Search found 43 matches

by ShinoHarvest
Tue Oct 01, 2019 10:43 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 923
Views: 78060

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

XD in 0.9.4

Image

(your demon has been spotted)
by ShinoHarvest
Wed Sep 18, 2019 2:02 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 923
Views: 78060

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

i use only this omnimatter_science_3.0.4 (and lib dep) if i delete this omni mod of my mod pack have this error https://i.imgur.com/F5elfoq.jpg probaly stupide error because corect link is \PyCoalTBaA_0.9.1\graphics\icons\science-pack-0.png after edit PyCoalTBaA_0.9.1\prototypes\aai-industries\recip...
by ShinoHarvest
Mon Feb 25, 2019 7:36 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 923
Views: 78060

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

electronic change is probaly only py hithech change not you mod but have any mod setting in py, you can make this compatibility py->bob tweak ? now 2 possibility: Stay in "py+angel overhaul" disable old electronic (bob icon) is not usable and craft now (py icon) is py compound without solder(bob). S...
by ShinoHarvest
Sun Feb 17, 2019 3:42 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Structures
Replies: 91
Views: 48339

Re: [MOD 0.14] AAI Programmable Structures

bug control by subtitle use biter pathfinder not direct angle Vehicle/Unit ID + (Sub-X-Tile and/or Sub-Y-Tile): The Sub-XY tile offset is converted to an angle and speed. Sub-X-Tile 1 and Sub-Y-Tile 1 means go South East VERY slowly. Sub-X-Tile -1000 and Sub-Y-Tile 500 means go West-South-West quick...
by ShinoHarvest
Thu Feb 14, 2019 1:34 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 727
Views: 72518

Re: pY HighTech Discussion

is desired or misstake any usine for electronic board or electronic compound can use production module ? with bob board and compound type (resistor, transistor ...) can use it is possible add mod setting for add this on ship shooter &/or bpc factory &/or electronic factory ? keep in ming that produ...
by ShinoHarvest
Thu Feb 14, 2019 12:43 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 923
Views: 78060

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

pack on last py version with circuit override not work AAI-bobwarfare-grids_0.1.0 Additional-Turret-016_0.2.1.zip Aircraft_1.5.2.zip AsphaltRoads_1.1.3.zip BiggerStackSizesModdedv2_1.0.0.zip Bottleneck_0.9.3.zip BurnerLeech A16 Fix_0.1.8.zip CliffDeconstruct_0.1.0.zip Clowns-Extended-Minerals_1.1.2....
by ShinoHarvest
Wed Feb 13, 2019 9:27 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 923
Views: 78060

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

on last version of py you electronic override disapear mixing recip (bob & py) replace for py recip wilpout solder and all builded electronic in game is useless
by ShinoHarvest
Wed Nov 28, 2018 2:52 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3107
Views: 531911

Re: Development and Discussion

as I use play seablocks, I am limited in the level of modules. also the higher tier buildings are so much faster that even if they slow down with non raw productivity, a beaconed build will need lots of stacks. Sounds like something the seablock mod author could implement for you, given the problem...
by ShinoHarvest
Wed Nov 28, 2018 2:29 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 727
Views: 72518

Re: pY HighTech Discussion

is desired or misstake any usine for electronic board or electronic compound can use production module ? with bob board and compound type (resistor, transistor ...) can use it

is possible add mod setting for add this on ship shooter &/or bpc factory &/or electronic factory ?
by ShinoHarvest
Tue Nov 27, 2018 7:19 pm
Forum: Multiplayer
Topic: [FR] server h24 angel + bob + madclow + pyanodon industry + aai
Replies: 0
Views: 312

[FR] server h24 angel + bob + madclow + pyanodon industry + aai

Serveur dédié ouvert h24/7 pack mod angel + bob + madclow + pyanodon industry + aai Déconseillé aux petits pc et à ceux qui trouvent déjà le jeu de base trop compliqué. Ce pack fait passer le vanilla pour la démo du jeu et a pour effet secondaire des maux de tête ;p. Si vous ête un aventurier en quê...
by ShinoHarvest
Sun Nov 18, 2018 3:30 am
Forum: Multiplayer
Topic: [FR]Cherche joueurs pour coop
Replies: 23
Views: 3566

Re: [FR]Cherche joueurs pour coop

perso je joue en très modé actuellement pack mod angel + bob + madclow + pyanodon industry + aai on cherche a augmenté notre capitale capillaire avant de tous finir chauve ^^ on joue sur sevrer dédier ouvert h24/7 si vous êtes intéressé RDV dans la section serveur crazy mod vola un perma link pour u...
by ShinoHarvest
Wed Nov 14, 2018 10:57 am
Forum: PyMods
Topic: Deadlocks Stacking for Pyanodons mods
Replies: 104
Views: 8385

Re: Deadlocks Stacking for Pyanodons mods

posible add all electronic part resistor 1, 2, 3, inductor..., cpacitor, optical fiber ... because craft is to complex for make it in single point
by ShinoHarvest
Sat Sep 22, 2018 11:37 am
Forum: Mods
Topic: [MOD 0.16]Xagros's mods
Replies: 23
Views: 2763

Re: [MOD 0.16]Xagros's mods

conflict aai industry & more bob with starter setting bob overhaul Mods to disable:Failed to load mods: __morebobs__/data-final-fixes.lua:97: __morebobs__/prototypes/tuonelatweaks.lua:389: attempt to index field 'normal' (a nil value) on recent update aai industri make change for suport overhaul but...
by ShinoHarvest
Thu Sep 20, 2018 11:21 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 834
Views: 209840

Re: [MOD 0.14] AAI Programmable Vehicles

corection conflict with logicar is planed ?
by ShinoHarvest
Mon Sep 17, 2018 4:53 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 834
Views: 209840

Re: [MOD 0.14] AAI Programmable Vehicles

bug / mod conflict effect: bug make save and load game crazy long 2min+ mod pack: https://mega.nz/#!8oQj0KwL!0sydGZlpD_ctqSOp40eMxU9-KBsAD7m3FV5HCVzm3GQ savegame: https://mega.nz/#!rCBRHIRQ!LTltfECFyEjtopbtUTsj4gwTZS5SGDyshln0fqsUIvs if you load only aai signal & aai prog vehi, remove all other mod ...
by ShinoHarvest
Wed Aug 29, 2018 12:43 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 834
Views: 209840

Re: [MOD 0.14] AAI Programmable Vehicles

possible add operator for make tan(x/y) for calcul angle of move vector and escape stupid path finding betewn 2 point. Because make tangent with factorio operator is realy crazy
by ShinoHarvest
Sat Jul 28, 2018 4:19 pm
Forum: Mods
Topic: [MOD 0.17] Inventory Sensor 1.7.3
Replies: 151
Views: 24305

Re: [MOD 0.16] Inventory Sensor 1.6.5

In the end that would boil down to splitting it into two sensors for inventory and grid. other solution inspired by ltn disable warning can make 2 virtual signal for sensor 1 for ignor grid element second for ignor inventory element ps: other solution use only 1 signal with code exemple 0 = all 1 =...

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