This (sort-of) sounds like Clusterio. Setup is slightly complicated.
Good Luck!
Search found 1027 matches
- Wed Mar 18, 2026 2:13 pm
- Forum: Ideas and Requests For Mods
- Topic: A way to temporarily freeze planet ticking?
- Replies: 4
- Views: 392
- Thu Mar 12, 2026 11:59 pm
- Forum: Gameplay Help
- Topic: Tips for Gleba?
- Replies: 6
- Views: 533
Re: Tips for Gleba?
Get really drunk and try it again. Your factory won’t work any better, but it is more fun than doing it sober. :lol:
Most Nauvis belt-based factories are based upon the principle of “fill a belt lane with ingredients or products”. This is a bad idea on Gleba; it just creates more Spoilage that has ...
Most Nauvis belt-based factories are based upon the principle of “fill a belt lane with ingredients or products”. This is a bad idea on Gleba; it just creates more Spoilage that has ...
- Tue Mar 10, 2026 2:32 pm
- Forum: Ideas and Suggestions
- Topic: Framegen for 120fps/60ups
- Replies: 2
- Views: 291
- Fri Feb 27, 2026 10:48 pm
- Forum: Ideas and Suggestions
- Topic: MAP EDITOR "fill with lab tiles" = option to change "fill with"
- Replies: 1
- Views: 259
Re: MAP EDITOR "fill with lab tiles" = option to change "fill with"
Feature exists:
Good Luck!Tiles
The tile editor mode allows to place any kind of tile, anywhere. The brush mode can be used for bulk placing and the paint bucket can be used to easily replace one tile type with another.
- Tue Feb 24, 2026 11:54 pm
- Forum: Duplicates
- Topic: [2.0.75] (Minor) Inconsistency between "Read train count" and "Read stopped train"
- Replies: 2
- Views: 315
Re: [2.0.75] (Minor) Inconsistency between "Read train count" and "Read stopped train"
Perhaps there is a good reason for this behavior behind the scenes, but if this is the case the current tool-tips should probably be amended to mention this behavior.
Previously
Train ID is unset when the Wait condition is fulfilled and the cargo wagons close; Inserters/Pumps are no longer ...
Previously
Train ID is unset when the Wait condition is fulfilled and the cargo wagons close; Inserters/Pumps are no longer ...
- Tue Feb 24, 2026 11:32 pm
- Forum: Implemented mod requests
- Topic: Make current lifecycle stage accessible
- Replies: 15
- Views: 2075
Re: Make current lifecycle stage accessible
ask yourself which of these 2 is more obvious at first glance:
when working within the mod's files those are the file prefixes we are used to and are more likely to refer to instead of the official names of the stages as per the modding api's documentation page.
Those are just my two cents tho ...
when working within the mod's files those are the file prefixes we are used to and are more likely to refer to instead of the official names of the stages as per the modding api's documentation page.
Those are just my two cents tho ...
- Tue Feb 24, 2026 4:54 am
- Forum: Gameplay Help
- Topic: Why can I not use the "Signal parameter" virtual signal here?
- Replies: 5
- Views: 1517
Re: Why can I not use the "Signal parameter" virtual signal here?
You can try manually editing a Blueprint containing the Train, similar to Anything Signal. The internal name for the signal is signal-signal-parameter.
Good Luck!
Good Luck!
- Mon Feb 23, 2026 11:05 pm
- Forum: Not a bug
- Topic: [2.0.75] Train switches to automatic when bots attach artillery wagon
- Replies: 4
- Views: 365
Re: [2.0.75] Train switches to automatic when bots attach artillery wagon
Blueprints are a shortcut to mass-creating Ghost entities, so its not surprising that they trigger the Automatic setting. Depending upon how you configure the Train (shift-clicking to Copy-Paste settings) that will also trigger the Automatic toggle.
There have been a few (Resolved?) bugs recently ...
There have been a few (Resolved?) bugs recently ...
- Mon Feb 23, 2026 10:54 pm
- Forum: Ideas and Suggestions
- Topic: Loader (map editor or mods) 2 differt item per lane
- Replies: 1
- Views: 227
- Mon Feb 23, 2026 9:53 pm
- Forum: Ideas and Suggestions
- Topic: A In-game Decodifier
- Replies: 4
- Views: 379
Re: A In-game Decodifier
Nintendo does not allow User-created Mods at all.Cheese320 wrote: Mon Feb 23, 2026 9:46 pm Yes, But in switch? NAH, so thats why the decodifier, works like a key, when it loads the console detects it like an update so it adds it
- Mon Feb 23, 2026 9:22 pm
- Forum: Ideas and Suggestions
- Topic: A In-game Decodifier
- Replies: 4
- Views: 379
Re: A In-game Decodifier
Feature exists: Ctrl-F search matches the "URL" of mods.
Spidertron Automation can be located by searching for "Constructron": The search function will also return mods with a low Levenshtein distance from the term entered.
Good Luck!
Spidertron Automation can be located by searching for "Constructron": The search function will also return mods with a low Levenshtein distance from the term entered.
Good Luck!
- Mon Feb 23, 2026 9:13 pm
- Forum: Duplicates
- Topic: [2.0.73] Feeding a damaged wall into the assembly machine blocks crafting.
- Replies: 2
- Views: 201
- Mon Feb 23, 2026 9:07 pm
- Forum: Not a bug
- Topic: [2.0.75] Train switches to automatic when bots attach artillery wagon
- Replies: 4
- Views: 365
Re: [2.0.75] Train switches to automatic when bots attach artillery wagon
Trains which have all of their Ghost construction & Fuel requests fulfilled are set to Automatic mode.
FFF-395:
Easier train dispatching
Another annoyance which becomes more clear with larger train systems, is the pain of creating and dispatching new trains. With the ability to blueprint trains ...
FFF-395:
Easier train dispatching
Another annoyance which becomes more clear with larger train systems, is the pain of creating and dispatching new trains. With the ability to blueprint trains ...
- Mon Feb 23, 2026 1:30 am
- Forum: Not a bug
- Topic: [2.0.75] Leaving trains ignore priority
- Replies: 4
- Views: 357
Re: [2.0.75] Leaving trains ignore priority
This is True, but only if the Trains are trying to leave on the same Tick . See attached Map-Editor Save where there are 8 Trains on the same Schedule. They will leave "Start" in Priority order from 80 --> 10.
https://forums.factorio.com/download/file.php?mode=view&id=110836
In a real situation ...
https://forums.factorio.com/download/file.php?mode=view&id=110836
In a real situation ...
- Sun Feb 22, 2026 3:11 am
- Forum: Technical Help
- Topic: Multiple Dedicate Servers Linux
- Replies: 1
- Views: 239
Re: Multiple Dedicate Servers Linux
The GitHub link is probably the “best advice” for running Factorio as a service using systemd, user creation, etc.
In order to run two instances you would want to have two separate directories - /opt/factorio/ and /opt/factorio-modded - and two instances of the service file /etc/systemd/system ...
In order to run two instances you would want to have two separate directories - /opt/factorio/ and /opt/factorio-modded - and two instances of the service file /etc/systemd/system ...
- Sat Feb 21, 2026 4:29 pm
- Forum: Ideas and Suggestions
- Topic: Machine gun train attachments
- Replies: 3
- Views: 476
Re: Machine gun train attachments
Feature (sort of) exists: you can use the Spidertron remote to "Follow" a Train with a defensive spider.
Or there are mods to add Equipment Grids to Wagons.
Good Luck!
Or there are mods to add Equipment Grids to Wagons.
Good Luck!
- Sat Feb 21, 2026 3:28 pm
- Forum: Ideas and Suggestions
- Topic: Accumulator Wagon
- Replies: 3
- Views: 439
- Fri Feb 20, 2026 10:26 pm
- Forum: Ideas and Suggestions
- Topic: Cliffs: Make it even more useful
- Replies: 1
- Views: 256
Re: Cliffs: Make it even more useful
According to 120720 “Cliffs are not a guarantee of protection.” So relying upon them for Defense is not a good idea.
You can increase the length of Cliff sections with the Map Gen slider when starting a game.
You can increase the length of Cliff sections with the Map Gen slider when starting a game.
- Fri Feb 20, 2026 3:38 pm
- Forum: Technical Help
- Topic: Server Help
- Replies: 2
- Views: 294
Re: Server Help
100% = 1
Factorio Exchange String Parser lets you convert the base64 "Map Exchange String" to JSON files suitable for use with the map-settings and map-gen-settings options.
Good Luck!
Factorio Exchange String Parser lets you convert the base64 "Map Exchange String" to JSON files suitable for use with the map-settings and map-gen-settings options.
Good Luck!
- Thu Feb 19, 2026 12:33 am
- Forum: Modding help
- Topic: Git-like version control mod for Factorio
- Replies: 1
- Views: 271
Re: Git-like version control mod for Factorio
Blueprint strings are compressed/base64-encoded JSON strings; they can be version-controlled fairly easily.
Blueprints can be exported from a running game by writing to script-output using write_file . You can also use send_udp and recv_udp for arbitrary data import/export to a local helper ...
Blueprints can be exported from a running game by writing to script-output using write_file . You can also use send_udp and recv_udp for arbitrary data import/export to a local helper ...