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by astroshak
Mon May 09, 2022 1:13 pm
Forum: Gameplay Help
Topic: Ratio for all production chains
Replies: 4
Views: 196

Re: Ratio for all production chains

While not specifically what was asked for, I like https://factoriocheatsheet.com/
by astroshak
Fri May 06, 2022 5:31 pm
Forum: General discussion
Topic: Alt-F4 #60 - Burning Questions
Replies: 9
Views: 695

Re: Alt-F4 #60 - Burning Questions

Reminds me of the years old thread here, asking the question how much energy can you get from a blue belt of coal.

Nice to see that the answer has not changed (solid fuel is best in terms of energy gains).
by astroshak
Fri Mar 25, 2022 1:16 am
Forum: Gameplay Help
Topic: Newb stuck on a train automation with liquids
Replies: 2
Views: 315

Re: Newb stuck on a train automation with liquids

The train starts at Refinery station, automatically moves to Oil Wells, loads up with crude oil, and then runs back to Refinery, without issue to that point? Would definitely need screenshots; of the layout, of the Refinery station (whatever you call the unloading station for this particular train),...
by astroshak
Sun Mar 20, 2022 5:36 pm
Forum: General discussion
Topic: When will the new DLC be released?
Replies: 9
Views: 1386

Re: When will the new DLC be released?

Work on the expansion is still the top priority for the team, and controller support is no easy task, so if it comes to Factorio, expect it much later this year. "Sometime this year" is a reasonable deduction from the above snippet. And given controller support would take time for develop...
by astroshak
Sun Mar 20, 2022 1:59 am
Forum: Gameplay Help
Topic: Furnace internal buffer
Replies: 10
Views: 819

Re: Furnace internal buffer

Honestly, that internal buffer is NOT something to worry about. It is the belt’s throughput that is the concern here. And that yellow belt can only move 15 items/sec. It takes 48 stone furnaces to turn a full yellow belt of iron/copper ore into a full yellow belt of iron/copper plate. If you have th...
by astroshak
Sat Mar 19, 2022 2:48 pm
Forum: Gameplay Help
Topic: Support separating of logistics networks
Replies: 3
Views: 326

Re: Support separating of logistics networks

My solution would be trains.

If one train is supplying the “starter” defense port, that train can also be sent to other defense ports as needed, just by using rail (and its accompanying stuff, signals and stops etc).
by astroshak
Mon Mar 14, 2022 4:42 pm
Forum: General discussion
Topic: How often do you redesign/redo your factories?
Replies: 5
Views: 716

Re: How often do you redesign/redo your factories?

IMO, never tear something down until its replacement is up and running. You are limited to what has already been produced (and I hat you hand craft) if you tear a production facility/line down before building its replacement. On the other hand, if you build the replacement first, hook it up (and dis...
by astroshak
Sun Mar 13, 2022 3:18 pm
Forum: General discussion
Topic: What starting settings does everyone use?
Replies: 14
Views: 1225

Re: What starting settings does everyone use?

Minimum frequency for resources, but I like to bump their size and richness up; I want a few good patches rather than a lot of lesser patches. I always bump both water settings to the maximum. I leave biter expansion on (which is turned off by railworld default) but TBH I don’t find them much of a t...
by astroshak
Fri Mar 04, 2022 10:09 pm
Forum: General discussion
Topic: Alt-F4 #57 - Nuclear Energy and You
Replies: 2
Views: 865

Re: Alt-F4 #57 - Nuclear Energy and You

Nuclear is only scary until you dive into the numbers and start building it… I understand why you chose to do the 3x3 reactor setup, to best demonstrate the SRE diagramming. I just hope others realize that 1040 MW is not the highest amount of heat possible to be generated from 8 reactors being autom...
by astroshak
Wed Mar 02, 2022 10:30 pm
Forum: General discussion
Topic: ARM architecture
Replies: 36
Views: 35808

Re: ARM architecture

Always expect an ARM to go up. (That’s what Adjustable Rate Mortgages do, eventually.)
by astroshak
Fri Feb 25, 2022 11:44 pm
Forum: News
Topic: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
Replies: 30
Views: 5955

Re: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements

Controller support for Steam Deck strikes me as one more hurdle removed for having this game appear on Playstation or Xbox consoles.
by astroshak
Mon Feb 21, 2022 10:55 am
Forum: Gameplay Help
Topic: Best oil for flame towers?
Replies: 16
Views: 1111

Re: Best oil for flame towers?

Flamethrower Towers are deadly enough with Crude Oil, that I find it wasteful to use Light Oil on them. Go for it if you want to through. But you are missing out on petroleum and heavy oil that way. It's wasteful to run crude on them, since crude could be reprocessed into something more useful. :D ...
by astroshak
Sun Feb 20, 2022 3:22 am
Forum: Gameplay Help
Topic: Best oil for flame towers?
Replies: 16
Views: 1111

Re: Best oil for flame towers?

Flamethrower Towers are deadly enough with Crude Oil, that I find it wasteful to use Light Oil on them. Go for it if you want to through.
by astroshak
Sat Feb 19, 2022 6:30 pm
Forum: Gameplay Help
Topic: Yellow inserters won’t insert iron ore if furnace and belt are full of coal
Replies: 2
Views: 323

Re: Yellow inserters won’t insert iron ore if furnace and belt are full of coal

Or remove the Coal from the Furnace so the Inserter can have some place to deposit the Coal it has in hand.

Personally, having run into that issue multiple times myself, I make it a habit to insert half stacks rather than full stacks when using furnace columns to drop off excess coal or smeltables.
by astroshak
Sat Feb 12, 2022 10:41 pm
Forum: Gameplay Help
Topic: Make a two way two Train Shuttle
Replies: 3
Views: 405

Re: Make a two way two Train Shuttle

You can read a train’s ID at the station. Use that. Connect both stations to global circuit network (or at least get the two wired up together). Station A : Read Train ID. When Train ID < 1, then output A = 1. Station B : Read Train ID. When Train ID < 1, then output B = 1. Trains : At Station A, wa...
by astroshak
Sat Feb 12, 2022 5:45 pm
Forum: Gameplay Help
Topic: More Expressive Combinators
Replies: 9
Views: 738

Re: More Expressive Combinators

That’s why I said they can only decrease complexity for specific applications. There are many things that can be done (just look at the Combinator Creations part of these boards!) that these things will not affect at all. And there are plenty of things that they will make somewhat simpler, but an in...
by astroshak
Fri Feb 11, 2022 8:25 pm
Forum: Gameplay Help
Topic: More Expressive Combinators
Replies: 9
Views: 738

Re: More Expressive Combinators

I get the sense that there is one thing in particular that could be made as a circuit network device. Its commonly suggested as an answer to some problems .. A SR Latch. Sends a signal out when an input signal drops below some configurable amount, and stops sending that signal out when the input sig...
by astroshak
Wed Feb 09, 2022 2:33 pm
Forum: Gameplay Help
Topic: fuel per unit for trains
Replies: 8
Views: 593

Re: fuel per unit for trains

I use garbage trains when I use the Concreep mod, to pick up the stone, coal, and wood that automatically get picked up to place the concrete. That train is basically a reverse builder train, where anything in a pickup station sets the limit to 1. The train then automatically returns to its offload ...
by astroshak
Tue Feb 01, 2022 11:03 am
Forum: Gameplay Help
Topic: Destination station full behavior
Replies: 20
Views: 992

Re: Destination station full behavior

There is still a potential use for enable/disable stations. It just involves having exactly one train trying to service stations, with either multiple loading stations and exactly one unloading station (such as a train that goes to stations to pick up extra stuff such as wood/stone/coal, or deconstr...
by astroshak
Tue Feb 01, 2022 1:38 am
Forum: Gameplay Help
Topic: Destination station full behavior
Replies: 20
Views: 992

Re: Destination station full behavior

Ideally you use a belt balancer before the loading station, and after the unloading station. This is to try to supply, or draw from, each cargo wagon chest set evenly, ideally resulting in even loading and unloading of the train. Also, this assumes you are using homogeneous loads (all iron ore, all ...

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