Search found 637 matches
- Fri Nov 29, 2024 2:57 am
- Forum: General discussion
- Topic: Nintendo Switch Quality & Elevated Rails
- Replies: 3
- Views: 327
Re: Nintendo Switch Quality & Elevated Rails
Actually, they say that they are working on bringing the 2.0 update to Switch. They specifically state that Space Age, which includes the Quality and Elevated Rails mods, will NOT go to Switch. As another poster suggested, Switch 2 may be able to handle it, and hopefully the devs will reconsider the...
- Wed Nov 20, 2024 3:37 pm
- Forum: Gameplay Help
- Topic: Combining Quality and Science
- Replies: 2
- Views: 365
Re: Combining Quality and Science
Worth it or not depends, I think, on whatever constraints you have set up in your factory. For example, I am using belts to move science from the producers to the labs. At some point, the belt simply cannot more more science packs than it already does. Quality packs are one way of increasing the sci...
- Wed Nov 20, 2024 3:29 pm
- Forum: Gameplay Help
- Topic: Why do inserters insert into underground belt on the left?
- Replies: 4
- Views: 578
Re: Why do inserters insert into underground belt on the left?
It’s the far side of a belt moving left or right from the perspective of the inserter.
It’s the right side of the belt from the perspective of the belt when the belt is moving towards, or away from, the inserter.
Yes, it’s weird like that.
It’s the right side of the belt from the perspective of the belt when the belt is moving towards, or away from, the inserter.
Yes, it’s weird like that.
- Sun Nov 10, 2024 8:37 pm
- Forum: Gameplay Help
- Topic: Weird power readings
- Replies: 3
- Views: 261
Re: Weird power readings
Many machines, but especially roboports (and apparently Beacons) have an internal energy buffer. Provided that the buffer is full, they only use the amount of power shown. But when they get less than the amount desired, they draw on that buffer, and when it goes, they get REALLY hungry for power to ...
- Sun Nov 10, 2024 8:32 pm
- Forum: Gameplay Help
- Topic: Main bus newbie question
- Replies: 16
- Views: 1269
Re: Main bus newbie question
Defense should be something of a moot point. Ideally you sieze chokepoints in the terrain and defend those, sparing the time, effort, and resources needed to make a giant wall. But even if you do need to make that giant wall, you want to do so outside of your pollution cloud, which should mean at so...
- Sun Nov 10, 2024 8:14 pm
- Forum: Gameplay Help
- Topic: Main bus newbie question
- Replies: 16
- Views: 1269
Re: Main bus newbie question
My general recommendation is to only build on one side of the bus. It DOES make the bus get longer, but so what? It allows you to add more material, whatever type you want, to the other side of the bus. Need more iron? You can add it! Need more Plastic? Just making Advanced Circuits and need to put ...
- Sat Nov 09, 2024 1:44 am
- Forum: Gameplay Help
- Topic: Advice with train unloading in series.
- Replies: 4
- Views: 446
Re: Advice with train unloading in series.
Series stations with the same name wont work well. I’ve done train stops in series, and had it work well, but they were for different, and not-often-called-for trains. There are two reasons for this, though they kind of overlap. When given the choice of multiple stations to go to with the same name,...
- Fri Nov 01, 2024 12:43 am
- Forum: General discussion
- Topic: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
- Replies: 59
- Views: 11521
Re: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
To those who denigrate Space Age by calling it a mere “DLC” all I can say is … This isnt some small piece of DLC. ITs not adding Laharl to the latest Disgaea game. Its not a new map for your MOBA, or a new skin for your FPS character. Space Age is an old school expansion. Referring to it as DLC deni...
- Wed Oct 30, 2024 1:43 am
- Forum: Gameplay Help
- Topic: How to dicover the whole map ?
- Replies: 5
- Views: 1198
Re: How to dicover the whole map ?
Vanilla Factorio map is 2 million by 2 million tile square. Your pc would likely run out of memory if you tried to reveal the entire thing.
That circular map from Space Exploration? That’s that overhaul mod. Don’t expect that in any other Factorio game, vanilla or overhaul.
That circular map from Space Exploration? That’s that overhaul mod. Don’t expect that in any other Factorio game, vanilla or overhaul.
- Sat Oct 26, 2024 8:34 pm
- Forum: General discussion
- Topic: Feels like certain changes were made to the game 'just because'
- Replies: 40
- Views: 4293
Re: Feels like certain changes were made to the game 'just because'
The triggered techs in 2.0 just seem weird. Smelt 50 iron ore into iron plate to unlock steam engines, boilers, and offshore pumps? Smelt 10 copper ore into copper plate to unlock electronic circuits? Yes, its stuff you are going to do anyway. Good luck launching a rocket (or completing space age) b...
- Wed Oct 23, 2024 11:10 pm
- Forum: Gameplay Help
- Topic: Cannot place Landfill in all water tiles anymore?
- Replies: 15
- Views: 940
Re: Cannot place Landfill in all water tiles anymore?
If you have issues with landfill on modded tiles (or official tiles that are enabled by a mod), you have to ask the mod developer to fix the mod. My guess is that we've changed groups for the tiles that are being used and the shallow water wasn't updated since it only appears in the campaign. Oddly...
- Wed Oct 23, 2024 10:05 am
- Forum: Gameplay Help
- Topic: Cannot place Landfill in all water tiles anymore?
- Replies: 15
- Views: 940
Re: Cannot place Landfill in all water tiles anymore?
2.0 without mods you can see the Factoriopedia entries. Landfill can only go into Water, Deep Water, Green Water, and Deep Green Water. But not into Shallow Water or Marsh. I first encountered this in a game with Alien Biomes enabled (along with a few other mods that really have no business doing an...
- Wed Oct 23, 2024 2:53 am
- Forum: Gameplay Help
- Topic: Quality blocking
- Replies: 2
- Views: 1017
Re: Quality blocking
Treat items of a different Quality as a belt contaminant. Remove it with a Splitter filtered to that contaminant. Put it either into a box, or route it to where you want it used.
- Tue Oct 22, 2024 9:43 pm
- Forum: Gameplay Help
- Topic: Cannot place Landfill in all water tiles anymore?
- Replies: 15
- Views: 940
Re: Cannot place Landfill in all water tiles anymore?
For what its worth … The Factoriopedia in game has Water, Deep Water, Green Water, Deep Green Water all with a field “Allows placement of” that has Landfill in it. Shallow Water and Marsh both lack that field. Without knowing where the Factgoriopedia aggregates information from, could it be an issue...
- Tue Oct 22, 2024 6:46 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1827
- Views: 597025
Re: Simple Questions and Short Answers
Open the tech tree window, and hit the little magnifying glass icon (its directly above the upper right corner of the List of technologies section). Search for Cliff - you should see it as a Red+green tech (unless SA changed it; 2.0 did not).
- Tue Oct 22, 2024 3:17 pm
- Forum: Gameplay Help
- Topic: Filter inserter ?
- Replies: 4
- Views: 769
Re: Filter inserter ?
Long live the filter burner inserter!
- Tue Oct 22, 2024 11:16 am
- Forum: Gameplay Help
- Topic: Cannot place Landfill in all water tiles anymore?
- Replies: 15
- Views: 940
Re: Cannot place Landfill in all water tiles anymore?
Encountered it with Quality, Elevated Rails (Oboth from expansion), Alien Biomes, and Cleaned concrete mods running. Removed all but the Base mod and still get this. At first I thought it had to do with some change to Alien Biomes; but I honestly think it has to do with a change to the Landfill. Tha...
- Tue Oct 22, 2024 9:46 am
- Forum: Gameplay Help
- Topic: Cannot place Landfill in all water tiles anymore?
- Replies: 15
- Views: 940
Re: Cannot place Landfill in all water tiles anymore?
I does not. I get a message about “Cannot build in shallow water” when I force build an Assembly Machine there. It works in deeper waters, but not Shallow Water that one can walk through.
- Tue Oct 22, 2024 3:49 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1827
- Views: 597025
Re: Simple Questions and Short Answers
Once you get the circuit network unlocked, red/green wires are free. So you can immediately wire the inserter to the box so it only puts in when there is less than X amount, just like you could in 1.1. Machines still only want a few sets of materials so most stuff continues on down the line. I admit...
- Tue Oct 22, 2024 3:32 am
- Forum: Gameplay Help
- Topic: Cannot place Landfill in all water tiles anymore?
- Replies: 15
- Views: 940
Cannot place Landfill in all water tiles anymore?
Why can I only place Landfill in water tiles I cannot walk through? I still need to BUILD there, y’know!