Search found 603 matches
- Sun Jul 21, 2024 3:01 pm
- Forum: Gameplay Help
- Topic: Pipes merging
- Replies: 4
- Views: 284
Re: Pipes merging
I usually put refineries one tile apart; this gives me room for the pipe to ground spaghetti associated with both Oil Processing and Coal Liquifaction. If you really want the refineries touching like that, I’d suggest using pipe to ground pieces for the plumbing connections and having the various fl...
- Sun Jul 21, 2024 2:58 pm
- Forum: General discussion
- Topic: Bad Cargo Wagon Performance in Vanilla
- Replies: 3
- Views: 337
Re: Bad Cargo Wagon Performance in Vanilla
While I don’t think that modifying the game to use a cargo wagon like that is the best thing to do, I would love to see rotatable 1x2, 1x3, 1x5, and 1x6 chests in game, even if they are only made of wood and thus have 8 slots per tile.
- Thu Jul 04, 2024 10:33 pm
- Forum: Gameplay Help
- Topic: Trains stopping in the middle of tracks!
- Replies: 6
- Views: 409
Re: Trains stopping in the middle of tracks!
If it was not clear…. Train schedule of stops A, B, and C. Train is at A. It leaves and goes to B. After B, it will go to C. Train is at A. All of B are at their Train Stop Limit. Train sits at A until space opens up under that Limit for the B stations. Train is at A. All of the B stations are disab...
- Sun Jun 23, 2024 10:09 pm
- Forum: Gameplay Help
- Topic: Is this 8 belt balancer efficient?
- Replies: 9
- Views: 823
Re: Is this 8 belt balancer efficient?
Well, yes and no. At a bare minimum, each output belt should have an equal part from every input belt. 8x8, means 8 inputs and 8 outputs. Each of the 8 outputs should be 1/8 of the first input, 1/8 of the second input, 1/8 of the third input, and so on through the final input. Ideally, however, the ...
- Fri Jun 14, 2024 9:00 pm
- Forum: General discussion
- Topic: When can we expect 2.0?
- Replies: 15
- Views: 38942
Re: When can we expect 2.0?
I’ll stick with : when its done!
I just wish I had an inkling of when that might actually be …
I just wish I had an inkling of when that might actually be …
- Mon Jun 03, 2024 10:20 pm
- Forum: Gameplay Help
- Topic: Big Biters spawning too early and are nearly invulnerable
- Replies: 10
- Views: 1043
Re: Big Biters spawning too early and are nearly invulnerable
Sounds like you have some mods loaded, I’m going to guess something that changes biters and something akin to Rampant.
If you go over to a spawner and mouse over it, what is the evolution factor at?
If you go over to a spawner and mouse over it, what is the evolution factor at?
- Sat Jun 01, 2024 1:46 am
- Forum: General discussion
- Topic: Ps4 port?
- Replies: 16
- Views: 10322
Re: Ps4 port?
Consoles don't get mods, so it's no wonder they don't do well. Consoles can get mods, there are just more hoops than most are willing to jump through. Oh, wait, its the Switch. Yea, that things too weak and can barely handle a decent sized base. But thats handhelds for you. You trade power for port...
- Sun Mar 03, 2024 6:51 pm
- Forum: Gameplay Help
- Topic: Can trains ever crash into gates across tracks?
- Replies: 25
- Views: 3174
Re: Can trains ever crash into gates across tracks?
You sure that is a missing gate and not a missing wall?
As for why it is missing, I have absolutely no idea.
As for why it is missing, I have absolutely no idea.
- Mon Feb 12, 2024 3:14 pm
- Forum: Gameplay Help
- Topic: power requirements suddenly went insanely high
- Replies: 3
- Views: 529
Re: power requirements suddenly went insanely high
That looks like your coal ran out, honestly. 1.8 MW is one boiler feeding two Steam Engines. Either you have only the one boiler and did not notice the information about how much water the boiler drinks and how much steam it makes, and how much steam a steam engine drinks, OR you have more boilers t...
- Sun Feb 04, 2024 4:51 pm
- Forum: Gameplay Help
- Topic: How do i split 2 lanes into a center lane
- Replies: 4
- Views: 727
Re: How do i split 2 lanes into a center lane
A splitter will respect lanes. So if you use one splitter to merge those two belts into one, you will have one output belt with iron on one lane and copper on the other. If you are looking to have iron and copper continue down the outside as well as merge into the middle, then you would need three s...
- Sat Feb 03, 2024 12:53 am
- Forum: General discussion
- Topic: Remove conveniences in favour of circuit networks
- Replies: 12
- Views: 1967
Re: Remove conveniences in favour of circuit networks
A couple of uses for circuits not mentioned by the OP: Measuring the output of an oil field; Measuring the total amount of resources left under a group of miners; Dynamically setting the Train Stop Limit. I wire the Pumpjacks together and include at least one power pole, before I first send power to...
- Fri Jan 26, 2024 12:55 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 21828
Re: Friday Facts #395 - Generic interrupts and Train stop priority
Honestly not too sure I like the change from “stop disabled = skip the stop” to “stop disabled = train stop limit set to zero”. Though the interrupts and/or station priority seem like they will make good replacements. I currently use Enable/Disable for specific trains, such as my Crude Oil train. Wh...
- Tue Jan 23, 2024 6:32 pm
- Forum: General discussion
- Topic: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
- Replies: 21
- Views: 3452
Re: Is there a specific reason why wood is so useless?
To get rid of excess wood I set up a second power grid. It consists of some boilers and steam engines, however many I feel appropriate, and then however many radars that they can power. I aim for the full power draw from the boilers to maximize wood burning speed. The inserters that feed the boilers...
- Tue Jan 23, 2024 2:23 am
- Forum: General discussion
- Topic: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
- Replies: 21
- Views: 3452
Re: Is there a specific reason why wood is so useless?
Wood is a fuel. Burn it as such. Put it into your furnaces, your boilers, or as a last resort your vehicles.
While you don’t want it to clog your logistics system, you can make use of that system to efficiently remove any wood you may have.
While you don’t want it to clog your logistics system, you can make use of that system to efficiently remove any wood you may have.
- Sat Jan 20, 2024 4:18 am
- Forum: General discussion
- Topic: Questions that have not been answered in the Friday facts so far?
- Replies: 5
- Views: 1102
Re: Questions that have not been answered in the Friday facts so far?
I was suggesting that Landfill could be used to get at ores found in the water. Currently, water overwrites any ores, so all Landfill can do is help you place miners to get at whatever ores you find on dry land, next to the water. It was in response to the idea of specailized miners for use in obtai...
- Wed Jan 17, 2024 10:45 pm
- Forum: General discussion
- Topic: Questions that have not been answered in the Friday facts so far?
- Replies: 5
- Views: 1102
Re: Questions that have not been answered in the Friday facts so far?
Landfill! Tiles do not remove ores. So landfill that in to get access to the ores.
- Wed Jan 17, 2024 2:13 am
- Forum: Gameplay Help
- Topic: Automated train stations. How do I "store" my idle trains?
- Replies: 13
- Views: 1513
Re: Automated train stations. How do I "store" my idle trains?
ps. Don't ever use the "activate/disable station" functionality with circuits. If a station is disabled while a train is driving to it, and there is currently no other station with the same name and a train limit above 0, this train stops right in the middle of nowhere, clogging the track...
- Tue Jan 16, 2024 2:39 am
- Forum: Gameplay Help
- Topic: Automated train stations. How do I "store" my idle trains?
- Replies: 13
- Views: 1513
Re: Automated train stations. How do I "store" my idle trains?
I like to set the Train Stop Limit dynamically for solids. A single Steel Chest has more room than an entire Cargo Wagon, and I tend to use 6 per Cargo Wagon! Plenty of space for materials for additional loads. Liquids, I tend to have one Storage Tank per Fluid Wagon anyway, so setting it to 1 based...
- Mon Jan 15, 2024 2:23 pm
- Forum: Gameplay Help
- Topic: Automated train stations. How do I "store" my idle trains?
- Replies: 13
- Views: 1513
Re: Automated train stations. How do I "store" my idle trains?
At the Oil Field stops, wire up a Decider Combinator between the Train Stop and the Storage Tanks. Storage Tanks on the input side, Train Stop on the output side. Crude Oil > 140,000 output L = 1. Then go into the Train Stop and set it to do the Train Stop Limit by circuit. L is the default Train St...
- Fri Jan 12, 2024 10:47 am
- Forum: Gameplay Help
- Topic: Balacing problems in [1.1.101]
- Replies: 3
- Views: 683
Re: Balacing problems in [1.1.101]
Underground’s have always (that I can recall) done that. When sideloading, the hood blocks one of the sides of the oncoming belt, only allowing the contents of the other side to pass.
That behavior can be useful, for balancing the lanes on the belt.
That behavior can be useful, for balancing the lanes on the belt.