Search found 381 matches
- Tue Mar 02, 2021 7:32 pm
- Forum: Gameplay Help
- Topic: Fluids are killing me
- Replies: 12
- Views: 491
Re: Fluids are killing me
Cracking oil is not that difficult. Just consider what each crude product is used for, prioritize that, and then crack the excess to the next crude product. Heave Oil has one real use : Lubricant. Have all of your refineries output the Heavy Oil into one Storage Tank, put a pump on that tank, and se...
- Sat Feb 27, 2021 1:11 pm
- Forum: General discussion
- Topic: Math Riddle: Is it possible to launch infinite rocket on island map?
- Replies: 6
- Views: 489
Re: Math Riddle: Is it possible to launch infinite rocket on island map?
Uh ... its not possible to launch an infinite number of rockets on any vanilla map. The map is finite, 2 million by 2 million. That means the resources available on it are finite as well (except for crude oil and water).
- Wed Feb 24, 2021 10:03 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1364
- Views: 196896
Re: Simple Questions and Short Answers
There is no Steam Workshop for this game. As you implied, there is a source other than Steam for this game. Devs built in a nice mod manager to the game. The downside to the mod manager is that the game has to restart whenever you make a change to the mod load out, or to any mod settings. Get your m...
- Mon Feb 22, 2021 8:27 pm
- Forum: Gameplay Help
- Topic: [1.1.25] Assembling machine "item ingredient shortage" & Inserter "waiting for space in destination""
- Replies: 7
- Views: 455
Re: [1.1.25] Assembling machine "item ingredient shortage" & Inserter "waiting for space in destination""
Just make sure that all your bot networks have access to Repair Packs, they should generally keep infrastructure in good repair and avoid that problem when you later on go and dismantle things.
- Sun Feb 21, 2021 10:11 pm
- Forum: Gameplay Help
- Topic: How can i make my trains wait?
- Replies: 4
- Views: 303
Re: How can i make my trains wait?
To control the Train Limit, when I want to do so, I compare the current total material at the stop with the maximum amount that the stop can hold. Divide the difference by the capacity of a single train, and that reveals how many train loads are there for pickup, or how many train loads it would tak...
- Fri Feb 19, 2021 10:39 pm
- Forum: Gameplay Help
- Topic: Circuit Network Questions
- Replies: 4
- Views: 355
Re: Circuit Network Questions
It should be possible, actually, you just have to be crafty about it and I frankly cannot think of any real use cases for this. Its not a direct set via circuit network, but its the next best thing. For the Inserter, that you want to set the condition for by circuit network, set the condition to a v...
- Thu Feb 18, 2021 12:31 am
- Forum: Gameplay Help
- Topic: Construction Robots Not Building
- Replies: 2
- Views: 256
Re: Construction Robots Not Building
Logistics bots move stuff to Requestor type chests : Requestor and Buffer chests. They can also move stuff to Storage Chests if there is no Requestor type seeking it. They move stuff from Provider Chests : Storage Chests, Buffer Chests, Passive Provider Chests, and Active Provider Chests. Constructi...
- Thu Feb 18, 2021 12:22 am
- Forum: Gameplay Help
- Topic: Train station limit using circuits - deal with problem of decrease while loading
- Replies: 5
- Views: 530
Re: Train station limit using circuits - deal with problem of decrease while loading
Personally, I’m not concerned by this behavior. I try to set up multiple mines, enough that there is more capacity for loading trains than I have trains on the track. If the nearby mine goes from 2 to 1 train limit, either there has yet to be a train dispatched, and the second train needing ore goes...
- Sat Feb 13, 2021 12:40 am
- Forum: General discussion
- Topic: Anyone standardizing on very long trains?
- Replies: 21
- Views: 1282
Re: Anyone standardizing on very long trains?
This is an old thread in the Show Your Creations part of the board, I think it is relevant here ... https://forums.factorio.com/viewtopic.php?p=383175#p383175 https://forums.factorio.com/viewtopic.php?p=383175#p383175 The TC there is a fellow named Bigtrains, and that’s one VERY BIG train setup he u...
- Fri Feb 12, 2021 11:48 pm
- Forum: Gameplay Help
- Topic: Why "No Path"?
- Replies: 7
- Views: 826
Re: Why "No Path"?
That’s a “Destination Full” message, not a “No Path” message.
“No Path” usually means there is either a piece of rail missing somehow, or signals are not placed properly, and there is no route that the train can use to move forward to any train stop of the desired name.
“No Path” usually means there is either a piece of rail missing somehow, or signals are not placed properly, and there is no route that the train can use to move forward to any train stop of the desired name.
- Wed Feb 10, 2021 11:16 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion : Additional data point for Roboport
- Replies: 5
- Views: 245
Re: Suggestion : Additional data point for Roboport
I have not played around with that mod, thanks. I still think it would be appropriate for vanilla, however.ssilk wrote: ↑Wed Feb 10, 2021 4:05 amI know that the https://mods.factorio.com/mod/GhostScanner does that.
- Wed Feb 10, 2021 11:16 pm
- Forum: Gameplay Help
- Topic: Help with choosing balance between belt and bots transportation in a blueprint
- Replies: 5
- Views: 384
Re: Help with choosing balance between belt and bots transportation in a blueprint
How do you direct-load a train efficiently? Aren't long trains hard to fully load? Do you use multiple train stops to fill all wagons? You can put 4 miners next to a single cargo wagon, two on either side. 40 stacks, 50/stack, you can carry 2000 ore per wagon. 2000/4=500 ores per miner. Miners outp...
- Tue Feb 09, 2021 3:47 am
- Forum: Ideas and Suggestions
- Topic: Bigger miners covering a bigger area for mid and late game.
- Replies: 10
- Views: 485
Re: Bigger miners covering a bigger area for mid and late game.
There is a mod or two that has you mining clumps, that then get processed into some quantity of ore each. That’s not new. What I think you are overlooking though, is that the 3x3 miner with a 5x5 area is just the right size to squeeze in a power pole and two provider chests between 3 miners, and hav...
- Mon Feb 08, 2021 11:33 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion : Additional data point for Roboport
- Replies: 5
- Views: 245
Suggestion : Additional data point for Roboport
How about making Roboports, when wired to the circuit network, include the number of Roboports making up the network? As I recall, as Robot Worker Speed tech rises, the number of bots that a roboport can service drops, eventually getting down to 4 bots per port. This is when they are fast enough tha...
- Sun Feb 07, 2021 8:57 pm
- Forum: Gameplay Help
- Topic: Small Power Poles in Smelting Array not connecting
- Replies: 9
- Views: 671
Re: Small Power Poles in Smelting Array not connecting
Each power pole and substation is limited to 5 copper wire connections. If you exceed that, then the connection is not made.
- Fri Feb 05, 2021 11:44 pm
- Forum: Gameplay Help
- Topic: [1.1] trainyard without the Logistic Train Network mod?
- Replies: 5
- Views: 423
Re: [1.1] trainyard without the Logistic Train Network mod?
I usually have the trains waiting in a stacker before the drop off point, rather than some out of the way train yard. The only way I can think to do it would be to use that global circuit network (make your rail BP’s have Large Power Poles, and string the Red/Green wires before you capture it for th...
- Thu Feb 04, 2021 10:09 am
- Forum: Gameplay Help
- Topic: Bugs near spawn
- Replies: 1
- Views: 240
Re: Bugs near spawn
There was a change to the starting area back in 0.17.something? 0.18.something pre-1.0? I forget exactly when it was.
Ever since then I always enlarge the starting area to at least 200%. Usually I go bigger than that.
Ever since then I always enlarge the starting area to at least 200%. Usually I go bigger than that.
- Wed Feb 03, 2021 4:12 am
- Forum: Gameplay Help
- Topic: When can I (safely) start with nuclear power?
- Replies: 29
- Views: 1972
Re: When can I (safely) start with nuclear power?
If you look at the cheat sheet (https://factoriocheatsheet.com/), a 1x2 reactor core takes 14 Storage Tanks to hold all the Steam. Every 1x2 you tack on to that adds 26 more Storage Tanks for the Steam. In comparison, a 1x2 reactor core takes 28 Steam Turbines to use all the Steam, and you add appro...
- Tue Feb 02, 2021 9:59 am
- Forum: Gameplay Help
- Topic: Please explain to me how the electrical system works.
- Replies: 18
- Views: 1333
Re: Please explain to me how the electrical system works.
Detect an impending brownout? If you’re using solar, either you have the power or you don’t. Either you have enough solar panels and accumulators, or you don’t. If you don’t, you’re not just going to have brownout, it’ll be a blackout come nightfall. Nuclear? Yea, there you can have a brownout, but...
- Mon Feb 01, 2021 8:54 pm
- Forum: Gameplay Help
- Topic: When can I (safely) start with nuclear power?
- Replies: 29
- Views: 1972
Re: When can I (safely) start with nuclear power?
I tend to switch from coal to solid fuel for my boilers, and I’m not afraid to have a pair of 1/20/40 arrays on either side of a belt of solid fuel (can actually fuel five 1/20/40 arrays with a single belt of solid fuel). I don’t go nuclear until I’ve had Kovarex up and running for a while, guarante...