Search found 1333 matches

by eugenekay
Sat Sep 26, 2026 1:24 am
Forum: Off topic
Topic: Factorio Tatoo, want some reference art.
Replies: 1
Views: 124

Re: Factorio Tatoo, want some reference art.

It is spelled “tattoo”, with a total of Three (3) T’s.

I hope that you exercise great care in selecting the subject of permanent skin ink. :lol:
by eugenekay
Wed Sep 23, 2026 1:50 pm
Forum: News
Topic: Friday Facts #446 - An ARM and a Frame
Replies: 48
Views: 10218

Re: Friday Facts #446 - An ARM and a Frame

If it makes you feel better, the latest version of Raspberry Pi OS meets requirements. But yeah it's dumb that 2.36 isn't supported without explanation. They just changed requirements to 2.36, too.


Because we statically link our dependencies, we don't require steamrt in order for the game to ...
by eugenekay
Mon Sep 21, 2026 1:42 pm
Forum: News
Topic: Friday Facts #446 - An ARM and a Frame
Replies: 48
Views: 10218

Re: Friday Facts #446 - An ARM and a Frame

but there were a good amount of Snapdragon 8 Elite laptops in the last years and there is also the Nvidia Spark which is a desktop computer with linux and ARM. Am I missing something?


Snapdragon X Linux support is reportedly still missing basics like Audio, HDMI, Thunderbolt, etc. Apparently the ...
by eugenekay
Sun Sep 20, 2026 11:23 pm
Forum: Ideas and Suggestions
Topic: Allow inserters to insert and remove modules from mining drills
Replies: 9
Views: 537

Re: Allow inserters to insert and remove modules from mining drills

iloveidea wrote: Sun Sep 20, 2026 11:15 pm
Why?
I want to build a mining outpost that turns on quality modules when there aren’t enough quality items.
You can use a power-switch controlled Beacon to selectively transmit a Speed Module (which penalizes Quality).

Good Luck!
by eugenekay
Sun Sep 20, 2026 2:57 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.77] Simple Tree missing in icon selection
Replies: 5
Views: 499

Re: [2.0.77] Simple Tree missing in icon selection

133533? talks about how "Tree" is merged.

Signals not available in the Rich Text icon picker can be entered manually: 135469

Good Luck!
by eugenekay
Sun Sep 20, 2026 12:50 am
Forum: Bug Reports
Topic: [2.1.19] Request for magazines not getting filled
Replies: 1
Views: 240

Re: [2.1.19] Request for magazines not getting filled

Possibly 132330?

Switching the Platform to "Paused thrust" or sending it to another Planet / immediately returning to Nauvis fixes the issue:
09-19-2026, 20-50-17.png
09-19-2026, 20-50-17.png (445.17 KiB) Viewed 191 times
Good Luck!
by eugenekay
Sat Sep 19, 2026 11:01 pm
Forum: Modding interface requests
Topic: Artillery Projectile Speed
Replies: 3
Views: 286

Re: Artillery Projectile Speed

base/prototypes/item.lua :
{
type = "gun",
name = "artillery-wagon-cannon",
icon = "__base__/graphics/icons/tank-cannon.png",
hidden = true,
auto_recycle = false,
subgroup = "gun",
order = "z[artillery]-a[cannon]",
inventory_move_sound = item_sounds.artillery_large_inventory_move,
pick ...
by eugenekay
Sat Sep 19, 2026 4:46 pm
Forum: Ideas and Suggestions
Topic: Catching up the Factorio
Replies: 9
Views: 761

Re: Catching up the Factorio

Feature Exists: Server owners can configure the auto_pause_when_players_connect option in server-settings.json . The entire Savegame must still be Downloaded, but the Server will wait while a new Client does so. The downside is that this pauses the game for everybody else on the server.

Good Luck!
by eugenekay
Sat Sep 19, 2026 2:29 pm
Forum: News
Topic: Friday Facts #446 - An ARM and a Frame
Replies: 48
Views: 10218

Re: Friday Facts #446 - An ARM and a Frame

MayeulC wrote: Sat Sep 19, 2026 12:57 pm That's promising! Did you try Zink too? (OpenGL-on-Vulkan)MESA_LOADER_DRIVER_OVERRIDE=zink. Unfortunately I don't have a Pi with me to test.
Not successfully yet.
by eugenekay
Sat Sep 19, 2026 2:04 am
Forum: General discussion
Topic: Linux-arm64 release on experimental steam branch?
Replies: 11
Views: 1740

Re: Linux-arm64 release on experimental steam branch?

I don’t have a PCI Express enclosure or spare GPU handy… but GPU performance does not immediately seem to be an issue; the Pi 5 manages 60fps at 1280x720 resolution while playing the Main Menu background simulations. This is the same as the Switch, which has a (on paper) slower & older chipset ...
by eugenekay
Sat Sep 19, 2026 1:35 am
Forum: General discussion
Topic: Linux-arm64 release on experimental steam branch?
Replies: 11
Views: 1740

Re: Linux-arm64 release on experimental steam branch?

So far I have only tried the Base Game (not Space Age), to give the Pi the best shot with the Graphics. Raspberry Pi 400 (Keyboard) using a MicroSD card took over 5 minutes to load the data files, crop bitmaps, etc.... not a great experience. Switching to a Model 5 with NVMe disk was 77 seconds ...
by eugenekay
Fri Sep 18, 2026 11:00 pm
Forum: Duplicates
Topic: [2.1.19]Most entities no longer show their circuit network numerical ID in their GUI
Replies: 2
Views: 199

Re: [2.1.19]Most entities no longer show their circuit network numerical ID in their GUI

134556
09-18-2026, 19-03-22.png
09-18-2026, 19-03-22.png (43.25 KiB) Viewed 162 times
It moved to the R / G checkboxes on hover.

Good Luck!
by eugenekay
Fri Sep 18, 2026 4:26 pm
Forum: Releases
Topic: Version 2.1.19
Replies: 11
Views: 7184

Re: Version 2.1.19


Do you have any rough idea on when 2.1 will be ready to leave experimental? Sorry if this was already answered somewhere, but I could not find it.


FFF-440 says:

Once released, we will have the usual bugfixing, before our summer vacations start in July. Importantly, we plan to keep 2.1 as ...
by eugenekay
Fri Sep 18, 2026 2:18 pm
Forum: General discussion
Topic: Linux-arm64 release on experimental steam branch?
Replies: 11
Views: 1740

Re: Linux-arm64 release on experimental steam branch?

FFF-446 has announced this officially; including a Non-Steam Linux ARM64-specific Download. Officially it does not work on Raspberry Pi:

Of course we are going to support the Raspberry Pi, especially considering that I used mine to obtain the initial sysroots used in development! Unfortunately ...
by eugenekay
Fri Sep 18, 2026 2:11 pm
Forum: News
Topic: Friday Facts #446 - An ARM and a Frame
Replies: 48
Views: 10218

Re: Friday Facts #446 - An ARM and a Frame

Of course we are going to support the Raspberry Pi, especially considering that I used mine to obtain the initial sysroots used in development! Unfortunately, the Pi's OpenGL support is rather limited, so while you can easily host servers from a Pi, you cannot play the game with graphics.

You can ...
by eugenekay
Thu Sep 17, 2026 1:39 am
Forum: Gameplay Help
Topic: Electromagnetic plant taking lots of fluid
Replies: 3
Views: 440

Re: Electromagnetic plant taking lots of fluid

Sort-of-intended. 134309 is ongoing.
by eugenekay
Wed Sep 16, 2026 7:16 pm
Forum: Pending
Topic: [2.0.72] headless server --console-log problems
Replies: 2
Views: 805

Re: [2.0.72] headless server --console-log problems


the console log will incorrectly report player joins/leaves
-cancelling server join mid-map-download will make a [LEAVE] despite not being connected yet
-leaving the game by killing factorio from task manager will not make a [LEAVE], making it seem as the player never left




From my experience ...

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