Search found 641 matches
- Thu Mar 20, 2025 11:59 pm
- Forum: General discussion
- Topic: Arc furnace VS blast furnace
- Replies: 18
- Views: 1016
Re: Arc furnace VS blast furnace
Best argument IMHO that was not mentioned is that electric furnaces reduce the logistic requirements. You don't have to bring ore AND coal to the furnaces, just ore! That makes the build much easier and increases scalability by a huge margin!
Thats an important consideration for designing a new ...
- Tue Feb 25, 2025 10:50 am
- Forum: General discussion
- Topic: Certain tech tree dependencies and trigger tech issues in Space Age
- Replies: 16
- Views: 2210
Re: Certain tech tree dependencies and trigger tech issues in Space Age
Interesting.
Vanilla, you need Electric energy distribution 1 (medium, large power poles) to research the silo.
Space Age, you do not.
That said … this is a game of automation. As long as you have the ability to set up the production of small power poles on Nauvis, from Vulcanus, you can ship ...
Vanilla, you need Electric energy distribution 1 (medium, large power poles) to research the silo.
Space Age, you do not.
That said … this is a game of automation. As long as you have the ability to set up the production of small power poles on Nauvis, from Vulcanus, you can ship ...
- Thu Jan 09, 2025 11:54 am
- Forum: General discussion
- Topic: Will Factorio Space Age be on Switch 2?
- Replies: 14
- Views: 2404
Re: Will Factorio Space Age be on Switch 2?
Re: other consoles, I would not hold my breath were I you.
Devs have stated that they will not be bringing the game to any other platforms. In fact, it was only the work of one dev, after hours, that got the game ported to the Switch. The only reason he did so was the portability aspect of the ...
Devs have stated that they will not be bringing the game to any other platforms. In fact, it was only the work of one dev, after hours, that got the game ported to the Switch. The only reason he did so was the portability aspect of the ...
- Fri Dec 20, 2024 9:53 pm
- Forum: Gameplay Help
- Topic: [SOLVED] Lost 1 Science Pack
- Replies: 5
- Views: 606
Re: Lost 1 Science Pack
Rounding error from daisy chaining labs, is my guess.
Solution : dont send “just enough” packs to the labs. Instead, flood them with the limit that your belts/bots can deliver!
Solution : dont send “just enough” packs to the labs. Instead, flood them with the limit that your belts/bots can deliver!
- Fri Nov 29, 2024 2:57 am
- Forum: General discussion
- Topic: Nintendo Switch Quality & Elevated Rails
- Replies: 3
- Views: 777
Re: Nintendo Switch Quality & Elevated Rails
Actually, they say that they are working on bringing the 2.0 update to Switch. They specifically state that Space Age, which includes the Quality and Elevated Rails mods, will NOT go to Switch.
As another poster suggested, Switch 2 may be able to handle it, and hopefully the devs will reconsider ...
As another poster suggested, Switch 2 may be able to handle it, and hopefully the devs will reconsider ...
- Wed Nov 20, 2024 3:37 pm
- Forum: Gameplay Help
- Topic: Combining Quality and Science
- Replies: 2
- Views: 1085
Re: Combining Quality and Science
Worth it or not depends, I think, on whatever constraints you have set up in your factory. For example, I am using belts to move science from the producers to the labs. At some point, the belt simply cannot more more science packs than it already does.
Quality packs are one way of increasing the ...
Quality packs are one way of increasing the ...
- Wed Nov 20, 2024 3:29 pm
- Forum: Gameplay Help
- Topic: Why do inserters insert into underground belt on the left?
- Replies: 4
- Views: 873
Re: Why do inserters insert into underground belt on the left?
It’s the far side of a belt moving left or right from the perspective of the inserter.
It’s the right side of the belt from the perspective of the belt when the belt is moving towards, or away from, the inserter.
Yes, it’s weird like that.
It’s the right side of the belt from the perspective of the belt when the belt is moving towards, or away from, the inserter.
Yes, it’s weird like that.
- Sun Nov 10, 2024 8:37 pm
- Forum: Gameplay Help
- Topic: Weird power readings
- Replies: 3
- Views: 564
Re: Weird power readings
Many machines, but especially roboports (and apparently Beacons) have an internal energy buffer. Provided that the buffer is full, they only use the amount of power shown. But when they get less than the amount desired, they draw on that buffer, and when it goes, they get REALLY hungry for power to ...
- Sun Nov 10, 2024 8:32 pm
- Forum: Gameplay Help
- Topic: Main bus newbie question
- Replies: 16
- Views: 3189
Re: Main bus newbie question
Defense should be something of a moot point. Ideally you sieze chokepoints in the terrain and defend those, sparing the time, effort, and resources needed to make a giant wall. But even if you do need to make that giant wall, you want to do so outside of your pollution cloud, which should mean at ...
- Sun Nov 10, 2024 8:14 pm
- Forum: Gameplay Help
- Topic: Main bus newbie question
- Replies: 16
- Views: 3189
Re: Main bus newbie question
My general recommendation is to only build on one side of the bus. It DOES make the bus get longer, but so what? It allows you to add more material, whatever type you want, to the other side of the bus. Need more iron? You can add it! Need more Plastic? Just making Advanced Circuits and need to put ...
- Sat Nov 09, 2024 1:44 am
- Forum: Gameplay Help
- Topic: Advice with train unloading in series.
- Replies: 4
- Views: 807
Re: Advice with train unloading in series.
Series stations with the same name wont work well. I’ve done train stops in series, and had it work well, but they were for different, and not-often-called-for trains.
There are two reasons for this, though they kind of overlap. When given the choice of multiple stations to go to with the same name ...
There are two reasons for this, though they kind of overlap. When given the choice of multiple stations to go to with the same name ...
- Fri Nov 01, 2024 12:43 am
- Forum: General discussion
- Topic: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
- Replies: 82
- Views: 27016
Re: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
To those who denigrate Space Age by calling it a mere “DLC” all I can say is …
This isnt some small piece of DLC. ITs not adding Laharl to the latest Disgaea game. Its not a new map for your MOBA, or a new skin for your FPS character.
Space Age is an old school expansion. Referring to it as DLC ...
This isnt some small piece of DLC. ITs not adding Laharl to the latest Disgaea game. Its not a new map for your MOBA, or a new skin for your FPS character.
Space Age is an old school expansion. Referring to it as DLC ...
- Wed Oct 30, 2024 1:43 am
- Forum: Gameplay Help
- Topic: How to dicover the whole map ?
- Replies: 5
- Views: 3063
Re: How to dicover the whole map ?
Vanilla Factorio map is 2 million by 2 million tile square. Your pc would likely run out of memory if you tried to reveal the entire thing.
That circular map from Space Exploration? That’s that overhaul mod. Don’t expect that in any other Factorio game, vanilla or overhaul.
That circular map from Space Exploration? That’s that overhaul mod. Don’t expect that in any other Factorio game, vanilla or overhaul.
- Sat Oct 26, 2024 8:34 pm
- Forum: General discussion
- Topic: Feels like certain changes were made to the game 'just because'
- Replies: 40
- Views: 6419
Re: Feels like certain changes were made to the game 'just because'
The triggered techs in 2.0 just seem weird. Smelt 50 iron ore into iron plate to unlock steam engines, boilers, and offshore pumps? Smelt 10 copper ore into copper plate to unlock electronic circuits?
Yes, its stuff you are going to do anyway. Good luck launching a rocket (or completing space age ...
Yes, its stuff you are going to do anyway. Good luck launching a rocket (or completing space age ...
- Wed Oct 23, 2024 11:10 pm
- Forum: Gameplay Help
- Topic: Cannot place Landfill in all water tiles anymore?
- Replies: 17
- Views: 2174
Re: Cannot place Landfill in all water tiles anymore?
If you have issues with landfill on modded tiles (or official tiles that are enabled by a mod), you have to ask the mod developer to fix the mod.
My guess is that we've changed groups for the tiles that are being used and the shallow water wasn't updated since it only appears in the campaign ...
- Wed Oct 23, 2024 10:05 am
- Forum: Gameplay Help
- Topic: Cannot place Landfill in all water tiles anymore?
- Replies: 17
- Views: 2174
Re: Cannot place Landfill in all water tiles anymore?
2.0 without mods you can see the Factoriopedia entries. Landfill can only go into Water, Deep Water, Green Water, and Deep Green Water. But not into Shallow Water or Marsh.
I first encountered this in a game with Alien Biomes enabled (along with a few other mods that really have no business doing ...
I first encountered this in a game with Alien Biomes enabled (along with a few other mods that really have no business doing ...
- Wed Oct 23, 2024 2:53 am
- Forum: Gameplay Help
- Topic: Quality blocking
- Replies: 2
- Views: 1976
Re: Quality blocking
Treat items of a different Quality as a belt contaminant. Remove it with a Splitter filtered to that contaminant. Put it either into a box, or route it to where you want it used.
- Tue Oct 22, 2024 9:43 pm
- Forum: Gameplay Help
- Topic: Cannot place Landfill in all water tiles anymore?
- Replies: 17
- Views: 2174
Re: Cannot place Landfill in all water tiles anymore?
For what its worth …
The Factoriopedia in game has Water, Deep Water, Green Water, Deep Green Water all with a field “Allows placement of” that has Landfill in it.
Shallow Water and Marsh both lack that field. Without knowing where the Factgoriopedia aggregates information from, could it be an ...
The Factoriopedia in game has Water, Deep Water, Green Water, Deep Green Water all with a field “Allows placement of” that has Landfill in it.
Shallow Water and Marsh both lack that field. Without knowing where the Factgoriopedia aggregates information from, could it be an ...
- Tue Oct 22, 2024 6:46 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1961
- Views: 703374
Re: Simple Questions and Short Answers
Open the tech tree window, and hit the little magnifying glass icon (its directly above the upper right corner of the List of technologies section). Search for Cliff - you should see it as a Red+green tech (unless SA changed it; 2.0 did not).
- Tue Oct 22, 2024 3:17 pm
- Forum: Gameplay Help
- Topic: Filter inserter ?
- Replies: 4
- Views: 1973
Re: Filter inserter ?
Long live the filter burner inserter!