Search found 9 matches
- Mon Mar 29, 2021 8:39 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3861
- Views: 1179651
Re: Bugs & FAQ
All 5 tiers of motor casing recipes using reusable mold have 0.1 chance of loss of the casing per cycle when cleaning the mold. But the last tier (tungsten) has an additional 0.1 chance of loss of the mold while creating the unburnt casing. So in total there is 0.19 chance of loss of the mold for ti...
- Wed Jul 29, 2020 9:35 pm
- Forum: Mods
- Topic: [MOD 0.12.26] Picker: Easily select items from inventory
- Replies: 125
- Views: 63270
Re: [MOD 0.12.26] Picker: Easily select items from inventory
Hi there, I'd like to report an issue:
It seems that after the last update (0.18.37) Picker Dollies started moving things by 2 tiles instead of 1.
It seems that after the last update (0.18.37) Picker Dollies started moving things by 2 tiles instead of 1.
- Tue Jul 28, 2020 4:04 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3861
- Views: 1179651
Re: Bugs & FAQ
I don't really understand the point of the "Motor casing 1 (iron with expendable mold)" recipe from Advanced iron smelting 2. https://i.imgur.com/lZ1UHPl.png So I need to create casing first, then use it to create the mold and then use the mold to create another casing? Doesn't make much s...
- Sat Jul 18, 2020 8:59 am
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 50068
Re: [MOD 0.16.x, 0.17.x, 0.18.x] SCTM
I'm getting cycle in tech tree with the latest SCTM (0.18.2) and Angel's Industries (0.4.5).
This seems to happen when Technology overhaul option is enabled in Angel's Industries.
Not sure if this should go here or into Angel's sub-forums.
This seems to happen when Technology overhaul option is enabled in Angel's Industries.
Not sure if this should go here or into Angel's sub-forums.
- Tue Jul 31, 2018 3:25 pm
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 50068
Re: [MOD 0.16.x] SCTM
There's also the "extended" research cost multiplier, which adds around a 2x cost increase for all technologies compared to the "normal" setting (and 25x for infinite research), and up to a 20x increase compared to "noadjustment". That's on top of the configurable (4x ...
- Mon Jul 30, 2018 6:55 pm
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 50068
Re: [MOD 0.16.x] SCTM
While I can understand changes made in the last update, would it be possible to have an option to use the old values? I liked the values and the fact that researching was costly and prioritizing mattered. With the last update it's back to trivial values. I can still change the values in the mod fil...
- Mon Jul 30, 2018 5:23 pm
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 50068
Re: [MOD 0.16.x] SCTM
While I can understand changes made in the last update, would it be possible to have an option to use the old values? I liked the values and the fact that researching was costly and prioritizing mattered. With the last update it's back to trivial values. I can still change the values in the mod file...
- Mon May 14, 2018 7:55 pm
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 50068
Re: [MOD 0.16.x] SCTM
Thank you very much for the fix and for your work on this mod in general!mexmer wrote:i see, it's now moved behind green tech, i will fix that. it was on red tech before.
- Mon May 14, 2018 7:28 am
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 50068
Re: [MOD 0.16.x] SCTM
Hi Mexmer, There's deadlock with SCTM 0.16.20+ and Bob's Logistics mod with the "Inserter overhaul" option set. In this scenario the "ElectroChemics Lab" (tier 2 lab) requires the "Lab automatization" component and this in turn requires "Fast Filter inserter"....