Search found 641 matches

by astroshak
Thu Mar 20, 2025 11:59 pm
Forum: General discussion
Topic: Arc furnace VS blast furnace
Replies: 18
Views: 1016

Re: Arc furnace VS blast furnace


Best argument IMHO that was not mentioned is that electric furnaces reduce the logistic requirements. You don't have to bring ore AND coal to the furnaces, just ore! That makes the build much easier and increases scalability by a huge margin!


Thats an important consideration for designing a new ...
by astroshak
Tue Feb 25, 2025 10:50 am
Forum: General discussion
Topic: Certain tech tree dependencies and trigger tech issues in Space Age
Replies: 16
Views: 2210

Re: Certain tech tree dependencies and trigger tech issues in Space Age

Interesting.

Vanilla, you need Electric energy distribution 1 (medium, large power poles) to research the silo.

Space Age, you do not.

That said … this is a game of automation. As long as you have the ability to set up the production of small power poles on Nauvis, from Vulcanus, you can ship ...
by astroshak
Thu Jan 09, 2025 11:54 am
Forum: General discussion
Topic: Will Factorio Space Age be on Switch 2?
Replies: 14
Views: 2404

Re: Will Factorio Space Age be on Switch 2?

Re: other consoles, I would not hold my breath were I you.

Devs have stated that they will not be bringing the game to any other platforms. In fact, it was only the work of one dev, after hours, that got the game ported to the Switch. The only reason he did so was the portability aspect of the ...
by astroshak
Fri Dec 20, 2024 9:53 pm
Forum: Gameplay Help
Topic: [SOLVED] Lost 1 Science Pack
Replies: 5
Views: 606

Re: Lost 1 Science Pack

Rounding error from daisy chaining labs, is my guess.

Solution : dont send “just enough” packs to the labs. Instead, flood them with the limit that your belts/bots can deliver!
by astroshak
Fri Nov 29, 2024 2:57 am
Forum: General discussion
Topic: Nintendo Switch Quality & Elevated Rails
Replies: 3
Views: 777

Re: Nintendo Switch Quality & Elevated Rails

Actually, they say that they are working on bringing the 2.0 update to Switch. They specifically state that Space Age, which includes the Quality and Elevated Rails mods, will NOT go to Switch.

As another poster suggested, Switch 2 may be able to handle it, and hopefully the devs will reconsider ...
by astroshak
Wed Nov 20, 2024 3:37 pm
Forum: Gameplay Help
Topic: Combining Quality and Science
Replies: 2
Views: 1085

Re: Combining Quality and Science

Worth it or not depends, I think, on whatever constraints you have set up in your factory. For example, I am using belts to move science from the producers to the labs. At some point, the belt simply cannot more more science packs than it already does.

Quality packs are one way of increasing the ...
by astroshak
Wed Nov 20, 2024 3:29 pm
Forum: Gameplay Help
Topic: Why do inserters insert into underground belt on the left?
Replies: 4
Views: 873

Re: Why do inserters insert into underground belt on the left?

It’s the far side of a belt moving left or right from the perspective of the inserter.

It’s the right side of the belt from the perspective of the belt when the belt is moving towards, or away from, the inserter.

Yes, it’s weird like that.
by astroshak
Sun Nov 10, 2024 8:37 pm
Forum: Gameplay Help
Topic: Weird power readings
Replies: 3
Views: 564

Re: Weird power readings

Many machines, but especially roboports (and apparently Beacons) have an internal energy buffer. Provided that the buffer is full, they only use the amount of power shown. But when they get less than the amount desired, they draw on that buffer, and when it goes, they get REALLY hungry for power to ...
by astroshak
Sun Nov 10, 2024 8:32 pm
Forum: Gameplay Help
Topic: Main bus newbie question
Replies: 16
Views: 3189

Re: Main bus newbie question

Defense should be something of a moot point. Ideally you sieze chokepoints in the terrain and defend those, sparing the time, effort, and resources needed to make a giant wall. But even if you do need to make that giant wall, you want to do so outside of your pollution cloud, which should mean at ...
by astroshak
Sun Nov 10, 2024 8:14 pm
Forum: Gameplay Help
Topic: Main bus newbie question
Replies: 16
Views: 3189

Re: Main bus newbie question

My general recommendation is to only build on one side of the bus. It DOES make the bus get longer, but so what? It allows you to add more material, whatever type you want, to the other side of the bus. Need more iron? You can add it! Need more Plastic? Just making Advanced Circuits and need to put ...
by astroshak
Sat Nov 09, 2024 1:44 am
Forum: Gameplay Help
Topic: Advice with train unloading in series.
Replies: 4
Views: 807

Re: Advice with train unloading in series.

Series stations with the same name wont work well. I’ve done train stops in series, and had it work well, but they were for different, and not-often-called-for trains.

There are two reasons for this, though they kind of overlap. When given the choice of multiple stations to go to with the same name ...
by astroshak
Fri Nov 01, 2024 12:43 am
Forum: General discussion
Topic: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
Replies: 82
Views: 27016

Re: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game

To those who denigrate Space Age by calling it a mere “DLC” all I can say is …

This isnt some small piece of DLC. ITs not adding Laharl to the latest Disgaea game. Its not a new map for your MOBA, or a new skin for your FPS character.

Space Age is an old school expansion. Referring to it as DLC ...
by astroshak
Wed Oct 30, 2024 1:43 am
Forum: Gameplay Help
Topic: How to dicover the whole map ?
Replies: 5
Views: 3063

Re: How to dicover the whole map ?

Vanilla Factorio map is 2 million by 2 million tile square. Your pc would likely run out of memory if you tried to reveal the entire thing.

That circular map from Space Exploration? That’s that overhaul mod. Don’t expect that in any other Factorio game, vanilla or overhaul.
by astroshak
Sat Oct 26, 2024 8:34 pm
Forum: General discussion
Topic: Feels like certain changes were made to the game 'just because'
Replies: 40
Views: 6419

Re: Feels like certain changes were made to the game 'just because'

The triggered techs in 2.0 just seem weird. Smelt 50 iron ore into iron plate to unlock steam engines, boilers, and offshore pumps? Smelt 10 copper ore into copper plate to unlock electronic circuits?

Yes, its stuff you are going to do anyway. Good luck launching a rocket (or completing space age ...
by astroshak
Wed Oct 23, 2024 11:10 pm
Forum: Gameplay Help
Topic: Cannot place Landfill in all water tiles anymore?
Replies: 17
Views: 2174

Re: Cannot place Landfill in all water tiles anymore?


If you have issues with landfill on modded tiles (or official tiles that are enabled by a mod), you have to ask the mod developer to fix the mod.

My guess is that we've changed groups for the tiles that are being used and the shallow water wasn't updated since it only appears in the campaign ...
by astroshak
Wed Oct 23, 2024 10:05 am
Forum: Gameplay Help
Topic: Cannot place Landfill in all water tiles anymore?
Replies: 17
Views: 2174

Re: Cannot place Landfill in all water tiles anymore?

2.0 without mods you can see the Factoriopedia entries. Landfill can only go into Water, Deep Water, Green Water, and Deep Green Water. But not into Shallow Water or Marsh.

I first encountered this in a game with Alien Biomes enabled (along with a few other mods that really have no business doing ...
by astroshak
Wed Oct 23, 2024 2:53 am
Forum: Gameplay Help
Topic: Quality blocking
Replies: 2
Views: 1976

Re: Quality blocking

Treat items of a different Quality as a belt contaminant. Remove it with a Splitter filtered to that contaminant. Put it either into a box, or route it to where you want it used.
by astroshak
Tue Oct 22, 2024 9:43 pm
Forum: Gameplay Help
Topic: Cannot place Landfill in all water tiles anymore?
Replies: 17
Views: 2174

Re: Cannot place Landfill in all water tiles anymore?

For what its worth …

The Factoriopedia in game has Water, Deep Water, Green Water, Deep Green Water all with a field “Allows placement of” that has Landfill in it.

Shallow Water and Marsh both lack that field. Without knowing where the Factgoriopedia aggregates information from, could it be an ...
by astroshak
Tue Oct 22, 2024 6:46 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1961
Views: 703374

Re: Simple Questions and Short Answers

Open the tech tree window, and hit the little magnifying glass icon (its directly above the upper right corner of the List of technologies section). Search for Cliff - you should see it as a Red+green tech (unless SA changed it; 2.0 did not).
by astroshak
Tue Oct 22, 2024 3:17 pm
Forum: Gameplay Help
Topic: Filter inserter ?
Replies: 4
Views: 1973

Re: Filter inserter ?

Long live the filter burner inserter!

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