Search found 40 matches

by Hyenna
Tue Nov 06, 2018 6:27 pm
Forum: Ideas and Suggestions
Topic: AWay to totally lock a track path.
Replies: 63
Views: 1603

Re: AWay to totally lock a track path.

Red signal will completely block that path. A train cannot path through a red signal except under manual control or if it was already pathing through it when it turned red and it cannot stop in time. I am not sure why you think it can path through it. Im not thinking that it will pass through. A re...
by Hyenna
Mon Oct 22, 2018 6:53 pm
Forum: Ideas and Suggestions
Topic: AWay to totally lock a track path.
Replies: 63
Views: 1603

Re: AWay to totally lock a track path.

dog80 wrote:
Sun Oct 21, 2018 2:30 pm
...there IS NO WAY to TOTALLY LOCK a path...
Thats why im suggesting it here in the suggestions section.
by Hyenna
Sun Oct 21, 2018 10:13 pm
Forum: Railway Setups
Topic: Automatic Train Cyclotron
Replies: 8
Views: 535

Re: Automatic Train Cyclotron

You can use it to make slow lanes, also to get the long-distance trains up to speed so they can run through biter territory. Im using chain signals in non protected/biter territoy and place some protected areas (where the longest train fit in) with regular traffic light in the entrance and regular ...
by Hyenna
Sun Oct 21, 2018 1:10 pm
Forum: Show your Creations
Topic: Common Builds - need subforum?
Replies: 7
Views: 356

Re: Common Builds - need subforum?

sniderthanyou wrote:
Fri Oct 19, 2018 4:55 pm
I don't like clicking into a dozen places to discover new posts.
Same here! Maybe a way to sort threads by their creation date would be useful to find new stuff easier?
by Hyenna
Sun Oct 21, 2018 1:00 pm
Forum: Ideas and Suggestions
Topic: AWay to totally lock a track path.
Replies: 63
Views: 1603

Re: AWay to totally lock a track path.

It wouldnt prevent the Pathfinder from considering it to be a valid path if the other lanes have more penalty on it due to red signal or waiting train blocking. If you place signals on both sides of the track (but not directly opposite each other) then you make a section of track that automatic tra...
by Hyenna
Sun Oct 21, 2018 12:49 pm
Forum: Ideas and Suggestions
Topic: AWay to totally lock a track path.
Replies: 63
Views: 1603

Re: AWay to totally lock a track path.

To lock a track path for the pathfinder could also be useful to reserve tracks for player controlled train to keep a rail clear from automatic driving trains so that a player can drive in without the chance to crash into automatic trains. Just place signals on both sides of the track to prevent any...
by Hyenna
Sun Oct 21, 2018 12:35 pm
Forum: Ideas and Suggestions
Topic: AWay to totally lock a track path.
Replies: 63
Views: 1603

Re: AWay to totally lock a track path.

To lock a track path for the pathfinder could also be useful to reserve tracks for player controlled train to keep a rail clear from automatic driving trains so that a player can drive in without the chance to crash into automatic trains.
by Hyenna
Fri Oct 19, 2018 6:43 pm
Forum: Ideas and Suggestions
Topic: AWay to totally lock a track path.
Replies: 63
Views: 1603

Re: AWay to totally lock a track path.

Made a concept which seems to work most of the time evenly distributing the trains (1-1). Test and shoot please. What your setup does in my test is stacking litle trains one side by side which means it doesnt keep the rails clear for long trains: Stacker1.jpg My target is to stack small trains behi...
by Hyenna
Tue Oct 16, 2018 8:22 pm
Forum: Ideas and Suggestions
Topic: Food
Replies: 10
Views: 534

Re: Food

I like the idea to have food a start could be to make the fish edible. Additional to have something to eat it could be intresting to feed colonists as consumer of food (and maybe other stuff for consumer/colonists?)
by Hyenna
Tue Oct 16, 2018 1:32 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 510
Views: 180498

Re: 4-way intersections: Throughput and deadlocks [image heavy]

The connection of the inner and outer line in the turnaround part was planned to make rail change possible. When i put that crossing in a diffrent place there would be another place where the trains have to wait (maybe less long per wait but more often) which result in more travel time due to more b...
by Hyenna
Mon Oct 15, 2018 12:05 am
Forum: Ideas and Suggestions
Topic: AWay to totally lock a track path.
Replies: 63
Views: 1603

Re: AWay to totally lock a track path.

This would do well i think: Lock Path.jpg The pathfinder would not prefer that path with red signals where the checkbox is active. Instead it would try to use another path if possible. When the checkbox is active the red signal penalty would be extremely high so that waiting train penalty may never ...
by Hyenna
Sun Oct 14, 2018 11:08 pm
Forum: Show your Creations
Topic: Common Builds - need subforum?
Replies: 7
Views: 356

Re: Common Builds - need subforum?

I think a "Science & Research Setups" cathegory would make sense.
by Hyenna
Sun Oct 14, 2018 10:08 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 510
Views: 180498

Re: 4-way intersections: Throughput and deadlocks [image heavy]

Nice work there with the tests. Im suggesting a test that includes trains that want to turnaround and railchange. That is possible on the test bench. The only reason I see for adding it would be to show why you shouldn't allow U-turns or lane switching in your intersections. Where do you suggest th...
by Hyenna
Sun Oct 14, 2018 6:39 pm
Forum: Railway Setups
Topic: Hyenna's Railway Setup
Replies: 0
Views: 270

Hyenna's Railway Setup

Sharing my blueprints with you. (work for more is in progress) Pole on Pole Modular System - Dual Rail System -5- (Currently only RHD) A rail system with a 3 rail space in between the lanes. - Bluebook RHD: 0eNrtndtuHUlyrl9F0MVGG9AyMvKcfTsewB4MbGN6ABvYMAZSi5AJq8kGRY1nYOid/Az7yTYXD9ISmVX1/5kRcrNdNx53...
by Hyenna
Sat Oct 13, 2018 9:23 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 510
Views: 180498

Re: 4-way intersections: Throughput and deadlocks [image heavy]

Nice work there with the tests.
Im suggesting a test that includes trains that want to turnaround and railchange.
by Hyenna
Sat Oct 13, 2018 8:04 pm
Forum: Ideas and Suggestions
Topic: Copper wire automatic connection
Replies: 7
Views: 406

Re: Copper wire automatic connection

I wish it would simply save copper wire connections in blueprints. The auto connection always mess up my power switch built from blueprint. Just think about when you have larger blueprints with multiple power switches controlled by wirenetwork and you have to fix all of them manually. Power Switch.j...
by Hyenna
Sat Oct 13, 2018 12:29 am
Forum: Ideas and Suggestions
Topic: AWay to totally lock a track path.
Replies: 63
Views: 1603

Re: AWay to totally lock a track path.

Im not a modder nor do i know what to do with that code.
When its a multiplier what it seems to may shouldnt be zero the one would keep the current number not increasing while zero would completely remove penalty from it?
by Hyenna
Fri Oct 12, 2018 4:24 pm
Forum: Ideas and Suggestions
Topic: AWay to totally lock a track path.
Replies: 63
Views: 1603

Re: AWay to totally lock a track path.

Possibly it is the increasing penalty from waiting trains causing this problem. I think it would solve the problem if the increasing penalty wasnt there and give a fix penalty to each waggon instead. Its because any waiting train penalty will overrule any placed red signal sooner or later due to inc...
by Hyenna
Fri Oct 12, 2018 4:13 pm
Forum: Ideas and Suggestions
Topic: AWay to totally lock a track path.
Replies: 63
Views: 1603

Re: AWay to totally lock a track path.

it would help to simply have control over penalty values a regular signal could show The specific penalties can now be found in the utility constants, which allows mods to change them. (Undocumented) So this says, that it is possible to alter the penalties. Maybe you can mod values, that suit you? ...
by Hyenna
Fri Oct 12, 2018 3:36 pm
Forum: Ideas and Suggestions
Topic: Show circuit network signal on non-pole entity
Replies: 10
Views: 353

Re: Show circuit network signal on non-pole entity

Show circuit network signal on non-pole entity (anything, that can have red/green wire attached to itself). I would like to see that too or we have to place power pole just to see the infos but to be honest it would be for comfortable while making new stuff for blueprints once the blueprint works c...

Go to advanced search