Search found 152 matches

by astroshak
Thu Feb 27, 2020 2:08 pm
Forum: Gameplay Help
Topic: 48 iron to 48 steel
Replies: 3
Views: 93

Re: 48 iron to 48 steel

The beauty of this game is that you can build things however you want. If you want to have five belts of iron plates feeding smelters to output one belt of steel, go for it. If you want to have five belts of iron ore feeding five doubled-up smelting columns, that makes the iron plates then directly ...
by astroshak
Sat Feb 22, 2020 2:00 am
Forum: News
Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
Replies: 55
Views: 4708

Re: Friday Facts #335 - Scenario changes, Damage effect filtering

While you're optimising things, may I remind you that researching an arty range upgrade is still a great way to have your game grind to a halt? Even placing a new arty 2 roboport ranges forward from your existing arties is enough to take a lengthy coffee break. That has already been severely optimi...
by astroshak
Sat Feb 15, 2020 7:55 pm
Forum: Gameplay Help
Topic: Repairing trains without construction bots interfering with construction
Replies: 4
Views: 183

Re: Repairing trains without construction bots interfering with construction

Turn off your personal Roboport. Deconstruct the base Roboport(s) so the area you want to work in is not covered by them. Turn your Roboport back on. Construct/deconstruct what you want to do. Once done, turn your Roboport back off. Use construction orders to have base bots rebuild the Roboport(s) y...
by astroshak
Fri Feb 14, 2020 9:20 pm
Forum: Gameplay Help
Topic: requesting a clever way to store steam
Replies: 16
Views: 425

Re: requesting a clever way to store steam

You have two choices, I think, to achieve what you want ... 1 : put a bunch of Storage Tanks downstream of the Steam Turbines. Steam they don’t need is passed through, and you collect it in those tanks at the end. When the reactors run out of heat, you still ahve the steam, and can delay inputting ...
by astroshak
Fri Feb 14, 2020 5:13 am
Forum: Gameplay Help
Topic: requesting a clever way to store steam
Replies: 16
Views: 425

Re: requesting a clever way to store steam

You have two choices, I think, to achieve what you want ... 1 : put a bunch of Storage Tanks downstream of the Steam Turbines. Steam they don’t need is passed through, and you collect it in those tanks at the end. When the reactors run out of heat, you still ahve the steam, and can delay inputting m...
by astroshak
Fri Feb 14, 2020 12:10 am
Forum: General discussion
Topic: 0.18 DeathWorld
Replies: 22
Views: 1612

Re: 0.18 DeathWorld

I admit, I’m not playing Death World. So ... forgive me if this isn’t really applicable. What I usually do if I need to wall off an area for defense, and I want to use Turrets instead of Laser Turrets (which are longer ranged but a bit weaker at a given tech level, or given parity in researches), is...
by astroshak
Tue Feb 11, 2020 11:16 pm
Forum: General discussion
Topic: Request: Max number of trains for stations
Replies: 59
Views: 2727

Re: Request: Max number of trains for stations

Yup. The “Thundering Herd” ...
by astroshak
Tue Feb 11, 2020 8:59 pm
Forum: General discussion
Topic: Request: Max number of trains for stations
Replies: 59
Views: 2727

Re: Request: Max number of trains for stations

Ok. How’s this? You want to make a centralized smelter for your Iron Plates. You want your Iron Ore delivered by train at one side, and you want the Iron Plates to be picked up by train on the other side. How many things want Iron Plates? A lot. So, you need to set up enough Iron Ore coming in. And ...
by astroshak
Tue Feb 11, 2020 11:34 am
Forum: General discussion
Topic: Factorio age rating?
Replies: 36
Views: 3176

Re: Factorio age rating?

TC, tell your friend’s parents to get off their butts and do their research. Rating systems are not enough, parents should be looking into what their kids are doing beyond “someone else says its ok” or “someone else says its not ok”. Those ratings systems are a manifestation of the abrogation of par...
by astroshak
Sun Feb 09, 2020 11:57 pm
Forum: General discussion
Topic: Interesting to try your own ways of doing things
Replies: 5
Views: 558

Re: Interesting to try your own ways of doing things

It will both be more effective and more work in the future. More effective, because you are reducing the traffic on your rail network. It takes two trains to carry the ore that one train of equal length can carry in plates. It takes four trains to carry in ore what one train of equal length can carr...
by astroshak
Mon Feb 03, 2020 11:29 am
Forum: Gameplay Help
Topic: Circuit network dualism
Replies: 11
Views: 432

Re: Circuit network dualism

The color of wire is just there for player distinction. It has no bearing upon the circuit network. Connecting two wires to an entity has that entity sharing all signals across both wires. It does not matter if they are two red wires, two green wires, or one red and one green. I am not sure it is po...
by astroshak
Sun Feb 02, 2020 4:07 pm
Forum: Gameplay Help
Topic: A Problem about Filter Inserter with Nectwork
Replies: 4
Views: 236

Re: A Problem about Filter Inserter with Nectwork

Unfortunately, connecting the red and green wires to the inserters like that meshes their signals together, too. My own experience with filter inserters involves setting the filters manually, or through a constant combinator. Use case on that last is when setting up a large lab area, with belts on t...
by astroshak
Wed Jan 29, 2020 4:45 am
Forum: Gameplay Help
Topic: End Games Train Loading and Unloading
Replies: 11
Views: 599

Re: End Games Train Loading and Unloading

I leave the ore unloading station at the smelter on, always. Mines, however, I turn on and off based upon how much ore they have available. I connect all of the chests associated with one cargo wagon together, and put them to the input of a Decider Combinator. If I have ore greater than or equal to ...
by astroshak
Wed Jan 29, 2020 4:33 am
Forum: General discussion
Topic: What do you call a large group of biters?
Replies: 13
Views: 673

Re: What do you call a large group of biters?

I once played a game with Alien Loot Economy up and running. I deliberately left biter nests up and running, within my pollution cloud, to gather the alien ores left behind by biters. Watching them gather before the assault, they just gathered up into a giant ball. Since that ball always melted to m...
by astroshak
Fri Jan 24, 2020 11:30 am
Forum: Gameplay Help
Topic: Wagon inventory filters allowing two options?
Replies: 7
Views: 334

Re: Wagon inventory filters allowing two options?

I may be wrong, but if you are trying to avoid that second train, I think your only option is adding another cargo wagon to your existing train, to carry the product and waste product back. I don’t believe it possible to set a cargo wagon’s filters by circuit condition. Maybe a mod would let you do ...
by astroshak
Mon Jan 20, 2020 2:41 pm
Forum: Gameplay Help
Topic: Balancer 1:12
Replies: 4
Views: 216

Re: Balancer 1:12

Guys i need your brains. I need balancer that would balance items from one belt to another 12. I have one belt with iron and i need to split it to another 12 belts but i need it balanced so my furnaces are most efficent. Thx for help. <3 It takes 48 Stone Furnaces to eat a full Yellow Belt of ore. ...
by astroshak
Sat Jan 18, 2020 1:30 am
Forum: Gameplay Help
Topic: Water supply for nuclear reactors
Replies: 58
Views: 2535

Re: Water supply for nuclear reactors

Honestly, the solution is probably in a different direction than where you’re looking. How much time does it take, once the steam tanks are depleted, before you are making enough steam again? Lets say (its not, but for illustration purposes) it is 34 seconds. At 34 seconds before the steam tanks run...
by astroshak
Fri Jan 10, 2020 9:20 pm
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 78
Views: 7810

Re: Friday Facts #329 - Campaign reassessment

I know that Factorio is not a RTS game. I also know that it is basically presented in that style. Multiplayer (and AAI) aside, you’re an Army of One. One thing I like about RTS games, such as Starcraft, Warcraft, Age of Empires, and the like, was that you did have to build a new base each map. One t...
by astroshak
Thu Jan 09, 2020 5:03 am
Forum: Gameplay Help
Topic: Set all Requester Chests to "Request From Buffer Chests"?
Replies: 4
Views: 252

Re: Set all Requester Chests to "Request From Buffer Chests"?

Buffer chests are kind of an odd thing. They mix aspects of Requestor and Passive Provider chests, while not really accomplishing the purpose of either of those chests. Honestly, they don’t really have all that much of a use, imo. I tend to have a mall that outputs to Steel Chests, and once I start ...
by astroshak
Wed Jan 08, 2020 11:15 am
Forum: Gameplay Help
Topic: Water supply for nuclear reactors
Replies: 58
Views: 2535

Re: Water supply for nuclear reactors

disentius wrote:
Tue Jan 07, 2020 9:36 pm
You can sideload water for a 1.1 GW plant. using 3 pumps and a tank, you can feed 28 heat exchangers.
Does that single pipe segment between the three Offshore Pumps not restrict the flow too much?

How much more could you get if you had the Offshore Pumps feeding directly into the Storage Tank?

Go to advanced search