Search found 1050 matches

by eugenekay
Tue May 05, 2026 4:42 pm
Forum: Modding help
Topic: Fast hash in lua
Replies: 6
Views: 290

Re: Fast hash in lua

Lua's standard library does not include common Hash functions. Bringing your own seems to be the standard practice, rather than patching-in a C runtime extension to the engine.
by eugenekay
Tue Apr 28, 2026 12:43 pm
Forum: Mod portal Discussion
Topic: Bug with the licensing feature
Replies: 4
Views: 434

Re: Bug with the licensing feature

An official "Disclosure Contact" which is monitored and responds to inquiries would be nice to see - there is not a specific address given in the Terms of Service . Previous attempts at Responsible Disclosure by emailing support@factorio.com have gone un-answered (and these phpb33_ cookies are still ...
by eugenekay
Tue Apr 28, 2026 12:33 pm
Forum: General discussion
Topic: What are your game/mods suggetions?
Replies: 6
Views: 681

Re: What are your game/mods suggetions?

Previously - and these recommendations still hold! :-)


Howdy!

The official Space Age Expansion should be mentioned first and foremost as it is implemented as a set of "Official Mods" that enhance the Base Game through additional planets and mechanics. I am assuming that Readers of this Reply ...
by eugenekay
Mon Apr 27, 2026 4:05 am
Forum: Modding interface requests
Topic: Add a slider-setting as a new type of mod setting
Replies: 20
Views: 2969

Re: Add a slider-setting as a new type of mod setting

for any fixed range (be it int, double, or string with fixed values...but that last one may be difficult) a graphical slider would be great to have!


allowed_values already exists for Int, Double, and String types and lets you specify an Array of accepted values. It creates a Dropdown rather ...
by eugenekay
Sun Apr 26, 2026 5:43 pm
Forum: Gameplay Help
Topic: Asteroid spawning implementation
Replies: 10
Views: 3765

Re: Asteroid spawning implementation

Platforms in Interplanetary space (with no Thrust) will travel at -10.00km/s in "Reverse" (the Stars parallax effect is reversed compared to forward travel); Asteroids & Chunks appear to spawn at the same Rate & Angle as if the Platform was "Stopped" at a Planet. In a hour-long Map Editor Test ...
by eugenekay
Fri Apr 24, 2026 4:51 pm
Forum: News
Topic: Factorio - Nintendo Switch™ 2 Edition out now!
Replies: 36
Views: 18248

Re: Factorio - Nintendo Switch™ 2 Edition out now!


I am wondering one thing; if I were to buy Factorio on Nintendo Switch right now, is there a way to install version 1.1.110?


No, retail Switch units do not have any mechanism to install software outside of Cartridges / distributed through the Nintendo store. Even if you had a copy of the 1.1 ...
by eugenekay
Fri Apr 24, 2026 4:49 pm
Forum: Modding help
Topic: Turret shells fly through asteroids
Replies: 6
Views: 426

Re: Turret shells fly through asteroids

Hooray!

Looking forward to trying a new (interesting?) Turret mod when it is ready. :-)
by eugenekay
Fri Apr 24, 2026 12:41 pm
Forum: Modding help
Topic: Turret shells fly through asteroids
Replies: 6
Views: 426

Re: Turret shells fly through asteroids

You could post your Mod (or at least the Turret prototype code) so we can see the problem in action.

Are you using table.deepcopy to create a Gun Turret clone, or instantiating the entire prototype by hand? At a guess, ProjectileAttackParameters has optional properties lead_target_for_projectile ...
by eugenekay
Thu Apr 23, 2026 12:26 pm
Forum: Ideas and Suggestions
Topic: The railway station's hitbox does not match the model
Replies: 1
Views: 260

Re: The railway station's hitbox does not match the model

The Train Stop (like the Rail entity) occupies 2x2 tiles; not 2x1:
collision_box = {{-0.5, -0.5}, {0.5, 0.5}},
selection_box = {{-0.9, -0.9}, {0.9, 0.9}},
damaged_trigger_effect = hit_effects.entity(),
drawing_boxes =
{
north = {{-3,-2.5}, {0.8, 1.25}},
east = {{-1.75, -4.25},{1.625, 0.5 ...
by eugenekay
Wed Apr 22, 2026 12:30 pm
Forum: Gameplay Help
Topic: Uncommon+ Satellite ROI?
Replies: 6
Views: 596

Re: Uncommon+ Satellite ROI?

The Quality Mod is part of the Space Age DLC. Enabling the “Space Age” mod disables the Satellite recipe from the game and lowers the cost of a Rocket launch. While it is possible to enable with third-party mods there are probably not that many Quality Satellites that have ever been crafted.
by eugenekay
Mon Apr 20, 2026 1:19 pm
Forum: Fixed for 2.1
Topic: [2.0.76] Removing cargo bay entities from a blueprint causes visual glitches in neighbouring cargo bays
Replies: 2
Views: 404

Re: [2.0.76] Removing cargo bay entities from a blueprint causes visual glitches in neighbouring cargo bays

127577 was a previous report about the “Patch Graphics” not appearing consistently in all directions during mouse hover; this sounds like a similar case but for the Blueprint Review renderer.
by eugenekay
Fri Apr 17, 2026 3:20 pm
Forum: Not a bug
Topic: [2.0.76] Weird blueprint texture in water
Replies: 1
Views: 200

Re: [2.0.76] Weird blueprint texture in water

That is Landfill as a "Tile Ghost", automatically placed when you Shift-Clicked the Blueprint.
04-17-2026, 11-27-37.png

You can remove it wholesale using a Filtered Deconstruction Planner . Here is an Importable Blueprint set to remove only "Tile Ghost ...
by eugenekay
Sun Apr 12, 2026 2:32 pm
Forum: Technical Help
Topic: Problem with graphics after buying a new PC and monitor
Replies: 3
Views: 482

Re: Problem with graphics after buying a new PC and monitor

This sounds like a “Motion Enhancement” feature on your monitor.
by eugenekay
Sat Apr 11, 2026 5:34 pm
Forum: Gameplay Help
Topic: Train Interrupts - Rate Limit?
Replies: 10
Views: 915

Re: Train Interrupts - Rate Limit?

According to 117453 this behaviour is "Not a Bug".

Having a higher Limit set on the Unload stations than the Load stations seems to help with preventing over-dispatching.

Good Luck!
by eugenekay
Sat Apr 11, 2026 5:24 pm
Forum: Bug Reports
Topic: [Website] Footer rocket blocks text on email authentication page
Replies: 1
Views: 379

Re: [Website] Footer rocket blocks text on email authentication page

This appears to be a CSS spacing/layout issue? The #rocket DIV is 120pixels high
04-11-2026, 13-23-05.png
Whereas #footer is only 99.19pixels tall (with padding).
04-11-2026, 13-23-58.png

If you click the Rocket it will start an animation and get out of the way. :lol:

04-11-2026, 13-21-24 ...
by eugenekay
Thu Apr 09, 2026 3:23 pm
Forum: Ideas and Suggestions
Topic: Allow Paving Of Space
Replies: 1
Views: 384

Re: Allow Paving Of Space

Feature (sort-of) exists: you can use vertically stacked thrusters to achieve unreasonably fast interplanetary travel. With a max platform Height of 1,000,200 meters = 1,000.2km you can achieve quite a bit of speed - although it is only about 7% of the distance between planets it makes the journey ...
by eugenekay
Tue Apr 07, 2026 7:36 pm
Forum: Gameplay Help
Topic: Breeding pentapod eggs
Replies: 9
Views: 6089

Re: Breeding pentapod eggs

The definition for the pentapod-egg recipe:
ingredients =
{
{type = "item", name = "pentapod-egg", amount = 1, ignored_by_stats = 1},
{type = "item", name = "nutrients", amount = 30},
{type = "fluid", name = "water", amount = 60}
},
results =
{
{type = "item", name = "pentapod-egg", amount = 2 ...

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