Search found 885 matches

by eugenekay
Mon Dec 08, 2025 10:38 pm
Forum: Ideas and Suggestions
Topic: Feature Request - List of Tags to click on
Replies: 2
Views: 138

Re: Feature Request - List of Tags to click on

Feature Exists: Alt + Right-Click on an Entity or Map-Tag will create a Pin underneath the Minimap.

Good Luck!
by eugenekay
Mon Dec 08, 2025 10:17 pm
Forum: Questions, reviews and ratings
Topic: Earth Mod Getting into Space.
Replies: 2
Views: 161

Re: Earth Mod Getting into Space.

That mod seems to create a custom Surface "Earth", but it does not include a Planet prototype - so it does not exist in the Space Map. The "Nauvis" Planet/surface still exists, but it is not accessible without Commands. You can try using the Map Editor 's "Clone" functionality to move your Factory ...
by eugenekay
Thu Dec 04, 2025 4:58 pm
Forum: Mod portal Discussion
Topic: Need help about my mods showing zero downloads ingame.
Replies: 9
Views: 597

Re: Need help about my mods showing zero downloads ingame.


It appears singular that those 4 mods only have 1 version, that's not common in the mod portal, maybe it is related ?


Unlikely. There are other mods with only 1 version , and the Downloads count works just fine.

Mods by this author do not appear in the last 2 pages of the Most Downloaded ...
by eugenekay
Thu Dec 04, 2025 4:13 pm
Forum: Mod portal Discussion
Topic: Need help about my mods showing zero downloads ingame.
Replies: 9
Views: 597

Re: Need help about my mods showing zero downloads ingame.

It has been over a week; this being purely a Caching issue seems unlikely. :lol:

In-Game and Mod Search both show "0" Downloads:
12-04-2025, 11-11-10.png
12-04-2025, 11-11-10.png (860.53 KiB) Viewed 449 times
12-04-2025, 11-11-54.png
12-04-2025, 11-11-54.png (175.34 KiB) Viewed 449 times
Visiting the mod page itself shows "208" Downloads:
12-04-2025, 11-13-06.png
12-04-2025, 11-13-06.png (306.27 KiB) Viewed 449 times
by eugenekay
Wed Dec 03, 2025 11:38 pm
Forum: Ideas and Requests For Mods
Topic: [Request]: Nuclear reactor circuit control
Replies: 2
Views: 172

Re: [Request]: Nuclear reactor circuit control

Can someone make a mod that allows disabling reactors with circuit conditions (practically like on most entities: chemical plant, conveyors, inserters, etc.)

I mean, it seems like you already have :lol:

Unfortunately, it does not load, which makes testing difficult:
12-03-2025, 18-29-42.png ...
by eugenekay
Mon Dec 01, 2025 3:09 pm
Forum: General discussion
Topic: Why arent there left hand traffic trains
Replies: 3
Views: 449

Re: Why arent there left hand traffic trains

The Factorio development team is (mostly) based out of the Czech Republic, although Wube Software itself is incorporated in the United Kingdom. The majority of Railways in the UK, France, Italy, and Western Europe use Left-Hand-Running (except Spain!?), although this is probably more attributable to ...
by eugenekay
Sun Nov 30, 2025 8:11 pm
Forum: Gameplay Help
Topic: How to tackle Vulkanus
Replies: 6
Views: 474

Re: How to tackle Vulkanus

Vulcanus is typically viewed as the centerpiece of "cheap production" for Iron and Copper recipes, since the Foundries make so much material when run with Speed beacons - out of free Lava! Stone is a byproduct; very useful for the Brick/Concrete chain ;) Oil requires a bit more setup via Coal ...
by eugenekay
Sun Nov 30, 2025 2:40 am
Forum: Technical Help
Topic: [2.0.72] Crash loading 2.0.43-3 save "entity->isSetup() was not true"
Replies: 3
Views: 329

Re: [2.0.72] Crash loading 2.0.43-3 save "entity->isSetup() was not true"

The suggested "Bug" is not that the Corruption exists to begin with (which is indeed difficult or impossible to reproduce); but the fact that the game Crashes to Desktop instead of Erroring when loading the bad Map data due to a faulty Assert. Eg, the save from 131754 produces a "Corrupt map" Notice ...
by eugenekay
Sat Nov 29, 2025 6:32 pm
Forum: Technical Help
Topic: [2.0.72] Crash loading 2.0.43-3 save "entity->isSetup() was not true"
Replies: 3
Views: 329

Re: [2.0.72] Crash loading 2.0.43-3 save "entity->isSetup() was not true"

Since this is a Crash-to-Desktop (not just an Error) it should be placed in the Bug Reports area. The crash occurs with intermediate "Stable" version 2.0.47 or later; reverting all the way back to 2.0.43 allows it to Load. The Space Age expansion is packaged as "Official Mods" to allow you to en ...
by eugenekay
Wed Nov 26, 2025 2:37 pm
Forum: Bug Reports
Topic: [Website] Terms of Service missing Data Processor Northflank
Replies: 0
Views: 413

[Website] Terms of Service missing Data Processor Northflank

Continued from 120289 , I have found a new issue with the details of the posted Privacy Policy :
WHO HAS ACCESS TO YOUR DATA?
We do not sell your personal data or disclose it in any manner to unauthorised third parties.

We never disclose your personal data (including your e-mail address) to any ...
by eugenekay
Wed Nov 26, 2025 2:23 pm
Forum: Technical Help
Topic: galaxy of fame auth error version [2.0.72] (latest)
Replies: 8
Views: 565

Re: galaxy of fame auth error version [2.0.72] (latest)

This is likely to be a "Chained CNAME" issue, not a case of Internet Censorship. Despite the guidance provided in RFC1034 some DNS Resolver software does not properly handle the case of a "CNAME pointing to a CNAME pointing to a real-name".... which is exactly what we find at uploads-nf.mods ...
by eugenekay
Sun Nov 23, 2025 11:52 pm
Forum: Assigned
Topic: [gfx][2.0.72] Bright screws in one pumpjack rotation
Replies: 3
Views: 324

Re: [2.0.72] Bright screws in one pumpjack rotation

That’s not even the biggest thing wrong with the Pumpjack sprite: the piston extending vertically from the well bore should not be extending past the height of the horsehead at the end of the crossbeam.
IMG_0238.gif
I used to live in Texas where pumpjacks spring from the ground every few hundred ...
by eugenekay
Thu Nov 20, 2025 10:13 pm
Forum: Ideas and Suggestions
Topic: Snapper in space
Replies: 6
Views: 451

Re: Snapper in space

Nauvis enemies breathe Pollution; not atmosphere. This is why the Spawners create more critters when exposed to the Factory.

This is a joke
by eugenekay
Thu Nov 20, 2025 2:26 am
Forum: Modding discussion
Topic: Issue with lua-api.factorio.com navigation - Redirects to Introduction page
Replies: 2
Views: 226

Re: Issue with lua-api.factorio.com navigation - Redirects to Introduction page

You can open the same page in different tabs for different versions, eg RollingStockPrototype in version 2.0.7 versus 1.1.110 . These pages do provide different information - the elevated_collision_mask property is even highlighted as new since it was added in that version.

Do you mean that the ...
by eugenekay
Wed Nov 19, 2025 10:40 pm
Forum: Gameplay Help
Topic: Space Platform 101 Discussion
Replies: 114
Views: 182356

Re: Space Platform 101 Discussion

what exactly is meant by the [number]/m statistics for space routes listed in the factoriopedia?

as i understand, the actual game data represents this as a spawn chance rate defined at incremental points along the route. so how does the factoriopedia stats actually translate that info?


123362 ...

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