Search found 531 matches

by astroshak
Fri Dec 02, 2022 12:32 am
Forum: Gameplay Help
Topic: Coal liquefaction statistics
Replies: 8
Views: 437

Re: Coal liquefaction statistics

Actually, if you set up a test, where you take a Refinery (with 3 PM3’s), hook steam up to it, put an Assembly Machine to it set to Unbarrel Heavy Oil, and then put two Storage Tanks down directly fed by the Refinery to capture the Heavy Oil and Light Oil, and then give the Assembpy Machine 2 Barrel...
by astroshak
Sun Nov 27, 2022 6:15 am
Forum: Gameplay Help
Topic: Coal liquefaction statistics
Replies: 8
Views: 437

Re: Coal liquefaction statistics

Coal Liquifaction takes 25 Heavy Oil in, and spits out 90. IF you keep the Heavy Oil input and output separate (which is not realistic because the process is your most readily available source of Heavy Oil for the next cycle) then it looks very strange, as the normal cycles spit out 90 Heavy Oil, 20...
by astroshak
Sat Nov 19, 2022 3:29 pm
Forum: General discussion
Topic: I don't know why 'factorio' makes such a fuss about "leeching"
Replies: 13
Views: 2517

Re: I don't know why 'factorio' makes such a fuss about "leeching"

Always figured fuel upgrading would be accomplished by feeding it better fuel as it consumed the (now obsolete) existing fuel, not by draining the existing fuel and replacing with better fuel.
by astroshak
Wed Oct 12, 2022 2:18 pm
Forum: Gameplay Help
Topic: how many reactors takes for full consuption of half conveyor of uranium?
Replies: 14
Views: 629

Re: how many reactors takes for full consuption of half conveyor of uranium?

22.5 fuel cells per second, times 200 seconds per cell per reactor, yields 4500 reactors. How you choose to array those reactors, how much power you withdraw from that power plant, is up to you. FWIW, 2xN is the optimal (vanilla) reactor layout. Every time you start a new 2xN instead of extending it...
by astroshak
Tue Oct 11, 2022 11:32 pm
Forum: Gameplay Help
Topic: how get the GUI Ammo window from left to right (back how it was in older versions)
Replies: 4
Views: 396

Re: how get the GUI Ammo window from left to right (back how it was in older versions)

That was a deliberate move, because the right side of the screen can be covered by a large enough logistics window. The lower left corner was not occupied by anything so the weapons window got moved there.
by astroshak
Sun Sep 25, 2022 4:43 pm
Forum: General discussion
Topic: What comes next in this sequence?
Replies: 22
Views: 5662

Re: What comes next in this sequence?

IIRC people used to add Py to the AngelBob pair, but that’s no longer possible. I’d say that Vanilla -> Krastorio 2 + Space Exploration -> Angel + Bob -> Py… There’s also Nullius to stick in there somewhere, but IDK where it belongs. BZ mods, as well. Personally, I’ve barely dbbled with Krastorio an...
by astroshak
Fri Sep 23, 2022 12:27 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1556
Views: 341539

Re: Simple Questions and Short Answers

If both sides of the belt are the same material, then mixing the sides is not a factor, so sideloading is a possibility. However, if the primary side of the belt is full, then the other side can be drawn upon. The only way to really avoid that is using underground’s. The one side gets in and the oth...
by astroshak
Fri Sep 23, 2022 12:21 pm
Forum: Gameplay Help
Topic: Trains get stuck if the destination is disabled and other are full
Replies: 20
Views: 1616

Re: [1.1.69] Trains get stuck if the destination is disabled and other are full

When i was implementing train stop limits i was aware it will not work nicely with enable/disable exactly because of that case but i kept it because it gives different behavior for controlling trains (allows trains to skip some schedule records instead of waiting). I guess i have enough of those is...
by astroshak
Thu Sep 22, 2022 5:57 pm
Forum: General discussion
Topic: what settings are you going to play when the expansion is released?
Replies: 8
Views: 1026

Re: what settings are you going to play when the expansion is released?

I tend to turn resources up a bit (maybe more, maybe less than Rail World size/richness), but I turn the frequency to the bare minimum of 17%. I’d love to be able to reduce that a bit personally, as I feel that resource patches are still a little too close together at that setting. I always max out ...
by astroshak
Wed Sep 21, 2022 12:53 pm
Forum: Gameplay Help
Topic: Help with automation plz!
Replies: 17
Views: 994

Re: Help with automation plz!

TBH once I reach a certain point I don’t bother saving wood, I just send it all for burning. For that I just use a couple boilers on their own power grid to power some useless, redundant radars. Does it matter that the wood only gets burnt in that large batch? Or is maintaining 1000 wood what’s real...
by astroshak
Tue Sep 13, 2022 5:41 pm
Forum: News
Topic: Factorio is coming to Nintendo Switch™
Replies: 81
Views: 19603

Re: Factorio is coming to Nintendo Switch™

I suppose the biggest question I have is, why put it on the weakest dedicated game platform? I would have thought that with built in mouse/keyboard support that either of the other two big platforms, both of which are stronger and more capable platforms, would have made more sense to port to? Referr...
by astroshak
Sat Sep 03, 2022 1:06 am
Forum: Gameplay Help
Topic: Why do my robots seem to travel as far away as possible to work?
Replies: 9
Views: 583

Re: Why do my robots seem to travel as far away as possible to work?

I’m not sure how it decides which bot gets which task, but I strongly doubt that it has anything to do with proximity.

This is why its best to have small discrete bot networks, as someone else mentioned above.
by astroshak
Sat Aug 13, 2022 12:33 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1556
Views: 341539

Re: Simple Questions and Short Answers

I think, and I could be wrong, that the roboport is not actually considered a chest type entity. So you cannot get the contents of that particular port.

You can get the bot network statistics, but I don’t even know if any Repair Packs in a port even count towards the logistics network contents.
by astroshak
Mon Aug 01, 2022 3:24 pm
Forum: Gameplay Help
Topic: Issue with Reading Train Contents
Replies: 8
Views: 1479

Re: Issue with Reading Train Contents

Well, usually you have either slot locking on the chest (which you can do with cargo wagons, and you can filter the cargo wagon slot, something you cannot do with chests) OR you have a wire connecting the chest to the inserter. It takes 1 tick (1/60 of a second) for the signal to pass through a devi...
by astroshak
Sun Jul 17, 2022 7:50 pm
Forum: Gameplay Help
Topic: Armour & Gun quickbar location question
Replies: 36
Views: 8702

Re: Armour & Gun quickbar location question

It’s deliberate because that bottom right corner can become filled with container inventory. Learn to live with it :(
by astroshak
Wed Jul 13, 2022 9:53 pm
Forum: Gameplay Help
Topic: Train/Station management issue
Replies: 9
Views: 668

Re: Train/Station management issue

I’m going to guess that the train’s schedule is A, B, C. With Enable/Disable, the train SKIPS whatever stations are disabled. So, regardless of what it was doing, it goes to C (the one that is Enabled) when you turn C on and A+B off. Assuming my guess is correct, it goes to A first because its the n...
by astroshak
Tue Jul 05, 2022 4:24 pm
Forum: Gameplay Help
Topic: Force Steam engine to charge Accumulators
Replies: 6
Views: 740

Re: Force Steam engine to charge Accumulators

While this does not address your concern, you might want to invest in flamethrower turrets as your primary defense keeping the lasers as the secondary line (to kill whatever gets past the flamethrowers). Or mix in regular turrets as those only get red ammo and not power.
by astroshak
Fri Jul 01, 2022 6:24 pm
Forum: Gameplay Help
Topic: Nuclear Reactor Copy-Recipe Wrong
Replies: 8
Views: 699

Re: Nuclear Reactor Copy-Recipe Wrong

Besides, copying a machine to a requestor has the requestor seek what, 30 seconds of ingredients? Nuclear fuel cell lasts 200 seconds. Would it even request anything if you could copy/paste it?
by astroshak
Mon Jun 06, 2022 5:37 pm
Forum: Gameplay Help
Topic: Are the impact ratios of the three variables in the map resource generator 1k-1k-1k=? (Frequency-Width-Richness)
Replies: 18
Views: 1689

Re: Are the impact ratios of the three variables in the map resource generator 1k-1k-1k=? (Frequency-Width-Richness)

RNG is a factor. Frequency * Size * Richness = Resources available. So long as you come out to the same Resources amount, then in the game, the total Resources on the map should be the same. But, RNG is a huge caveat : Water overwrites ores. Placement is random. The map is HUGE, 2,000,000x2,000,000 ...
by astroshak
Fri May 27, 2022 1:28 pm
Forum: Gameplay Help
Topic: Way to stop trains from stopping when stations goes disabled
Replies: 10
Views: 1347

Re: Way to stop trains from stopping when stations goes disabled

If you have one train servicing several resupply stations, you can safely use Enable/Disable on the resupply stations as long as the supply station you load the train at is always on. NEVER turn that supply station off. If you are using multiple trains to service those resupply stations, then do NOT...

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