 10218
Re: Friday Facts #446 - An ARM and a Frame
If it makes you feel better, the latest version of Raspberry Pi OS meets requirements. But yeah it's dumb that 2.36 isn't supported without explanation. They just changed requirements to 2.36, too.
Because we statically link our dependencies, we don't require steamrt in order for the game to ...
Because we statically link our dependencies, we don't require steamrt in order for the game to ...
- Mon Sep 21, 2026 1:42 pm
- Forum: News
- Topic: Friday Facts #446 - An ARM and a Frame
- Replies: 48
- Views: 10218
Re: Friday Facts #446 - An ARM and a Frame
but there were a good amount of Snapdragon 8 Elite laptops in the last years and there is also the Nvidia Spark which is a desktop computer with linux and ARM. Am I missing something?
Snapdragon X Linux support is reportedly still missing basics like Audio, HDMI, Thunderbolt, etc. Apparently the ...
Snapdragon X Linux support is reportedly still missing basics like Audio, HDMI, Thunderbolt, etc. Apparently the ...
- Sun Sep 20, 2026 11:23 pm
- Forum: Ideas and Suggestions
- Topic: Allow inserters to insert and remove modules from mining drills
- Replies: 9
- Views: 537
Re: Allow inserters to insert and remove modules from mining drills
You can use a power-switch controlled Beacon to selectively transmit a Speed Module (which penalizes Quality).iloveidea wrote: Sun Sep 20, 2026 11:15 pmWhy?
I want to build a mining outpost that turns on quality modules when there aren’t enough quality items.
Good Luck!
- Sun Sep 20, 2026 2:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.77] Simple Tree missing in icon selection
- Replies: 5
- Views: 499
- Sun Sep 20, 2026 12:50 am
- Forum: Bug Reports
- Topic: [2.1.19] Request for magazines not getting filled
- Replies: 1
- Views: 240
Re: [2.1.19] Request for magazines not getting filled
Possibly 132330?
Switching the Platform to "Paused thrust" or sending it to another Planet / immediately returning to Nauvis fixes the issue: Good Luck!
Switching the Platform to "Paused thrust" or sending it to another Planet / immediately returning to Nauvis fixes the issue: Good Luck!
- Sat Sep 19, 2026 11:01 pm
- Forum: Modding interface requests
- Topic: Artillery Projectile Speed
- Replies: 3
- Views: 286
Re: Artillery Projectile Speed
base/prototypes/item.lua :
{
type = "gun",
name = "artillery-wagon-cannon",
icon = "__base__/graphics/icons/tank-cannon.png",
hidden = true,
auto_recycle = false,
subgroup = "gun",
order = "z[artillery]-a[cannon]",
inventory_move_sound = item_sounds.artillery_large_inventory_move,
pick ...
{
type = "gun",
name = "artillery-wagon-cannon",
icon = "__base__/graphics/icons/tank-cannon.png",
hidden = true,
auto_recycle = false,
subgroup = "gun",
order = "z[artillery]-a[cannon]",
inventory_move_sound = item_sounds.artillery_large_inventory_move,
pick ...
- Sat Sep 19, 2026 4:46 pm
- Forum: Ideas and Suggestions
- Topic: Catching up the Factorio
- Replies: 9
- Views: 761
Re: Catching up the Factorio
Feature Exists: Server owners can configure the auto_pause_when_players_connect option in server-settings.json . The entire Savegame must still be Downloaded, but the Server will wait while a new Client does so. The downside is that this pauses the game for everybody else on the server.
Good Luck!
Good Luck!
- Sat Sep 19, 2026 2:29 pm
- Forum: News
- Topic: Friday Facts #446 - An ARM and a Frame
- Replies: 48
- Views: 10218
Re: Friday Facts #446 - An ARM and a Frame
Not successfully yet.MayeulC wrote: Sat Sep 19, 2026 12:57 pm That's promising! Did you try Zink too? (OpenGL-on-Vulkan)MESA_LOADER_DRIVER_OVERRIDE=zink. Unfortunately I don't have a Pi with me to test.
- Sat Sep 19, 2026 2:04 am
- Forum: General discussion
- Topic: Linux-arm64 release on experimental steam branch?
- Replies: 11
- Views: 1740
Re: Linux-arm64 release on experimental steam branch?
I don’t have a PCI Express enclosure or spare GPU handy… but GPU performance does not immediately seem to be an issue; the Pi 5 manages 60fps at 1280x720 resolution while playing the Main Menu background simulations. This is the same as the Switch, which has a (on paper) slower & older chipset ...
- Sat Sep 19, 2026 1:35 am
- Forum: General discussion
- Topic: Linux-arm64 release on experimental steam branch?
- Replies: 11
- Views: 1740
Re: Linux-arm64 release on experimental steam branch?
So far I have only tried the Base Game (not Space Age), to give the Pi the best shot with the Graphics. Raspberry Pi 400 (Keyboard) using a MicroSD card took over 5 minutes to load the data files, crop bitmaps, etc.... not a great experience. Switching to a Model 5 with NVMe disk was 77 seconds ...
- Fri Sep 18, 2026 11:00 pm
- Forum: Duplicates
- Topic: [2.1.19]Most entities no longer show their circuit network numerical ID in their GUI
- Replies: 2
- Views: 199
- Fri Sep 18, 2026 4:26 pm
- Forum: Releases
- Topic: Version 2.1.19
- Replies: 11
- Views: 7184
Re: Version 2.1.19
Do you have any rough idea on when 2.1 will be ready to leave experimental? Sorry if this was already answered somewhere, but I could not find it.
FFF-440 says:
Once released, we will have the usual bugfixing, before our summer vacations start in July. Importantly, we plan to keep 2.1 as ...
- Fri Sep 18, 2026 2:18 pm
- Forum: General discussion
- Topic: Linux-arm64 release on experimental steam branch?
- Replies: 11
- Views: 1740
Re: Linux-arm64 release on experimental steam branch?
FFF-446 has announced this officially; including a Non-Steam Linux ARM64-specific Download. Officially it does not work on Raspberry Pi:
Of course we are going to support the Raspberry Pi, especially considering that I used mine to obtain the initial sysroots used in development! Unfortunately ...
Of course we are going to support the Raspberry Pi, especially considering that I used mine to obtain the initial sysroots used in development! Unfortunately ...
- Fri Sep 18, 2026 2:11 pm
- Forum: News
- Topic: Friday Facts #446 - An ARM and a Frame
- Replies: 48
- Views: 10218
Re: Friday Facts #446 - An ARM and a Frame
Of course we are going to support the Raspberry Pi, especially considering that I used mine to obtain the initial sysroots used in development! Unfortunately, the Pi's OpenGL support is rather limited, so while you can easily host servers from a Pi, you cannot play the game with graphics.
You can ...
You can ...
- Fri Sep 18, 2026 1:25 pm
- Forum: Ideas and Suggestions
- Topic: More variety in death messages
- Replies: 2
- Views: 256
- Thu Sep 17, 2026 1:39 am
- Forum: Gameplay Help
- Topic: Electromagnetic plant taking lots of fluid
- Replies: 3
- Views: 440
Re: Electromagnetic plant taking lots of fluid
Sort-of-intended. 134309 is ongoing.
- Wed Sep 16, 2026 7:16 pm
- Forum: Pending
- Topic: [2.0.72] headless server --console-log problems
- Replies: 2
- Views: 805
Re: [2.0.72] headless server --console-log problems
the console log will incorrectly report player joins/leaves
-cancelling server join mid-map-download will make a [LEAVE] despite not being connected yet
-leaving the game by killing factorio from task manager will not make a [LEAVE], making it seem as the player never left
From my experience ...
- Wed Sep 16, 2026 6:53 pm
- Forum: Duplicates
- Topic: [2.1.19] Manually stopped train switches to automatic when extended with additional wagon using ghost
- Replies: 4
- Views: 282