Search found 117 matches

by astroshak
Wed Nov 13, 2019 9:06 pm
Forum: Gameplay Help
Topic: need help on train-schedule-setup.
Replies: 8
Views: 125

Re: need help on train-schedule-setup.

thanks for the answer. lets clarify this, hotel is not a waiting-room before the unloads in the smelter. hotel is a separate place, it should represent my train-garage, where all the trains are sleeping, getting maintained and fueled. and yes, i can correctly enable/disable the train-stations, but ...
by astroshak
Tue Nov 12, 2019 10:55 pm
Forum: Gameplay Help
Topic: need help on train-schedule-setup.
Replies: 8
Views: 125

Re: need help on train-schedule-setup.

If you leave ‘Hotel’ on, and turn the Iron stations off when they do not have enough ore across all their chests, then one of two things will happen : You either will not be able to meet the demand of the smelter, or you will. If you do, if the trains are providing ore faster than the smelter can us...
by astroshak
Mon Nov 11, 2019 12:56 pm
Forum: Gameplay Help
Topic: New Reactor design - PLS check my construction
Replies: 11
Views: 365

Re: New Reactor design - PLS check my construction

If you plan for 2xN reactors, don’t figure each Reactor is going to be producing 120 MW apiece. Only the Reactors at the ends of the 2xN line will, every other Reactor will produce 160 MW apiece. That tells me that the BP should accommodate 640 MW production per 2x2 to be truly infinitely scalable. ...
by astroshak
Mon Nov 11, 2019 12:36 pm
Forum: Gameplay Help
Topic: railway scheduling confusion
Replies: 6
Views: 219

Re: railway scheduling confusion

Name each delivery station the same thing. Use a Constant combinator and set a negative amount of everything that you want (-20 walls, -15 Turrets, -15 Laser Turrets, -10 Artillery Shells). Using Filter Inserters and separate chests for each item, offload the train to slot-limited chests. Wire up al...
by astroshak
Thu Nov 07, 2019 5:16 pm
Forum: Gameplay Help
Topic: New Reactor design - PLS check my construction
Replies: 11
Views: 365

Re: New Reactor design - PLS check my construction

With the understanding that 2N reactor setups are the most efficient and most scalable I took a 2x4 setup and put enough stuff on each side to provide 640 MW of power. I then made that into a blueprint taking only two of the reactors and all the stuff on one side. I also made sure to include room fo...
by astroshak
Thu Nov 07, 2019 11:39 am
Forum: Gameplay Help
Topic: Balance train unload
Replies: 8
Views: 376

Re: Balance train unload

13x2. Wagons are 6 long, with a separation of 1. That leads to oddball lengths of 6, 13, 20, 27, etc. Basically, (CWx7)-1 for the overall length. Assuming, of course, the mod supports long enough chests for your trains ..
by astroshak
Thu Nov 07, 2019 11:37 am
Forum: Gameplay Help
Topic: New Reactor design - PLS check my construction
Replies: 11
Views: 365

Re: New Reactor design - PLS check my construction

Unless your Kovarex process is horribly inefficient, I’d not worry about steam storage. Uranium mines can power nuclear power plants for a *very* long time. I have a hard time imagining depleting even a 2M uranium patch using both nuclear power and green ammo based defenses. Elimination of steam tan...
by astroshak
Thu Nov 07, 2019 11:30 am
Forum: General discussion
Topic: Thinking of getting the game if there is ever some type of steam sale for the game.
Replies: 12
Views: 678

Re: Thinking of getting the game if there is ever some type of steam sale for the game.

Research on temporary price reductions for this game should have revealed the developers’ stance upon such temporary price reductions, eliminating the need for this thread before it was made.
by astroshak
Tue Oct 29, 2019 11:07 pm
Forum: General discussion
Topic: are more ammo-based turrets comming?
Replies: 12
Views: 722

Re: are more ammo-based turrets comming?

Laser turrets do need resources : they need power. No power, no laser. At least regular turrets still work if your power runs out. Unless you’re going solar, in which case the resource lasers need is land for the solar panels and accumulators, lasers need fuel in the boilers or nuclear fuel for the ...
by astroshak
Thu Oct 17, 2019 12:42 pm
Forum: General discussion
Topic: Sudden change to unpowered personal roboport?
Replies: 5
Views: 468

Re: Sudden change to unpowered personal roboport?

Always thought you “hand cranked” the bots when you mined them up by hand.

Shouldn’t a no-power personal roboport have a range of zero though? That’s what would make sense to me. No power, no ability to control the bots at range.
by astroshak
Tue Oct 08, 2019 10:01 am
Forum: Gameplay Help
Topic: Train Selects Blocked Path
Replies: 11
Views: 327

Re: Train Selects Blocked Path

There ARE circumstances where you will want to put multiple train stations on the same line, but generally speaking, you only want one train station per line, and you do not want train stations on through-ways. This is so that regardless of whether or not a train needs to sit there (go to this stati...
by astroshak
Mon Oct 07, 2019 8:23 pm
Forum: Gameplay Help
Topic: Train fuel load system
Replies: 15
Views: 658

Re: Train fuel load system

Sometimes you can, sometimes you cannot. There’s usually room for another train line at a depot somewhere. If not, there may be a less-used line that is long enough for a second station to be added to it to accommodate the infrequent fuel deliveries. Remember, you’re only talking a single LC train, ...
by astroshak
Mon Oct 07, 2019 4:20 pm
Forum: Gameplay Help
Topic: Train fuel load system
Replies: 15
Views: 658

Re: Train fuel load system

That’s basically what I was suggesting. Only, you do not have to wire the station to some “refueling needed” signal. Simply have the fuel supply train go to two scheduled stops : fuel pickup, and multiple fuel drop off stations. Turn those fuel drop off stations off when they have enough fuel, and b...
by astroshak
Mon Oct 07, 2019 10:30 am
Forum: General discussion
Topic: Energy work and a question
Replies: 9
Views: 627

Re: Energy work and a question

Astro, 2.000.000 x 2.000.000 isn't big... Its functionally pretty much infinite in this game. Not actually infinite, but for just about all intents and purposes (excluding only the deliberate attempt to reach the edge) its infinite. People have gone to the edge of the map. And usually report that i...
by astroshak
Sun Oct 06, 2019 1:00 pm
Forum: Gameplay Help
Topic: Train fuel load system
Replies: 15
Views: 658

Re: Train fuel load system

Choose one : train Pickup locations, or train Drop-Off locations. Personally, I choose drop-offs. This is because I’d rather not provide train refueling at mines, where they pick up ores. Then simply make a train station at each of the locations selected. Set it up such that a LC train drops off fue...
by astroshak
Fri Oct 04, 2019 10:28 am
Forum: Gameplay Help
Topic: Research queue availability - What is it?
Replies: 5
Views: 263

Re: Research queue availability - What is it?

The first games you play, you don’t know what’s what. It can be beneficial to choose each research as the last one completes. There’s a setting (or used to, turned it off and haven’t looked back) that brings the research screen up every time the research is finished just to allow for the selection o...
by astroshak
Thu Oct 03, 2019 6:43 pm
Forum: Mods
Topic: [MOD 0.16.x] Storage Energistics
Replies: 51
Views: 4048

Re: [MOD 0.16.x] Storage Energistics

I played around a bit with this mod in 0.16 ... felt a bit cheaty but that’s ok.

Any chance of this being ported to 0.17 ?
by astroshak
Sat Sep 28, 2019 9:01 pm
Forum: General discussion
Topic: Are Bitters unnecessary?
Replies: 56
Views: 5453

Re: Are Bitters unnecessary?

Bitters are necessary depending on what you are drinking. I don’t drink alcohol, so for the tiny minority like me, bitters are indeed unnecessary.

/topic
by astroshak
Thu Sep 26, 2019 11:30 pm
Forum: Gameplay Help
Topic: [Solved] How to kickstart no-water, no-power-connection,energy dependend outposts?
Replies: 7
Views: 390

Re: How to kickstart no-water, no-power-connection,energy dependend outposts?

Solar power to run the train unload pumps? With accumulators for when your train arrives at night?
by astroshak
Thu Sep 26, 2019 10:15 am
Forum: General discussion
Topic: Energy work and a question
Replies: 9
Views: 627

Re: Energy work and a question

Not familiar with Rise of Nations, but the other two examples you cite, TC, are RTS games. This game is not a RTS. Combat is not intended to be a huge part of the gameplay. Instead, per the devs, the biters are meant to be ‘a resource demand’ to be met, in the same manner that science is a ‘resource...

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