Search found 839 matches

by eugenekay
Mon Nov 03, 2025 1:46 am
Forum: 1 / 0 magic
Topic: [2.0.72] Crash of headless in lgc.c
Replies: 7
Views: 336

Re: [2.0.72] Crash of headless in lgc.c

Corsair's Vengeance memory is not ECC capable. Running Memtest86+ would be a good first troubleshooting step.

The Asus motherboard listed seems to be a standard ATX-style; what Case is it mounted in? Plexiglass side-panels do not provide much protection against RF interference (eg, Microwave ovens ...
by eugenekay
Sun Nov 02, 2025 9:44 pm
Forum: Ideas and Suggestions
Topic: Enable circuit wire on train tracks
Replies: 1
Views: 86

Re: Enable circuit wire on train tracks

Currently, if you have areas of the factory that are deliberately separated (in terms of robot networks and power) there is no way to transfer information through a circuit wire between them.

Version 2.0 added the ability to connect Radars to the Circuit Network , allowing for wireless signal ...
by eugenekay
Sun Nov 02, 2025 4:01 pm
Forum: Not a bug
Topic: [2.0.72] Roboports allow charging when unpowered after being placed
Replies: 2
Views: 133

Re: [2.0.72] Roboports allow charging when unpowered after being placed


Roboports seem to get an initial small amount of energy in their energy buffer when placed.


More specifically: freshly placed roboports will have their energy buffer filled with 0.25 × recharge_minimum energy.

The base game sets this value to 40 MJ , which is 10MJ of "free" energy.

Good Luck!
by eugenekay
Sun Nov 02, 2025 3:54 pm
Forum: Modding discussion
Topic: AI generated assets and disclosure
Replies: 3
Views: 163

Re: AI generated assets and disclosure

Previous discussion

I appreciate when the Author of a Mod is honest enough to disclose that they have used "AI" tools for the code or graphical assets of their Mod - so that I can ignore it completely. :lol:
by eugenekay
Sun Nov 02, 2025 3:52 pm
Forum: Ideas and Suggestions
Topic: "Stop exists" interrupt condition
Replies: 3
Views: 128

Re: "Stop exists" interrupt condition

Can you think of a way to disable your provider stations until a requester station exists? or perhaps even until a requester station can actually use the train? (Circuit network)

Wire the Requester stations to a global Circuit network (or Radar) to send a "Demand signal" when they are actually ...
by eugenekay
Sun Nov 02, 2025 1:06 am
Forum: Won't implement
Topic: Hide Fill Barrel Recipes From Signals
Replies: 10
Views: 438

Re: Hide Fill Barrel Recipes From Signals

KiwiHawk wrote: Fri Oct 31, 2025 10:25 pmWhy?!
128130 has some technical insight into the reasoning.
by eugenekay
Sat Nov 01, 2025 1:07 am
Forum: Gameplay Help
Topic: Over 70k holmium plates for 1 legendary Mech Armour
Replies: 11
Views: 519

Re: Over 70k holmium plates for 1 legendary Mech Armour

Ouch. It pains me to see people upcycle things by recycling them into themselves rather than craft-recycle loops.

Direct-recycling of Holmium Plates is mechanically simple: 1 Ingredient yields the exact same Ingredient, at a higher quality. No backpressure or intermediate shortage forms anywhere ...
by eugenekay
Fri Oct 31, 2025 5:40 pm
Forum: Gameplay Help
Topic: Over 70k holmium plates for 1 legendary Mech Armour
Replies: 11
Views: 519

Re: Over 70k holmium plates for 1 legendary Mech Armour

It sounds like you got Lucky! With 4x Quality Module 3 (+24.8%) and using only Recycling you need approximately 2700 Normal Input items to get one Legendary Output items . The Mech Armor recipe calls for 200 Holmium plates (plus an extra 25 for the Superconductors, and 100 for the Supercapacitors ...
by eugenekay
Fri Oct 31, 2025 3:03 pm
Forum: This Forum
Topic: General Error - Not allowed to access this file
Replies: 0
Views: 65

General Error - Not allowed to access this file

10-31-2025, 11-01-26.png
10-31-2025, 11-01-26.png (18.02 KiB) Viewed 65 times
Received a phpBB Forum error page while Posting a Reply to a topic. The Reply was still submitted successfully... This is probably a phpBB bug, but the error said to "notify the board administrator", so here you go!
by eugenekay
Fri Oct 31, 2025 3:00 pm
Forum: Not a bug
Topic: [2.0.72] Inserters dropping items into lava / other surfaces that void items drop items 1 at a time
Replies: 2
Views: 178

Re: [2.0.72] Inserters dropping items into lava / other surfaces that void items drop items 1 at a time

Machines have an Inventory that holds multiple Items. Tiles can have multiple Items in different spots, but only 1 item per spot.
10-31-2025, 10-59-31.png

Items are dropped onto the ground 1 at a time, because the Ground does not support Item Stacking. This puts the Inserter into "Target full ...
by eugenekay
Fri Oct 31, 2025 2:43 pm
Forum: Ideas and Suggestions
Topic: Add "disable quality modules" circuit condition
Replies: 2
Views: 167

Re: Add "disable quality modules" circuit condition

Add the ability to disable quality modules in a machine based on a circuit condition.

At the moment the only way to stop quality production is to remove the quality modules

Yes, but also No! Speed modules provide a negative Quality effect:
10-31-2025, 10-40-20.png
Beacons can be en/disabled ...
by eugenekay
Thu Oct 30, 2025 11:08 pm
Forum: Questions, reviews and ratings
Topic: Space Exploration mod issue
Replies: 4
Views: 168

Re: Space Exploration mod issue

That is the symbol for “No electric connection”, because there is no Power Pole. Try placing one in range of both entities and it should function fine.

The “no energy” symbol is Red.
by eugenekay
Thu Oct 30, 2025 10:52 pm
Forum: General discussion
Topic: Why is the Quality mod required for Space Age?
Replies: 12
Views: 649

Re: Why is the Quality mod required for Space Age?

Because Quality was invented long before 1.0 was finished ; it just did not get merged into the Game Engine until 2.0 / Space Age. The early design of Platforms goes all the way back to FFF-74 , written in 2015. I can’t make out the text in the whiteboard photograph well enough to tell if Quality ...
by eugenekay
Thu Oct 30, 2025 3:27 am
Forum: General discussion
Topic: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block
Replies: 30
Views: 1840

Re: "Quality" almost single-handedly ruined my love of the game, here's how I pushed through that mental block

Just in case you don't know, quality is already a mod you can disable in the mods menu.

The “Space Age” mod requires the Quality mod, so no, you really cannot do this and still play the DLC. You can simply not-research Quality (or use a Mod which disables its effects entirely ), but you cannot ...
by eugenekay
Mon Oct 20, 2025 10:52 pm
Forum: Balancing
Topic: Curved quality chance: normal to uncommon should be more likely than epic to legendary
Replies: 8
Views: 776

Re: Curved quality chance: normal to uncommon should be more likely than epic to legendary


This could be accomplished in a Mod by adding "In-Between" Quality Levels which provide no additional benefits, eg:
Normal
Uncommon
Uncommon+
Rare
Rare+
Rare++
Epic
Epic+
Epic++
Epic+++
Legendary


This is similar to QualityPlus , but without raising the bonuses for the intermediate ...
by eugenekay
Mon Oct 20, 2025 6:38 pm
Forum: Releases
Topic: Version 2.0.71
Replies: 10
Views: 6114

Re: Version 2.0.71


What exactly is the asteroid collector navmesh used for? Just for picking asteroids?

Yes; it is re-computed each time an Asteroid Collector (or Platform Tile) is added/removed. It is used to determine where the Arms can/not path through Space. Doing this "once" when the environment changes is ...
by eugenekay
Mon Oct 20, 2025 5:56 pm
Forum: Gameplay Help
Topic: Question about farming legendary asteroids
Replies: 5
Views: 423

Re: Question about farming legendary asteroids

Carbonic Asteroids make Carbon & Sulfur - useful for Coal Synthesis, Explosives, and Plastic.
Metallic Asteroids can be smelted directly Iron/Copper in a Furnace; no point in using the Foundry recipes with high-grade Inputs since Liquids "reset" to Normal quality. You can get Unlimited Liquid Iron ...
by eugenekay
Mon Oct 20, 2025 5:03 pm
Forum: Mod portal Discussion
Topic: Mod portal appears down (SSL) handshake error
Replies: 2
Views: 273

Re: Mod portal appears down (SSL) handshake error

The public-facing IP addresses for the mods.factorio.com DNS record belong to Cloudflare. I am intermittently seeing a 522 (Cloudflare Backend connection timed-out), 525 (TLS handshake failed), and 200 (Success!) response from https://mods.factorio.com from different endpoints. This suggests that at ...
by eugenekay
Sun Oct 19, 2025 8:17 pm
Forum: Balancing
Topic: Make asteriod chucks (spoil)
Replies: 2
Views: 270

Re: Make asteriod chucks (spoil)

The Asteroid Reprocessing recipes only have a ~80% success rate to begin with, so.... feature exists? :lol:

Spoiling Promethium is available as a Mod; I like the version that makes them explode. :twisted:

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