Search found 50 matches
- Tue Oct 06, 2020 7:58 pm
- Forum: Logistic Train Network
- Topic: [Fixed] bad LTN output from inserters stuck with items
- Replies: 24
- Views: 14116
Re: bug, bad LTN output on multi item load station
i have seen another optimization problem a latency after train try leave station but neither step of scheduler is tagged by next objective this lasts a variable time of a few seconds but configuration of this bug is complex and i not know exact trigger
- Mon Oct 05, 2020 8:57 pm
- Forum: Logistic Train Network
- Topic: [Fixed] bad LTN output from inserters stuck with items
- Replies: 24
- Views: 14116
Re: bug, bad LTN output on multi item load station
save demo bug (only ltn & dep mod)
- Mon Oct 05, 2020 4:56 pm
- Forum: Logistic Train Network
- Topic: [Fixed] bad LTN output from inserters stuck with items
- Replies: 24
- Views: 14116
Re: bug, bad LTN output on multi item load station
bug is incorrect output result to that provided by the documentation
in your documentation https://forums.factorio.com/viewtopic.php?f=214&t=51072
https://i.imgur.com/NVKCSEW.jpg
In this exemple green circuit is not expected by train condition in this scheduler. (on old vertion of mod this bug not ...
in your documentation https://forums.factorio.com/viewtopic.php?f=214&t=51072
https://i.imgur.com/NVKCSEW.jpg
In this exemple green circuit is not expected by train condition in this scheduler. (on old vertion of mod this bug not ...
- Mon Oct 05, 2020 9:47 am
- Forum: Logistic Train Network
- Topic: [Fixed] bad LTN output from inserters stuck with items
- Replies: 24
- Views: 14116
Re: bug, bad LTN output on multi item load station
>_< not the problem is bug, and you solution reduce cargo capacity, 2 combinator in buttom left make ignore small output valus and not reduce cargo capacity but normaly this not needed. on more complex system train load by buffer storage managed by bots is big prob
- Sun Oct 04, 2020 9:25 pm
- Forum: Logistic Train Network
- Topic: [Fixed] bad LTN output from inserters stuck with items
- Replies: 24
- Views: 14116
[Fixed] bad LTN output from inserters stuck with items
if arms have full load previous train with other items type in arms have little part of this items stuck in it. Have 2 logic solution for clean this
(green circuit stak on sreen)
https://i.imgur.com/9RtzBf8.jpg
1 - Reduce number of arms & moved item by arms near the complet load but this make slow ...
(green circuit stak on sreen)
https://i.imgur.com/9RtzBf8.jpg
1 - Reduce number of arms & moved item by arms near the complet load but this make slow ...
- Thu Sep 10, 2020 2:07 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1776929
Re: Development and Discussion
for me 2 link work
- Sun Sep 06, 2020 11:14 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1776929
Re: Development and Discussion
Possible move you 2x2 tank(petrochem small inline tank) and other in angel petro to angel storage for use in other mod pack ^^.
this type of tank(sreen below) is interesent patern for train station and greate for cargo ship tanker (because is hard make 2 side dock for ship and extract max pump ...
this type of tank(sreen below) is interesent patern for train station and greate for cargo ship tanker (because is hard make 2 side dock for ship and extract max pump ...
- Tue Oct 01, 2019 10:43 am
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 379922
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
XD in 0.9.4

(your demon has been spotted)

(your demon has been spotted)
- Tue Oct 01, 2019 3:37 am
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 379922
- Wed Sep 18, 2019 2:02 am
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 379922
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
i use only this omnimatter_science_3.0.4 (and lib dep)
if i delete this omni mod of my mod pack have this error
https://i.imgur.com/F5elfoq.jpg
probaly stupide error because corect link is \PyCoalTBaA_0.9.1\graphics\icons\science-pack-0.png
after edit PyCoalTBaA_0.9.1\prototypes\aai-industries ...
if i delete this omni mod of my mod pack have this error
https://i.imgur.com/F5elfoq.jpg
probaly stupide error because corect link is \PyCoalTBaA_0.9.1\graphics\icons\science-pack-0.png
after edit PyCoalTBaA_0.9.1\prototypes\aai-industries ...
- Tue Sep 17, 2019 5:17 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 379922
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
after Commits on Sep 15, 2019


- Mon Sep 16, 2019 1:43 am
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 379922
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
2 day more not fixed >_<
- Mon Feb 25, 2019 7:36 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 379922
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
electronic change is probaly only py hithech change not you mod but have any mod setting in py, you can make this compatibility py->bob tweak ?
now 2 possibility:
Stay in "py+angel overhaul" disable old electronic (bob icon) is not usable and craft now (py icon) is py compound without solder(bob ...
now 2 possibility:
Stay in "py+angel overhaul" disable old electronic (bob icon) is not usable and craft now (py icon) is py compound without solder(bob ...
- Sun Feb 17, 2019 3:42 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Structures
- Replies: 99
- Views: 119687
Re: [MOD 0.14] AAI Programmable Structures
bug control by subtitle use biter pathfinder not direct angle
Vehicle/Unit ID + (Sub-X-Tile and/or Sub-Y-Tile): The Sub-XY tile offset is converted to an angle and speed. Sub-X-Tile 1 and Sub-Y-Tile 1 means go South East VERY slowly. Sub-X-Tile -1000 and Sub-Y-Tile 500 means go West-South-West ...
Vehicle/Unit ID + (Sub-X-Tile and/or Sub-Y-Tile): The Sub-XY tile offset is converted to an angle and speed. Sub-X-Tile 1 and Sub-Y-Tile 1 means go South East VERY slowly. Sub-X-Tile -1000 and Sub-Y-Tile 500 means go West-South-West ...
- Thu Feb 14, 2019 1:34 am
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 306842
Re: pY HighTech Discussion
is desired or misstake any usine for electronic board or electronic compound can use production module ? with bob board and compound type (resistor, transistor ...) can use it
is possible add mod setting for add this on ship shooter &/or bpc factory &/or electronic factory ?
keep in ming ...
- Thu Feb 14, 2019 12:43 am
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 379922
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
pack on last py version with circuit override not work
AAI-bobwarfare-grids_0.1.0
Additional-Turret-016_0.2.1.zip
Aircraft_1.5.2.zip
AsphaltRoads_1.1.3.zip
BiggerStackSizesModdedv2_1.0.0.zip
Bottleneck_0.9.3.zip
BurnerLeech A16 Fix_0.1.8.zip
CliffDeconstruct_0.1.0.zip
Clowns-Extended-Minerals_1.1.2 ...
AAI-bobwarfare-grids_0.1.0
Additional-Turret-016_0.2.1.zip
Aircraft_1.5.2.zip
AsphaltRoads_1.1.3.zip
BiggerStackSizesModdedv2_1.0.0.zip
Bottleneck_0.9.3.zip
BurnerLeech A16 Fix_0.1.8.zip
CliffDeconstruct_0.1.0.zip
Clowns-Extended-Minerals_1.1.2 ...
- Wed Feb 13, 2019 9:27 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 379922
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
on last version of py you electronic override disapear mixing recip (bob & py) replace for py recip wilpout solder and all builded electronic in game is useless
- Wed Nov 28, 2018 2:52 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1776929
Re: Development and Discussion
as I use play seablocks, I am limited in the level of modules. also the higher tier buildings are so much faster that even if they slow down with non raw productivity, a beaconed build will need lots of stacks.
Sounds like something the seablock mod author could implement for you, given the ...
- Wed Nov 28, 2018 2:29 am
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 306842
Re: pY HighTech Discussion
is desired or misstake any usine for electronic board or electronic compound can use production module ? with bob board and compound type (resistor, transistor ...) can use it
is possible add mod setting for add this on ship shooter &/or bpc factory &/or electronic factory ?
is possible add mod setting for add this on ship shooter &/or bpc factory &/or electronic factory ?
- Tue Nov 27, 2018 7:19 pm
- Forum: Multiplayer
- Topic: [FR] server h24 angel + bob + madclow + pyanodon industry + aai
- Replies: 0
- Views: 1325
[FR] server h24 angel + bob + madclow + pyanodon industry + aai
Serveur dédié ouvert h24/7 pack mod angel + bob + madclow + pyanodon industry + aai
Déconseillé aux petits pc et à ceux qui trouvent déjà le jeu de base trop compliqué. Ce pack fait passer le vanilla pour la démo du jeu et a pour effet secondaire des maux de tête ;p. Si vous ête un aventurier en ...
Déconseillé aux petits pc et à ceux qui trouvent déjà le jeu de base trop compliqué. Ce pack fait passer le vanilla pour la démo du jeu et a pour effet secondaire des maux de tête ;p. Si vous ête un aventurier en ...