Search found 9 matches

by Jugger
Mon Mar 29, 2021 8:39 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3861
Views: 1179651

Re: Bugs & FAQ

All 5 tiers of motor casing recipes using reusable mold have 0.1 chance of loss of the casing per cycle when cleaning the mold. But the last tier (tungsten) has an additional 0.1 chance of loss of the mold while creating the unburnt casing. So in total there is 0.19 chance of loss of the mold for ti...
by Jugger
Wed Jul 29, 2020 9:35 pm
Forum: Mods
Topic: [MOD 0.12.26] Picker: Easily select items from inventory
Replies: 125
Views: 63270

Re: [MOD 0.12.26] Picker: Easily select items from inventory

Hi there, I'd like to report an issue:
It seems that after the last update (0.18.37) Picker Dollies started moving things by 2 tiles instead of 1.
by Jugger
Tue Jul 28, 2020 4:04 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3861
Views: 1179651

Re: Bugs & FAQ

I don't really understand the point of the "Motor casing 1 (iron with expendable mold)" recipe from Advanced iron smelting 2. https://i.imgur.com/lZ1UHPl.png So I need to create casing first, then use it to create the mold and then use the mold to create another casing? Doesn't make much s...
by Jugger
Sat Jul 18, 2020 8:59 am
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Replies: 150
Views: 50068

Re: [MOD 0.16.x, 0.17.x, 0.18.x] SCTM

I'm getting cycle in tech tree with the latest SCTM (0.18.2) and Angel's Industries (0.4.5).
Image
This seems to happen when Technology overhaul option is enabled in Angel's Industries.
Not sure if this should go here or into Angel's sub-forums.
by Jugger
Tue Jul 31, 2018 3:25 pm
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Replies: 150
Views: 50068

Re: [MOD 0.16.x] SCTM

There's also the "extended" research cost multiplier, which adds around a 2x cost increase for all technologies compared to the "normal" setting (and 25x for infinite research), and up to a 20x increase compared to "noadjustment". That's on top of the configurable (4x ...
by Jugger
Mon Jul 30, 2018 6:55 pm
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Replies: 150
Views: 50068

Re: [MOD 0.16.x] SCTM

While I can understand changes made in the last update, would it be possible to have an option to use the old values? I liked the values and the fact that researching was costly and prioritizing mattered. With the last update it's back to trivial values. I can still change the values in the mod fil...
by Jugger
Mon Jul 30, 2018 5:23 pm
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Replies: 150
Views: 50068

Re: [MOD 0.16.x] SCTM

While I can understand changes made in the last update, would it be possible to have an option to use the old values? I liked the values and the fact that researching was costly and prioritizing mattered. With the last update it's back to trivial values. I can still change the values in the mod file...
by Jugger
Mon May 14, 2018 7:55 pm
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Replies: 150
Views: 50068

Re: [MOD 0.16.x] SCTM

mexmer wrote:i see, it's now moved behind green tech, i will fix that. it was on red tech before.
Thank you very much for the fix and for your work on this mod in general!
by Jugger
Mon May 14, 2018 7:28 am
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Replies: 150
Views: 50068

Re: [MOD 0.16.x] SCTM

Hi Mexmer, There's deadlock with SCTM 0.16.20+ and Bob's Logistics mod with the "Inserter overhaul" option set. In this scenario the "ElectroChemics Lab" (tier 2 lab) requires the "Lab automatization" component and this in turn requires "Fast Filter inserter"....

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