Search found 381 matches

by astroshak
Tue Mar 02, 2021 7:32 pm
Forum: Gameplay Help
Topic: Fluids are killing me
Replies: 12
Views: 491

Re: Fluids are killing me

Cracking oil is not that difficult. Just consider what each crude product is used for, prioritize that, and then crack the excess to the next crude product. Heave Oil has one real use : Lubricant. Have all of your refineries output the Heavy Oil into one Storage Tank, put a pump on that tank, and se...
by astroshak
Sat Feb 27, 2021 1:11 pm
Forum: General discussion
Topic: Math Riddle: Is it possible to launch infinite rocket on island map?
Replies: 6
Views: 489

Re: Math Riddle: Is it possible to launch infinite rocket on island map?

Uh ... its not possible to launch an infinite number of rockets on any vanilla map. The map is finite, 2 million by 2 million. That means the resources available on it are finite as well (except for crude oil and water).
by astroshak
Wed Feb 24, 2021 10:03 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1364
Views: 196896

Re: Simple Questions and Short Answers

There is no Steam Workshop for this game. As you implied, there is a source other than Steam for this game. Devs built in a nice mod manager to the game. The downside to the mod manager is that the game has to restart whenever you make a change to the mod load out, or to any mod settings. Get your m...
by astroshak
Mon Feb 22, 2021 8:27 pm
Forum: Gameplay Help
Topic: [1.1.25] Assembling machine "item ingredient shortage" & Inserter "waiting for space in destination""
Replies: 7
Views: 455

Re: [1.1.25] Assembling machine "item ingredient shortage" & Inserter "waiting for space in destination""

Just make sure that all your bot networks have access to Repair Packs, they should generally keep infrastructure in good repair and avoid that problem when you later on go and dismantle things.
by astroshak
Sun Feb 21, 2021 10:11 pm
Forum: Gameplay Help
Topic: How can i make my trains wait?
Replies: 4
Views: 303

Re: How can i make my trains wait?

To control the Train Limit, when I want to do so, I compare the current total material at the stop with the maximum amount that the stop can hold. Divide the difference by the capacity of a single train, and that reveals how many train loads are there for pickup, or how many train loads it would tak...
by astroshak
Fri Feb 19, 2021 10:39 pm
Forum: Gameplay Help
Topic: Circuit Network Questions
Replies: 4
Views: 355

Re: Circuit Network Questions

It should be possible, actually, you just have to be crafty about it and I frankly cannot think of any real use cases for this. Its not a direct set via circuit network, but its the next best thing. For the Inserter, that you want to set the condition for by circuit network, set the condition to a v...
by astroshak
Thu Feb 18, 2021 12:31 am
Forum: Gameplay Help
Topic: Construction Robots Not Building
Replies: 2
Views: 256

Re: Construction Robots Not Building

Logistics bots move stuff to Requestor type chests : Requestor and Buffer chests. They can also move stuff to Storage Chests if there is no Requestor type seeking it. They move stuff from Provider Chests : Storage Chests, Buffer Chests, Passive Provider Chests, and Active Provider Chests. Constructi...
by astroshak
Thu Feb 18, 2021 12:22 am
Forum: Gameplay Help
Topic: Train station limit using circuits - deal with problem of decrease while loading
Replies: 5
Views: 530

Re: Train station limit using circuits - deal with problem of decrease while loading

Personally, I’m not concerned by this behavior. I try to set up multiple mines, enough that there is more capacity for loading trains than I have trains on the track. If the nearby mine goes from 2 to 1 train limit, either there has yet to be a train dispatched, and the second train needing ore goes...
by astroshak
Sat Feb 13, 2021 12:40 am
Forum: General discussion
Topic: Anyone standardizing on very long trains?
Replies: 21
Views: 1282

Re: Anyone standardizing on very long trains?

This is an old thread in the Show Your Creations part of the board, I think it is relevant here ... https://forums.factorio.com/viewtopic.php?p=383175#p383175 https://forums.factorio.com/viewtopic.php?p=383175#p383175 The TC there is a fellow named Bigtrains, and that’s one VERY BIG train setup he u...
by astroshak
Fri Feb 12, 2021 11:48 pm
Forum: Gameplay Help
Topic: Why "No Path"?
Replies: 7
Views: 826

Re: Why "No Path"?

That’s a “Destination Full” message, not a “No Path” message.

“No Path” usually means there is either a piece of rail missing somehow, or signals are not placed properly, and there is no route that the train can use to move forward to any train stop of the desired name.
by astroshak
Wed Feb 10, 2021 11:16 pm
Forum: Ideas and Suggestions
Topic: Suggestion : Additional data point for Roboport
Replies: 5
Views: 245

Re: Suggestion : Additional data point for Roboport

ssilk wrote:
Wed Feb 10, 2021 4:05 am
I know that the https://mods.factorio.com/mod/GhostScanner does that.
I have not played around with that mod, thanks. I still think it would be appropriate for vanilla, however.
by astroshak
Wed Feb 10, 2021 11:16 pm
Forum: Gameplay Help
Topic: Help with choosing balance between belt and bots transportation in a blueprint
Replies: 5
Views: 384

Re: Help with choosing balance between belt and bots transportation in a blueprint

How do you direct-load a train efficiently? Aren't long trains hard to fully load? Do you use multiple train stops to fill all wagons? You can put 4 miners next to a single cargo wagon, two on either side. 40 stacks, 50/stack, you can carry 2000 ore per wagon. 2000/4=500 ores per miner. Miners outp...
by astroshak
Tue Feb 09, 2021 3:47 am
Forum: Ideas and Suggestions
Topic: Bigger miners covering a bigger area for mid and late game.
Replies: 10
Views: 485

Re: Bigger miners covering a bigger area for mid and late game.

There is a mod or two that has you mining clumps, that then get processed into some quantity of ore each. That’s not new. What I think you are overlooking though, is that the 3x3 miner with a 5x5 area is just the right size to squeeze in a power pole and two provider chests between 3 miners, and hav...
by astroshak
Mon Feb 08, 2021 11:33 pm
Forum: Ideas and Suggestions
Topic: Suggestion : Additional data point for Roboport
Replies: 5
Views: 245

Suggestion : Additional data point for Roboport

How about making Roboports, when wired to the circuit network, include the number of Roboports making up the network? As I recall, as Robot Worker Speed tech rises, the number of bots that a roboport can service drops, eventually getting down to 4 bots per port. This is when they are fast enough tha...
by astroshak
Sun Feb 07, 2021 8:57 pm
Forum: Gameplay Help
Topic: Small Power Poles in Smelting Array not connecting
Replies: 9
Views: 671

Re: Small Power Poles in Smelting Array not connecting

Each power pole and substation is limited to 5 copper wire connections. If you exceed that, then the connection is not made.
by astroshak
Fri Feb 05, 2021 11:44 pm
Forum: Gameplay Help
Topic: [1.1] trainyard without the Logistic Train Network mod?
Replies: 5
Views: 423

Re: [1.1] trainyard without the Logistic Train Network mod?

I usually have the trains waiting in a stacker before the drop off point, rather than some out of the way train yard. The only way I can think to do it would be to use that global circuit network (make your rail BP’s have Large Power Poles, and string the Red/Green wires before you capture it for th...
by astroshak
Thu Feb 04, 2021 10:09 am
Forum: Gameplay Help
Topic: Bugs near spawn
Replies: 1
Views: 240

Re: Bugs near spawn

There was a change to the starting area back in 0.17.something? 0.18.something pre-1.0? I forget exactly when it was.

Ever since then I always enlarge the starting area to at least 200%. Usually I go bigger than that.
by astroshak
Wed Feb 03, 2021 4:12 am
Forum: Gameplay Help
Topic: When can I (safely) start with nuclear power?
Replies: 29
Views: 1972

Re: When can I (safely) start with nuclear power?

If you look at the cheat sheet (https://factoriocheatsheet.com/), a 1x2 reactor core takes 14 Storage Tanks to hold all the Steam. Every 1x2 you tack on to that adds 26 more Storage Tanks for the Steam. In comparison, a 1x2 reactor core takes 28 Steam Turbines to use all the Steam, and you add appro...
by astroshak
Tue Feb 02, 2021 9:59 am
Forum: Gameplay Help
Topic: Please explain to me how the electrical system works.
Replies: 18
Views: 1333

Re: Please explain to me how the electrical system works.

Detect an impending brownout? If you’re using solar, either you have the power or you don’t. Either you have enough solar panels and accumulators, or you don’t. If you don’t, you’re not just going to have brownout, it’ll be a blackout come nightfall. Nuclear? Yea, there you can have a brownout, but...
by astroshak
Mon Feb 01, 2021 8:54 pm
Forum: Gameplay Help
Topic: When can I (safely) start with nuclear power?
Replies: 29
Views: 1972

Re: When can I (safely) start with nuclear power?

I tend to switch from coal to solid fuel for my boilers, and I’m not afraid to have a pair of 1/20/40 arrays on either side of a belt of solid fuel (can actually fuel five 1/20/40 arrays with a single belt of solid fuel). I don’t go nuclear until I’ve had Kovarex up and running for a while, guarante...

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